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Tour de Denmark 
Creative Business Cup, Copenhagen – 18.11.2014 
Director, Jan Neiiendam
Global market growth 
Video Games 
Global Aggregate Spending ($bn) 
CAGR (%) 
Total 
65.7 
70.8 
75.3 
79.7 
84.1 
89.0 
2013 2014 2015 2016 2017 2018 
6.2 
PwC: Global entertainment and media outlook 2014-2018
Variables for success 
• High quality games 
• A variety of platforms: Console AAA to casual 
mobile and middleware 
• Higher education in Games 
• First mover on new target groups and 
platforms for games
Games are entertainment 
and much more…
Segmentation of the Danish 
game developers 
Online Casual Games 
12% 
Games on Mobile 
47% 
Game middleware and 
service providers 
6% 
MMO games 
4% 
Games on console 
and portable 
1% 
Boxed and Downloaded 
games 
30% 
Online Casual Games 
Games on Mobile 
MMO games 
Games on console and portable 
Boxed and Downloaded games 
Game middleware and service providers
Most game companies are 
located in Copenhagen
Danish Game Developer Index 2014 
(2013 compared to 2012) 
• Turnover: 823mkr (+27%) 
• T.O/Employee: 1.131tkr (+27%) 
• Profit (40 companies): 214 mkr (+133%) 
• Companies: 149 (+3%) 
Producentforeningen: Danish developers in numbers 2014, November 2014 
Berlingske, Analyse af spilproducenter, October 2014
Turnover up 119% from 2009 - 2013 
2013 
2011 
0 100,000 200,000 300,000 400,000 500,000 600,000 700,000 800,000 900,000 
2013 
2012 
2011 
2010 
2009 
Turnover DKK 
0 200,000 400,000 600,000 800,000 
2009 
Export share, +80%
149 companies with +700 employed 
0 100 200 300 400 500 600 700 800 
2013 
2012 
2011 
2010 
2009 
Fulltime employed
The Danish games 
investment eco-system 
 New talents +400 annually 
 Cultural support 2015-2018 
10 mio. DKK annually 
 Innovation funds 
Estimated 20 mio. DKK annually 
 A new fund to support games and 
interactive – ”under construction” 
“I think the Nordics are really 
good at games because of 
our consensus driven 
management style.” 
“Creating games is all about getting very 
creative artists to work with some of the best 
techies, something that I think requires a work-place 
culture where you have respect for one-another.” 
Martin Walfisz, founder of Massive 
Entertainment
Interactive Denmark 
Business development aktiviteter 
POS 
POB 
POC 
IDEA 
Growing Investors konferencer 
SOLID + accelerations program 
Eksport missioner 
SOLID incubation program 
Growing Games workshops 
Spilbar 
“Spilordningen”, DFI 
Nordic Game Funding 
EU Media 
P.O.C, B, S = proof of concept, business & scale
Mail: jn@interactivedenmark.dk 
Telefon: +45 2010 8178 
Twitter: @janneiiendam

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Tour de Denmark. The Danish Game Industry 2014.

  • 1.
  • 2. Tour de Denmark Creative Business Cup, Copenhagen – 18.11.2014 Director, Jan Neiiendam
  • 3.
  • 4. Global market growth Video Games Global Aggregate Spending ($bn) CAGR (%) Total 65.7 70.8 75.3 79.7 84.1 89.0 2013 2014 2015 2016 2017 2018 6.2 PwC: Global entertainment and media outlook 2014-2018
  • 5. Variables for success • High quality games • A variety of platforms: Console AAA to casual mobile and middleware • Higher education in Games • First mover on new target groups and platforms for games
  • 6. Games are entertainment and much more…
  • 7. Segmentation of the Danish game developers Online Casual Games 12% Games on Mobile 47% Game middleware and service providers 6% MMO games 4% Games on console and portable 1% Boxed and Downloaded games 30% Online Casual Games Games on Mobile MMO games Games on console and portable Boxed and Downloaded games Game middleware and service providers
  • 8. Most game companies are located in Copenhagen
  • 9. Danish Game Developer Index 2014 (2013 compared to 2012) • Turnover: 823mkr (+27%) • T.O/Employee: 1.131tkr (+27%) • Profit (40 companies): 214 mkr (+133%) • Companies: 149 (+3%) Producentforeningen: Danish developers in numbers 2014, November 2014 Berlingske, Analyse af spilproducenter, October 2014
  • 10. Turnover up 119% from 2009 - 2013 2013 2011 0 100,000 200,000 300,000 400,000 500,000 600,000 700,000 800,000 900,000 2013 2012 2011 2010 2009 Turnover DKK 0 200,000 400,000 600,000 800,000 2009 Export share, +80%
  • 11. 149 companies with +700 employed 0 100 200 300 400 500 600 700 800 2013 2012 2011 2010 2009 Fulltime employed
  • 12. The Danish games investment eco-system  New talents +400 annually  Cultural support 2015-2018 10 mio. DKK annually  Innovation funds Estimated 20 mio. DKK annually  A new fund to support games and interactive – ”under construction” “I think the Nordics are really good at games because of our consensus driven management style.” “Creating games is all about getting very creative artists to work with some of the best techies, something that I think requires a work-place culture where you have respect for one-another.” Martin Walfisz, founder of Massive Entertainment
  • 13. Interactive Denmark Business development aktiviteter POS POB POC IDEA Growing Investors konferencer SOLID + accelerations program Eksport missioner SOLID incubation program Growing Games workshops Spilbar “Spilordningen”, DFI Nordic Game Funding EU Media P.O.C, B, S = proof of concept, business & scale
  • 14. Mail: jn@interactivedenmark.dk Telefon: +45 2010 8178 Twitter: @janneiiendam

Editor's Notes

  1. Kort om ID
  2. Det globale driver væksten. Musik er til sammenligning 15 mia USD i 2013. Film var i 2013 88 mia USD.