This short presentation provides an overview of key considerations when initiating an online design - it leverages the process of problem based learning to ensure an 'active' role for the participating learners
Blogging, reflective learning and peer supportHazel Hall
Hazel Hall's paper presented at eLearning@Edinburgh: Improving feedback via technology, National e-Science Centre, University of Edinburgh, 25 April 2008.
Discusses benefits and limitations of using WebQuests in computer supported collaborative learning, and introduces an example and tools to develop a WebQuest.
Engage, reflect, achieve: the blog as a learning tool in an undergraduate moduleHazel Hall
Hazel Hall's paper, co-authored with Brian Davison, presented at Assessment for learning: designing strategies to engage students and enable learning, Napier University, Edinburgh, 21 June 2007. An associated full text journal paper is available in manuscript form from http://drhazelhall.files.wordpress.com/2013/01/2007_hall_davison_blogs_lisr.pdf, and in published form from http://www.sciencedirect.com/science/article/pii/S0740818807000448
U Waterloo - Designing and Supporting Online Groupwork - Ignite2013D2L Barry
Presenters: Dina Meunier, Melanie Misanchuk, and Tonya Noel - all of the University of Waterloo. Presented at the Desire2Learn Ignite Ontario event on Sept. 25, 2013.
Blogging, reflective learning and peer supportHazel Hall
Hazel Hall's paper presented at eLearning@Edinburgh: Improving feedback via technology, National e-Science Centre, University of Edinburgh, 25 April 2008.
Discusses benefits and limitations of using WebQuests in computer supported collaborative learning, and introduces an example and tools to develop a WebQuest.
Engage, reflect, achieve: the blog as a learning tool in an undergraduate moduleHazel Hall
Hazel Hall's paper, co-authored with Brian Davison, presented at Assessment for learning: designing strategies to engage students and enable learning, Napier University, Edinburgh, 21 June 2007. An associated full text journal paper is available in manuscript form from http://drhazelhall.files.wordpress.com/2013/01/2007_hall_davison_blogs_lisr.pdf, and in published form from http://www.sciencedirect.com/science/article/pii/S0740818807000448
U Waterloo - Designing and Supporting Online Groupwork - Ignite2013D2L Barry
Presenters: Dina Meunier, Melanie Misanchuk, and Tonya Noel - all of the University of Waterloo. Presented at the Desire2Learn Ignite Ontario event on Sept. 25, 2013.
Peer-led group learning as a variation of collaborative learning has become widely adopted in science, technology, engineering and mathematics disciplines as a way of supporting research tasks and the development of problem-solving skills. This learning approach is based on ‘small groups of students meeting regularly with a peer – one who has additional expertise in the subject matter – to work on problems collaboratively’ (Pazos, Micari & Light, 2009).
This presentation explores how peer-led group learning was introduced to a third-year undergraduate module for Biology students (international, mixed gender) undertaking extended project work in microbial annotation.
Although the students were engaged in individual projects, meeting on a regular weekly cycle to discuss progress with their facilitator, they were encouraged to work collaboratively in the performance of their research using a centrally- supported virtual collaborative environment – Slack – for the duration of the module, drawing on the expertise of the peer expert as required. Slack was presented to students as a hub to share ideas / findings and to raise questions for the attention of the peer expert and the wider project group.
Digital Learning, Emerging Technologies, Abundant Data, and Pedagogies of CareGeorge Veletsianos
Keynote delivered at the Emerging Technologies in Authentic Learning Contexts Conference (Cape Town, South Africa), drawing links between my research on digital learning, emerging technologies, learner experiences, and the changing higher education landscape.
Leveraging Technology in Collaborative Work - FoundationsStephen Judd
Modern knowledge work, such as that done by Extension professionals, often calls for collaborative efforts to address complex issues from a variety of angles. Using technology to facilitate collaboration can allow teams to span geographical boundaries, work at different times, easily share information, foster frequent interaction, expand the team’s expertise, and reduce costs. However, collaboration within virtual spaces is different than traditional face-to-face work and requires consideration of a variety of factors: comfort with and access to the technology, leadership and coordination of the team, scheduling across time zones and institutions, etc.
In this webinar we will highlight published research about technology-facilitated collaboration and discuss its benefits, challenges, and factors that contribute to success. This foundational webinar will set the stage for subsequent webinars that will address specific tools and techniques that can be used to foster the success of collaborative work using technology.
Second screens bring rich TV interactivity finally into the mainstream. However, there are many pitfalls when implementing great second screen experiences. Foremost the mental and technological gap between program makers and (web) developers needs to be bridged.
Who should you design for? How can we hook into the traditional TV production chain? What works and truly augments the story told on the first screen. What’s a fad? Supported by data that was gathered from over 200 TV shows.
Presented at MOBX Berlin 16th of Movember 2012
Peer-led group learning as a variation of collaborative learning has become widely adopted in science, technology, engineering and mathematics disciplines as a way of supporting research tasks and the development of problem-solving skills. This learning approach is based on ‘small groups of students meeting regularly with a peer – one who has additional expertise in the subject matter – to work on problems collaboratively’ (Pazos, Micari & Light, 2009).
This presentation explores how peer-led group learning was introduced to a third-year undergraduate module for Biology students (international, mixed gender) undertaking extended project work in microbial annotation.
Although the students were engaged in individual projects, meeting on a regular weekly cycle to discuss progress with their facilitator, they were encouraged to work collaboratively in the performance of their research using a centrally- supported virtual collaborative environment – Slack – for the duration of the module, drawing on the expertise of the peer expert as required. Slack was presented to students as a hub to share ideas / findings and to raise questions for the attention of the peer expert and the wider project group.
Digital Learning, Emerging Technologies, Abundant Data, and Pedagogies of CareGeorge Veletsianos
Keynote delivered at the Emerging Technologies in Authentic Learning Contexts Conference (Cape Town, South Africa), drawing links between my research on digital learning, emerging technologies, learner experiences, and the changing higher education landscape.
Leveraging Technology in Collaborative Work - FoundationsStephen Judd
Modern knowledge work, such as that done by Extension professionals, often calls for collaborative efforts to address complex issues from a variety of angles. Using technology to facilitate collaboration can allow teams to span geographical boundaries, work at different times, easily share information, foster frequent interaction, expand the team’s expertise, and reduce costs. However, collaboration within virtual spaces is different than traditional face-to-face work and requires consideration of a variety of factors: comfort with and access to the technology, leadership and coordination of the team, scheduling across time zones and institutions, etc.
In this webinar we will highlight published research about technology-facilitated collaboration and discuss its benefits, challenges, and factors that contribute to success. This foundational webinar will set the stage for subsequent webinars that will address specific tools and techniques that can be used to foster the success of collaborative work using technology.
Second screens bring rich TV interactivity finally into the mainstream. However, there are many pitfalls when implementing great second screen experiences. Foremost the mental and technological gap between program makers and (web) developers needs to be bridged.
Who should you design for? How can we hook into the traditional TV production chain? What works and truly augments the story told on the first screen. What’s a fad? Supported by data that was gathered from over 200 TV shows.
Presented at MOBX Berlin 16th of Movember 2012
Resumo dos principais slides do curso Vencendo nas Negociações do prof. Fernando Silveira realizado em todo o Brasil.
(Vale,Bradesco,Petrobrás,Furnas,Votorantim,Varilux e inúmeras outras empresas)
TBWA\Hunt\Lascaris The Future of AdvertisingSophie Mayer
The Wall Street Journal called him the "World's leading media futurist." We called him a genius. Gerd Leonhard recently came to TBWA\Hunt\Lascaris JHB to inspire and inform us about convergence the future of marketing.
As linear TV viewing is plummeting, second screen applications that only engage during the show will fade out with them.
Voorbereiding Presentatie Patrick (Hooked Fest) en TVX
1 Game over
2 I run a company called Small Town Heroes. For the past three years we have build many interactive TV applications
4 This is Guust. Guust doesn't watch linear TV anymore.
5 Even before he could properly poo poo, he was heavily into Youtube
6 Currently his favourite show is something with poo poo, a bird and a dinosaur
7 He wants a life-size dinosaur for his fifth birthday. When I asked why, he said he needed a friend to watch the ipad together
8 He is not alone, aged 18 to 34 rarely watch linear TV anymore.
9 If I were a netmanager I couldn't sleep at night.
I would probably also try to force my viewers to watch my programs when I want. A mission bound to fail.
14 If the window for interacting with the program is mostly limited to the duration of the show.
15 For a children’s TV show we developed a tablet app where kids get drawing challenges and send their results to the TV show.
17 The most beautiful drawings are displayed during the show.
18 For a popular Quiz Show for the VRT we could have created a play-along second screen quiz.
19 But instead we kept the game mechanic and show feel but adapted the pace and flow to mobile. The game can be played at any moment, realtime against your friends or strangers.
20 Millennials aren’t watching the show but they are the ones who are engaging with the app.
21 But Guust, he doesn't watch linear TV anymore
22 You could say the change of strategy paid off but something kept nagging: yes, we got the viewers hooked to our apps but were we solving the right problem?
29 The most convenient will be devices which can consume content and enable usable interactions
on the same screen. I think new and very exciting times are ahead of us.
30 2015 is the year where mobile video finally breaks through.
31 One of the most innovative mobile video experience was launched by Snapchat. Their Discover feature has brought in millions of pageviews per day. Data consumption from the app skyrocketed proving that users of the application have noticed “Discover”.
It's clear that mobile users wanted to interact with content not just from their friends but also from celebrities and talent
33 Not a cropped 16/9 video but but beautiful “full” “tallscreen”. Video apps and broadcasters have long struggled with vertical video.
34 Video apps and broadcasters have long struggled with vertical video.
35 They tried integrating vertical video's in broadcasts
36 They tried calling it
37 But today 29% of total viewtime is already on vertical devices
45 multiMedia Tech research seems to be super excited about holograms. Have you ever noticed that in Star Wars there are no TV's.
46 it is weird that even in Star Wars they had analogue hologram hickups and poor reception problems. .
Met de opkomst van Snapchat, Musical.ly, Live.ly en andere apps worden nieuwe manieren om verhalen te vertellen mogelijk: kort, krachtig en volledig geoptimaliseerd voor mobiele toestellen. Dus niet in het gangbare breedbeeld formaat maar verticaal georiënteerd. Dagelijks worden miljoenen video's bekeken in dit formaat en grote internationale mediahuizen zetten hier hard op in om vooral jonge kijkers te binden aan hun merk. We bekijken de mogelijkheid om zelf mobiele stories interactief te maken en te distribueren, niet alleen op Snapchat maar ook in eigen apps en websites.
Starting as we mean to go on: Technology-rich Inquiry Based Learning in the f...Sheila Webber
Presented by Phiippa Levy and Sheila Webber (Information School, University of Sheffield) on 24th November 2010 at the Web 2.0 Untangled conference: http://www.cilip.org.uk/get-involved/special-interest-groups/ucr/divisions/bbo/pages/events.aspx
A 5E Lesson Plan to Promote the Use of Reflective-Reflexive Practices by In...Brehaniea Wight
EDLM6200 - Reflective-Reflexive Practices in Technology Enabled Environments
Link for full lesson plan: https://drive.google.com/file/d/17adoZAcv0x5clfB0IbgXc328d08awnJ3/view?usp=sharing
In today’s slideshare, we look at the use of digital technology to enhance reflective-reflexive practice in a 5E lesson plan. It is in response to a teacher’s sudden and drastic shift from the traditional classroom to a strictly online learning environment. While learning takes place in the synchronous environment through live conferences, it is supported using an asynchronous learning management platform.
The 5e model of instruction will empower the students to take responsibility for their own learning. The teacher will guide the students through the five phases - engage, explore, explain, elaborate, and evaluate. Students will engage in reflective-reflexive practice in each phase using online digital tools.. The reflective-reflexive process will incorporate works from reflective gurus such as
Kolb - learning through experience
Gibbs - emotional feelings, action plan
Brookfield - four critical lenses - self, peers, experts and literature
Schön’s reflective models - reflection before, during and after
Open SUNY NDLW: Using open source virtual-reality environments for community...Erin Maney
Immersive, 3-D environments have offered opportunities for distance participants to share in any number of activities. With the advent of open source environments that are low-cost and that come either pre-configured or easily configured, this instructor has used these environments in class activities including: presentations, discussions, poster sessions, team meetings within a class, and shared activities (such as visiting other islands or testing 3-D building). Using action research the effectiveness of these environments on community building has been studied and published; students have overcome the isolation of discussion-board-driven online environments and been able to form more effective academic and personal relationships within courses.
I modified a presentation I found on Edutopia with my original guidelines, procedures and pics.
I will be sharing this via Elluminate with teachers in Alabama who are part of the 21st Century Teaching and Learning project funded by a grant from Microsoft.
Overview of C-SAP open educational resources projectCSAPOER
This presentation showcases, discusses and reflects upon the work of the C-SAP "Open Educational Resources" project. Our project, "Evaluating the Practice of Opening up Resources for Learning and Teaching in the Social Sciences", was part of a pilot programme (funded by the HEA and JISC), which sought to explore issues around the sharing of educational material from a disciplinary perspective. Whilst exploring, with our academic project partners, the principles and issues around releasing educational material (institutional, contractual, administrative), we have also sought to develop some insights into the processes of sharing practice, and look forward to discussing the findings in this forum.
Identifying and changing key curriculum design practicesJisc
Examining the process of how institutions identify and then seek to change the curriculum design processes and practices. (This session complements the main conference session on curriculum design).
Jisc conference 2011
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2. Overview
• Introduction to online E/PBL
• Review and evaluating online examples
• Planning an online scenario
• Developing Triggers, RLRs and E/PBL Templates for
dissemination online
3. Objectives
• Discuss the concept of Enquiry and Problem-Based Learning
• Explore the opportunities of online E/PBL
• Evaluate online resources and methodologies
• Designing online scenarios
• Producing plans and artifacts (RLRs)
4. Outcomes
By the end of this workshop participants will be able to:
• Describe the methodology of online E/PBL
• Analyse and evaluate an array of online E/PBL methods
• Plan, design and create an online scenario
6. What is Enquiry Based Learning?
• Any approach to learning that embraces the concept of enquiry
…it promotes personal research...the student becomes more
familiar with the multifarious resources at their disposal, such
as e-journals and databases. There it the opportunity to
support one another in research and explore different avenues
of information. The whole experience becomes one of
interchange where students share opinions, research and
experience in order to achieve an end result.
Khan & O’Rourke, Chapter 1, pp1 Handbook of Enquiry & Problem Based Learning. Barrett, T., Mac Labhrainn,
I., Fallon, H. (Eds). Galway: CELT, 2005.
7. What is Problem Based Learning?
• Learning that results from the process of working towards a
resolution or understanding of a problem
They [medical students] were bored and disenchanted when
medical education should have been exciting. The committee
noted that medical education didn’t become exciting for
students until residency training, when they were working with
patients trying to solve their problems. They decided that from
the beginning of school, learning would occur around a series
of biomedical problems presented in small groups with the
faculty functioning as “tutors or guides of education
Barrows, H (2000) Foreword (vii), in D. Evenson and C. Hmelo (eds.) Problem-based Learning: A Research
Perspective on Learning Interaction. New Jersey: Lawrence Erlbaum Associates.
8.
9.
10. How may we achieve this online?
Online supports may enable
• Web resources to be used to solve, aid, develop, assess and
evaluate solutions to defined problems
• Chat, discussion, collaboration, analysis, interaction, presentation
in the process of resolving defined problems
11. How may we achieve this online?
Online supports may enable
• Web resources to be used to solve, aid, develop, assess and
evaluate solutions to defined problems
E-journals, databases, case studies, Institutional collections,
research portals, repositories etc
• Chat, discussion, collaboration, analysis, interaction, presentation
in the process of resolving defined problems
wikis, VLEs, blogs, chat-rooms, SMS, email, GoogleDocs, ZoHo,
Social Networks, IVC etc
12.
13. Moving to an online scenario
• Why choose this methodology?
• Determined by learners needs - not technology at hand
• What approach to use?
• Independent, Blended, Composite
• How to integrate the solution?
• Medium, Mode, Scale, Moderation, Location
14.
15. Types of Online E/PBL
• Home made
• Requires graphic & instructional design, programming
• VLE embedded
• Sequenced tasks, activities, multiple tools
• Treasure Hunt / Resource Based Learning
• Knowledge acquisition / construction utlising multiple sources
of information on the web
• Online Case Studies
• Related data, simulations, interactive tasks
16. Types of Online E/PBL .2
• WebQuest
"...an inquiry-oriented activity in which some or all of the
information that learners interact with comes from resources on
the internet, optionally supplemented with
videoconferencing" (Dodge, 1995a; Dodge, 1995b).
http://webquest.org/index.php
http://questgarden.com/
http://www.bestwebquests.com/
http://zunal.com/
17. E/PBL Guidelines
1. Clarify terms
2. Define the problem
3. Analyse the problem
4. Systematic clarification
5. Formulating learning outcomes
6. Self and Group study
7. Reporting via a joint presentation/discussion
Based on the work of Tseëlon E 2002. http://www.ucd.ie/sociolog/PBL/index.html
18. 1.Clarify terms (collected resources and a glossary may be provided
online as a mutual starting point) Participants invited to ask for or be
given explanations as required.
2.Define the problem (presentation of the problem and its context were
provided online) Participants are required to define the major issues
captured by the problem.
3.Analyse the problem (facilitated by the online group tutorial)
Participants expected to brainstorm associative connections to the
problem, activating any previous knowledge within the group.
Participants then invited to list any relevant aspects, questions/queries
etc.
4.Systematic clarification (facilitated during online group discussion and
asynchronous discussion threads.) Participants begin by classifying
themes that emerged at the brainstorming session into higher order
groupings. Further refinement may present itself in discussion threads.
19. 5.Formulating learning outcomes (facilitated by online group discussion.
On the basis of knowledge that is lacking, participants formulate learning
goals in unambiguous, well-defined and concrete terms.
6.Self and Group study (facilitated by discussion threads, shared resources
and group presentation/paper). Participants having established keywords
and terms, seek out appropriate resources, systematically checking
sources and working towards synthesizing all relevant material to achieve
the identified learning outcomes.
7.Reporting via a joint presentation/discussion (facilitated by second
online group tutorial) Participants share collectively with other group
members the results of one's inquiries, and decide on an appropriate
action plan to resolve the initial problem.
21. Task - Mapping out an E/PBL Scenario
• http://www.bubbl.us/
• http://vue.tufts.edu/index.cfm
• http://cmap.ihmc.us/conceptmap.html
• http://cmap.ihmc.us/conceptmap.html
22. Task Planning...
• Using the worksheets;
• Review a current Module, scope out potential to design a E/PBL
scenario (and/or a trigger RLR)
• Identify / create instructional design plan
23. Task Planning...2
Provide:
Overview (context, activity description etc)
Learning Outcomes
Scenario Building (provides a ‘hook’ to activity)
Task Analysis (focuses learners on actual problem solving)
Roles and Goals (assign / identify variety of roles and expected
goals of each individual)
24. Creating WebQuests
• Go to: http://www.kn.pacbell.com/wired/fil/lognew.html
• Fill in the form and select ‘Spin this Thing’
• Provide links to sources / resources you have identified - under the
“Add Links”
• Select WebQuest then
• Provide the ‘Roles’ (identified in the worksheet) - under the “Create
Category Names”
• Check the appropriate radio button for each category
• Follow up by using the “Customize” link to complete the WebQuest
as per the Worksheets
25. Task - Virtual Field Trip
• Selection of Problem Scenarios http://www.udel.edu/pbl/
problems/
• Alternative modes http://secondlifegrid.net/slfe/education-usevirtual-world
• A little closer to home http://slurl.com/secondlife/Dublin/
89/77/24/?title=Dublin_in_SL
• RLR / Trigger development http://www.articulate.com/products/
engage-demos.php