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Towards the next generation of interactive
and adaptive explanation methods
IWM-Lecture series - 7 Dec 2021
Katrien Verbert
Augment/HCI - KU Leuven
@katrien_v
Human-Computer Interaction group
Explainable AI - recommender systems – visualization – intelligent user interfaces
Learning analytics &
human resources
Media
consumption
Precision agriculture
Healthcare
Augment prof. Katrien Verbert
ARIA prof. Adalberto Simeone
Computer
Graphics
prof. Phil Dutré
Language
Intelligence &
Information
Retrieval
prof. Sien Moens
Augment/HCI team
Robin De Croon
Postdoc researcher
Katrien Verbert
Associate Professor
Francisco Gutiérrez
Postdoc researcher
Tom Broos
PhD researcher
Nyi Nyi Htun
Postdoc researcher
Houda Lamqaddam
PhD researcher
Oscar Alvarado
Postdoc researcher
http://augment.cs.kuleuven.be/
Diego Rojo Carcia
PhD researcher
Maxwell Szymanski
PhD researcher
Arno Vanneste
PhD researcher
Jeroen Ooge
PhD researcher
Aditya Bhattacharya
PhD researcher
Ivania Donoso Guzmán
PhD researcher
Explainable Artificial Intelligence (XAI)
“Given an audience, an explainable artificial
intelligence is one that produces details or reasons to
make its functioning clear or easy to understand.”
[Arr20]
4
[Arr20] Arrieta, Alejandro Barredo, et al. "Explainable Artificial Intelligence (XAI): Concepts, taxonomies,
opportunities and challenges toward responsible AI." Information Fusion 58 (2020): 82-115.
 Explaining model outcomes to increase user trust and acceptance
 Enable users to interact with the explanation process to improve the model
Objectives
Models
6
Collaborative filtering – Content-based filtering
Knowledge-based filtering - Hybrid
Recommendation techniques
Example: TasteWeights
8
Bostandjiev,
S.,
O'Donovan,
J.
and
Höllerer,
T.
TasteWeights:
a
visual
interactive
hybrid
recommender
system.
In
Proceedings
of
the
sixth
ACM
conference
on
Recommender
systems
(RecSys
'12).
ACM,
New
York,
NY,
USA
(2012),
35-42.
Prediction models
9
Overview
10
Application domains
Algoritmic foundation
Overview
11
Application domains
Algoritmic foundation
Explanations
12
Millecamp, M., Htun, N. N., Conati, C., & Verbert, K. (2019, March). To explain or not to explain: the
effects of personal characteristics when explaining music recommendations. In Proceedings of the 2019
Conference on Intelligent User Interface (pp. 397-407). ACM.
Personal characteristics
Need for cognition
• Measurement of the tendency for an individual to engage in, and enjoy, effortful cognitive activities
• Measured by test of Cacioppo et al. [1984]
Visualisation literacy
• Measurement of the ability to interpret and make meaning from information presented in the form of
images and graphs
• Measured by test of Boy et al. [2014]
Locus of control (LOC)
• Measurement of the extent to which people believe they have power over events in their lives
• Measured by test of Rotter et al. [1966]
Visual working memory
• Measurement of the ability to recall visual patterns [Tintarev and Mastoff, 2016]
• Measured by Corsi block-tapping test
Musical experience
• Measurement of the ability to engage with music in a flexible, effective and nuanced way
[Müllensiefen et al., 2014]
• Measured using the Goldsmiths Musical Sophistication Index (Gold-MSI)
Tech savviness
• Measured by confidence in trying out new technology
13
User study
 Within-subjects design: 105 participants recruited with Amazon Mechanical Turk
 Baseline version (without explanations) compared with explanation interface
 Pre-study questionnaire for all personal characteristics
 Task: Based on a chosen scenario for creating a play-list, explore songs and rate all
songs in the final playlist
 Post-study questionnaire:
 Recommender effectiveness
 Trust
 Good understanding
 Use intentions
 Novelty
 Satisfaction
 Confidence
Results
15
The interaction effect between NFC (divided into
4 quartiles Q1-Q4) and interfaces in terms of confidence
Design implications
 Explanations should be personalised for different groups of end-
users.
 Users should be able to choose whether or not they want to see
explanations.
 Explanation components should be flexible enough to present
varying levels of details depending on a user’s preference.
16
User control
Users tend to be more satisfied when they have control over
how recommender systems produce suggestions for them
Control recommendations
Douban FM
Control user profile
Spotify
Control algorithm parameters
TasteWeights
Controllability Cognitive load
Additional controls may increase cognitive load
(Andjelkovic et al. 2016)
Ivana Andjelkovic, Denis Parra, andJohn O’Donovan. 2016. Moodplay: Interactive mood-based music
discovery and recommendation. In Proc. of UMAP’16. ACM, 275–279.
Different levels of user control
19
Level
Recommender
components
Controls
low Recommendations (REC) Rating, removing, and sorting
medium User profile (PRO)
Select which user profile data
will be considered by the
recommender
high
Algorithm parameters
(PAR)
Modify the weight of different
parameters
Jin, Y., Tintarev, N., & Verbert, K. (2018, September). Effects of personal characteristics on music recommender
systems with different levels of controllability. In Proceedings of the 12th ACM Conference on Recommender
Systems (pp. 13-21). ACM.
User profile (PRO) Algorithm parameters (PAR) Recommendations (REC)
8 control settings
No control
REC
PAR
PRO
REC*PRO
REC*PAR
PRO*PAR
REC*PRO*PAR
Evaluation method
 Between-subjects – 240 participants recruited with AMT
 Independent variable: settings of user control
 2x2x2 factorial design
 Dependent variables:
 Acceptance (ratings)
 Cognitive load (NASA-TLX), Musical Sophistication, Visual Memory
 Framework Knijnenburg et al. [2012]
Results
 Main effects: from REC to PRO to PAR → higher cognitive load
 Two-way interaction: does not necessarily result in higher
cognitive load. Adding an additional control component to
PAR increases the acceptance. PRO*PAR has less cognitive
load than PRO and PAR
 High musical sophistication leads to higher quality, and thereby
result in higher acceptance
22
Jin, Y., Tintarev, N., & Verbert, K. (2018, September). Effects of personal characteristics on music
recommender systems with different levels of controllability. In Proceedings of the 12th ACM Conference on
Recommender Systems (pp. 13-21). ACM.
23
Overview
24
Application domains
Algoritmic foundation
Learning analytics
Src: Steve Schoettler
Explaining exercise recommendations
How to automatically adapt
the exercise recommending
on Wiski to the level of
students?
How do (placebo)
explanations affect initial trust
in Wiski for recommending
exercises?
Goals and research questions
Automatic adaptation Explanations & trust Young target audience
Middle and high school students
Ooge, J., Kato, S., Verbert, K. (to appear) Explaining Recommendations in E-Learning: Effects on Adolescents'
Initial Trust. Proceedings of the 27th IUI conference on Intelligent User Interfaces
Methodology: Automatic adaptation
All Questions
Elo
Filter
Potential Questions
of Same Level
Rank with
Collaborative
Filtering
Sorted
Recommended
Questions
* topics are chosen by the user and are
thus not part of the recommendation
scheme
Combine Elo rating system with collaborative filtering:
• Elo rating system finds questions of similar difficulty level
• Collaborative filtering ranks found questions
Methodology: Explanations
Iterative design of explanation interfaces through a user-
centred design methodology
Full-fledged tutorial for full transparency Single-screen explanation Final explanation interface
30
Why?
Justification
Comparison
with others
Real
explanation
Placebo
explanation
No
explanation
Methodology: Randomised controlled experiment
Equal probability to
be assigned to any
experimental group
Methodology: Trust
Multidimensional trust
• Trusting beliefs (Competence, benevolence,
integrity)
• Intention to return
• Perceived Transparency
One-dimensional trust
Direct trust measurement
Ask about trust factors
with 7-point Likert-type
questions
Indirect trust measurement
Log whether students accept
recommendations or not
Results: Real explanations…
… did increase multidimensional initial trust
… did not increase one-dimensional initial trust
… led to accepting more recommended exercises
compared to both placebo and no explanations
Results: Placebo explanations…
… did not increase initial trust compared to no explanations
… may undermine perceived integrity
… are a useful baseline:
• how critical are students towards explanations?
• how much transparency do students need?
Results: No explanations
Can be acceptable in low-stakes situations (e.g., drilling
exercises):
indications of difficulty level might suffice
Personal level indication:
Easy, Medium and Hard
tags
Learning analytics
Src: Steve Schoettler
38
uncertainty
Gutiérrez Hernández F., Seipp K., Ochoa X., Chiluiza K., De Laet T., Verbert K. (2018). LADA: A learning
analytics dashboard for academic advising. Computers in Human Behavior, pp 1-13. doi:
10.1016/j.chb.2018.12.004
LADA: a learning analytics dashboard for
study advisors
Methodology
39
Evaluation @KU Leuven Monitoraat
N = 12
6 Experts (4F, 2M)
6 Laymen (1F, 5M)
Evaluation @ESPOL (Ecuador)
N = 14
8 Experts (3F, 5M)
6 Laymen (6M)
Results
 LADA was perceived as a valuable tool for more accurate and
efficient decision making.
 LADA enables expert advisers to evaluate significantly more
scenarios.
 More transparency in the prediction model is required in order
to increase trust.
40
Gutiérrez Hernández F., Seipp K., Ochoa X., Chiluiza K., De Laet T., Verbert K. (2018). LADA: A learning
analytics dashboard for academic advising. Computers in Human Behavior, pp 1-13. doi:
10.1016/j.chb.2018.12.004
Overview
41
Application domains
Algoritmic foundation
Precision agriculture
42
AHMoSe
Rojo, D., Htun, N. N., Parra, D., De Croon, R., & Verbert, K. (2021). AHMoSe: A knowledge-based visual
support system for selecting regression machine learning models. Computers and Electronics in Agriculture,
187, 106183.
AHMoSe Visual Encodings
44
Model Explanations
(SHAP)
Model + Knowledge Summary
Case Study – Grape Quality Prediction
45
 Grape Quality Prediction Scenario [Tag14]
 Data
 Years 2010, 2011 (train) 2012 (test)
 48 cells (Central Greece)
 Knowledge-based rules
[Tag14] Tagarakis, A., et al. "A fuzzy inference system to model
grape quality in vineyards." Precision Agriculture 15.5 (2014):
555-578.
Source: [Tag14]
Simulation Study
 AHMoSe vs full AutoML approach to support model selection.
46
RMSE (AutoML) RMSE (AHMoSe) Difference %
Scenario A
Complete
Knowledge
0.430 0.403 ▼ 6.3%
Scenario B
Incomplete
Knowledge
0.458 0.385 ▼ 16.0%
Qualitative Evaluation
 10 open ended questions
 5 viticulture experts and 4 ML experts.
 Thematic Analysis: potential use cases, trust, usability, and
understandability.
Qualitative Evaluation - Trust
48
 Showing the dis/agreement of model outputs with expert’s
knowledge can promote trust.
“The thing that makes us trust the models is the fact that most of
the time, there is a good agreement between the values
predicted by the model and the ones obtained for the knowledge
of the experts.”
– Viticulture Expert
Overview
49
Application domains
Algoritmic foundation
Designing for interacting with recommendations and
predictions for finding jobs
50
Predicting duration to find a job
51
Key Issues: Missing data, prediction trust issues, job seeker
motivation, lack of control.
Methodology
 A Customer Journey approach. (5 mediators).
 Hands-on time with the original dashboard (22 mediators).
 Observations of mediation sessions. (3 mediators, 6 job seekers).
 Questionnaire regarding perception of the dashboard and prediction
model (15 Mediators).
52
Charleer S., Gutiérrez Hernández F., Verbert K. (2018). Supporting job mediator and job seeker through an
actionable dashboard. In: Proceedings of the 24th IUI conference on Intelligent User Interfaces Presented at
the ACM IUI 2019, Los Angeles, USA.
53
Evaluation
 Qualitative evaluation with expert users:
(N = 12, 10f, age: M= 40.7, SD = 9.4)
 Semi-structured interviews
1. Feedback on parameter visuals.
2. Interaction feedback with the working prototype dashboard.
54
Results
 Our design attempts to clarify predictions by supporting
conversations between mediators and job seekers.
 Need for customization and contextualization.
 The human expert plays a crucial role when interpreting and
relaying in the predicted or recommended output.
 Our explanatory tool helps mediators to control the message
they wish to convey depending on the situation context.
55
Charleer S., Gutiérrez Hernández F., Verbert K. (2019). Supporting job mediator and job seeker
through an actionable dashboard. In: Proceedings of the 24th IUI conference on Intelligent User
Interfaces Presented at the ACM IUI 2019, Los Angeles, USA. (Core: A)
Second dashboard: explaining
recommendations
56
Gutiérrez, F., Charleer, Sven, De Croon, Robin, Nyi Nyi Htun, Goetschalckx, Gerd, & Verbert, Katrien.
(2019) “Explaining and exploring job recommendations: a user-driven approach for interacting with
knowledge-based job recommender systems”. In Proceedings of the 13th ACM Conference on
Recommender Systems. ACM, 2019
Methodology
57
5
8
Ranking of parameters as voted by participants
5
9
Labor Market Explorer Design Goals
60
[DG1] Exploration/Control
Job seekers should be able to control
recommendations and filter out the information
flow coming from the recommender engine by
prioritizing specific items of interest.
[DG2] Explanations
Recommendations and matching scores should be
explained, and details should be provided on-
demand.
[DG3] Actionable Insights
The interface should provide actionable insights to
help job-seekers find new or more job
recommendations from different perspectives.
61
Final Evaluation
62
66 job seekers (age 33.9 ± 9.5, 18F)
8 Training Programs, 4 Groups, 1 Hour.
1
2
3
4
5
6
7
8
ResQue Questionnaire + two open questions.
Users explored the tool freely.
All interactions were logged.
Results
63
64
Results
65
Results
66
Results
67
Results
Results: user empowerment
 The approach is perceived as effective to explore job
recommendations.
 Most participants felt confident and will use the explorer again.
 Explanations contribute to support user empowerment.
 A diverse set of actionable insights were also mentioned by
participants.
68
Results: personal characteristics
 The explorer was slightly better perceived by older participants
(45+).
 Participants in the technical group engaged more with all the
different features of the dashboard.
 Non-native speakers, sales and construction groups engaged
more with the map.
 The table overview was perceived as very useful by all user
groups, but the interaction may need further simplification for
some users.
69
Overview
70
Application domains
Algoritmic foundation
71
Healthcare
72
Ooge, J., Stiglic, G., & Verbert, K. (2021). Explaining artificial intelligence with visual
analytics in healthcare. Wiley Interdisciplinary Reviews: Data Mining and Knowledge
Discovery, e1427. https://doi.org/10.1002/widm.1427
https://www.jmir.org/2021/6/e18035
Nutrition
Nutrition advice (7)
Diets (7)
Recipes (7)
Menus (2)
Fruit (1)
Restaurants (1)
Doctors (4)
Hospital (5)
Thread / fora (3)
Self-Diagnosis (3)
Healthcare information (5)
Similar users (2)
Advise for children (2)
General
health
information
Routes (2)
Physical activity (10)
Leisure activity (2)
Wellbeing motivation (2)
Behaviour (7)
Wearable devices (1)
Tailored messages (2)
Routes (2)
Physical activity (10)
Leisure activity (2)
Behaviour (7)
Lifestyle
Specific
health
conditions
Health
Recommende
r Systems
Recommender systems for food
74
75
https://augment.cs.kuleuven.be/demos
Design and Evaluation
76
Gutiérrez F., Cardoso B., Verbert K. (2017). PHARA: a personal health augmented reality assistant to support
decision-making at grocery stores. In: Proceedings of the International Workshop on Health Recommender
Systems co-located with ACM RecSys 2017 (Paper No. 4) (10-13).
Design
77
Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented reality
applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii International
Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan 2019.
Design
78
Methodology
 Within Subjects
 n = 28 (1F, 27M) Ages from 22 to 38 (M = 25.81, SD = 4.57)
 Post-Questionnaires
 TAM (Technology Acceptance)
 NASA-TLX (Task Load Index)
79
Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented reality
applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii International
Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan 2019.
Results
 PHARA allows users to make informed decisions, and resulted
in selecting healthier food products.
 Stack layout performs better with HMD devices with a limited
field of view, like the HoloLens, at the cost of some
affordances.
 The grid and pie layouts performed better in handheld devices,
allowing to explore with more confidence, enjoyability and less
effort.
80
Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented
reality applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii
International Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan
2019.
81
https://www.imec-int.com/en/what-we-offer/research-portfolio/discrete
RECOMMENDE
R ALGORITHMS
MACHINE
LEARNING
INTERACTIVE
DASHBOARDS
SMART ALERTS
RICH CARE PLANS
OPEN IoT
ARCHITECTURE
User centered design approach
83
84
Evaluation methodology
 12 nurses used the app for three months
 Data collection
 Interaction logs
 Resque questions
 Semi-structured interviews
85
 12 nurses during 3 months
86
Results
 Iterative design process identified several important features, such as the pending
list, overview and the feedback shortcut to encourage feedback.
 Explanations seem to contribute well to better support the healthcare professionals.
 Results indicate a better understanding of the call notifications by being able to see the
reasons of the calls.
 More trust in the recommendations and increased perceptions of transparency and control
 Interaction patterns indicate that users engaged well with the interface, although some
users did not use all features to interact with the system.
 Need for further simplification and personalization.
87
Ongoing work
88
89
90
Explaining health recommendations
Word cloud Feature importance Feature importance+ %
Visual, textual or hybrid
91
92
Biofortification info
Plants to cultivate
PERNUG
 Increased access to more nutritious plants
 Improved iron and B12 intakes for vegan and vegetarian
subgroups
Consumer app with recipe recommendations Hydroponic system with
biofortified plants
https://www.eitfood.eu/projects/pernug
Take-away messages
 Involvement of end-users has been key to come up with
interfaces tailored to the needs of non-expert users
 Actionable vs non-actionable parameters
 Domain expertise of users and need for cognition important
personal characteristics
 Need for personalisation and simpliciation
95
Peter Brusliovsky NavaTintarev CristinaConati
Denis Parra
Collaborations
Bart Knijnenburg Jurgen Ziegler
Questions?
katrien.verbert@cs.kuleuven.be
@katrien_v
Thank you!
http://augment.cs.kuleuven.be/

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Towards the next generation of interactive and adaptive explanation methods

  • 1. Towards the next generation of interactive and adaptive explanation methods IWM-Lecture series - 7 Dec 2021 Katrien Verbert Augment/HCI - KU Leuven @katrien_v
  • 2. Human-Computer Interaction group Explainable AI - recommender systems – visualization – intelligent user interfaces Learning analytics & human resources Media consumption Precision agriculture Healthcare Augment prof. Katrien Verbert ARIA prof. Adalberto Simeone Computer Graphics prof. Phil Dutré Language Intelligence & Information Retrieval prof. Sien Moens
  • 3. Augment/HCI team Robin De Croon Postdoc researcher Katrien Verbert Associate Professor Francisco Gutiérrez Postdoc researcher Tom Broos PhD researcher Nyi Nyi Htun Postdoc researcher Houda Lamqaddam PhD researcher Oscar Alvarado Postdoc researcher http://augment.cs.kuleuven.be/ Diego Rojo Carcia PhD researcher Maxwell Szymanski PhD researcher Arno Vanneste PhD researcher Jeroen Ooge PhD researcher Aditya Bhattacharya PhD researcher Ivania Donoso Guzmán PhD researcher
  • 4. Explainable Artificial Intelligence (XAI) “Given an audience, an explainable artificial intelligence is one that produces details or reasons to make its functioning clear or easy to understand.” [Arr20] 4 [Arr20] Arrieta, Alejandro Barredo, et al. "Explainable Artificial Intelligence (XAI): Concepts, taxonomies, opportunities and challenges toward responsible AI." Information Fusion 58 (2020): 82-115.
  • 5.  Explaining model outcomes to increase user trust and acceptance  Enable users to interact with the explanation process to improve the model Objectives Models
  • 6. 6
  • 7. Collaborative filtering – Content-based filtering Knowledge-based filtering - Hybrid Recommendation techniques
  • 12. Explanations 12 Millecamp, M., Htun, N. N., Conati, C., & Verbert, K. (2019, March). To explain or not to explain: the effects of personal characteristics when explaining music recommendations. In Proceedings of the 2019 Conference on Intelligent User Interface (pp. 397-407). ACM.
  • 13. Personal characteristics Need for cognition • Measurement of the tendency for an individual to engage in, and enjoy, effortful cognitive activities • Measured by test of Cacioppo et al. [1984] Visualisation literacy • Measurement of the ability to interpret and make meaning from information presented in the form of images and graphs • Measured by test of Boy et al. [2014] Locus of control (LOC) • Measurement of the extent to which people believe they have power over events in their lives • Measured by test of Rotter et al. [1966] Visual working memory • Measurement of the ability to recall visual patterns [Tintarev and Mastoff, 2016] • Measured by Corsi block-tapping test Musical experience • Measurement of the ability to engage with music in a flexible, effective and nuanced way [Müllensiefen et al., 2014] • Measured using the Goldsmiths Musical Sophistication Index (Gold-MSI) Tech savviness • Measured by confidence in trying out new technology 13
  • 14. User study  Within-subjects design: 105 participants recruited with Amazon Mechanical Turk  Baseline version (without explanations) compared with explanation interface  Pre-study questionnaire for all personal characteristics  Task: Based on a chosen scenario for creating a play-list, explore songs and rate all songs in the final playlist  Post-study questionnaire:  Recommender effectiveness  Trust  Good understanding  Use intentions  Novelty  Satisfaction  Confidence
  • 15. Results 15 The interaction effect between NFC (divided into 4 quartiles Q1-Q4) and interfaces in terms of confidence
  • 16. Design implications  Explanations should be personalised for different groups of end- users.  Users should be able to choose whether or not they want to see explanations.  Explanation components should be flexible enough to present varying levels of details depending on a user’s preference. 16
  • 17. User control Users tend to be more satisfied when they have control over how recommender systems produce suggestions for them Control recommendations Douban FM Control user profile Spotify Control algorithm parameters TasteWeights
  • 18. Controllability Cognitive load Additional controls may increase cognitive load (Andjelkovic et al. 2016) Ivana Andjelkovic, Denis Parra, andJohn O’Donovan. 2016. Moodplay: Interactive mood-based music discovery and recommendation. In Proc. of UMAP’16. ACM, 275–279.
  • 19. Different levels of user control 19 Level Recommender components Controls low Recommendations (REC) Rating, removing, and sorting medium User profile (PRO) Select which user profile data will be considered by the recommender high Algorithm parameters (PAR) Modify the weight of different parameters Jin, Y., Tintarev, N., & Verbert, K. (2018, September). Effects of personal characteristics on music recommender systems with different levels of controllability. In Proceedings of the 12th ACM Conference on Recommender Systems (pp. 13-21). ACM.
  • 20. User profile (PRO) Algorithm parameters (PAR) Recommendations (REC) 8 control settings No control REC PAR PRO REC*PRO REC*PAR PRO*PAR REC*PRO*PAR
  • 21. Evaluation method  Between-subjects – 240 participants recruited with AMT  Independent variable: settings of user control  2x2x2 factorial design  Dependent variables:  Acceptance (ratings)  Cognitive load (NASA-TLX), Musical Sophistication, Visual Memory  Framework Knijnenburg et al. [2012]
  • 22. Results  Main effects: from REC to PRO to PAR → higher cognitive load  Two-way interaction: does not necessarily result in higher cognitive load. Adding an additional control component to PAR increases the acceptance. PRO*PAR has less cognitive load than PRO and PAR  High musical sophistication leads to higher quality, and thereby result in higher acceptance 22 Jin, Y., Tintarev, N., & Verbert, K. (2018, September). Effects of personal characteristics on music recommender systems with different levels of controllability. In Proceedings of the 12th ACM Conference on Recommender Systems (pp. 13-21). ACM.
  • 23. 23
  • 26.
  • 27. Explaining exercise recommendations How to automatically adapt the exercise recommending on Wiski to the level of students? How do (placebo) explanations affect initial trust in Wiski for recommending exercises? Goals and research questions Automatic adaptation Explanations & trust Young target audience Middle and high school students Ooge, J., Kato, S., Verbert, K. (to appear) Explaining Recommendations in E-Learning: Effects on Adolescents' Initial Trust. Proceedings of the 27th IUI conference on Intelligent User Interfaces
  • 28. Methodology: Automatic adaptation All Questions Elo Filter Potential Questions of Same Level Rank with Collaborative Filtering Sorted Recommended Questions * topics are chosen by the user and are thus not part of the recommendation scheme Combine Elo rating system with collaborative filtering: • Elo rating system finds questions of similar difficulty level • Collaborative filtering ranks found questions
  • 29. Methodology: Explanations Iterative design of explanation interfaces through a user- centred design methodology Full-fledged tutorial for full transparency Single-screen explanation Final explanation interface
  • 30. 30
  • 32. Methodology: Randomised controlled experiment Equal probability to be assigned to any experimental group
  • 33. Methodology: Trust Multidimensional trust • Trusting beliefs (Competence, benevolence, integrity) • Intention to return • Perceived Transparency One-dimensional trust Direct trust measurement Ask about trust factors with 7-point Likert-type questions Indirect trust measurement Log whether students accept recommendations or not
  • 34. Results: Real explanations… … did increase multidimensional initial trust … did not increase one-dimensional initial trust … led to accepting more recommended exercises compared to both placebo and no explanations
  • 35. Results: Placebo explanations… … did not increase initial trust compared to no explanations … may undermine perceived integrity … are a useful baseline: • how critical are students towards explanations? • how much transparency do students need?
  • 36. Results: No explanations Can be acceptable in low-stakes situations (e.g., drilling exercises): indications of difficulty level might suffice Personal level indication: Easy, Medium and Hard tags
  • 38. 38 uncertainty Gutiérrez Hernández F., Seipp K., Ochoa X., Chiluiza K., De Laet T., Verbert K. (2018). LADA: A learning analytics dashboard for academic advising. Computers in Human Behavior, pp 1-13. doi: 10.1016/j.chb.2018.12.004 LADA: a learning analytics dashboard for study advisors
  • 39. Methodology 39 Evaluation @KU Leuven Monitoraat N = 12 6 Experts (4F, 2M) 6 Laymen (1F, 5M) Evaluation @ESPOL (Ecuador) N = 14 8 Experts (3F, 5M) 6 Laymen (6M)
  • 40. Results  LADA was perceived as a valuable tool for more accurate and efficient decision making.  LADA enables expert advisers to evaluate significantly more scenarios.  More transparency in the prediction model is required in order to increase trust. 40 Gutiérrez Hernández F., Seipp K., Ochoa X., Chiluiza K., De Laet T., Verbert K. (2018). LADA: A learning analytics dashboard for academic advising. Computers in Human Behavior, pp 1-13. doi: 10.1016/j.chb.2018.12.004
  • 43. AHMoSe Rojo, D., Htun, N. N., Parra, D., De Croon, R., & Verbert, K. (2021). AHMoSe: A knowledge-based visual support system for selecting regression machine learning models. Computers and Electronics in Agriculture, 187, 106183.
  • 44. AHMoSe Visual Encodings 44 Model Explanations (SHAP) Model + Knowledge Summary
  • 45. Case Study – Grape Quality Prediction 45  Grape Quality Prediction Scenario [Tag14]  Data  Years 2010, 2011 (train) 2012 (test)  48 cells (Central Greece)  Knowledge-based rules [Tag14] Tagarakis, A., et al. "A fuzzy inference system to model grape quality in vineyards." Precision Agriculture 15.5 (2014): 555-578. Source: [Tag14]
  • 46. Simulation Study  AHMoSe vs full AutoML approach to support model selection. 46 RMSE (AutoML) RMSE (AHMoSe) Difference % Scenario A Complete Knowledge 0.430 0.403 ▼ 6.3% Scenario B Incomplete Knowledge 0.458 0.385 ▼ 16.0%
  • 47. Qualitative Evaluation  10 open ended questions  5 viticulture experts and 4 ML experts.  Thematic Analysis: potential use cases, trust, usability, and understandability.
  • 48. Qualitative Evaluation - Trust 48  Showing the dis/agreement of model outputs with expert’s knowledge can promote trust. “The thing that makes us trust the models is the fact that most of the time, there is a good agreement between the values predicted by the model and the ones obtained for the knowledge of the experts.” – Viticulture Expert
  • 50. Designing for interacting with recommendations and predictions for finding jobs 50
  • 51. Predicting duration to find a job 51 Key Issues: Missing data, prediction trust issues, job seeker motivation, lack of control.
  • 52. Methodology  A Customer Journey approach. (5 mediators).  Hands-on time with the original dashboard (22 mediators).  Observations of mediation sessions. (3 mediators, 6 job seekers).  Questionnaire regarding perception of the dashboard and prediction model (15 Mediators). 52 Charleer S., Gutiérrez Hernández F., Verbert K. (2018). Supporting job mediator and job seeker through an actionable dashboard. In: Proceedings of the 24th IUI conference on Intelligent User Interfaces Presented at the ACM IUI 2019, Los Angeles, USA.
  • 53. 53
  • 54. Evaluation  Qualitative evaluation with expert users: (N = 12, 10f, age: M= 40.7, SD = 9.4)  Semi-structured interviews 1. Feedback on parameter visuals. 2. Interaction feedback with the working prototype dashboard. 54
  • 55. Results  Our design attempts to clarify predictions by supporting conversations between mediators and job seekers.  Need for customization and contextualization.  The human expert plays a crucial role when interpreting and relaying in the predicted or recommended output.  Our explanatory tool helps mediators to control the message they wish to convey depending on the situation context. 55 Charleer S., Gutiérrez Hernández F., Verbert K. (2019). Supporting job mediator and job seeker through an actionable dashboard. In: Proceedings of the 24th IUI conference on Intelligent User Interfaces Presented at the ACM IUI 2019, Los Angeles, USA. (Core: A)
  • 56. Second dashboard: explaining recommendations 56 Gutiérrez, F., Charleer, Sven, De Croon, Robin, Nyi Nyi Htun, Goetschalckx, Gerd, & Verbert, Katrien. (2019) “Explaining and exploring job recommendations: a user-driven approach for interacting with knowledge-based job recommender systems”. In Proceedings of the 13th ACM Conference on Recommender Systems. ACM, 2019
  • 58. 5 8 Ranking of parameters as voted by participants
  • 59. 5 9
  • 60. Labor Market Explorer Design Goals 60 [DG1] Exploration/Control Job seekers should be able to control recommendations and filter out the information flow coming from the recommender engine by prioritizing specific items of interest. [DG2] Explanations Recommendations and matching scores should be explained, and details should be provided on- demand. [DG3] Actionable Insights The interface should provide actionable insights to help job-seekers find new or more job recommendations from different perspectives.
  • 61. 61
  • 62. Final Evaluation 62 66 job seekers (age 33.9 ± 9.5, 18F) 8 Training Programs, 4 Groups, 1 Hour. 1 2 3 4 5 6 7 8 ResQue Questionnaire + two open questions. Users explored the tool freely. All interactions were logged.
  • 68. Results: user empowerment  The approach is perceived as effective to explore job recommendations.  Most participants felt confident and will use the explorer again.  Explanations contribute to support user empowerment.  A diverse set of actionable insights were also mentioned by participants. 68
  • 69. Results: personal characteristics  The explorer was slightly better perceived by older participants (45+).  Participants in the technical group engaged more with all the different features of the dashboard.  Non-native speakers, sales and construction groups engaged more with the map.  The table overview was perceived as very useful by all user groups, but the interaction may need further simplification for some users. 69
  • 72. 72 Ooge, J., Stiglic, G., & Verbert, K. (2021). Explaining artificial intelligence with visual analytics in healthcare. Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery, e1427. https://doi.org/10.1002/widm.1427
  • 73. https://www.jmir.org/2021/6/e18035 Nutrition Nutrition advice (7) Diets (7) Recipes (7) Menus (2) Fruit (1) Restaurants (1) Doctors (4) Hospital (5) Thread / fora (3) Self-Diagnosis (3) Healthcare information (5) Similar users (2) Advise for children (2) General health information Routes (2) Physical activity (10) Leisure activity (2) Wellbeing motivation (2) Behaviour (7) Wearable devices (1) Tailored messages (2) Routes (2) Physical activity (10) Leisure activity (2) Behaviour (7) Lifestyle Specific health conditions Health Recommende r Systems
  • 76. Design and Evaluation 76 Gutiérrez F., Cardoso B., Verbert K. (2017). PHARA: a personal health augmented reality assistant to support decision-making at grocery stores. In: Proceedings of the International Workshop on Health Recommender Systems co-located with ACM RecSys 2017 (Paper No. 4) (10-13).
  • 77. Design 77 Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented reality applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii International Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan 2019.
  • 79. Methodology  Within Subjects  n = 28 (1F, 27M) Ages from 22 to 38 (M = 25.81, SD = 4.57)  Post-Questionnaires  TAM (Technology Acceptance)  NASA-TLX (Task Load Index) 79 Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented reality applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii International Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan 2019.
  • 80. Results  PHARA allows users to make informed decisions, and resulted in selecting healthier food products.  Stack layout performs better with HMD devices with a limited field of view, like the HoloLens, at the cost of some affordances.  The grid and pie layouts performed better in handheld devices, allowing to explore with more confidence, enjoyability and less effort. 80 Gutiérrez Hernández F., Htun NN., Charleer S., De Croon R., Verbert K. (2018). Designing augmented reality applications for personal health decision-making. In: Proceedings of the 2019 52nd Hawaii International Conference on System Sciences Presented at the HICSS, Hawaii, 07 Jan 2019-11 Jan 2019.
  • 83. User centered design approach 83
  • 84. 84
  • 85. Evaluation methodology  12 nurses used the app for three months  Data collection  Interaction logs  Resque questions  Semi-structured interviews 85
  • 86.  12 nurses during 3 months 86
  • 87. Results  Iterative design process identified several important features, such as the pending list, overview and the feedback shortcut to encourage feedback.  Explanations seem to contribute well to better support the healthcare professionals.  Results indicate a better understanding of the call notifications by being able to see the reasons of the calls.  More trust in the recommendations and increased perceptions of transparency and control  Interaction patterns indicate that users engaged well with the interface, although some users did not use all features to interact with the system.  Need for further simplification and personalization. 87
  • 89. 89
  • 90. 90 Explaining health recommendations Word cloud Feature importance Feature importance+ %
  • 91. Visual, textual or hybrid 91
  • 92. 92
  • 93. Biofortification info Plants to cultivate PERNUG  Increased access to more nutritious plants  Improved iron and B12 intakes for vegan and vegetarian subgroups Consumer app with recipe recommendations Hydroponic system with biofortified plants https://www.eitfood.eu/projects/pernug
  • 94.
  • 95. Take-away messages  Involvement of end-users has been key to come up with interfaces tailored to the needs of non-expert users  Actionable vs non-actionable parameters  Domain expertise of users and need for cognition important personal characteristics  Need for personalisation and simpliciation 95
  • 96. Peter Brusliovsky NavaTintarev CristinaConati Denis Parra Collaborations Bart Knijnenburg Jurgen Ziegler

Editor's Notes

  1. We focus specifically on visual analytics for non-expert users. Non-expert users are defined as users that have little knowledge of data processing and analysis. We research two algorithmic foundations: predictions models like regression and clustering and recommender systems that suggest items to users. The key objective is to communicate the uncertainty of these models to support decision-making and increase trust. We do it through the use of visualization techniques that explain the models.
  2. Amazon.com gebruikt een collaborative filtering techniek: zoekt gelijkenissen tussen gebruikers en gaat dan op basis van wat gelijkaardige gebruikers kopen aanbevelingen doen.
  3. The procedure contains the following steps: \begin{enumerate} \item \textit{Tutorial of study} - Participants were invited to read the description of the user study and to choose a scenario for generating a play-list. Then, they were asked to watch a task tutorial. Only the features of the particular setting were shown in this video. The ``Start'' button of the study was only activated after finishing the tutorial. Users logged in with their Spotify accounts to our experimental system, so that our recommenders could leverage the Spotify API and user listening history to generate ``real'' recommendations. \item \textit{Pre-study questionnaire} - This questionnaire collects user demographics and measures user's personal characteristics such as musical sophistication and visual memory capacity. %and their trust in recommender systems. The visual memory capacity is measured by ``Corsi block-tapping test''. In the test, a number of tiles are highlighted one at a time, and participants are asked to select the tiles in the correct order afterward. The number of highlighted tiles increases until the user makes too many errors. In Experiments 1 and 3, we used a test with a more sophisticated implementation of the Corsi test~\footnote{\url{https://www.humanbenchmark.com/tests/memory}, accessed June 2018}, which allows us to better distinguish participants by the level of visual memory capacity. In Experiment 2, to control the workload of participants in the within-subjects design, we chose a simple version of the Corsi test~\footnote{\url{http://www.psytoolkit.org/experiment-library/corsi.html}, accessed June 2018} for measuring visual short-term memory. \end{itemize} \item \textit{Manipulating Recommender and rating songs} - To ensure that participants spent enough time to explore recommendations, the questionnaire link was only activated after 10 minutes. After tweaking the recommender, participants were asked to rate the top-20 recommended songs that resulted from their interactions. \item \textit{Post-study questionnaire} - Participants were asked to evaluate the perceived quality, perceived accuracy, perceived diversity, satisfaction, effectiveness, and choice difficulty of the recommender system. After answering all the questions, participants were given opportunities to provide free-text comments of their opinions and suggestions about our recommender. \end{enumerate}
  4. Figure 2 shows that participants with low NFC are reporting a higher confident in their playlist with the explanations in- terface than in the baseline. Participants with a high NFC reported the opposite. Hence, the participants with low NFC have more confidence in the explanation interface than in the baseline, in contrast to user with low NFC. An explanation might be that low NFC participants benefited from the expla- nations because they did not spontaneously engage in much extra reasoning to justify the recommendations they received, and when they received the rational from the explanation this increased their confidence in their songs selection. Figure 2 also indicates that as the NFC increased, the con- fidence of participants in the playlist created in the baseline also increased. This result indicated that participants with a high NFC were more willing to understand their own musical preference in relation to the attributes of the recommended songs. This may have resulted in a higher confidence in their playlist. We did not see the same increase in trust as NFC increases in the explanation interface. As Figure 2 shows, the NFC scores in the third quartile were almost the same for both interfaces. At the highest NFC level, participants had a higher confidence in the baseline than in the explanation interface. The reduced confidence within the explanation interface could be an indication that users with a high NFC have less need for explanations.
  5. We employed a between-subjects study to investigate the effects of interactions among different user control on acceptance, perceived diversity, and cognitive load. We consider each of three user control components as a variable. By following the 2x2x2 factorial design we created eight experimental settings (Table~\ref{tab:table1}), which allows us to analyze three main effects, three two-way interactions, and one three-way interaction. We also investigate which specific \textit{personal characteristics} (musical sophistication, visual memory capacity) influence acceptance and perceived diversity. Each experimental setting is evaluated by a group of participants (N=30). Of note, to minimize the effects of UI layout, all settings have the same UI and disable the unsupported UI controls, e.g., graying out sliders. As shown in section ~\ref{evaluation questions}, we employed Knijnenburg et al.'s framework~\citep{knijnenburg2012explaining} to measure the six subjective factors, perceived quality, perceived diversity, perceived accuracy, effectiveness, satisfaction, and choice difficulty~\citep{knijnenburg2012explaining}. In addition, we measured cognitive load by using a classic cognitive load testing questionnaire, the NASA-TLX~\footnote{https://humansystems.arc.nasa.gov/groups/tlx}. It assesses the cognitive load on six aspects: mental demand, physical demand, temporal demand, performance, effort, and frustration. The procedure follows the design outlined in the general methodology (c.f., Section \ref{sec:general-procedure}). The \textit{experimental task} is to compose a play-list for the chosen scenario by interacting with the recommender system. Participants were presented with play-list style recommendations (Figure~\ref{fig:vis1}c). Conditions were altered on a between-subjects basis. Each participant was presented with only one setting of user control. For each setting, initial recommendations are generated based on the selected top three artists, top two tracks, and top one genre. According to the controls provided in a particular setting, participants were able to manipulate the recommendation process.
  6. Main effects: REC has lowest cgload and highest acceptance Two-way: All the settings that combine two control components do not lead to significantly higher cognitive load than using only one control component. combing multiple control components potentially increases acceptance without increasing cognitive load significantly. visual memory is not a significant factor that affects the cognitive load of controlling recommender systems. In other words, controlling the more advanced recommendation components in this study does not seem to demand a high visual memory. In addition, we did not find an effect of visual memory on acceptance (or perceived accuracy and quality). One possible explanation is that users with higher musical so- phistication are able to leverage different control components to explore songs, and this influences their perception of recommenda- tion quality, thereby accepting more songs. Our results show that the settings of user control significantly influence cognitive load and recommendation acceptance. We discuss the results by the main effects and interaction effects in a 2x2x2 factorial design. Moreover, we discuss how visual memory and musical sophistication affect cognitive load, perceived diversity, and recommendation acceptance. \subsubsection{Main effects} We discuss the main effects of three control components. Increased control level; from control of recommendations (REC) to user profile (PRO) to algorithm parameters (PAR); leads to higher cognitive load (see Figure \ref{fig:margin}c). The increased cognitive load, in turn, leads to lower interaction times. Compared to the control of algorithm parameters (PAR) or user profile (PRO), the control of recommendations (REC) introduces the least cognitive load and supports users in finding songs they like. We observe that most existing music recommender systems only allow users to manipulate the recommendation results, e.g., users provide feedback to a recommender through acceptance. However, the control of recommendations is a limited operation that does not allow users to understand or control the deep mechanism of recommendations. \subsubsection{Two-way interaction effects} Adding multiple controls allows us to improve on existing systems w.r.t. control, and do not necessarily result in higher cognitive load. Adding an additional control component to algorithm parameters increases the acceptance of recommended songs significantly. Interestingly, all the settings that combine two control components do \textit{not} lead to significantly higher cognitive load than using only one control component. We even find that users' cognitive load is significantly \textit{lower} for (PRO*PAR) than (PRO, PAR), which shows a benefit of combining user profile and algorithm parameters in user control. Moreover, combing multiple control components potentially increases acceptance without increasing cognitive load significantly. Arguably, it is beneficial to combine multiple control components in terms of acceptance and cognitive load. \subsubsection{Three-way interaction effects} The interaction of PRO*PAR*REC tends to increase acceptance (see Figure \ref{fig:margin}a), and it does not lead to higher cognitive load (see Figure \ref{fig:margin}c). Moreover, it also tends to increase interaction times and accuracy. Therefore, we may consider having three control components in a system. Consequently, we answer the research question. \textbf{RQ1}: \textit{The UI setting (user control, visualization, or both) has a significant effect on recommendation acceptance?} It seems that combining PAR with a second control component or combing three control components increases acceptance significantly. %KV: this paragraph refers to different RQs: either rephrase or omit? -SOLVED \subsubsection{Effects of personal characteristics} Having observed the trends across all users, we survey the difference in cognitive load and item acceptance due to personal characteristics. We study two kinds of characteristics: visual working memory and musical sophistication. \paragraph{Visual working memory} The SEM model suggests that visual memory is not a significant factor that affects the cognitive load of controlling recommender systems. The cognitive load for the type of controls used may not be strongly affected by individual differences in visual working memory. In other words, controlling the more advanced recommendation components in this study does not seem to demand a high visual memory. In addition, we did not find an effect of visual memory on acceptance (or perceived accuracy and quality). Finally, the question items for diversity did not converge in our model, so we are not able to make a conclusion about the influence of visual working memory on diversity. \paragraph{Musical sophistication} Our results imply that high musical sophistication allows users to perceive higher recommendation quality, and may thereby be more likely to accept recommended items. However, higher musical sophistication also increases choice difficulty, which may negatively influence acceptance. One possible explanation is that users with higher musical sophistication are able to leverage different control components to explore songs, and this influences their perception of recommendation quality, thereby accepting more songs. Finally, the question items for diversity did not converge in our model, so we are not able to make a conclusion about the influence of musical sophistication on diversity.
  7. As I have already explained, this is the LADA Dashboard that predicts the chance of success and presents a set of components that are intended to help the student adviser to give feedback to the student.
  8. We evaluated this dashboard with both laymen and experts. They used LADA based on real data of students to plan a semester for a student in two Conditions: Using the dashboard. Using the traditional system.
  9. Results indicate that the prediction models enables users to explore more possible scenarios, but more transparency is required. The quality indicator is insuffient to increase user trust
  10. The first application domain is agriculture Precision agriculture is an interesting domain to research the representation of data and uncertainty associated with both data and prediction models for non-expert users, such as farmers. This domain faces some typical challenges of Visual Analytics, missing data and uncertainty of predictions. In this work, we conducted a systematic review of visualisation techniques and the representation of uncertainty.
  11. The transcribed data were coded and analysed following the thematic analysis approach (Braun and Clarke, 2006), which resulted in four main themes: potential use cases, trust, usability, and understandability. Marimekko charts difficult
  12. Showing the dis/agreement of model outputs with expert’s knowledge can promote understandability and trust. ability to see dis/agreements between models' predictions and an expert's knowledge can help them inspect further and thus promote trust. u
  13. Job recommender systems have become a well researched area. In this dissertation, we designed and evaluated two interactive dashboards that can help explain the reasoning behind job recommendations and predictions. A first dashboard has been elaborated that explain predictions of the chance to find a job in a particular job area. The second dashboard explains job recommendations by showing competences and competence gaps instead of the typical matching score used by recommender systems.
  14. This is the first dashboard: We designed this dashboard on top of a prediction model to explain the inner workings to job mediators. We make a distinction between actionable and non-actionable parameters. Age is an example of a non-actionable parameter.
  15. We used a user-centered design methodology consisting of the steps listed on this slide.
  16. This is the first dashboard: We designed this dashboard on top of a prediction model to explain the inner workings to job mediators. We make a distinction between actionable and non-actionable parameters. Age is an example of a non-actionable parameter.
  17. Job mediators highlighted the importance of customising the dashboard to be able to control the message. Five mediators used negative parameters to support their message Two mediators removed negative parameters to avoid demotivation. “age can be demotivating” “too much information might be difficult to process” “would like to see an overview of everything” “depends on the job seeker”
  18. A second dashboard was designed for both job seekers and job mediators. The dashboard explains recommendations by showing compentence and compentence gaps.
  19. We used a user-centered design methodology consisting of: focus groups, co-design sessions, usability evaluations and a final evaluation with 66 job seekers.
  20. The results are presented here: job title and distance to a job were ranked frequently on the first positiion by both job seekers and job mediators. Many other parameters were ranked frequently on the next positions, including type of contract, competences, studies and work experience.
  21. We then elaborated designs that put focus on the important parameters: location and distance are for instace visualised in all tthese design, as well as competences that are asked in jobs. We captured additional input of job seekers and mediators in co-design sessions and evaluated first prototypes.
  22. Results of these sessions were captured and articulated in the following design goals: Exploration / control: the need to control recommendations and highlight items of interest was expressed Job seekers also wanted to see explanations of recommendations that go beyong the typical matching score There is also a need to support actionable insights: for instance by visualising which competences are currently in high demand in the job market
  23. We used a user-centered design methodology consisting of: focus groups, co-design sessions, usability evaluations and a final evaluation with 66 job seekers.
  24. We conducted a final evaluation with 66 job seekers, in different training programs at VDAB – including highly technical users, sales, construction and non-native speakers. We asked the users to freely explore the dashboard and then used the ResQue questionnaire to capture user experience feedback together with two open questions. We also logged all interactions.
  25. These are the results of the ResQue questionnaire: overall the dashboard was well received – particularly also the explanations and ease of use.
  26. Technical users were a bit more negative with respect to overall satisfaction (Q5). Perceived accuracy (Q1) was a bit lower for non-native speakers: As language is not trivial for this group, also working with an interface in a different language as well as finding suitable jobs is evidently much more difficult. Perceived usefulness (Q2) was a bit lower for the construction group. The wide range of very specific competencies in their domain was one of the reasons they highlighted for this lower score.
  27. The explorer was slightly better perceived by older participants (45+) with respect to overall satisfaction (Q5) and use intention (Q4). Confidence (Q6) was slightly higher for younger participants.
  28. To better understand the use of the tool, we logged the clicks of participants through the different visualization components. – including the vacancies map, the filters and the vacancies table
  29. Participants with technical background engaged the most with the job vacancies table, where they performed most of the interactions in a significant different way compared to the other groups. Participants in the construction group and non-native speakers engaged less with the job vacancies table. We can observe that these groups engaged more with the map component.
  30. Responses to the questions indicate that job seekers value the use of interactive visualization techniques to find relevant job vacancies.. In general, the approach is perceived as effective to explore job recommendations. The interaction patterns also indicate that participants engaged well with the interface. Also explanations seem to contribute well to better support of user empowerment. Many of the responses hint to better understanding of the job recommendations by being able to see which competencies are required. A diverse set of actionable insights were also mentioned by participants. Participants indicate that the overview of competencies enables them to explore the job market and understand whether they have the needed competencies. They also gain insight into regions where most jobs are offered, supporting potential location-based job mobility. Other actionable insights include the observation that their user profile is not up to date. Such insights are key as well, as they trigger job seekers to update their profile and, in turn, receive better recommendations.
  31. In general, we can observe only few differences with respect to the age and gender of different participants. The explorer was slightly better perceived by older participants who all indicated that the explorer is a good tool and that they would use the explorer again.
  32. Health is another interesting domain: here we try to provide relevant information to end-users that is trustworthy and has a positive impact on decision-making. We researched the representation of uncertainty of a prediction model that predicts the impact of a food product on weight as well as different layouts to present this data together with recommendations in an AR setting.
  33. We found that the stack visualisation performs better with HMD devices with a limited field of view, like the HoloLens, at the cost of some usability affordances (RQ4). For handheld devices, the grid and the pie tended to score higher in terms of confidence in decision making, compared to the list and stack layouts (RQ1, RQ4).
  34. The prediction model shows the impact of the food product on the weight of the participant. Opacity is used to represent the uncertainty of this prediction. (POINT to third card)
  35. The prediction model shows the impact of the food product on the weight of the participant. Opacity is used to represent the uncertainty of this prediction. (POINT to third card)
  36. We compared four different layouts to represent this information: a stack layout, a list layout, a grid layout and a pie layout. We compared their use in two implementations: one using the Microsoft HoloLens, and a second one using an Smartphone
  37. We evaluated these layouts in a user study with 28 participants in a lab setting. and measured both subjective and objective data collected from the use of our application,
  38. We found that the stack visualisation performs better with HMD devices with a limited field of view, like the HoloLens, at the cost of some usability affordances (RQ4). For handheld devices, the grid and the pie tended to score higher in terms of confidence in decision making, compared to the list and stack layouts (RQ1, RQ4).
  39. Q11: not mych effort Q2, Q5 During the interviews, some participants also appreciated the explanations of the system, indicating in particular the detailed view of the call, where they can see the most frequent reasons for a call: \say{\textit{\textbf{P8}: I like that you see the most frequent reasons. Why they call most often. That is the most important to me. That you can see it again afterward. Maybe, when a person calls a lot, that you can reflect. they go a lot to the toilet, maybe they have a urinary infection. When many nurses visit a resident, maybe you don’t see this if you don’t look at the overview.}} Overview of resuldents
  40. Ik heb het verschil geplot van de scores wanneer ze textuele (blauw) of visuele (oranje) explanations gebruiken t.o.v. de hybride. Een score van TrustDiff 3 blauw wilt dus zeggen dat de gebruiker de hybride explanation 3 punten hoger geeft op trust t.o.v. de textuele explanation Deze heb ik dan i.f.v de Need for Cognition en Ease of Satisfaction geplot van de gebruiker Zo zien we bijvoorbeeld dat gebruikers die een hogere NFC hebben, de hybride explanations beter scoren i.t.v. Usefulness, transparency en Satisfaction vergeleken met de tekstuele explanations (edited)  Visueel t.o.v. hybride heeft juist een licht omgekeerd effect, hiervoor zou ik nog eens in de kwalitatieve logs moeten gaan kijken om dit te kunnen verklaren, lijkt mij een interessant gegeven