The Macquarie ICT Innovations Centre (MacICT) is located at Macquarie University, Sydney Australia. It is a collaborative agreement between the NSW Department of Education Communities (DEC) and Macquarie University which provides the opportunity for NSW DEC schools access to the use of innovative technologies in teaching and learning.
In partnership with the Macquarie ICT Innovation Centre, three Year 3 teachers and one Year 10 teacher will develop and design a transmedia story with their students to share with the other project classes to investigate the question: In what ways might transmedia storytelling allow teachers to re-imagine how they currently engage their class in an immersive literacy environment through the process of collaborative design?
The project will examine the potential value of transmedia storytelling for literacy development by investigating the worth of the ‘Weaving a StoryWorld Web’ framework, a teaching and learning model developed by MacICT’s research advisor to support the design, development and creation of transmedia storyworld. The project will particularly focus on the professional learning of the teachers, examining if transmedia story telling is an engaging and effective way to meet the ICT elements in the Australian Curriculum: English.
Find out more at www.macict.edu.au
Venture-lab of Stanford University. Transmedia Education for Digital Natives. This startup project is focused in generating transmedia educational protocols for digital natives for worldwide implementation.
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice ...eraser Juan José Calderón
The National Association for Media Literacy Education’s
Journal of Media Literacy Education 5:2 (2013) 370-377
Expanding Learning Opportunities with Transmedia Practices:
Inanimate Alice as an Exemplar
Laura Fleming
Library Media Specialist, Cherry Hill School, River Edge, NJ, USA
In partnership with the Macquarie ICT Innovation Centre, three Year 3 teachers and one Year 10 teacher will develop and design a transmedia story with their students to share with the other project classes to investigate the question: In what ways might transmedia storytelling allow teachers to re-imagine how they currently engage their class in an immersive literacy environment through the process of collaborative design?
The project will examine the potential value of transmedia storytelling for literacy development by investigating the worth of the ‘Weaving a StoryWorld Web’ framework, a teaching and learning model developed by MacICT’s research advisor to support the design, development and creation of transmedia storyworld. The project will particularly focus on the professional learning of the teachers, examining if transmedia story telling is an engaging and effective way to meet the ICT elements in the Australian Curriculum: English.
Find out more at www.macict.edu.au
Venture-lab of Stanford University. Transmedia Education for Digital Natives. This startup project is focused in generating transmedia educational protocols for digital natives for worldwide implementation.
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice ...eraser Juan José Calderón
The National Association for Media Literacy Education’s
Journal of Media Literacy Education 5:2 (2013) 370-377
Expanding Learning Opportunities with Transmedia Practices:
Inanimate Alice as an Exemplar
Laura Fleming
Library Media Specialist, Cherry Hill School, River Edge, NJ, USA
Building a Hybrid Learning Environment - Augmenting the Classroom with Conver...Atul Pant
How can teachers create a hybrid learning environment to augment their classroom teaching with online conversation and collaboration. This presentation, which I made at Allahabad University in Oct 2012, looks at the reasons why a hybrid approach is much needed and gives an overview of mostly free tools that can be used to create such a learning experience.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
Engage. Excite. Empower. e-Learning as powerful learningKaren Spencer
This presentation accompanied my keynote at the Digital Daze one day conference on 17 August 2012.
This is part of the Blended e-Learning/ICTPD programme from Te Toi Tupu, on behalf of the Ministry of Education.
Combining Dialogue and Semantics for Learning and Knowledge MaturingSimone Braun
presentation of the paper "Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the 'Web 2.0 Workplace'" at ICALT 2010 conference, Sousse, Tunisia, July 5 2010
Building a Hybrid Learning Environment - Augmenting the Classroom with Conver...Atul Pant
How can teachers create a hybrid learning environment to augment their classroom teaching with online conversation and collaboration. This presentation, which I made at Allahabad University in Oct 2012, looks at the reasons why a hybrid approach is much needed and gives an overview of mostly free tools that can be used to create such a learning experience.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
Engage. Excite. Empower. e-Learning as powerful learningKaren Spencer
This presentation accompanied my keynote at the Digital Daze one day conference on 17 August 2012.
This is part of the Blended e-Learning/ICTPD programme from Te Toi Tupu, on behalf of the Ministry of Education.
Combining Dialogue and Semantics for Learning and Knowledge MaturingSimone Braun
presentation of the paper "Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the 'Web 2.0 Workplace'" at ICALT 2010 conference, Sousse, Tunisia, July 5 2010
Ações ligadas aos jogos e brincadeiras nos diferentes campos de experiência da Escola Municipal de Educação Infantil Ovídio Decroly, da cidade de São Paulo.
This project was developed at Macquarie ICT Innovations Centre (MacICT).
MacICT is located at Macquarie University, Sydney, Australia. It is a collaborative agreement between the NSW Department of Education and Training (DET) and Macquarie University, which provides the opportunity for NSW DET schools access to the use of innovative technologies in teaching and learning.
MacICT’s mission statement:
to develop, implement, and evaluate innovative ways of enhancing learning through the application of dynamic and emerging information and communication technologies.
This projects investigates local ecosystems to identify factors affecting survival of organisms in an ecosystem. Once a shared environemnment is selected, our project teams will work together to collect the relevant data and begin monitoring their ecosystem as a joint collaborative community project
Learning in this century.Some observations of what is driving our changes to teaching and learning. A view from the NSW Department of Education and Traning - Centre for Learning Innovatino as presented by Dheeraj Chowdhury at the Technology in Government and Public Sector Summit 2009 in Canberra.
Digital Scholarship powered by reflection and reflective practice through the...Judy O'Connell
Current online information environments and the associated social and pedagogical transactions within them create an important information ecosystem that can and should influence and shape the professional engagement and digital scholarship within our learning communities in the higher education sector. Thanks to advances in technology, the powerful tools at our disposal to help students understand and learn in unique ways are enabling new ways of producing, searching and sharing information and knowledge. By leveraging technology, we have the opportunity to open new doors to scholarly inquiry for ourselves and our students. While practical recommendations for a wide variety of ways of working with current online technologies are easily marketed and readily adopted, there is insufficient connection to digital scholarship practices in the creation of meaning and knowledge through more traditional approaches to the ‘portfolio’. In this context, a review of the portfolio integration into degree programs under review in the School of Information Studies led to an update of the portfolio approach in the professional experience subject to an extended and embedded e-portfolio integrated throughout the subject and program experience. This was done to support a strong connection between digital scholarship, community engagement, personal reflection and professional reflexive practices. In 2013 the School of Information Studies established CSU Thinkspace, a branded Wordpress solution from Campus Press, to better serve the multiple needs and learning strategies identified for the Master of Education programs. The aim was to use a product that replicates the authentic industry standard tools used in schools today, and to model the actual ways in which these same teachers can also work in digital environments with their own students or in their own professional interactions. This paper will review how the ePortfolio now provides reflective knowledge construction, self-directed learning, and facilitate habits of lifelong learning within their professional capabilities.
Referred published as part of the EPortolios Forum, Sydney, 2016.
Weaving story world web presentation march 2015Cathie Howe
Henry Jenkins, a media scholar who is at the forefront of exploring participatory media, describes transmedia as the systematic unfolding of elements of a story world across multiply media platforms, with each platform making a unique and original contribution to the experience as a whole.
Harry Pence, in Teaching with Transmedia, writes that transmedia enhances a central story idea with a variety of components that provide additional information.
If this is the nature of transmedia storytelling, in what ways might it be used within educational settings for literacy learning?
What opportunities might it offer for teachers and their students?
ICT in 21st-century Education by Arooj Fatima.pptxAroojFatima84619
ICT is top of the priority of every sector of life. ICT Play a significant role in education. It helps in better understanding of students and manage their learning.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Overview on Edible Vaccine: Pros & Cons with Mechanism
MacICT 3D Virtual Worlds: WHEN2050
1. Macquarie ICT Innovations Centre
MacICT 3D Virtual Worlds: WHEN2050
Macquarie ICT Innovations Centre is a collaboration between the
MacICT
NSW Department of Education and Training and Macquarie University
2. Macquarie ICT Innovations Centre
What is a Virtual World?
A virtual world is a 3D computer environment
in which users are represented on screen as
themselves or as made up characters and can
interact in real time with other users. These
representations are called avatars. Students
and teachers learn to design and construct
using an open source software called
OpenSim http://opensimulator.org/
Virtual World Macquarie ICT Innovations Centre is a collaboration between the
NSW Department of Education and Training and Macquarie University
3. Macquarie ICT Innovations Centre
Project Outcomes
The Virtual Worlds Project aims to:
evaluate innovative applications of virtual worlds
In education, focusing on supporting teachers
to develop curriculum centred student design
and construction activities.
Project Macquarie ICT Innovations Centre is a collaboration between the
Outcomes NSW Department of Education and Training and Macquarie University
4. Macquarie ICT Innovations Centre
Project Description
Students in Year 10 explore 3D Virtual Worlds to
design and construct Architectural Prototypes for
Australian cities that incorporate ideas such as
sustainability, function and aesthetics.These
students have explored designs that addresses
perceived needs for the future such as
communication, energy, food, housing, recreation
and transport.
Project Macquarie ICT Innovations Centre is a collaboration between the
Description NSW Department of Education and Training and Macquarie University
5. Macquarie ICT Innovations Centre
Cyber Citizenship
Students follow the rules of STAR and good
cyber citizenship practice in the virtual world.
Cyber Macquarie ICT Innovations Centre is a collaboration between the
Citizenship NSW Department of Education and Training and Macquarie University
6. Macquarie ICT Innovations Centre
Student comments …
“I hope that in the future it (3D Virtual Worlds)
could be a way to learn and an opportunity for
students to associate this way of learning with
the word „education‟.”
“Trinity (3D Virtual Worlds) has changed the way
I design…I will now design with a very open mind.
This project has pushed me to work harder to
develop my concepts and ideas.”
Students Macquarie ICT Innovations Centre is a collaboration between the
Comments NSW Department of Education and Training and Macquarie University
7. Macquarie ICT Innovations Centre
Office of Schools Plan 2009- 2011
CONNECTED LEARNING
State-wide Strategies Northern Sydney Region Strategies
Implement interactive classrooms to • video conferencing.
better meet the learning needs of 21st • collaborative curriculum projects
Century students.
Develop teacher capacity in the use of • Innovative professional learning
information communication technologies. opportunities
• Identifying innovative teaching practice
Extend learning opportunities for • support collaborative curriculum projects using
students and teachers across ICT
communities of schools.
Office of Macquarie ICT Innovations Centre is a collaboration between the
Schools Plan NSW Department of Education and Training and Macquarie University
8. Macquarie ICT Innovations Centre
NSW Institute of Teachers (Accreditation and Standards)
Sample of NSW Institute Elements mapped to MacICT Projects
ELEMENT 4: TEACHERS COMMUNICATE EFFECTIVELY WITH THEIR STUDENTS
Student Grouping
4.2.4
PROFESSIONAL Design and facilitate a variety of purposeful group
COMPETENCE structures that facilitate student engagement to make
content meaningful.
3D Virtual Worlds Project is now a registered course for NSWDET teachers.
NSWDET teachers who are interested in this course, please contact
Centre Director: Deborah.Evans2@det.nsw.edu.au
NSW Macquarie ICT Innovations Centre is a collaboration between the
Institute NSW Department of Education and Training and Macquarie University
of Teachers
9. Macquarie ICT Innovations Centre
NSW Quality Teaching framework
The 3D Virtual Worlds Project links to many of the
NSW Quality Teaching framework elements including:
• Higher-order thinking
• Engagement
• Inclusivity
• Connectedness
• Problematic Knowledge
NSW Quality Macquarie ICT Innovations Centre is a collaboration between the
Teaching NSW Department of Education and Training and Macquarie University
framework
10. Macquarie ICT Innovations Centre
And the final word…from teachers
“The technology provides for the quick activation of
ideas, construction of shapes, use of textures all
within a 3D space. Students are fully engaged in the
whole process of having the power to create major
structures, to move around, in and out, above and
below their building structures. This is total immersion.”
“What could be better than to witness a group of
young people all grow in self-esteem, confidence
and collegiality?” Peter Wootten
Teachers’ Macquarie ICT Innovations Centre is a collaboration between the
Comments NSW Department of Education and Training and Macquarie University
11. Macquarie ICT Innovations Centre
Research
Learning by Designing in Virtual Worlds
(Innovative Research in Virtual Worlds Conference, Coventry University, UK, 3-4 November 2011)
Katy Lumkin Andrew Cram
Macquarie ICT Innovations Centre Department of Education
NSW Department of Education and Communities, Australia Macquarie University, NSW, Australia
Research Macquarie ICT Innovations Centre is a collaboration between the
NSW Department of Education and Training and Macquarie University
12. Macquarie ICT Innovations Centre
Online World at MacICT
3D Virtual Worlds Project Information:
http://web1.macquarieict.schools.nsw.edu.au/index.php/projects/menu3dvirtualworlds.html
3D Virtual Worlds Project Blog:
http://web2.macquarieict.schools.nsw.edu.au/journal/virtual-worlds/
Online World Macquarie ICT Innovations Centre is a collaboration between the
at MacICT NSW Department of Education and Training and Macquarie University