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Unit – 3 Multimedia
Presented By – Atul Yadav (RN,RM)
For more info. Visit –
medicalexpertcare.blogspot.com
Introduction :-
• Multimedia is content that uses a
combination of different content forms such
as text, audio, images, animations, video
and interactive content. Multimedia contrasts
with media that use only rudimentary
computer displays such as text-only or
traditional forms of printed or hand-produced
material.
History :-
• The term multimedia was coined by singer
and artist Bob Goldstein (later 'Bobb
Goldsteinn') to promote the July 1966 opening
of his "LightWorks at L'Oursin" show
at Southampton, Long Island.
Definition :-
• Multimedia can be anything and everything
which you watch and listen in a form of text,
photograph, audio, video and much more.
• In most of the industries, whether hospitality,
aviation, banking, insurance, science and
technology etc, it is being used in almost every
field, either for publishing something or for
some other purpose
Types of multimedia :-
• Multimedia may be broadly divided into linear and non-
linear categories:
• 1. Linear active content progresses often without any
navigational control for the viewer such as a cinema
presentation;
• 2. Non-linear uses interactivity to control progress as with
a video game or self-paced computer-based
training. Hypermedia is an example of non-linear content.
• Multimedia presentations can be live or recorded:
• A recorded presentation may allow interactivity via
a navigation system;
• A live multimedia presentation may allow interactivity via an
interaction with the presenter or performer.
Uses of multimedia :-
• Multimedia is everywhere whether you are at
a railway station looking at the schedule
screens or watching your Television or using
your mobile.
• It has changed everything from
manufacturing to the advertising and
education to healthcare industry.
• It has revolutionized everything everywhere
not only in India but also the entire world.
1. Advertising
• Advertising has changed a lot over the past
couple of decades, and this is mainly due to
the increased use of the internet in business.
Multimedia plays a great and a vital role in the
field of advertising. As whatever it is whether
print or electronic advertisement, they first
are prepared on the computer by using
professionals' software's and then it is brought
in front of the target audiences.
Cont…
• Some of different types of advertising are:
• Print advertising
• Radio (audio) advertising
• Television (video) advertising
• Digital advertising
– Display Ads
– Remarketing
– Video
– Social
– Search
• Mobile advertising
2. Education
Cont…
• In the area of education too, the multimedia has a great
importance. Talking particularly about the schools, their
usage has a significant role to play for children also. It is
broadly used in the field of education and training. We used
audio for imparting education even in traditional method,
where charts, models etc. were used.
• Nowadays the classroom need is not limited to that
traditional method rather it needs audio and visual media.
With the use of multimedia everything can be integrated
into one system. As an education aid the PC contains a
high-quality display with mic option. This all has promoted
the development of a wide range of computer-based
training.
3. Mass Media
Cont…
• It is used in the field of mass media i.e.
journalism, in various magazines and newspapers
that are published periodically. The use of
multimedia plays a vital role in a publishing house
as there are many works of newspaper designing
and other stuff also.
• Nowadays it's not only the text that we can see in
the newspaper, but we can also see photographs
in newspaper, this not only makes newspaper a
perfect example but will also explain the
worthiness of hypermedia.
4. Gaming Industry
Cont…
• One of the most exciting applications of
multimedia is games. Nowadays the live
internet is used to play gaming with multiple
players has become popular.
• In fact, the first application of multimedia
system was in the field of entertainment and
that too in the video game industry. The
integrated audio and video effects make
various types of games more entertaining.
5. Science and Technology
Cont…
• Multimedia had a wide application in the field of science
and technology. It is capable of transferring audio, sending
message and formatted multimedia documents. At the
same time the it also helps in live interaction through audio
messages and it is only possible with the hypermedia. It
reduces the time and cost can be arranged at any moment
even in emergencies.
• At the same time, it is useful for surgeons as they can use
images created from imaging scans of human body to
practice complicated procedures such as brain removal and
reconstructive surgery. The plans can be made in a better
way to reduce the costs and complications.
6. Pre-Production
Cont…
• Pre-Production comprises of everything you do
before you start recording of audio or video. This
phase of your project is extremely important.
Everything you do in pre-production will save
time and aggravation during production and post-
production. The techniques shown will include:
how to design storyboards, including how to
show correct camera angles for the scene, writing
your story, and how to use video transitions can
be done with the help of multimedia.
7. POST PRODUCTION
It is the final step of production involves editing scenes, adding various transition
effects, addition of voice to characters, background score, dubbing and much more can
be done using multimedia technologies.
8. FINE ARTS
In fine arts, there are multimedia artists, who blend techniques using different media
that in some way incorporates interaction with the viewer. One of the famous artist is
Peter Greenaway who is blending cinema with opera with the help of all sorts of digital
media.
9. ENGINEERING :-
Software engineers often use multimedia in computer simulations for anything such as
military or industrial training. It is also used for software interfaces which are done as
collaboration between creative professionals and software engineers.
10. RESEARCH
In the area of mathematical and scientific research, multimedia is
primarily used for modelling and simulation.
For example, looking at a molecular model by a scientist of a
particular substance and manipulate it to arrive at a new substance.
Exercise :-
• 1. What is multimedia ?
• 2. Discuss the types of multimedia ?
• 3. Explain uses of multimedia?
Computer Assisted
Learning (CAL)
COMPUTER-ASSISTED
LEARNING
 Computer-assisted learning
(CAL) "the search for and study
of applications of the
computer in language teaching
and learning".
 PURPOSE :-
 To assess the teaching
process
 To review and reinforce
 To promote foundation
mastery
 To promote remediation
 To motivational environment
TYPES OF CAL SOFTWARE
 Drill and practice
 Simulation
 Tutorials
 Controlled learning
 Games
 Drill and practice is
good for
fundamental
mastery.
SIMULATION
 This has proved quite
useful in learning
problem-solving ,the
highest cognitive
domain.

TUTORIAL
 Presentation of the
content in a structured
way and instant feedback
and reinforcement to the
learner.
 This mode ,if used well
,could result in 90%
retention of the content
(compare with 30%
retention after the best
lecture).
CONTROLLED LEARNING
 It provides a course of
study in an instructional
sequence on the pattern
of branching program
 TRADITIONAL
TEACHING
 A single teacher
giving lectures to
a group of
students who are
expected to use
their notes and
textbook to
prepare for
periodic
examinations.
CAL TEACHING
 Teacher Independent
 Reduce work load
 Time saving
 Active learner
 Advance

 ADVANTAGES
 Reduced the work load of
teaching.
 Improve motivation
 Reach the large audience
 Multiple dimensional learning
 Promote interactive learning.
 Builds confidence among
students.
 Provide immediate feedback.
 DISADVANTAGES
 It is a mechanical approach.
 Mental and physical fatigue.
 It is vary expensive.
 None effective for some
applications(e.g. reasoning)
 Lack of infrastructure
 Lack of knowledge
 Lack of computer literacy.
 EXAMPLES OF TOOLS
 Spreadsheet program
 Statistic packages
 Hypermedia software
 Desktop publishing software
 Presentation software
 CAD software
 etc.
Unit - 3 of computer  (Multimedia)

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Unit - 3 of computer (Multimedia)

  • 1. Unit – 3 Multimedia Presented By – Atul Yadav (RN,RM) For more info. Visit – medicalexpertcare.blogspot.com
  • 2. Introduction :- • Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.
  • 3. History :- • The term multimedia was coined by singer and artist Bob Goldstein (later 'Bobb Goldsteinn') to promote the July 1966 opening of his "LightWorks at L'Oursin" show at Southampton, Long Island.
  • 4. Definition :- • Multimedia can be anything and everything which you watch and listen in a form of text, photograph, audio, video and much more. • In most of the industries, whether hospitality, aviation, banking, insurance, science and technology etc, it is being used in almost every field, either for publishing something or for some other purpose
  • 5.
  • 6. Types of multimedia :- • Multimedia may be broadly divided into linear and non- linear categories: • 1. Linear active content progresses often without any navigational control for the viewer such as a cinema presentation; • 2. Non-linear uses interactivity to control progress as with a video game or self-paced computer-based training. Hypermedia is an example of non-linear content. • Multimedia presentations can be live or recorded: • A recorded presentation may allow interactivity via a navigation system; • A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.
  • 7.
  • 8. Uses of multimedia :- • Multimedia is everywhere whether you are at a railway station looking at the schedule screens or watching your Television or using your mobile. • It has changed everything from manufacturing to the advertising and education to healthcare industry. • It has revolutionized everything everywhere not only in India but also the entire world.
  • 9. 1. Advertising • Advertising has changed a lot over the past couple of decades, and this is mainly due to the increased use of the internet in business. Multimedia plays a great and a vital role in the field of advertising. As whatever it is whether print or electronic advertisement, they first are prepared on the computer by using professionals' software's and then it is brought in front of the target audiences.
  • 10. Cont… • Some of different types of advertising are: • Print advertising • Radio (audio) advertising • Television (video) advertising • Digital advertising – Display Ads – Remarketing – Video – Social – Search • Mobile advertising
  • 12. Cont… • In the area of education too, the multimedia has a great importance. Talking particularly about the schools, their usage has a significant role to play for children also. It is broadly used in the field of education and training. We used audio for imparting education even in traditional method, where charts, models etc. were used. • Nowadays the classroom need is not limited to that traditional method rather it needs audio and visual media. With the use of multimedia everything can be integrated into one system. As an education aid the PC contains a high-quality display with mic option. This all has promoted the development of a wide range of computer-based training.
  • 14. Cont… • It is used in the field of mass media i.e. journalism, in various magazines and newspapers that are published periodically. The use of multimedia plays a vital role in a publishing house as there are many works of newspaper designing and other stuff also. • Nowadays it's not only the text that we can see in the newspaper, but we can also see photographs in newspaper, this not only makes newspaper a perfect example but will also explain the worthiness of hypermedia.
  • 16. Cont… • One of the most exciting applications of multimedia is games. Nowadays the live internet is used to play gaming with multiple players has become popular. • In fact, the first application of multimedia system was in the field of entertainment and that too in the video game industry. The integrated audio and video effects make various types of games more entertaining.
  • 17. 5. Science and Technology
  • 18. Cont… • Multimedia had a wide application in the field of science and technology. It is capable of transferring audio, sending message and formatted multimedia documents. At the same time the it also helps in live interaction through audio messages and it is only possible with the hypermedia. It reduces the time and cost can be arranged at any moment even in emergencies. • At the same time, it is useful for surgeons as they can use images created from imaging scans of human body to practice complicated procedures such as brain removal and reconstructive surgery. The plans can be made in a better way to reduce the costs and complications.
  • 20. Cont… • Pre-Production comprises of everything you do before you start recording of audio or video. This phase of your project is extremely important. Everything you do in pre-production will save time and aggravation during production and post- production. The techniques shown will include: how to design storyboards, including how to show correct camera angles for the scene, writing your story, and how to use video transitions can be done with the help of multimedia.
  • 21. 7. POST PRODUCTION It is the final step of production involves editing scenes, adding various transition effects, addition of voice to characters, background score, dubbing and much more can be done using multimedia technologies.
  • 22. 8. FINE ARTS In fine arts, there are multimedia artists, who blend techniques using different media that in some way incorporates interaction with the viewer. One of the famous artist is Peter Greenaway who is blending cinema with opera with the help of all sorts of digital media.
  • 23. 9. ENGINEERING :- Software engineers often use multimedia in computer simulations for anything such as military or industrial training. It is also used for software interfaces which are done as collaboration between creative professionals and software engineers.
  • 24. 10. RESEARCH In the area of mathematical and scientific research, multimedia is primarily used for modelling and simulation. For example, looking at a molecular model by a scientist of a particular substance and manipulate it to arrive at a new substance.
  • 25. Exercise :- • 1. What is multimedia ? • 2. Discuss the types of multimedia ? • 3. Explain uses of multimedia?
  • 27. COMPUTER-ASSISTED LEARNING  Computer-assisted learning (CAL) "the search for and study of applications of the computer in language teaching and learning".
  • 28.  PURPOSE :-  To assess the teaching process  To review and reinforce  To promote foundation mastery  To promote remediation  To motivational environment
  • 29. TYPES OF CAL SOFTWARE  Drill and practice  Simulation  Tutorials  Controlled learning  Games
  • 30.  Drill and practice is good for fundamental mastery.
  • 31. SIMULATION  This has proved quite useful in learning problem-solving ,the highest cognitive domain.
  • 32.  TUTORIAL  Presentation of the content in a structured way and instant feedback and reinforcement to the learner.  This mode ,if used well ,could result in 90% retention of the content (compare with 30% retention after the best lecture).
  • 33. CONTROLLED LEARNING  It provides a course of study in an instructional sequence on the pattern of branching program
  • 34.  TRADITIONAL TEACHING  A single teacher giving lectures to a group of students who are expected to use their notes and textbook to prepare for periodic examinations.
  • 35. CAL TEACHING  Teacher Independent  Reduce work load  Time saving  Active learner  Advance 
  • 36.  ADVANTAGES  Reduced the work load of teaching.  Improve motivation  Reach the large audience  Multiple dimensional learning  Promote interactive learning.  Builds confidence among students.  Provide immediate feedback.
  • 37.  DISADVANTAGES  It is a mechanical approach.  Mental and physical fatigue.  It is vary expensive.  None effective for some applications(e.g. reasoning)  Lack of infrastructure  Lack of knowledge  Lack of computer literacy.
  • 38.  EXAMPLES OF TOOLS  Spreadsheet program  Statistic packages  Hypermedia software  Desktop publishing software  Presentation software  CAD software  etc.