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User Research
Getting Buy-in, Getting Started and

Tools & Methodologies
Morag McLaren | @moragmclaren | WhatUsersDo.com
What am I talking about tonight?
1. Getting Buy-in to do User / UX Research
2. Getting started with user research / UX testing
3. User Research tools and methodologies 

(very brief overview)
Really important points
1. Context and Timing in UX are key
2. “You need to understand what decision is being
made & work to inform it” Alex Street, Sky Q
3. Everyone owns the customer
4. Anything is better than nothing
5. Find what works for you & your situation 

- conventions & best practice not always right
Getting Buy-in: Know Your Stakeholders &

what motivates them
HEART HEAD WALLET
Brand loyalty Risk of not doing it
Potential increase in
Revenue / conversions
Customer satisfaction
Show competitor doing it
better
Potential savings

e.g. less hours spent on
customer support
Inclusivity
Start with the data

“we have a problem, but
don’t know why”
Definite savings on re-
development time
Getting Buy-in: Show, don’t tell
• Over 75% of people I asked said their personal
lightbulb moment (about the impact of UX) came
from “watching users”
• Easier to understand and process meaning
• Videos more likely to convey emotion, meaning and
context
• Observe users, don’t ask (wherever possible)
Getting Started: Start Small & Fast
• Start small - pick 1 thing to test (& make changes
to)
• Measure the results of the change
• Testing method & output should match, 

e.g. Don’t measure ‘happiness’ with A/B test
• Bring it back to Heart, Head or Wallet outcomes
Getting Started: The Right Question(s)
• Think carefully about the question(s) you want answered
• Think about each question as a separate ‘test’, e.g.
• “I’ve got plenty of app downloads, but not many 1st uses - why?”
• “The AOV for product X is down this month - why?”
• “Our retention numbers are up (yay!), but we didn’t change anything, so we
don’t know why?”
• “Our competitor offers loads more filters than we do - but I don’t know if our
customers would find them useful”
• “How easy is it for customers to find a product on our site?”
• “How quickly can customers get through the checkout process?”
Getting Started: What should I use?
• Whatever works best for you and your users
• You may need to use more than 1 tool or technique
• Consider what type of information you need:
• Attitudinal (what people say) vs. Behavioural (what people
do)
• Qualitative (why or how) vs. Quantitative (how many or much)
• Context of Use, i.e. Natural, Scripted or Not using the
product
User Research Methods
Usability-Lab Studies
Usability
Benchmarking
Participatory Design Clickstream Analysis
Ethnographic Field
Studies
Moderated Remote
Usability Studies
Concept Testing A/B or MV Testing
Focus Groups
Unmoderated
Remote Panel
Studies
Desirability Studies Customer Feedback
Interviews
Unmoderated UX
Studies
True-Intent Studies Intercept Surveys
Diary/Camera
Studies
Card Sorting Eye-tracking Email Surveys
Article: When to Use Which User-Experience Research Methods by C Rohrer, Nielsen Norman Group
https://www.nngroup.com/articles/which-ux-research-methods/
Tools & Techniques (cost/effort/time)
Lower barrier to entry Medium barrier to entry Higher barrier to entry
Face to face or Guerrilla
interviews /

Customer feedback
Unmoderated Usability tools

e.g. WUD, UserTesting, etc.
Lab-based Usability

e.g. Bunnyfoot, City
Interaction Lab, etc.
Prototyping

e.g. Paper & pen, Marvel,
InVision, etc.
Click analysis tools

e.g. HotJar, Usabilla, etc.
Ethnographic Field Studies
Surveys / intercept tools

e.g. Informizely, Qeryz,
Survicate, etc
Information Architecture

e.g. Tree testing, Card
sorting, etc.
Diary / Camera Studies
Google Analytics
AB / MV Testing tools

e.g. Optimizely, Unbounce,
Maxymiser, etc.
Focus Groups / Moderated
Usability Sessions
Advice from people doing UX testing
• “There’s no UX without the U(ser),” Pablo Dominguez, Just Eat
• “Don’t believe that users don’t know what they want,”
Augusto O’Callaghan, Arnold Clark
• “I’ve never left a user session thinking I’ve learned
nothing today,” Luke Jones
• “The only UX experts out there are your customers,” 

Zoe Farrington, RealRider
• “Talk to more people. Analytics are great, but spending a
few hours with customers is priceless!” Paul Randall, Evosite
Round-up
1. Getting Buy-in to do User / UX Research
• Appeal to stakeholder Heart, Head or Wallet
• Show (results of research / testing), don’t tell
2. Getting started with user research / UX testing
• Start small - pick 1 thing that’s changeable & measurable
• Decide on the right questions
• Then choose the right tool / methodology
3. User Research tools and methodologies (overview)
Reading List
• When to Use Which User-Experience Research Methods, Christian Rohrer

https://www.nngroup.com/articles/which-ux-research-methods/
• Sprint, Jake Knapp

http://www.thesprintbook.com/
• Lean UX: Applying Lean Principles to Improve User Experience, Jeff
Gothelf

http://www.jeffgothelf.com/blog/
• Designing for Interaction: Creating Innovative Applications and Devices,
Dan Saffer

http://www.odannyboy.com/
• User Interface Engineering - All You Can Learn Seminars, Jared Spool et al

https://aycl.uie.com/
Reading List cont.
• The Design of Everyday Things, Don Norman

http://www.jnd.org/about.html
• Don’t Make Me Think, Steve Krug

http://www.sensible.com/
• Smashing UX Design, Jesmond Allen & James Chudley 

https://www.smashingmagazine.com/usability-and-user-experience/
• BADASS: Making Users Awesome, Kathy Sierra

http://seriouspony.com/badass-users-the-book/
• Measuring the User Experience: Collecting, Analyzing, and Presenting
Usability Metrics, Thomas Tullis & William Albert

http://www.measuringux.com/
• UX Myths http://uxmyths.com/
And if all else fails - remember…
“It’s easier to ask for forgiveness than it is to get
permission” 

Rear Admiral Grace Murray Hopper U.S. Navy & developer of the first
compiler for a computer programming language.

“Opinions are like arseholes - everyone has one”

a client who believes UX testing removes opinions & bias

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User research for Product Managers - Product Tank London Jan 17

  • 1. User Research Getting Buy-in, Getting Started and
 Tools & Methodologies Morag McLaren | @moragmclaren | WhatUsersDo.com
  • 2. What am I talking about tonight? 1. Getting Buy-in to do User / UX Research 2. Getting started with user research / UX testing 3. User Research tools and methodologies 
 (very brief overview)
  • 3. Really important points 1. Context and Timing in UX are key 2. “You need to understand what decision is being made & work to inform it” Alex Street, Sky Q 3. Everyone owns the customer 4. Anything is better than nothing 5. Find what works for you & your situation 
 - conventions & best practice not always right
  • 4. Getting Buy-in: Know Your Stakeholders &
 what motivates them HEART HEAD WALLET Brand loyalty Risk of not doing it Potential increase in Revenue / conversions Customer satisfaction Show competitor doing it better Potential savings
 e.g. less hours spent on customer support Inclusivity Start with the data
 “we have a problem, but don’t know why” Definite savings on re- development time
  • 5. Getting Buy-in: Show, don’t tell • Over 75% of people I asked said their personal lightbulb moment (about the impact of UX) came from “watching users” • Easier to understand and process meaning • Videos more likely to convey emotion, meaning and context • Observe users, don’t ask (wherever possible)
  • 6. Getting Started: Start Small & Fast • Start small - pick 1 thing to test (& make changes to) • Measure the results of the change • Testing method & output should match, 
 e.g. Don’t measure ‘happiness’ with A/B test • Bring it back to Heart, Head or Wallet outcomes
  • 7. Getting Started: The Right Question(s) • Think carefully about the question(s) you want answered • Think about each question as a separate ‘test’, e.g. • “I’ve got plenty of app downloads, but not many 1st uses - why?” • “The AOV for product X is down this month - why?” • “Our retention numbers are up (yay!), but we didn’t change anything, so we don’t know why?” • “Our competitor offers loads more filters than we do - but I don’t know if our customers would find them useful” • “How easy is it for customers to find a product on our site?” • “How quickly can customers get through the checkout process?”
  • 8. Getting Started: What should I use? • Whatever works best for you and your users • You may need to use more than 1 tool or technique • Consider what type of information you need: • Attitudinal (what people say) vs. Behavioural (what people do) • Qualitative (why or how) vs. Quantitative (how many or much) • Context of Use, i.e. Natural, Scripted or Not using the product
  • 9. User Research Methods Usability-Lab Studies Usability Benchmarking Participatory Design Clickstream Analysis Ethnographic Field Studies Moderated Remote Usability Studies Concept Testing A/B or MV Testing Focus Groups Unmoderated Remote Panel Studies Desirability Studies Customer Feedback Interviews Unmoderated UX Studies True-Intent Studies Intercept Surveys Diary/Camera Studies Card Sorting Eye-tracking Email Surveys Article: When to Use Which User-Experience Research Methods by C Rohrer, Nielsen Norman Group https://www.nngroup.com/articles/which-ux-research-methods/
  • 10. Tools & Techniques (cost/effort/time) Lower barrier to entry Medium barrier to entry Higher barrier to entry Face to face or Guerrilla interviews /
 Customer feedback Unmoderated Usability tools
 e.g. WUD, UserTesting, etc. Lab-based Usability
 e.g. Bunnyfoot, City Interaction Lab, etc. Prototyping
 e.g. Paper & pen, Marvel, InVision, etc. Click analysis tools
 e.g. HotJar, Usabilla, etc. Ethnographic Field Studies Surveys / intercept tools
 e.g. Informizely, Qeryz, Survicate, etc Information Architecture
 e.g. Tree testing, Card sorting, etc. Diary / Camera Studies Google Analytics AB / MV Testing tools
 e.g. Optimizely, Unbounce, Maxymiser, etc. Focus Groups / Moderated Usability Sessions
  • 11. Advice from people doing UX testing • “There’s no UX without the U(ser),” Pablo Dominguez, Just Eat • “Don’t believe that users don’t know what they want,” Augusto O’Callaghan, Arnold Clark • “I’ve never left a user session thinking I’ve learned nothing today,” Luke Jones • “The only UX experts out there are your customers,” 
 Zoe Farrington, RealRider • “Talk to more people. Analytics are great, but spending a few hours with customers is priceless!” Paul Randall, Evosite
  • 12. Round-up 1. Getting Buy-in to do User / UX Research • Appeal to stakeholder Heart, Head or Wallet • Show (results of research / testing), don’t tell 2. Getting started with user research / UX testing • Start small - pick 1 thing that’s changeable & measurable • Decide on the right questions • Then choose the right tool / methodology 3. User Research tools and methodologies (overview)
  • 13. Reading List • When to Use Which User-Experience Research Methods, Christian Rohrer
 https://www.nngroup.com/articles/which-ux-research-methods/ • Sprint, Jake Knapp
 http://www.thesprintbook.com/ • Lean UX: Applying Lean Principles to Improve User Experience, Jeff Gothelf
 http://www.jeffgothelf.com/blog/ • Designing for Interaction: Creating Innovative Applications and Devices, Dan Saffer
 http://www.odannyboy.com/ • User Interface Engineering - All You Can Learn Seminars, Jared Spool et al
 https://aycl.uie.com/
  • 14. Reading List cont. • The Design of Everyday Things, Don Norman
 http://www.jnd.org/about.html • Don’t Make Me Think, Steve Krug
 http://www.sensible.com/ • Smashing UX Design, Jesmond Allen & James Chudley 
 https://www.smashingmagazine.com/usability-and-user-experience/ • BADASS: Making Users Awesome, Kathy Sierra
 http://seriouspony.com/badass-users-the-book/ • Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics, Thomas Tullis & William Albert
 http://www.measuringux.com/ • UX Myths http://uxmyths.com/
  • 15. And if all else fails - remember… “It’s easier to ask for forgiveness than it is to get permission” 
 Rear Admiral Grace Murray Hopper U.S. Navy & developer of the first compiler for a computer programming language.
 “Opinions are like arseholes - everyone has one”
 a client who believes UX testing removes opinions & bias