Venture-lab of Stanford University. Transmedia Education for Digital Natives. This startup project is focused in generating transmedia educational protocols for digital natives for worldwide implementation.
In partnership with the Macquarie ICT Innovation Centre, three Year 3 teachers and one Year 10 teacher will develop and design a transmedia story with their students to share with the other project classes to investigate the question: In what ways might transmedia storytelling allow teachers to re-imagine how they currently engage their class in an immersive literacy environment through the process of collaborative design?
The project will examine the potential value of transmedia storytelling for literacy development by investigating the worth of the ‘Weaving a StoryWorld Web’ framework, a teaching and learning model developed by MacICT’s research advisor to support the design, development and creation of transmedia storyworld. The project will particularly focus on the professional learning of the teachers, examining if transmedia story telling is an engaging and effective way to meet the ICT elements in the Australian Curriculum: English.
Find out more at www.macict.edu.au
The Macquarie ICT Innovations Centre (MacICT) is located at Macquarie University, Sydney Australia. It is a collaborative agreement between the NSW Department of Education Communities (DEC) and Macquarie University which provides the opportunity for NSW DEC schools access to the use of innovative technologies in teaching and learning.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
In partnership with the Macquarie ICT Innovation Centre, three Year 3 teachers and one Year 10 teacher will develop and design a transmedia story with their students to share with the other project classes to investigate the question: In what ways might transmedia storytelling allow teachers to re-imagine how they currently engage their class in an immersive literacy environment through the process of collaborative design?
The project will examine the potential value of transmedia storytelling for literacy development by investigating the worth of the ‘Weaving a StoryWorld Web’ framework, a teaching and learning model developed by MacICT’s research advisor to support the design, development and creation of transmedia storyworld. The project will particularly focus on the professional learning of the teachers, examining if transmedia story telling is an engaging and effective way to meet the ICT elements in the Australian Curriculum: English.
Find out more at www.macict.edu.au
The Macquarie ICT Innovations Centre (MacICT) is located at Macquarie University, Sydney Australia. It is a collaborative agreement between the NSW Department of Education Communities (DEC) and Macquarie University which provides the opportunity for NSW DEC schools access to the use of innovative technologies in teaching and learning.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
Combining Dialogue and Semantics for Learning and Knowledge MaturingSimone Braun
presentation of the paper "Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the 'Web 2.0 Workplace'" at ICALT 2010 conference, Sousse, Tunisia, July 5 2010
F. Questier, (Disruptive) innovations: education and society, lecture for Chinese Summerschool 'European languages, culture and educational systems', Vrije Universiteit Brussel, 07/07/2014
Since 1960 and throughout the 90's education has witnessed incremental changes in public policy that has ranged from improved practices to big government presidential initiatives starting with Johnston, Regan, Clinton, Bush, and Obama. What may be missing in these incremental changes to improve education are the disruptive technology innovations that have occurred over time when education policy makers were conversing on the ideas of accountability through federal support structures. These were the disruptive innovations that were occurring within society; the technology innovations responsible for the first transistor radio, home computer, and internet. The same disruptive innovations creating a global telecommunication network that encouraged imagination and began to customize individual learning from Web 1.0 (read and write web) to the construction of Web 2.0 (social networks) of share and share alike resources.
Bringing Learning to Life through Immersive ExperiencesCognizant
With its ability to help learners absorb and retain material in a whole new way, immersive learning can boost learning engagement and retention across industries and applications.
Digital games in education. Our students' experiences of society and culture are
increasingly digital and their futures will involve digital
workplaces. Their everyday lives are characterised by digital
play and online interaction and their futures will involve digital
workplaces, regardless of the career paths they follow.
In recent years, transmedia has come into the spotlight among those creating and using media and technology for children. We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age. Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning. Building off of a review of the existing popular and scholarly literature about transmedia and children, this report identifies key links between transmedia and learning, highlights key characteristics of transmedia play, and presents core principles for and extended case studies of meaningful transmedia play experiences. The authors hope that T is for Transmedia will incite conversation among diverse stakeholders including educators, entertainment industry executives, creative artists, academic scholars, policy makers, and others interested in the future of children's learning through transmedia.
Combining Dialogue and Semantics for Learning and Knowledge MaturingSimone Braun
presentation of the paper "Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the 'Web 2.0 Workplace'" at ICALT 2010 conference, Sousse, Tunisia, July 5 2010
F. Questier, (Disruptive) innovations: education and society, lecture for Chinese Summerschool 'European languages, culture and educational systems', Vrije Universiteit Brussel, 07/07/2014
Since 1960 and throughout the 90's education has witnessed incremental changes in public policy that has ranged from improved practices to big government presidential initiatives starting with Johnston, Regan, Clinton, Bush, and Obama. What may be missing in these incremental changes to improve education are the disruptive technology innovations that have occurred over time when education policy makers were conversing on the ideas of accountability through federal support structures. These were the disruptive innovations that were occurring within society; the technology innovations responsible for the first transistor radio, home computer, and internet. The same disruptive innovations creating a global telecommunication network that encouraged imagination and began to customize individual learning from Web 1.0 (read and write web) to the construction of Web 2.0 (social networks) of share and share alike resources.
Bringing Learning to Life through Immersive ExperiencesCognizant
With its ability to help learners absorb and retain material in a whole new way, immersive learning can boost learning engagement and retention across industries and applications.
Digital games in education. Our students' experiences of society and culture are
increasingly digital and their futures will involve digital
workplaces. Their everyday lives are characterised by digital
play and online interaction and their futures will involve digital
workplaces, regardless of the career paths they follow.
In recent years, transmedia has come into the spotlight among those creating and using media and technology for children. We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age. Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning. Building off of a review of the existing popular and scholarly literature about transmedia and children, this report identifies key links between transmedia and learning, highlights key characteristics of transmedia play, and presents core principles for and extended case studies of meaningful transmedia play experiences. The authors hope that T is for Transmedia will incite conversation among diverse stakeholders including educators, entertainment industry executives, creative artists, academic scholars, policy makers, and others interested in the future of children's learning through transmedia.
Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice ...eraser Juan José Calderón
The National Association for Media Literacy Education’s
Journal of Media Literacy Education 5:2 (2013) 370-377
Expanding Learning Opportunities with Transmedia Practices:
Inanimate Alice as an Exemplar
Laura Fleming
Library Media Specialist, Cherry Hill School, River Edge, NJ, USA
Digital Natives: How to Engage the 21st Centuryaccording2kat
This is the PowerPoint to a presentation I gave at the Ohio Association for Health, Physical Education, Recreation and Dance (OAHPERD)'s 84th Annual Convention. It includes current terms of digital technology and how to integrate new and relevant technology avenues into health and physical education classrooms. Such avenues include but are not limited to social media, podcasts, blogs, and more!
Shall We Play? is written by Erin Reilly, Henry Jenkins, Laurel Felt and Vanessa Vartabedian. It represents a revisiting of Henry Jenkins' original MacArthur white paper, Confronting the Challenges of a Participatory Culture, and lays out what we see as core principles for participatory learning. It includes some core reflections on what has happened in the Digital Media and Learning movement over the past six years as we have sought to bring a more participatory spirit to those institutions and practices that most directly touch young people’s lives.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
2. TRANSMEDIA STORYTELLING
Is telling a story across
multiple media and
preferably, although it
doesn’t always
happen, with a degree
of audience
participation, interactio
n or collaboration.
Engagement with each
successive media
heightens the
audience’
understanding, enjoym
ent and affection for
the story.
Enjoyment from all the
media should be
greater than the sum of
the parts.
3. Telling stories across multiple media –
TRANSMEDIA transmedia storytelling – allows content
that’s right-sized, right-timed and right-
placed to form a larger, more
profitable, cohesive and rewarding
experience.
Learning should involve a cycle in
which people:
1) develop an interest or curiosity,
2) engage in activity to satiate
that curiosity (usually EDUCATION
developing skills in doing so)
3) wrap up and reflect upon that
work.
LET’S USE TRANSMEDIA WITH
EDUCATIVE POURPOSE!!
4. To create transmedia experiences inside
and outside the classroom, so children can
THE IDEA develop their participative and creative
abilities.
For teachers: pedagogic
resources adapted to digital
native brains and immersive
learning.
For students: interactive, diverse VALUE PROPOSITION
and rewarding learning
materials.
For educative editors and other
educative business: alternative
market development.
5. TESTING THE VP
They agree the importance of the IT in education BUT:
Don’t assume their new role as instructors leading teachers.
With teachers: Feel the educative system too rigid for these innovative
methods.
They will not pay from their pockets.
Sounds great!! (if):
With students:
Could get some fun.
They could get the helm.
It’s for free
With educative stakeholders:
Recognizes the unstoppable and necessary paradigm shift in
education, immersive learning, the collaborative culture of co-creation.
They recognizes the value and would be favorable to pay.
BUT:
Attention about teachers’ resistance to change teaching
techniques
Feel the educative laws restrictive
6. On the stablished educational
TEST CONCLUSIONS system, just early adopters
would be using transmedia
techniques in the short term.
Students will be favorable to
(transmedia) gamification of
their education
If we develop transmedia
games, the students will be
using them.
Educational protocols could be
included. NEW HYPOTHESIS
The validation of the model will
open doors on the education
community.
Education industry will pay for
innovative approaches to conect
with the education consumers