This document provides an overview of Unreal Engine's education and training initiatives. It discusses how Unreal Engine became freely available in 2014-2015 for academic, student, and personal use. It outlines Unreal Engine training resources like livestreams, documentation, and community groups. It also highlights several university research projects using Unreal Engine for topics like VR editing, animation, and language learning games. The document promotes Unreal Engine's role in game development and other fields in education.
A presentation on the Unreal Engine, a game engine used for developing games for various platforms like PC, PS4, Xbox1, etc.
For more visit: http://paradoxland.com and http://funfactsabout.net
ECMFA 2018 - Keynote : The future of modeling toolsmelbats
Until now, modeling tools have relied mostly on native technologies, and consequently the graphical modelers based on it are desktop applications. Today there are different initiatives to bring graphical modeling tools up to the cloud.
The journey of building modeling tools has never been as exciting as it is right now.
What would be the advantages of a cloud based modeling tool? What changes this requires in the architecture of such tools?
At Obeo, we have been working on modeling tools in general, and on Eclipse Sirius in particular, for a long time now.
During this session, we will discuss the future of development tooling, we will briefly review the progress made over the last years and where the open source community is moving towards. We will demonstrate the different levels of integration we currently have, in particular how we leverage projects like Sprotty, ELK, Theia and Che to move diagrams into the browser. We will discuss how "Server Protocols" allow to bring our tools on different platforms and environments and to run them on the cloud or locally.
We will also present the Graphical Server Protocol initiative, which will define a platform-agnostic protocol between a diagram editor in the browser and a graphical server that manages the corresponding models in the cloud.
Through this talk you will discover what could be the future of Eclipse Modeling on the web, discover how you can bring your own tools to the cloud thanks to Sirius, and participate in this exciting endeavour!
The High-Definition Render Pipeline in Unity 2019.3 gives you high-fidelity graphics for high-end platforms. With HDRP, you have the tools to create anything from games to technical demos at the highest resolution.
Speaker:
Kieran Colenutt - Unity
Watch the session on YouTube: https://www.slideshare.net/unity3d/how-hdrp-unlocks-graphics-unite-copenhagen-2019
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
A presentation on the Unreal Engine, a game engine used for developing games for various platforms like PC, PS4, Xbox1, etc.
For more visit: http://paradoxland.com and http://funfactsabout.net
ECMFA 2018 - Keynote : The future of modeling toolsmelbats
Until now, modeling tools have relied mostly on native technologies, and consequently the graphical modelers based on it are desktop applications. Today there are different initiatives to bring graphical modeling tools up to the cloud.
The journey of building modeling tools has never been as exciting as it is right now.
What would be the advantages of a cloud based modeling tool? What changes this requires in the architecture of such tools?
At Obeo, we have been working on modeling tools in general, and on Eclipse Sirius in particular, for a long time now.
During this session, we will discuss the future of development tooling, we will briefly review the progress made over the last years and where the open source community is moving towards. We will demonstrate the different levels of integration we currently have, in particular how we leverage projects like Sprotty, ELK, Theia and Che to move diagrams into the browser. We will discuss how "Server Protocols" allow to bring our tools on different platforms and environments and to run them on the cloud or locally.
We will also present the Graphical Server Protocol initiative, which will define a platform-agnostic protocol between a diagram editor in the browser and a graphical server that manages the corresponding models in the cloud.
Through this talk you will discover what could be the future of Eclipse Modeling on the web, discover how you can bring your own tools to the cloud thanks to Sirius, and participate in this exciting endeavour!
The High-Definition Render Pipeline in Unity 2019.3 gives you high-fidelity graphics for high-end platforms. With HDRP, you have the tools to create anything from games to technical demos at the highest resolution.
Speaker:
Kieran Colenutt - Unity
Watch the session on YouTube: https://www.slideshare.net/unity3d/how-hdrp-unlocks-graphics-unite-copenhagen-2019
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
발표 당일에 발표를 결심하는 바람에 아침부터 코엑스로 가는 버스 안에서, 점심 시간과 쉬는 쉬간에 틈틈이 작업하느라 리허설을 한 번밖에 해보지 못해서 발표할 때 거의 슬라이드 노트를 읽다시피 했던 점 넓은 마음으로 양해 부탁드립니다. 마지막 한 문장을 남겨두고 징이 울려서 매우 아쉽네요. 좋은 행사를 만드는데 기여하신 모든 스텝, 발표자 그리고 참가자 분들께 진심으로 감사드립니다. 내년에 또 뵐 수 있었으면 좋겠습니다.
How to implement realistic fabric material by Unreal engine?
This slider shows the way. You can make realistic and physically correct fabric shader by this method.
Difference between Discriminative Learning and Generative Learning
Cosine distance as a Basic metric of Deep Learning
Multi-layer Perceptron as a common part of Deep Learning Variants
Analogy between Similarity in Deep Learning and Wave Coherence
Deep Neural Net. as a Wave Extractor
오픈소스 개발을 시작하기로 결정했더라도, 처음 개발하는 경우에는 막상 무엇을 개발할지, 그리고 어떻게 개발해야 할 지 막막하기만 합니다. 이 때는 기존에 공개되어 있는 오픈소스 프로젝트를 활용해 개선해나가는 프로젝트부터 시작하면 많은 도움이 됩니다. 이번 강연에서는 기존 오픈소스 프로젝트를 처음부터 새로 만들어가면서 개선해나갔던 경험을 이야기하고 어떻게 하면 오픈소스 개발에 쉽게 접근할 수 있는지를 알려줍니다.
2D 컴퓨터비젼에 대한 설명. 영상으로부터 정보를 추출해내는 공학/과학 분과인 컴퓨터비젼의 기술에 대한 쉬운 설명. 파이썬(Python)의 컴퓨터비젼/영상처리 라이브러리인 scikit-image를 주로 활용하였으며 코드를 함께 담음.
R컨퍼런스 발표본 (2014.5.30) 임.
STEM Programming Ideas at the Library.pdfBrian Pichman
With all the latest gadgets, gizmos, and everything in between, what are the latest programming ideas within library spaces? How can we use AI in different ways to engage our community? What about low costs or low-tech opportunities? Join Brian Pichman of the Evolve Project as he highlights some awesome programming ideas that you can implement within your library spaces! Bring in more patrons, build more collaboration, and improve your community outreach with some out-of-the-box STEM activities that really get your creative minds flowing.
Academic presentation - Future Skill Force DevelopmentSenthilkumar R
Future Skills Grant Program for Post-Pandemic Recovery Assistance
EON Reality’s grant program provides academic institutions and governmental organizations with support to fund the launch of new XR programs in the post-pandemic world. Based on decades of experience working with governments and intergovernmental agencies, EON Reality helps to identify and locate grants to cover a significant amount of the cost of a new XR Center for qualifying partners.
Shockingly Fast Site Development with Acquia Lightning 4.0Rachel Wandishin
Developers have embraced Drupal for many reasons: its powerful open source framework, support from the best developer community in the world, and the vast ecosystem of integrations and partners, just to name a few. What it’s not known for is its ease of getting up and running quickly and easily.
That’s why we built Acquia Lightning.
Lightning is an open source Drupal distribution that addresses the differences between the capabilities Drupal core provides and the needs we commonly see working with thousands of customers to build, launch, and maintain Drupal sites every day.
In this session, we’ll show you how Acquia Lightning helps you get new Drupal projects up and running quickly by delivering key components like Media, Layout, Workflow and API out-of-the-box. You’ll come away from this with a clear understanding of the benefits of using Lighting for your next Drupal project and the simple steps it takes to get started with Lightning.
One thing you may have noticed about Star Wars is Luke Skywalker just didn't text Obi-wan and ask him "there some droids here" - or that Han Solo doesn't watch Netflix on his tablet while spinning through space on the Millennium Falcon. In honor of Star Wars Day, todays exciting Webinar will be all the amazing things you can do without using a computer or tablet and learn how to code. If you want to be like Rey and defend the galaxy from evil without the need of a computer, cell phone, and tablet - then this webinar is for you.
VRSafety is a solution by Bit Space Development Ltd. that helps businesses build interactive learning experiences using virtual reality. Utilize technology like the HTC Vive and Oculus Rift to send new entrants onto the job site for a sense of presence and for hazard identification and safety training.
Introduction to the Google Developer Relations team: who we are, what we do, what we can do for you, how to work with us.
This was presented at the Google European Executive Briefing at The Royal Society in London June 29th 2011
Similar to Unreal Open Day 2017 Unreal Engine Education & Training (20)
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
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• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
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• SkillCertPro assures 100% pass guarantee in first attempt.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Unreal Open Day 2017 Unreal Engine Education & Training
1. UNREAL OPEN DAY SHANGHAI
UNREAL ENGINE EDUCATION & TRAINING
Luis Cataldi - Director of Education and Learning - Epic Games
2. March 2014 – Unreal Engine is Released
“Epic’s goal is to put the engine within reach
of everyone interested in building games and
3D content, from indies to large triple-A
development teams, and Minecraft creators
as well. For $19/month you can have access
to everything, including the Unreal Editor in
ready-to-run form, and the engine’s complete
C++ source code hosted on GitHub for
collaborative development.”
Tim Sweeney
Founder, Epic Games
3. September 2014 – Unreal Engine goes FREE for Academic use
“Unreal Engine 4 is now free for academic use,
including personal copies for students enrolled in
accredited video game development, computer
science, art, architecture, simulation, and
visualization programs!”
▪ All educators can now have unrestricted access to the
engine
▪ Thousands of academic customers sign up and begin their
journey with UE4
4. October 2014 – Unreal Engine 4 Free for Students Through GitHub
“Through a collaboration with GitHub and their
newly revamped Student Developer Pack, we’re
able to give students direct access to Unreal Engine
4 for free! All that’s necessary is to sign up with
your student information at GitHub’s site and we
will grant you a free subscription to Unreal Engine 4
to use in all of your academic endeavors.”
5. March 2015 – If You Love Something, Set It Free
“Unreal Engine 4 is now available to
everyone for free, and all future updates
will be free!”
“You can download the engine and use it for
everything from game development, education,
architecture, and visualization to VR, film &
animation.”
6. Unreal Engine Training Streams
Every Tuesday, we host Live Training
from Epic Games. Our learning
resource team and may top
programmers, artist, and designers
conduct Unreal Engine training live
on Twitch. The videos are then
posted on playlists on the Unreal
Engine, YouTube.com channel.
There are currently 89 archived
training streams on Youtube and
growing.
7. Wiki – Troubleshooting Guides
The Unreal Engine Wiki hosts a valuable
list of troubleshooting guides including:
• Lighting
• Destruction
• Blueprints
• C++
• Mobile Development
• Packaging and Deployment
• Asset Creation
• AI
8. Resources Page
The unrealengine.com/resources page is a
collection of presentations, research papers,
best practices, books and guides from Epic
developers and partners for Unreal Engine.
There are many worthwhile resources to
explore in this archive.
9. Academic Partners
The goal of the Academic Partner program is to
offer a service to students seeking academic
institutions that provide a quality Unreal Engine
education. We also strive to build an
educational community able to share Unreal
Engine learning resources and promote high
quality UE4 teaching and learning material to
our users.
10. Education Community Newsletter to Academic Partners
● Need to know Documentation updates
● New Training Steam Videos
● Links to noteworthy Student UE4 work
● Information about UE4 Meetups
● Links to need-to-know education support
documents
12. Student Sizzle Reels
• The footage collected regularly from top schools
• Updated annually
• The 2017 reel received over 34K views in 4 days
13. GDC Education Community Summit
● Presentations from Epic Games though leaders
● Meet top education community members
● See what 3rd party learning is bringing each year
● Learn about opportunities at Epic
14. Publications – Pearson Education
Sams Teach Yourself Unreal® Engine 4
Game Development in 24 Hours
By Aram Cookson, Ryan DowlingSoka, Clinton
Crumpler & Pearson Education Inc.
This is a good book to use in a class/lab setting to teach and
learn the fundamentals of Unreal Engine. It comes complete
with exercises, quizzes, and sample files to help promote
learning the foundations of Unreal.
15. Publications – Pearson Education
Unreal Engine VR Cookbook
By Mitchell McCaffrey & Pearson Education Inc.
Mitch has been an active member of the VR community. He
has a popular YouTube.com Channel called Mitch's VR Lab
which has helped a lot of people learn VR with Unreal Engine.
16. Publications – Pearson Education
Unreal Engine 4 Design Visualization
By Tom Shannon & Pearson Education Inc.
Another good book currently in technical review at Epic
scheduled to release soon.
17. Unreal Engine on Social Media
Unreal Engine on Twitter.com
Unreal Engine on Facebook
18. UE4 on Social Media
Unreal Engine on Twitch
Unreal Engine on YouTube.com
19. UE4 Good to Know Facebook Groups
UE4 Game Developers Club Unreal Devs
Unreal Engine Education Community
Unreal Engine Student Community
Unreal Engine 4 Help Desk
20. Education Community quality learning content
Marcos Romero
● Blueprint Compendium I
● Blueprint Compendium II
● Blueprint Compendium III
Cedric “eXi” Neukirchen
● Network Compendium
21. Education Community quality learning content
Michael Alar ‘s UE4 Style Guide
This is a must-use resource for
those new to building projects
in Unreal.
22. Professional Unreal Engine Learning Resources:
Learn to Code in C++ by Developing Your First
Game.
This is a well developed C++ Unreal Engine
course teaching C++ and Blueprints, AI
Blackboards & Behavior Trees, Environmental
Query System (EQS), Humanoid Animation
Blending in a never-ending Level Design game
course.
23. Professional Unreal Engine Learning Resources:
New approved Udemy.com course by
Unreal Engine Evangelist Chris Murphy.
This is a new course, teaching many cores
skills of Unreal Engine including lighting,
rendering, Blueprints, Frameworks, and
gameplay mechanics.
24. UE4 Learning Community Web Sites:
Unreal Education Dev Grant winner Elhoussine
Mehnik has published a new website dedicated to
Unreal Engine 4 learning resources which anyone can
download, play with, and deconstruct. Everything
from plugins and templates, to virtual reality
(VR) and artificial intelligence examples.
UE4Resources.com
25. UE4 Learning Community Web Sites:
Tom is a freelance developer using Unreal Engine 4.
He was once an Technical Relations Engineer at Epic
Games. He hosts a great website with many valuable
learning resource for C++, Blueprints, VR, and Game
Development.
www.tomlooman.com
26. UE4 Learning Community Web Sites:
Marcos Romero is a Brazilian game developer,
programmer, and educator. He hosts the website
romeroblueprints.blogspot.nl where he has two
completed Blueprint Compendiums and a third
volume on the way.
27. UE4 Learning Community Web Sites:
UE4U.xyz is an Unreal Engine learning resource site
by Dev Grant winner and noted author Muhammad
Moniem.
Great link to a Unity to Unreal series.
www.ue4u.xyz
28. University Research Projects - Stanford University
The VR Editor began its life as a collaboration
between Epic and students at Stanford University.
Two teams took very different approaches to
investigating what editing VR content from in VR
would be like. The outcomes of both projects
were valuable to the development of the VR
Editor.
We released the VR Editor Preview at GDC 2016,
and put it in Unreal Engine 4.12.
29. The VR Editor is coming of age in Unreal Engine 4.16
30. University Research Projects - Stanford University
There are currently two teams at Stanford
working on applying machine learning to
animation.
The objective of the current project is to
produce new Unreal Engine tech that can
take the input of tracking data from a VR
system and motion controllers, and produce
a believable and plausible pose for a full
body character model.
31. University Research Projects - Rochester Institute of Technology
A team of faculty, undergraduate, and graduate
students, led by Professor Owen Gottlieb at the
Rochester Institute of Technology’s MAGIC
Center, build an Unreal Engine prototype funded
by the National Endowment for the Humanities.
The game was featured at the 50th Anniversary
of the National Endowment for the Humanities
Humanities Arcade .
The strategy game teaches medieval religious
legal systems and how they promote
collaboration and cooperation while
understanding individual incentives.
33. University Research Projects - Purdue University
Purdue courses that teach Unreal Engine:
CGT 147 - Introduction to Visual Effects
CGT 285 - Cross Cultural Game Development (Study Abroad in China)
CGT 345 - Game Development I: Skills & Technologies
CGT 445 - Game Development II: Design & Psychology
CGT 490 - Environment Modeling for Games
CGT 519 - Special Projects in Games & VR
CGT 411 - Senior Capstone
35. University Research Projects - Savannah College of Art & Design
Dialect Effect is a VR
learning game that teaches
Mandarin. This Unreal
Engine research prototype
utilizes voice recognition to
effectively teach simple
Mandarin terms.
36. University Research - University College West-Flanders HOWEST
GRADUATION WORK
BY THOMAS VAN
NUFFEL: TERRA NOVA
Thomas Van Nuffel
created a terrain and
environment engine
for use in photo
realistic environment
building.
37. University Research - University College West-Flanders HOWEST
DRIES DERYCKERE: CAR
DEFORMATION IN UE4
Dries Deryckere’s
research project was to
create a car that can be
procedurally destroyed in
Unreal Engine. The doors
can be ripped of, the
windows can be smashed,
and the entire car can be
reduced to scrap.
38. University Research - University College West-Flanders HOWEST
GRADUATION WORK:
DOVYDAS BUDRYS
REAL-TIME TORNADO
Dovydas Budrys
research project
included making a
tornado simulator in
the Unreal Engine that
interacts with its
surroundings.
39. University Research - University College West-Flanders HOWEST
GRADUATION WORK BY BRAM NICAISE: VAST WORLDS IN UE4
Bram Nicaise research project included creating a tool to easily design vast,
interesting and detailed worlds in Unreal Engine. Bram used blueprints and
splines to create a tool that generates procedural geometry.