Presenters: Dina Meunier, Melanie Misanchuk, and Tonya Noel - all of the University of Waterloo. Presented at the Desire2Learn Ignite Ontario event on Sept. 25, 2013.
Leveraging Technology in Collaborative Work - FoundationsStephen Judd
Modern knowledge work, such as that done by Extension professionals, often calls for collaborative efforts to address complex issues from a variety of angles. Using technology to facilitate collaboration can allow teams to span geographical boundaries, work at different times, easily share information, foster frequent interaction, expand the team’s expertise, and reduce costs. However, collaboration within virtual spaces is different than traditional face-to-face work and requires consideration of a variety of factors: comfort with and access to the technology, leadership and coordination of the team, scheduling across time zones and institutions, etc.
In this webinar we will highlight published research about technology-facilitated collaboration and discuss its benefits, challenges, and factors that contribute to success. This foundational webinar will set the stage for subsequent webinars that will address specific tools and techniques that can be used to foster the success of collaborative work using technology.
Roles and Responsibilities of the Online LearnerJason Rhode
This document discusses the roles and responsibilities of online learners. Successful online learners are self-motivated, have strong computer skills, and are willing to commit significant time each week. They are also team players who can work collaboratively. As students, they generate knowledge, collaborate with others, and help manage online processes. Key responsibilities include being open, flexible, honest, and willing to work with others and take on leadership roles in community formation. The document provides tips for instructors to achieve maximum student participation and build an online learning community.
Wikis are collaborative websites that allow anyone to easily add, edit, or remove content. They work well because they are fast, open, transparent, and scale to large communities as more people contribute. However, wikis may not work well in organizations with a lack of open culture or control, or among small communities uncomfortable with new technologies. The "wiki way" is to freely fix anything that needs fixing through consensus-based collaboration and respect for diverse ideas. Wikis can be useful both internally for team projects and documentation, and externally for public information sharing.
This document discusses new approaches to learning design and visualization. It emphasizes shifting from implicit to explicit and design-based approaches. Various tools are presented for visualizing course design, including course maps, pedagogy profiles, learning activities diagrams, and learning outcome maps. These tools make the design explicit, enable sharing of designs, and encourage reflective practice. Workshops and Cloudworks are presented as ways to collaborate and discuss designs.
This short presentation provides an overview of key considerations when initiating an online design - it leverages the process of problem based learning to ensure an 'active' role for the participating learners
This document discusses the use of Google Drive to facilitate collaboration on teaching portfolios between workshops. The author held a series of workshops to help faculty develop teaching portfolios but found low participation between sessions. To address this, Google Drive was introduced to allow participants to collaboratively write and provide feedback on portions of their portfolios online. While this afforded asynchronous interaction, one participant noted it was still difficult to prioritize portfolio work without firm deadlines. The author reflects on integrating technology into the workshops and seeks to better understand how to engage participants through collaborative online tools.
Presented at the 2005 NJEDge.Net Annual Conference by Debbie Kell & Ken Ronkowitz. Traces the development of a collaborative faculty development model (using WebCT training as a focus) that began at NJIT and was adapted to the needs of Mercer County College in New Jersey.
Story board presentation for 7102 3 collaborationTracy Snow
Collaboration is important for online learning as it promotes interaction, critical thinking, and knowledge creation. Instructors seek ways to improve student interaction but online collaboration differs from face-to-face. Collaboration tools allow students to work together virtually to expand their learning experience. Tools have evolved to support content, communication, and collaboration through blogs, wikis, and video chat. Collaboration provides benefits of connecting anytime from anywhere to build a sense of community in online learning.
Leveraging Technology in Collaborative Work - FoundationsStephen Judd
Modern knowledge work, such as that done by Extension professionals, often calls for collaborative efforts to address complex issues from a variety of angles. Using technology to facilitate collaboration can allow teams to span geographical boundaries, work at different times, easily share information, foster frequent interaction, expand the team’s expertise, and reduce costs. However, collaboration within virtual spaces is different than traditional face-to-face work and requires consideration of a variety of factors: comfort with and access to the technology, leadership and coordination of the team, scheduling across time zones and institutions, etc.
In this webinar we will highlight published research about technology-facilitated collaboration and discuss its benefits, challenges, and factors that contribute to success. This foundational webinar will set the stage for subsequent webinars that will address specific tools and techniques that can be used to foster the success of collaborative work using technology.
Roles and Responsibilities of the Online LearnerJason Rhode
This document discusses the roles and responsibilities of online learners. Successful online learners are self-motivated, have strong computer skills, and are willing to commit significant time each week. They are also team players who can work collaboratively. As students, they generate knowledge, collaborate with others, and help manage online processes. Key responsibilities include being open, flexible, honest, and willing to work with others and take on leadership roles in community formation. The document provides tips for instructors to achieve maximum student participation and build an online learning community.
Wikis are collaborative websites that allow anyone to easily add, edit, or remove content. They work well because they are fast, open, transparent, and scale to large communities as more people contribute. However, wikis may not work well in organizations with a lack of open culture or control, or among small communities uncomfortable with new technologies. The "wiki way" is to freely fix anything that needs fixing through consensus-based collaboration and respect for diverse ideas. Wikis can be useful both internally for team projects and documentation, and externally for public information sharing.
This document discusses new approaches to learning design and visualization. It emphasizes shifting from implicit to explicit and design-based approaches. Various tools are presented for visualizing course design, including course maps, pedagogy profiles, learning activities diagrams, and learning outcome maps. These tools make the design explicit, enable sharing of designs, and encourage reflective practice. Workshops and Cloudworks are presented as ways to collaborate and discuss designs.
This short presentation provides an overview of key considerations when initiating an online design - it leverages the process of problem based learning to ensure an 'active' role for the participating learners
This document discusses the use of Google Drive to facilitate collaboration on teaching portfolios between workshops. The author held a series of workshops to help faculty develop teaching portfolios but found low participation between sessions. To address this, Google Drive was introduced to allow participants to collaboratively write and provide feedback on portions of their portfolios online. While this afforded asynchronous interaction, one participant noted it was still difficult to prioritize portfolio work without firm deadlines. The author reflects on integrating technology into the workshops and seeks to better understand how to engage participants through collaborative online tools.
Presented at the 2005 NJEDge.Net Annual Conference by Debbie Kell & Ken Ronkowitz. Traces the development of a collaborative faculty development model (using WebCT training as a focus) that began at NJIT and was adapted to the needs of Mercer County College in New Jersey.
Story board presentation for 7102 3 collaborationTracy Snow
Collaboration is important for online learning as it promotes interaction, critical thinking, and knowledge creation. Instructors seek ways to improve student interaction but online collaboration differs from face-to-face. Collaboration tools allow students to work together virtually to expand their learning experience. Tools have evolved to support content, communication, and collaboration through blogs, wikis, and video chat. Collaboration provides benefits of connecting anytime from anywhere to build a sense of community in online learning.
Visualizing Community through Social Network AnalysisStephanie Richter
We introduce a lot of new initiatives to our campuses, such as innovative pedagogies, emerging technologies, and updated policies and procedures. Making these changes last requires building a community around the innovation, but it is difficult to know who is involved and how the innovation is adopted across campus. When the Northern Illinois University Office of Program Development and Support formed in 2014, we also introduced social network analysis to study how the online teaching community evolved over time. In this presentation, we will offer an overview of social network analysis, describe how we have implemented it at NIU, and share some of our initial findings.
This presentation was originally presented at the 2015 SLATE Conference.
The document summarizes research on the Community of Inquiry framework, which examines the elements of effective online learning through teaching, social, and cognitive presence. It provides an overview and discusses findings that teaching and social presence can predict cognitive presence and influence student satisfaction and learning. The research is ongoing to further understand the relationships between the presences and how to advance cognitive presence.
This presentation is for teachers and school personnel, such as school improvement committees, who are considering implementing blogging in the classroom.
The document discusses designing collaborative learning sessions to promote creative problem solving using design patterns. It defines creativity and innovation, and explains why collaboration is important but must be structured. It then discusses tools for supporting collaboration, and the need for explicit pedagogical strategies. Design patterns are introduced as a way to capture best practices for structuring collaborative creative problem solving situations. Variations and recommendations are suggested to provide flexibility while maintaining educational goals.
The document discusses transforming teaching practices through more open and collaborative approaches enabled by new technologies. It describes the Open University's Learning Design Initiative which developed the Cloudworks site to facilitate sharing of educational ideas and designs. Cloudworks uses a cloud metaphor and aims to lower barriers to participation. Evaluations showed increased use over time and emerging patterns of communities, discussions, resource sharing and expert reviews developing around events and topics of interest. The initiative reflects on how to better support open and social learning design.
The document discusses open educational resources (OER) and the OLnet initiative for supporting OER design. It provides an overview of OER and principles of open design. The OLnet tools aim to make the design of OERs more explicit, shareable, and collaborative. Workshop participants used CompendiumLD software to visually represent and redesign the pedagogical design of a Spanish OER to make it more collaborative. The goal is to build capacity for OER reuse through representation, discussion, and refinement of design issues.
Meaningful Feedback in the Online Learning Environmentjalinskens67
Evaluation of meaningful feedback and comparison of the constructivist vs. the cognitive theory of online learning. Completed as an assignment for ELT7008-8-6 Northcentral University, Prescott Valley, AZ.
The document discusses emerging technologies and their potential impact on learning. It describes how technologies are rapidly evolving and becoming more networked, mobile, and ubiquitous. This will require new approaches to designing learning. Several technologies are highlighted as having learning applications, such as virtual worlds, mobile devices, and social networks. However, a gap often exists between the promise of new technologies and their actual use in education. The document proposes several approaches to address this gap, such as using learning designs, open educational resources, and pedagogical patterns.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The role of the facilitator is to build a learning community and guide discussion, while students should explore topics and build on each other's ideas. An effective discussion model emphasizes social constructivism and a collaborative approach driven by student interaction.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The model emphasizes clarifying expectations, building a learning community, and explaining the roles of facilitators and students to promote collaboration, social interaction, and knowledge construction among students.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The model emphasizes clarifying expectations, building a learning community, and explaining the roles of facilitators and students to promote collaboration, social interaction, and knowledge construction among students.
Blended and distance learning pd days 2013Nick Yates
The document discusses exploring online learning technologies to support blended and distance education. It examines tools that can foster collaboration, engagement, and interaction among students. Videos demonstrate how tools like Outline and collaborative whiteboards can be used for activities in breakout groups to actively involve students. The document reflects on how these tools could promote engagement and interaction for students in blended or online classes.
The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
Strategies to Engage Students in Collaborative Online Learningjalinskens67
Evaluates strategies used in online learning that promotes collaboration. Completed as an assignment for ELT7008-8-3 for Northcentral University, Prescott Valley, AZ.
This document discusses traditional group work moving to digital formats and provides tools and strategies to support online group work. It outlines the basics of forming effective groups and selecting tools for tasks like mind mapping, collaborative writing, presentations, sharing documents and data, and communication. Examples of specific online tools are provided for each category. The document concludes with references on best practices for online group work and learning communities.
This document outlines best practices for online teaching. It recommends engaging students through multiple learning styles by delivering content in written, audio, and visual forms. It also stresses the importance of interaction through discussion forums, emails and other online tools. Specific examples provided include having students write friendly letters to introduce themselves and provide feedback on each other's letters. The document advocates using a variety of grade-appropriate online tools to enhance collaboration and learning.
This document provides guidance on incorporating group work and technology tools into assignments using a transliteracy approach. It recommends using backward design, which involves first defining objectives, then determining appropriate activities and methods, and finally choosing an assessment. Some example activities are having students research topics using multiple media sources. The document also provides tips for facilitating group collaboration, such as using contracts, and for assessment, such as rubrics. Overall it aims to help instructors design effective assignments that build students' transliteracy skills.
This document discusses traditional group work moving online and the tools available to facilitate this. It provides an overview of mind mapping, collaborative writing, presentation sharing, numbers sharing, and communication tools that can be used for online group work, including Google Docs, SlideShare, and video conferencing software. The document also discusses best practices for setting up online groups, such as ensuring common goals, rotating leaders, and providing feedback.
1. The document discusses how digital technologies are changing the nature of scholarship and what skills will be needed for scholars in the future.
2. It explores how new online environments and networks have allowed for more open and collaborative forms of scholarship, including crowdsourcing research and open online courses.
3. The author argues that digital scholars of the future will need to be digital, network-oriented, and able to embrace unpredictability and different models of scholarship that emerge from new technologies.
This document provides an overview of student learning groups, explaining the differences between cooperative and collaborative learning, the components and benefits of each, and outcomes of student learning groups. It also discusses questions to consider when implementing student learning groups and the elements of cooperative learning, noting how student learning groups shift the focus from teacher-centered to student-centered learning.
The document outlines a group contract for a team called "Culture Wise" who are exploring cross-cultural differences for a class project. The group's logo symbolizes different cultures coming together through their names "culture" and "wise." They have established email and a Facebook page for communication and aim for an 80% grade by making equal, consistent contributions through dividing tasks efficiently. Non-participation will be addressed by motivating the member, and activity on their Facebook page will determine how often progress is logged.
Visualizing Community through Social Network AnalysisStephanie Richter
We introduce a lot of new initiatives to our campuses, such as innovative pedagogies, emerging technologies, and updated policies and procedures. Making these changes last requires building a community around the innovation, but it is difficult to know who is involved and how the innovation is adopted across campus. When the Northern Illinois University Office of Program Development and Support formed in 2014, we also introduced social network analysis to study how the online teaching community evolved over time. In this presentation, we will offer an overview of social network analysis, describe how we have implemented it at NIU, and share some of our initial findings.
This presentation was originally presented at the 2015 SLATE Conference.
The document summarizes research on the Community of Inquiry framework, which examines the elements of effective online learning through teaching, social, and cognitive presence. It provides an overview and discusses findings that teaching and social presence can predict cognitive presence and influence student satisfaction and learning. The research is ongoing to further understand the relationships between the presences and how to advance cognitive presence.
This presentation is for teachers and school personnel, such as school improvement committees, who are considering implementing blogging in the classroom.
The document discusses designing collaborative learning sessions to promote creative problem solving using design patterns. It defines creativity and innovation, and explains why collaboration is important but must be structured. It then discusses tools for supporting collaboration, and the need for explicit pedagogical strategies. Design patterns are introduced as a way to capture best practices for structuring collaborative creative problem solving situations. Variations and recommendations are suggested to provide flexibility while maintaining educational goals.
The document discusses transforming teaching practices through more open and collaborative approaches enabled by new technologies. It describes the Open University's Learning Design Initiative which developed the Cloudworks site to facilitate sharing of educational ideas and designs. Cloudworks uses a cloud metaphor and aims to lower barriers to participation. Evaluations showed increased use over time and emerging patterns of communities, discussions, resource sharing and expert reviews developing around events and topics of interest. The initiative reflects on how to better support open and social learning design.
The document discusses open educational resources (OER) and the OLnet initiative for supporting OER design. It provides an overview of OER and principles of open design. The OLnet tools aim to make the design of OERs more explicit, shareable, and collaborative. Workshop participants used CompendiumLD software to visually represent and redesign the pedagogical design of a Spanish OER to make it more collaborative. The goal is to build capacity for OER reuse through representation, discussion, and refinement of design issues.
Meaningful Feedback in the Online Learning Environmentjalinskens67
Evaluation of meaningful feedback and comparison of the constructivist vs. the cognitive theory of online learning. Completed as an assignment for ELT7008-8-6 Northcentral University, Prescott Valley, AZ.
The document discusses emerging technologies and their potential impact on learning. It describes how technologies are rapidly evolving and becoming more networked, mobile, and ubiquitous. This will require new approaches to designing learning. Several technologies are highlighted as having learning applications, such as virtual worlds, mobile devices, and social networks. However, a gap often exists between the promise of new technologies and their actual use in education. The document proposes several approaches to address this gap, such as using learning designs, open educational resources, and pedagogical patterns.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The role of the facilitator is to build a learning community and guide discussion, while students should explore topics and build on each other's ideas. An effective discussion model emphasizes social constructivism and a collaborative approach driven by student interaction.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The model emphasizes clarifying expectations, building a learning community, and explaining the roles of facilitators and students to promote collaboration, social interaction, and knowledge construction among students.
The document discusses exploring effective online discussion for a masters program. It examines the student and facilitator experiences, feedback tools, and developing a model for managing online discussions. A research project designed an online feedback tool for facilitators to evaluate student contributions. However, creating engaging discussion requires more than just feedback. The model emphasizes clarifying expectations, building a learning community, and explaining the roles of facilitators and students to promote collaboration, social interaction, and knowledge construction among students.
Blended and distance learning pd days 2013Nick Yates
The document discusses exploring online learning technologies to support blended and distance education. It examines tools that can foster collaboration, engagement, and interaction among students. Videos demonstrate how tools like Outline and collaborative whiteboards can be used for activities in breakout groups to actively involve students. The document reflects on how these tools could promote engagement and interaction for students in blended or online classes.
The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
Strategies to Engage Students in Collaborative Online Learningjalinskens67
Evaluates strategies used in online learning that promotes collaboration. Completed as an assignment for ELT7008-8-3 for Northcentral University, Prescott Valley, AZ.
This document discusses traditional group work moving to digital formats and provides tools and strategies to support online group work. It outlines the basics of forming effective groups and selecting tools for tasks like mind mapping, collaborative writing, presentations, sharing documents and data, and communication. Examples of specific online tools are provided for each category. The document concludes with references on best practices for online group work and learning communities.
This document outlines best practices for online teaching. It recommends engaging students through multiple learning styles by delivering content in written, audio, and visual forms. It also stresses the importance of interaction through discussion forums, emails and other online tools. Specific examples provided include having students write friendly letters to introduce themselves and provide feedback on each other's letters. The document advocates using a variety of grade-appropriate online tools to enhance collaboration and learning.
This document provides guidance on incorporating group work and technology tools into assignments using a transliteracy approach. It recommends using backward design, which involves first defining objectives, then determining appropriate activities and methods, and finally choosing an assessment. Some example activities are having students research topics using multiple media sources. The document also provides tips for facilitating group collaboration, such as using contracts, and for assessment, such as rubrics. Overall it aims to help instructors design effective assignments that build students' transliteracy skills.
This document discusses traditional group work moving online and the tools available to facilitate this. It provides an overview of mind mapping, collaborative writing, presentation sharing, numbers sharing, and communication tools that can be used for online group work, including Google Docs, SlideShare, and video conferencing software. The document also discusses best practices for setting up online groups, such as ensuring common goals, rotating leaders, and providing feedback.
1. The document discusses how digital technologies are changing the nature of scholarship and what skills will be needed for scholars in the future.
2. It explores how new online environments and networks have allowed for more open and collaborative forms of scholarship, including crowdsourcing research and open online courses.
3. The author argues that digital scholars of the future will need to be digital, network-oriented, and able to embrace unpredictability and different models of scholarship that emerge from new technologies.
This document provides an overview of student learning groups, explaining the differences between cooperative and collaborative learning, the components and benefits of each, and outcomes of student learning groups. It also discusses questions to consider when implementing student learning groups and the elements of cooperative learning, noting how student learning groups shift the focus from teacher-centered to student-centered learning.
The document outlines a group contract for a team called "Culture Wise" who are exploring cross-cultural differences for a class project. The group's logo symbolizes different cultures coming together through their names "culture" and "wise." They have established email and a Facebook page for communication and aim for an 80% grade by making equal, consistent contributions through dividing tasks efficiently. Non-participation will be addressed by motivating the member, and activity on their Facebook page will determine how often progress is logged.
The document provides guidance on creating an effective group contract for a school project. It emphasizes that a strong contract should clearly define the roles and responsibilities of each group member, establish rules of conduct, and outline consequences for failing to meet expectations. It also includes an example contract that assigns roles, sets rules for participation and attendance, and describes steps that will be taken if a member is fired from the group. The document stresses the importance of establishing a well-written contract to facilitate cooperation and hold all members accountable for their fair share of the work.
A Team Work Contract Sample to use in a PBL Classroom.
This contract has been used with the teams of students working in the module entitled 'The Use of ICT and Digital Resources in Primary Bilingual Education' within the URJC 'Primary Bilingual Teaching and English Language Immersion' Master's Degree.
February - May 2014
The document discusses the differences between cooperative and collaborative learning. It states that cooperative learning involves structuring social interactions through steps defined by the teacher, with the goal of completing a specific task or product. Collaborative learning gives students more control over processes and outcomes, emphasizes consensus building, and respects individual contributions. Both are based on constructivist learning theory and involve active participation, but collaborative learning is less teacher-directed and gives students greater responsibility for their learning.
31 Quotes To Celebrate Teamwork and CollaborationHubSpot
When true team work happens, everything changes. You're working faster, finding mistakes easier, and innovating better. To inspire your team to band together and celebrate collaboration, we've gathered some of our favorite quotes on the power of teamwork.
1. The document discusses using web 2.0 technologies to support teacher action research coaching. It describes action research, critical parts of the process, and how an online learning community can help coaches support teachers' action research.
2. An example is given of an online learning community of 12 coaches that used a blog site to share resources, experiences, and collaborate over 9 months.
3. Additional applications like wikis, social networks, and office suites are suggested to further support online communities for action research coaching.
Promoting collaborative interactions in a learning management systemAleksandra Lazareva
This document discusses strategies to promote collaborative interactions in an online learning management system. It describes a study of a master's degree program delivered online with some face-to-face sessions. The study examined how students interacted collaboratively on discussion forums and with tutors. Key findings included that students learned to structure discussions into threads over time, tutors guided discussions with pointers rather than enforcing participation, and asynchronous discussions supported reflection. The implications discussed promoting awareness in groups and training students to effectively use collaboration tools.
Enhancing School Community through Technology Professional Development for Te...Kendra Minor
This presentation provides an overview of the roles and responsibilities of each collaborative partner; narrative about the process used to analyze, design, develop, implement and evaluate the professional development workshop; and the tools and community generated by the collaborative.
Creating Engaging Student Communities in the Online Classroom, Karen Lyndenkarenlynden
This session will focus on instructor strategies that create extraordinary student learning experiences in the online class environment. Techniques that will be explored include best practices for creating dynamic group projects, service-learning projects connected to learning outcomes, and other project-based based assignments that help build the student learning community in the class and beyond. Implementation strategies and examples of effective assignments will be shared.
Presenter(s): Karen Lynden (Rowan-Cabarrus CC)
Reflecting on Learning Support Roles to Enhance Instructional EffectivenessDenise Nacu
What roles do we play as educators, and how can technology enhance our ability to play them? Drawing from research, we will share a framework that describes ways that educators support learning online and face-to-face. Reflecting on these roles--and understanding how technology can enable or enhance them—provides an approach for effective instructional design.
Teaching Excellence in the Social Sciences conference 2015Pamela McKinney
Presentation on the situational analysis of student reflective writing at the University of Sheffield conference on Teaching Excellence in the Social Sciences March 2015
SoTEL from the Start: Examining the Impact of Social Media on Community, Teac...Anita Zijdemans Boudreau
Presented at the International Society for the Scholarship of Teaching & Learning (ISSoTL) 2019
Faculty and students investigated the impact of social media on asynchronous and synchronous engagement in an online interprofessional PhD. The instructional design intentionally integrates the Scholarship of Technology Enhanced Learning (SoTEL) and Community of Inquiry (COI) framework. We evaluated community, teaching, and learning through course analytics; analysis of Social Presence in a SoTL-COI survey; and self-reported student perceptions. Partnering breaks down barriers between teachers and students. Results provide insights into teaching and learning within the virtual community. We present the instructional design framing the SoTEL inquiry, findings on asynchronous and synchronous engagement, and future directions.
Google docs in google drive for collaborative reflective 2Melanie Alperstein
This document discusses using Google Drive to facilitate collaborative reflective writing among students in a post-graduate health education program. Currently, students complete reflective writing individually which limits collaborative learning. The document proposes piloting Google Drive to allow students to work collaboratively on reflective writing in small groups. Features like document sharing and comments could help provide feedback and encourage reflection among a community of practitioners. Implementing the pilot would require training students and getting buy-in from staff on using technology to enhance learning.
The document discusses best practices and frameworks for online pedagogy and course design. It provides examples of intrinsic motivation techniques that move beyond extrinsic rewards like grades. These include building peer interactivity, utilizing authentic tasks that allow for perspective sharing and choice, and designing experiences that engage learners in analysis, synthesis and evaluation. The document advocates designing online experiences, simulations and real learning opportunities to intrinsically motivate adult learners.
Creating authentic discussion environments in online coursesSeung Gutsch
This document discusses creating authentic discussion environments in online courses. It begins with background information on teaching innovation and learning technologies (TILT) at Fort Hays State University. Common discussion tools for online courses are then examined, including Blackboard discussion boards, Piazza, and Yellowdig. Best practices are provided for using each tool to encourage meaningful discussion and interaction among students. Instructors from various departments at FHSU share their positive experiences using Piazza and Yellowdig over traditional Blackboard discussion boards to increase student engagement and participation in online discussions.
Mdb016 Sequencing Learning Experiences ITS and ICT SAS Queensland SyllabusMsButow
The document summarizes two learning sequences for a course on information and communication technologies (ICT).
Sequence One focuses on collaborative learning and has students work in groups on a multimedia project. They discuss skills needed, plan and evaluate the project, and work collaboratively over several weeks to complete it.
Sequence Two focuses on more complex learning involving 3D modeling. Students are given an ill-defined task and must find their own answers through guided discovery and collaboration. They create a project specification and presentation without step-by-step instructions. Both sequences aim to engage students in higher-order thinking through complex, open-ended tasks.
Creating learning environments for self-generated feedback to thriveDavid Carless
The document summarizes key points from a presentation on creating learning environments where students can generate their own feedback. It discusses strategies like student peer review, analysis of exemplars, and video feedback. It emphasizes that productive learning occurs when students compare their work to others' attempts at similar tasks. Recommendations include having students attempt tasks, review peers' work, provide feedback, and revise their own work. Challenges to self-generated feedback are also addressed.
Can I Really Do That Online: Students Interaction with GroupsChristine Salmon
This document summarizes a workshop about designing effective student interaction with groups in online learning. The workshop covers why group work is important for learning, challenges with collaborative learning online, types of groups, and best practices for designing group activities and assessing student collaboration. Participants brainstorm group activities and learn how to structure discussion groups, projects, and team-based learning approaches in their online courses.
- Researchers used a Data-in-a-Day approach to observe multiple classrooms in a single day through short observations, faculty surveys, and student questionnaires.
- Data-in-a-Day allows for collecting, analyzing, and synthesizing data from various stakeholders to evaluate educational reforms and provide timely feedback to schools.
- The document describes a classroom observation checklist and student questionnaire used in the Data-in-a-Day approach to evaluate smaller learning communities at a school.
Many universities are currently shifting from face-to-face education into the online distance education, others are becoming dual-mode universities and a few others are totally online and at distance. However, the transition has not been easy. With the adoption of new educational models leading to a virtual university, many issues related to technology and pedagogy have unfolded significantly. While adopting technology into their teaching to deliver instruction and manage online courses at distance, teaching faculty have become totally immersed in a discussion concerning how to apply principles of pedagogy to technology. Best pedagogical practices in Moodle are discussed in this presentation.
This document provides tips and guidance for effective online teaching and learning. It discusses the importance of giving learners control over their learning experience online. It also reviews models for online learning and moderation, such as Salmon's five-stage model of online teaching. Finally, it provides practical tips, such as encouraging learner interaction, providing clear instructions and feedback, and designing online modules to actively engage students.
The document discusses blended learning and outlines goals and elements of creating effective blended learning activities and courses. It provides examples of blended learning approaches and discusses teaching and social presences in online learning. Key aspects of design, facilitation, and direction of cognitive and social processes are covered.
This document discusses different collaborative leadership frameworks used in schools, including professional learning communities (PLCs), communities of practice (CoPs), and critical friends groups (CFGs). PLCs involve teachers working together to improve student outcomes, focusing on ensuring students learn, collaboration, and results. CoPs are voluntary groups that share experiences and best practices. CFGs are small, consistent groups that focus on teaching and learning through cycles of action, reflection, feedback, and evaluating student achievement. The document provides examples of how these frameworks are implemented in the author's school, such as department meetings and using social media for CoPs.
The document provides an overview of a training program for distance learning facilitators. It discusses the program goals of identifying skills, methods, tools, and strategies for effective online instruction. It also outlines program objectives, assessments, facilitator skills, instructional materials, technology tools, issues in distance learning, and classroom management strategies. The training is intended to prepare faculty who have face-to-face experience but lack experience with distance education, technology, and online learning platforms.
Optimizing The Relationship Between Id And FacultyDuryee
This document discusses optimizing the relationship between instructional designers and faculty to create effective online learning. It examines research on collaborative roles and presents a university's model where designers and developers work together in phases like analysis, module building, and assessment development. The university uses formal role definitions and a repeatable design process. Recommendations include understanding roles, communication expectations, and having a project manager. Challenges include competing priorities and comfort levels, which can be overcome through focus on learning objectives and ensuring collaboration remains a priority.
Similar to U Waterloo - Designing and Supporting Online Groupwork - Ignite2013 (20)
Ask Not What AI Can Do For You - Nov 2023 - Slideshare.pptxD2L Barry
This document discusses the potential roles of artificial intelligence (AI) in education. It begins with a survey asking readers about their role, experience with distance education and AI tools. It then discusses how AI could be used to assist educators by automating certain repetitive tasks like writing quiz questions, lesson plans, letters of reference, and grading assignments. This would allow educators to focus on relationship building and creative thinking. The document also discusses concerns about AI and argues it is best used to enhance rather than replace human roles. It shares D2L's views that learning is a human experience that can be supported by technology.
Designing Competency Structures and Learning ObjectivesD2L Barry
Title: Designing Competency Structures and Learning Objectives.
For a presentation April 21 at Georgia State University.
By Theresa Butori, Univ of North Georgia
This document discusses ChatGPT and other large language models (LLMs). It begins with an agenda that outlines discussing what LLMs are and how they are trained, ways educators can use ChatGPT, and limitations of ChatGPT. It then explains that ChatGPT is not the first chatbot but one of the first widely used. It discusses how LLMs are trained using next-token prediction and masked language modeling. The document considers both optimistic and pessimistic views about the importance of advanced AI. It provides examples of how ChatGPT could be used to help with teaching but also limitations, such as not being good at math, plagiarism detection, or very recent events. It acknowledges other emerging AI systems
Custom Pathways Resources - Kristin Randles.pdfD2L Barry
Presentation by Kristin Randles at the D2L Connection: South Carolina Edition on October 28, 2022 at Piedmont Technical College in Newberry.
Resources:
Carnegie Mellon: https://www.cmu.edu/teaching/designteach/teach/classroomclimate/strategies/choice.html
Cult of Pedagogy: https://www.cultofpedagogy.com/udl-equity/
Novak Education: https://www.novakeducation.com/hubfs/Resources/UDL_FlowChart.pdf
C-BEN: https://www.cbenetwork.org/
Presentation by Denise Huff of Spartanburg Community College at the D2L Connection: South Carolina Edition on October 28, 2022 at Piedmont Technical College in Newberry.
Brightspace Creator +, Content Creation Platform for Engaging Interactives an...D2L Barry
Creator+ is a content creation platform that streamlines content creation for engaging educational experiences. It provides templates, interactive elements, and integrated video tools to help educators create courses faster and with less technical skills. Ready-made templates, interactive elements like tabs and accordions, practices for assessing comprehension, and screen recording tools allow anyone to create high-quality content easily. The consistent design features also ensure a unified look across all institutional content.
E-Learning Mythbusters Revisited - ITC 2022.pptxD2L Barry
Original presentation was at ITC's eLearning conference in February 2008.
This presentation takes an updated look at some of those e-learning myths in 2022.
Five Important Things You Won't Find in a Course Quality Rubric - Barry DahlD2L Barry
Currently available course design rubrics can be very valuable tools. However, these rubrics do not address several very important issues related to course quality. We’ll examine five additional areas that should be considered when working to improve the quality of online courses.
Office Documents: Making Word™ and PowerPoint™ Docs AccessibleD2L Barry
The document discusses making Word and PowerPoint documents more accessible. It covers using proper headings, adding alt text to images, and using the accessibility toolbar in Word. For PowerPoint, it recommends using accessible templates, properly structuring data tables, checking the reading order of elements, using unique and descriptive slide titles, and the outline view. The resources provide guidance on evaluating and improving the accessibility of Office documents.
Video Captions and Transcripts Made Easy , or at least easierD2L Barry
The document discusses various methods for creating captions and transcripts for videos. It defines captions and subtitles, and covers finding videos with existing captions on YouTube. Methods are presented for editing automatic captions generated by YouTube, creating transcripts, and using the .vtt file format for captions. Keyboard shortcuts for YouTube captions are also listed. The overall goal is to make video accessibility easier.
Video Captions and Transcripts Made Easy, or at least easierD2L Barry
This document discusses making video captions and transcripts easier. It covers finding videos with good captions on YouTube, editing captions in YouTube, creating video transcripts, keyboard shortcuts for captions, and the .vtt file format for captions. The goal is to provide accessible video content and help people learn how to make their videos more accessible through captions and transcripts.
D2L as a Training Platform for Faculty: Lessons LearnedD2L Barry
Webinar:
Date:Apr 7, 2020
Time:3:00 PM ET
Duration:1 hour
Presenters:
Archie L. Williams, Ph.D., Sharee’ Lawrence, Denise Sutton, Dr. Tamara Payne; all of Fort Valley State University
Handout: YuJa, post to a discussion from a mobile deviceD2L Barry
Handout for presentation by Joan Anderssen, Arapahoe Community College at the D2L Connection: 2020 Colorado Edition.
A day of learning, sharing, and fun at Red Rocks Community College in Arvada, Colorado.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Walmart Business+ and Spark Good for Nonprofits.pdf
U Waterloo - Designing and Supporting Online Groupwork - Ignite2013
1. DESIGNING AND SUPPORTING
ONLINE GROUPWORK
Ignite: D2L Regional User Forum | September 2013 | Guelph, ON
Dina Meunier
Melanie Misanchuk
Tonya Noël
Online Learning Consultants
Centre for Extended Learning
2. What do you think of when
you think about groupwork?
DM-2:35
3. Discussion Summary
POSITIVE THOUGHTS
• Increased involvement
• More authentic
• More complex
• Learner: Learner exchange of
ideas
• Less marking
• Necessary skill set (reality
check. Reflective of real life)
NEGATIVE THOUGHTS
• Why do I have to do this?
• I don’t like (hate) working with
people
• Is there an alternate assignment?
• Pushback about grades
• Unrealistic
• When I design
groupwork, students want to do it
independently. When I design
independent work students want
to do it together.
4. Why bother?
(Recap of the benefits of Groupwork)
Students
• Encourages engagement and
retention
• Increases cognitive presence
and cognitive outcomes
• Promotes an essential skill
• Motivating
• Increases responsibility as a
self-directed learner
• Encourages peer learning and
teaching
Instructors
• Stimulates classroom
discussions and dynamics (?)
• Reduces marking workload (?)
• Permits the creation of more
complex assignments for
students
• Prevents a limited number of
topics to analyze from being an
issue
DM-2:40
5. What are we talking about today?
• Groups vs. teams
– Teams are more interdependent and usually
work longer term
– Groups work more cooperatively whereas
teams are more collaborative
• Cooperation vs. collaboration
• Work teams vs. learning teams
– “real-world experience” of teamwork
MM-2:45
6. Cooperation vs. Collaboration
Activity Communication Cooperation Collaboration
Learning Information
transmission
Knowledge
transmission
Knowledge
generation
Inquiry Individual inquiry Delegation of
tasks
Common inquiry
Decision-making Agree to disagree Vote (majority
rules)
Social negotiation
to consensus
Goals/agendas Multiple
goals/multiple
agendas
One goal/multiple
agendas
One goal/one
agenda
Accountability Individual
accountability
Individual
accountability
Group
accountability
Learning
relationship
Complete
independence
Partial
interdependence
Complete
interdependence
11. Who does and doesn’t enjoy it?
Students in a class
where groupwork
activities are well
designed
Students in a class
where groupwork
activities are poorly
designed
Unlike the other examples, this
is something we can control
TN-2:50
12. What strategies might you use when
designing a groupwork activity for a
fully online course?
TN-2:55
13. Group up,
introduce yourselves,
then share your answers
(challenge: come up with 10 as a group)
e.g.
• Ensure activities align with course objectives
• Outline value of groupwork to students
• Limit group size to 3-4
DM-3:10
16. Groupwork Activity
In your small
groups, create a brief
outline for an online
group contract
Sample Items:
• Timeline
• Roles
• ???
17. Group Contract Outline
• Team names and contact
information
• Methods of communication
(online, offline)
• File formats
• Methods for sharing files (virtual
space)
• Expectations of all group
members
• Frequency, time, location of
meetings
• Roles of all members related to
assignment
• Assignment, course and
personal goals
• Milestone & timelines
• Review and re-work
• Methods of decision making
• Consequences for not meeting
expectations (1st time, 2nd time)
• Providing peer feedback on
progress
18. References
Bart, M. (2010). How to design effective online groupwork activities. Faculty Focus. Retrieved from http://www.facultyfocus.com/articles/online-
education/how-to-design-effective-online-group-work-activities/
Belbin, M. (2013). Belbin Team Roles. Retrieved 20 September, 2013 from http://www.belbin.com/rte.asp?id=3
Brounstein, M. (2002) Managing Teams For Dummies. Hoboken, NJ: Wiley Publishing.
Brown, V. (undated) A little bit me, a little bit you. Retrieved from http://www.belbin.com/content/page/6620/BELBIN%20-
%20A%20little%20bit%20me%20a%20little%20bit%20you.pdf
Centre for Ed Development, Queen’s University, Belfast. (2013). Group Work. Retrieved from
http://www.qub.ac.uk/directorates/AcademicStudentAffairs/CentreforEducationalDevelopment/CurriculumDevelopment/ActiveLearningExamples/GroupWork/
Centre for Teaching Excellence, University of Waterloo, Waterloo, Ontario. Making Group Contracts. Retrieved from https://uwaterloo.ca/centre-for-
teaching-excellence/teaching-resources/teaching-tips/developing-assignments/group-work/making-group-contracts
Delise, L.A. et.al. (2010). The effects of team training on team outcomes: A meta-analysis. Performance Improvement Quarterly, 22(4), 53-80.
Eberly Centre for Teaching Excellence and Innovation, Carnegie Mellon University, Pittsburgh. What are the benefits of group work? Retrieved from
http://www.cmu.edu/teaching/designteach/design/instructionalstrategies/groupprojects/benefits.html
Fearon, C. et.al. (2012). Using student group work in higher education to emulate professional communities of practice. Education + Training, 54 (2/3), 114 –
125.
Graham, C. R., & Misanchuk, M. (2004). Computer-mediated teamwork: Benefits and challenges of using teamwork in online learning environments. In T. S.
Roberts (Ed.), Online collaborative learning: Theory and practice (pp. 181-202). Hershey, PA: Idea Group.
19. References
Grzeda, M. et.al. (2008). Team building in an online organizational behaviour course. Journal of Ed for Bus, 83(5), 275-281.
Johnson, D. W., Johnson, R. T., and Smith, K. (1991). Cooperative learning: Increasing college faculty instructional productivity (ASHE-ERIC Higher
Education Report No. 4). Washington, DC: The George Washington University, School of Education and Human Development.
Misanchuk, & Anderson. (2001). Building Community in an Online Learning Environment – Communication, Cooperation and Collaboration. Annual Mid
South Instructional Technology Conference (p.3). Murfreesboro, TN: ERIC Clearinghouse.
Kanuka, K. (2011). Interaction and the online distance classroom: Do the instructional methods effect the quality of interaction? J Comput High
Educ, 23, 143-156.
Kuh, G.D. (2009). High Impact Educational Practices. Washington, D.C.: AAC&U.
Mandernach, J. (2013). Online Groupwork Checklist. Retrieved from http://gotoltc.edu/techexpo13/pdf/Online%20group%20work%20checklist.pdf
McMurray, A. (2013). PD3: Communication. Retrieved 19 September, 2013 from https://learn.uwaterloo.ca/d2l/le/content/38531/viewContent/499309/View
Paulus, T. (2004) Collaboration or cooperation? Small group interactions in a synchronous educational environment. In T. S. Roberts (Ed.), Online
collaborative learning: Theory and practice (pp. 181-202). Hershey, PA: Idea Group.
Paulus, T. (2005) Collaborative and Cooperative Approaches to Online Group Work: The impact of task type. Distance Education (26)1 (pp.111-125).
Svinivki, M. & McKeachie, W.J. (2011). McKeachie’s Teaching Tips (13th Ed.). Belmont, CA: Wadsworth.
Taraban-Gordon, T. (2013) PD 8: Intercultural Skills. Retrieved 19 September, 2013 from
https://learn.uwaterloo.ca/d2l/le/content/30803/viewContent/499062/View
Group shout-out activity. Dina to lead while Melanie and Tonya sort ideas into benefits, challenges (and ‘other’ if context-type comments come up)
Student Benefits:- Engagement and retention (working in groups promotes more active form of learning and hence encourages more engagement with course content and higher levels of retention)- Cognitive presence and outcomes (results in high-level student questioning, higher levels of learning and higher levels of cognitive presence)- Group and team work is considered an important 21st century workplace skill, regardless of profession or vocation- Motivating for students (higher social interaction with their peers, provides opportunity for mutual support and stimulation, increases accountability, students more likely to talk in small groups than in large classes)- By increasing the sense of accountability to others in the group, it can have positive effects on students’ self of responsibility to others and to oneself as being responsible for own learningEncourages peer discussion about the topic, explaining aspects they may not understand and increasing that understanding or getting clarification.For instructor:May reduce workload (smaller # of assignments to mark if one for every 3-4 students than 1 from every student) – questionable really as offshoot ‘costs’ of groupwork actually add to workloadMay be beneficial if there is a limited # of viable and original topics to assign to the class (decreases repetition)Stimulates classroom discussion , dynamics but at the same time means that teacher may need to give up control which could be seen as a negativeCan assign more authentic, complex projects to groups than individuals
Much discussion around this, but generally, all teams are groups but not all groups are teams. Interdependent, longer term. Idea is that teams are ‘better” than groups: more cohesive, more learning. Good description of work groups vs teams in Managing Teams for Dummies by Marty Brounstein. Bottom line: cooperation vs collaborationWe will use these terms interchangeably, as we will chose to get pedantic about things other than definitions.Work teams vs learning teams: try to sell group work to students by saying this is what they’ll do in the “real world”. This is true. However, much about doing groupwork in an online, university course is incredibly inauthentic and not applicable to the real world. For example, in a learning team, you can put the person who needs to learn a certain skill in charge of that part of the project (video editing, proofreading, spot welding, whatever). In a work team, you put your most skilled person on that part of the project, not your least skilled one. Another way in which learning and work teams differ is risk-taking: you’re more likely to do something a little far-fetched or try out a new approach in a course than at your job. Those are just a couple example of difference, but suffice to say that there are many benefits of learning how to work in a group, from time management to negotiation to delegation, that will serve you well in school and at work.
Aim for collaboration.Getting good cooperation is tough enough. EXAMPLE of courses.
Males vs. females: typically male brains are more goal oriented while female brains are more experience orientedImage from http://www.clker.com/clipart-large-man-woman-bathroom-sign-7.html
Cultural differences: different concepts of what a leader is and what ‘roles’ different members fill on a team. Group vs individual-oriented. Canada flag image from http://office.microsoft.com/en-us/images/results.aspx?qu=canada+flag&ex=1#ai:MC900018776|Globe image from http://office.microsoft.com/en-us/images/results.aspx?qu=globe+map&ex=1#ai:MC900438068|
Generational differences: some say millennial are more connected/value teamwork more than baby boomers or traditionalists.
Discipline specific: Engineers vs. scientists vs. Mathematicians vs. Historians etc…. No real research on this. Ask group to decide.Hardhat image from http://www.clker.com/clipart-hard-hat-1.htmlBeaker image from http://www.clker.com/clipart-laboratory-flasks.html
Our beautiful segue
Give everyone a minute to think of activities on their own.Enourage everyone to think of at least 5 if people aren’t writing. Provide examples if necessary.
15 minutes – get everyone into groups of at least 3 or 4 based on room size. Walk around. Challenge to think of 10.Melanie pay attention (mark off your checklist as they say them) .
10 minutes; Melanie walk everyone through the checklist (distribute hard copies). Work off of that. Provide explanations as we go. Once complete, ask audience what we forgot (leave some blank bullets at the end so people can add them in.Image from http://www.clker.com/clipart-check-list.html
5 minutes? Tonya introduce the tools checklist. Emphasize that they should really think about what they need before thinking about what they’ll use. Emphasize that some schools have different constraints that are worth looking at. D2L recently acquired Wiggio – our prompt for this presentation/how we cooperated while putting it togetherImage from http://all-free-download.com/free-vector/vector-clip-art/jean_victor_balin_icon_tool_clip_art_24484.html