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1
PRESENTED
BY
VIDYA CLASSES
TABLES OF CONTENT
• INTODUCTION
• HISTORY
• CATEGORIZATION
• TYPES OF MULTIMEDIA
• FEATURES OF MULTIMEDIA
• TABLE MOST POPULAR MULTIMEDIA PLATFORM
• MOST FREQUENT USED VISUALS
• ADVANTAGES OF MULTIMEDIA
• DIS – ADVANTAGES OF MULTIIMEDIA
• USES
MULTIMEDIA
Multimedia is media and content that uses a
combination of different content forms
The term is used contrast to media which only
use traditional forms of printed or hand –
produced materials
Multimedia includes a combination of
Text
Audio
Still Images
Animation Videos
Interactivity Content Forms
HISTORY
• The term “Multimedia” was first used by BOB GLODSTIEN in July 1996 to promote of his light works
• In 1970s the term was used to describe presentations consisting of muti – projector slide shows timed
to an audio track.
• In 1990s ‘multimedia’ took on its current meaning.
• TAY VAGHAN declared “Multimedia” as combination of text, graphic art, sound, animation, and video
that is delivered by computer.
• Computers Marketed in 1990s where refered to as “Multimedia computers” because they contained a
CD – ROM drive.
CATEGOORIZATION
LINER MULTIMEDIA NON – LINER MULTIMEDIA
Linear activity content progresses
without any navigational control for
the viewer.
Non – linear content offers users
Interactivity to control progress as
used with a computer game
Cinema presentation is an example
of linear multimedia.
Hypermedia is an example of non-
linear multimedia.
TYPES OF MULTIMEDIA
• Multimedia format includes
AUDIO
CAPTURE ON TAPE
FUNCTIONING OF PHOTOGRAPHY
SIDE SHOWS
TYPES OF MULTIMEDIA
The following extensions commonly used to lay up multimedia documentation:
• MOV
• MP4
• 3GP
* VOB
* FLV.
• Files with augmentation MOV are used to lay up capture on film and song in order.
• MP4 is fundamentally identical to MOV format and lone differs by provided that roughly added metadata.
• MP4 put on record augmentation is supported by multiple applications with Apple Itunes , Xbox 360.
• MPEG is a align of compressions methods designed for audio and visual data.
• 3GP on PC may perhaps be viewed VLC media player, RealPlayer, QuickTime, GOM Player and Media Player
Classic.
• File Extension VOB (Video Object) is commonly locate such documents in DVD-Video media.
• File Extension FLV is used to deposit Macromedia Flash Player collection. It can assign vector graphics, spill
videocassette, audio and text
FEATURES OF MULTIMEDIA
➤ Text
➤ Audio
➤ Pictures
➤ Video
➤ Animation
➤ Interactivity
TEXT
• Text is the most widely used and flexible means of presenting information on screen and conveying
ideas.
• Text is an essential aspect of presenting the information.
• Like each element of the multimedia design, effective use of text can either direct users/readers
attention or divert it.
AUDIO
• Audio songs also come under the heading multimedia.
• Multimedia presentations often have some audio tracks which makes it easier for people to
understand.
• Multimedia phones have music players to run audio music.
• Various audio software include VLC media player, real play etc.
PICTURES
• Pictures (images) is a two-dimensional screen display, and as well as a three-dimensional, such as a statue
or hologram.
• Graphs, pie-charts, painting etc. all come under images.
• Images are a very useful feature of multimedia.
• Multimedia presentation uses pictures or clip-art to make people understand.
• Various file formats of images are .jpg, .png, .gif
VIDEO
• A video is unedited material as it had been originally filmed by movie camera or recorded by a video
camera.
• The embedding of video in multimedia applications is a powerful way to convey information which can
incorporate a personal element which other media lack.
• Video enhances, dramatizes, and gives impact to your multimedia application.
• The advantage of integrating video into a multimedia presentation is the capacity to effectively convey a
grea deal of information in the least amount of time.
ANIMATION
• Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to
create an illusion of movement.
• The effect is an optical illusion of motion due to the phenomenon of persistence of vision.
• Animation adds visual impact to the multimedia project.
• Animation are used in cartoons, scientific visualization.
INTERACTIVITY
 Interactivity can be termed as the dialog that occurs between an individual and a computer program.
 Interactive multimedia refers to the multimedia applications that allow users to actively participate rather than
being passive recipients of information.
 Technologies such as DVDs and digital TV are classi examples of interactive media devices, where a user can
control what they watch and when.
• The technology of multimedia design utilizes various features like animation, video, graphics, audio and sound
to impress the users.
• Multimedia technology is used for 3D cinema applications and mobile 3DTV environments.
• Animation is also being used in titling films, creating special effects or in web entertainment programs. Thus
scope of animation is huge in context to market.
• In the field of education multimedia is being used extensively especially for online courses and trainings.
• Multimedia is also used in advertising purposes.
• 25-34
• Boomers
• 18-24,25-34
• Millennials
• 25-34,35-49
• Educated/Wealt
hy
• 46-55
• Professionals
• 10 -19
• Females (60%)
• 13-17,25-34
• teens
• photos & links
• Information
• Live Video
• Inspiration &
adventure
• Question/polls
• News
• Discussion
• Humour
• Long form content
• Core values
• Entertainment
• Humour
• Challenges
• Silly
• Feel-good
• Trends
• Local Marketing
• Advertising
• Relationship
building
• Ecommerce
• Organic
engagement
• Influencer
• Customer service
• Ads for males
• B2B
• Organic
engagement
• International
• Influencer
marketing
• Video ads
• Location-based
marketing
• App marketing
• Beauty/Fitness
• Jobs/education
• Employment/job
train
• Healthcare
• Restaurants
• Finance
• Higher ed
• Sports teams
• Non-profits
• Technology
• Consumer goods
• Office supplies
• Higher ed
• Sports teams
• Food & Bev
• Alcohol
• Final svc
• Healthcare
communication
• Hospital/health
• IT
• Construction
• Public admin
• Retail
• Manufacturing
• Entertainment
• FM consumer
goods
• Interior design
• Beauty ,art
,fashion ,
jewellery
• School/collage
• Gyms
• Salons
• Restaurants
• Concerts
• Informed
• Overwhelmed
• Guilty
• Curious
• Self-conscious
• Connected
• Entertained
• Isolated
• Lonely
• Inspired
• Entertained
• Adventurous
• Smart
• Flirtatious
• Self-conscious
• Creative
• Playful
• Attractive
• Anxious
• Isolated
• Overwhelmed
• Informed
• Informed
• Flirtatious
• Lonely
• Self-conscious
• Guilty
• Depressed
• Informed
• Smart
• Inspired
• Celebratory
• Connected
• Motivated
• (Not backed by
study)
• Funny
• Creative
• Informed
• Motivated
• Practical
• Silly
• Creative
• Attractive
• Adventurous
• Flirtatious
• Excited
• Happy
• Playful
• Spontaneous
• Weak organic
reach
• High at cost • See above • Reporting and
custom audience
• Least popular for
marketing
• Can’t build
relationships
PEOPLE
CONTENT
STRATEGIES
INDUSTRIES
EMOTIONS
WEAKNESS
37%
40%
12%
7%
4%
MOST FREQUENTLY USED VISUALS
Orignal Graphics Stock Photography Chart And Data Visualization
Videos And Presentation Gifs And Mems
ADVANTAGES OF MULTIMEDIA
 Multimedia enhances the effect of text presentations.
 Improves the quality of presentation and retains the attention of audience.
 It can be used for educational as well as entertainment purpose.
 It is quick and easier to operate for the instructor.
 Multimedia presentations can be modified very easily.
 Multimedia is Entertaining as Well as Educational.
 Non-interactive - if one-way, no feedback.
 Complex to create.
 Time consuming.
 Use of multimedia is expensive.
•Multimedia requires electricity to run, which adds to the cost of its use.
 Much of the electronic old and new media used artists is multimedia. by
commercial artists in multimedia.
 Exciting presentations are used to grab and keep attention in advertising.
*Multimedia is heavily used in the entertainment industry, especially to develop special effects in
movies and animations
*Multimedia games are also very popular.
 Multimedia is used to produce computer-based training courses.
 Edutainment is an informal term used to describe combining education with
entertainment, especially multimedia entertainment.
 Software engineers may use multimedia in Computer Simulations.
 Multimedia for software interfaces are often done as a collaboration
between creative professionals and software engineers.
https://youtu.be/GhcMFOHyZfo
https://en.wikipedia.org/wiki/Multimedia
MULTIMEDIA

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MULTIMEDIA

  • 1. 1
  • 3. TABLES OF CONTENT • INTODUCTION • HISTORY • CATEGORIZATION • TYPES OF MULTIMEDIA • FEATURES OF MULTIMEDIA • TABLE MOST POPULAR MULTIMEDIA PLATFORM • MOST FREQUENT USED VISUALS • ADVANTAGES OF MULTIMEDIA • DIS – ADVANTAGES OF MULTIIMEDIA • USES
  • 4.
  • 5. MULTIMEDIA Multimedia is media and content that uses a combination of different content forms The term is used contrast to media which only use traditional forms of printed or hand – produced materials Multimedia includes a combination of Text Audio Still Images Animation Videos Interactivity Content Forms
  • 6. HISTORY • The term “Multimedia” was first used by BOB GLODSTIEN in July 1996 to promote of his light works • In 1970s the term was used to describe presentations consisting of muti – projector slide shows timed to an audio track. • In 1990s ‘multimedia’ took on its current meaning. • TAY VAGHAN declared “Multimedia” as combination of text, graphic art, sound, animation, and video that is delivered by computer. • Computers Marketed in 1990s where refered to as “Multimedia computers” because they contained a CD – ROM drive.
  • 7. CATEGOORIZATION LINER MULTIMEDIA NON – LINER MULTIMEDIA Linear activity content progresses without any navigational control for the viewer. Non – linear content offers users Interactivity to control progress as used with a computer game Cinema presentation is an example of linear multimedia. Hypermedia is an example of non- linear multimedia.
  • 8. TYPES OF MULTIMEDIA • Multimedia format includes AUDIO CAPTURE ON TAPE FUNCTIONING OF PHOTOGRAPHY SIDE SHOWS
  • 9. TYPES OF MULTIMEDIA The following extensions commonly used to lay up multimedia documentation: • MOV • MP4 • 3GP * VOB * FLV. • Files with augmentation MOV are used to lay up capture on film and song in order. • MP4 is fundamentally identical to MOV format and lone differs by provided that roughly added metadata. • MP4 put on record augmentation is supported by multiple applications with Apple Itunes , Xbox 360. • MPEG is a align of compressions methods designed for audio and visual data. • 3GP on PC may perhaps be viewed VLC media player, RealPlayer, QuickTime, GOM Player and Media Player Classic. • File Extension VOB (Video Object) is commonly locate such documents in DVD-Video media. • File Extension FLV is used to deposit Macromedia Flash Player collection. It can assign vector graphics, spill videocassette, audio and text
  • 10. FEATURES OF MULTIMEDIA ➤ Text ➤ Audio ➤ Pictures ➤ Video ➤ Animation ➤ Interactivity
  • 11. TEXT • Text is the most widely used and flexible means of presenting information on screen and conveying ideas. • Text is an essential aspect of presenting the information. • Like each element of the multimedia design, effective use of text can either direct users/readers attention or divert it. AUDIO • Audio songs also come under the heading multimedia. • Multimedia presentations often have some audio tracks which makes it easier for people to understand. • Multimedia phones have music players to run audio music. • Various audio software include VLC media player, real play etc. PICTURES • Pictures (images) is a two-dimensional screen display, and as well as a three-dimensional, such as a statue or hologram. • Graphs, pie-charts, painting etc. all come under images. • Images are a very useful feature of multimedia. • Multimedia presentation uses pictures or clip-art to make people understand. • Various file formats of images are .jpg, .png, .gif
  • 12. VIDEO • A video is unedited material as it had been originally filmed by movie camera or recorded by a video camera. • The embedding of video in multimedia applications is a powerful way to convey information which can incorporate a personal element which other media lack. • Video enhances, dramatizes, and gives impact to your multimedia application. • The advantage of integrating video into a multimedia presentation is the capacity to effectively convey a grea deal of information in the least amount of time. ANIMATION • Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. • The effect is an optical illusion of motion due to the phenomenon of persistence of vision. • Animation adds visual impact to the multimedia project. • Animation are used in cartoons, scientific visualization. INTERACTIVITY  Interactivity can be termed as the dialog that occurs between an individual and a computer program.  Interactive multimedia refers to the multimedia applications that allow users to actively participate rather than being passive recipients of information.  Technologies such as DVDs and digital TV are classi examples of interactive media devices, where a user can control what they watch and when.
  • 13.
  • 14. • The technology of multimedia design utilizes various features like animation, video, graphics, audio and sound to impress the users. • Multimedia technology is used for 3D cinema applications and mobile 3DTV environments. • Animation is also being used in titling films, creating special effects or in web entertainment programs. Thus scope of animation is huge in context to market. • In the field of education multimedia is being used extensively especially for online courses and trainings. • Multimedia is also used in advertising purposes.
  • 15. • 25-34 • Boomers • 18-24,25-34 • Millennials • 25-34,35-49 • Educated/Wealt hy • 46-55 • Professionals • 10 -19 • Females (60%) • 13-17,25-34 • teens • photos & links • Information • Live Video • Inspiration & adventure • Question/polls • News • Discussion • Humour • Long form content • Core values • Entertainment • Humour • Challenges • Silly • Feel-good • Trends • Local Marketing • Advertising • Relationship building • Ecommerce • Organic engagement • Influencer • Customer service • Ads for males • B2B • Organic engagement • International • Influencer marketing • Video ads • Location-based marketing • App marketing • Beauty/Fitness • Jobs/education • Employment/job train • Healthcare • Restaurants • Finance • Higher ed • Sports teams • Non-profits • Technology • Consumer goods • Office supplies • Higher ed • Sports teams • Food & Bev • Alcohol • Final svc • Healthcare communication • Hospital/health • IT • Construction • Public admin • Retail • Manufacturing • Entertainment • FM consumer goods • Interior design • Beauty ,art ,fashion , jewellery • School/collage • Gyms • Salons • Restaurants • Concerts • Informed • Overwhelmed • Guilty • Curious • Self-conscious • Connected • Entertained • Isolated • Lonely • Inspired • Entertained • Adventurous • Smart • Flirtatious • Self-conscious • Creative • Playful • Attractive • Anxious • Isolated • Overwhelmed • Informed • Informed • Flirtatious • Lonely • Self-conscious • Guilty • Depressed • Informed • Smart • Inspired • Celebratory • Connected • Motivated • (Not backed by study) • Funny • Creative • Informed • Motivated • Practical • Silly • Creative • Attractive • Adventurous • Flirtatious • Excited • Happy • Playful • Spontaneous • Weak organic reach • High at cost • See above • Reporting and custom audience • Least popular for marketing • Can’t build relationships PEOPLE CONTENT STRATEGIES INDUSTRIES EMOTIONS WEAKNESS
  • 16. 37% 40% 12% 7% 4% MOST FREQUENTLY USED VISUALS Orignal Graphics Stock Photography Chart And Data Visualization Videos And Presentation Gifs And Mems
  • 18.  Multimedia enhances the effect of text presentations.  Improves the quality of presentation and retains the attention of audience.  It can be used for educational as well as entertainment purpose.  It is quick and easier to operate for the instructor.  Multimedia presentations can be modified very easily.  Multimedia is Entertaining as Well as Educational.
  • 19.
  • 20.  Non-interactive - if one-way, no feedback.  Complex to create.  Time consuming.  Use of multimedia is expensive. •Multimedia requires electricity to run, which adds to the cost of its use.
  • 21.
  • 22.  Much of the electronic old and new media used artists is multimedia. by commercial artists in multimedia.  Exciting presentations are used to grab and keep attention in advertising. *Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations *Multimedia games are also very popular.
  • 23.  Multimedia is used to produce computer-based training courses.  Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.  Software engineers may use multimedia in Computer Simulations.  Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.