Talk given at the Game Developers Conference (GDC) in San Francisco on the 3rd of March 2015. One approach to game design innovation is AI-based game design (AIGD), in which the game mechanics are inspired and enabled by AI systems. This case study describes AIGD as an educational approach along with best practices of using it in teaching, illustrated by example student games demonstrating both design and technical innovation. Teaching AI and design in tandem enables students to take a role where they can use different technological approaches as part of their artistic palette as game developers.