SlideShare a Scribd company logo
Towards a knowledge-intensive
serious game for training emergency
medical services
Nour EL MAWAS, Jean-Pierre CAHIER
University of Technology of Troyes (UTT)
Tech-CICO (Technologies for Cooperation, Interaction and
Knowledge in the collective) Lab
Presentation outline
• Expert training
• Cooperative architecture
• Applications
• Design/Game Forum
• Technical architecture
• Conclusion & Perspectives
2
Expert training
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
3
• In complex situations:
- One designer can’t alone define the rule of a
game
- Players need to discuss with peers to discover
solutions
Cooperative architecture
4
•Architecture for
Representations, Games, Interactions, and
Learning among Experts (ARGILE ) for
participative and knowledge-intensive serious
games.
• Training in the areas of advanced expertise and
practices.
• Co-conception of rules and objects of the
game by the actors and the trainers of the
domain.Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Cooperative architecture
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
5
Cooperative architecture
• co-conception of rules and game’s objects
7
Designers :
- Fair rule to everyone
Players:
-Best learning
Learning from the game + Learning
from the discussion of the rules
Through forum
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
The game is improved
Applications
• Defismed project
• Aidcrisis Project
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
8
Defismed
9
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Aidcrisis
• led by the UTT in association with the Emergency center in Troyes Hospital
• concerns the management of NRBCE crisis situations in the Aube
department (France)
• training of the emergency staffs (doctors, ambulance drivers and nurses)
10
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
NRBCE (Nuclear Radioactive Biological Chemical Explosive)
Design/Game forum
13
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
14
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Seeme diagram
Herrmann, 2000
15
Maps with statistics
Scientific informations
Comments on scientific
informations
Screenshots
added by players
Informations
about the game
“Wowhead forum”
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Design/Game Forum
16
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Technical architecture
Game
client
Topic
map
Forum
Rules
base
Actions
base
Scoreboard
17
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Conclusion & Perspectives
• notion participative and knowledge-intensive serious games
• functional and technical solution, with the ARGILE
• E-learning tool to train EMS
• Our objective is to evaluate:
i) the player's learning and his/her progress through the game forum
ii) the ability of players to improve the game based on suggestions in
the forum
• Our perspective:
i) Monoplayer  Multiplayers
ii) 2 game modes depending on player’s experience
18
Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
Thank you!
19
Towards a knowledge-intensive serious game for training
emergency medical services

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Towards a Knowledge-Intensive Serious Game for Training Emergency Medical Services

  • 1. Towards a knowledge-intensive serious game for training emergency medical services Nour EL MAWAS, Jean-Pierre CAHIER University of Technology of Troyes (UTT) Tech-CICO (Technologies for Cooperation, Interaction and Knowledge in the collective) Lab
  • 2. Presentation outline • Expert training • Cooperative architecture • Applications • Design/Game Forum • Technical architecture • Conclusion & Perspectives 2
  • 3. Expert training Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives 3 • In complex situations: - One designer can’t alone define the rule of a game - Players need to discuss with peers to discover solutions
  • 4. Cooperative architecture 4 •Architecture for Representations, Games, Interactions, and Learning among Experts (ARGILE ) for participative and knowledge-intensive serious games. • Training in the areas of advanced expertise and practices. • Co-conception of rules and objects of the game by the actors and the trainers of the domain.Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 5. Cooperative architecture Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives 5
  • 6. Cooperative architecture • co-conception of rules and game’s objects 7 Designers : - Fair rule to everyone Players: -Best learning Learning from the game + Learning from the discussion of the rules Through forum Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives The game is improved
  • 7. Applications • Defismed project • Aidcrisis Project Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives 8
  • 8. Defismed 9 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 9. Aidcrisis • led by the UTT in association with the Emergency center in Troyes Hospital • concerns the management of NRBCE crisis situations in the Aube department (France) • training of the emergency staffs (doctors, ambulance drivers and nurses) 10 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives NRBCE (Nuclear Radioactive Biological Chemical Explosive)
  • 10. Design/Game forum 13 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 11. 14 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives Seeme diagram Herrmann, 2000
  • 12. 15 Maps with statistics Scientific informations Comments on scientific informations Screenshots added by players Informations about the game “Wowhead forum” Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 13. Design/Game Forum 16 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 14. Technical architecture Game client Topic map Forum Rules base Actions base Scoreboard 17 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 15. Conclusion & Perspectives • notion participative and knowledge-intensive serious games • functional and technical solution, with the ARGILE • E-learning tool to train EMS • Our objective is to evaluate: i) the player's learning and his/her progress through the game forum ii) the ability of players to improve the game based on suggestions in the forum • Our perspective: i) Monoplayer  Multiplayers ii) 2 game modes depending on player’s experience 18 Expert training Cooperative architecture Applications Design/Game Forum Technical architecture Conclusion & Perspectives
  • 16. Thank you! 19 Towards a knowledge-intensive serious game for training emergency medical services