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© 2011 Electronic Arts – Slide # 1
Data Management Planning & Analysis
                San Francisco, March 7th

Enabling Business Strategy with Effective Data Management

      Raoul Schuhmacher, Sr. Director Enterprise Architecture
                      Electronic Arts, Inc.
                                                                © 2011 Electronic Arts – Slide # 2
Today’s Agenda
• Overview of the Gaming Industry and Electronic Arts, Inc
• Case Study: Enabling EA to lead Digital-to-Consumer
   ‒ Common Master Data
   ‒ Data Integration
   ‒ Single Data Warehouse
   ‒ Common Metrics
   ‒ Business Intelligence
   ‒ CRM/Campaign Management

• Lessons Learned
• Q&A

                                                        © 2011 Electronic Arts – Slide # 3
Gaming Industry Outlook


             100,000                                                            •   Media & Entertainment
  $B
              90,000                                                                Industry includes
              80,000                                                                Television, Film, Music,
              70,000
                                                                                    Radio, Video/Computer
              60,000
              50,000
                                                                                    Games, Publishing,
              40,000
                                                                                    Advertising
              30,000                                                            •   Games is one of the fastest
              20,000                                                                growing segments in the
              10,000                                                                media & entertainment
                  0                                                                 industry
                       2009     2010      2011       2012     2013     2014
  Advertising          1,554    1,843    2,135       2,388    2,598    2,845
                                                                                •   Stable revenue stream in
  PC                   3,816    3,731    3,672       3,608    3,540    3,483
                                                                                    traditional console /
  Wireless             7,313    8,467    9,642       10,957   12,021   13,061
                                                                                    packaged goods gaming
  Online               11,655   14,127   17,068      20,781   25,258   30,593
  Console/handheld     28,169   30,000   31,334      32,873   34,674   36,774
                                                                                •   High growth opportunities
Source: PwC Media & Entertainment Industry Outlook
                                                                                    in Online & Mobile gaming


                                                                                                  © 2011 Electronic Arts – Slide # 4
Overview of Electronic Arts
•   Founded in 1982 (Nasdaq: ERTS)
•   GAAP Net Revenue for CY10 $3.48B
•   Global Headquarters in Redwood City, California
•   8,000+ employees worldwide
•   Leading global interactive entertainment software company. EA develops,
    publishes, and distributes interactive software worldwide for video game
    systems, personal computers, wireless devices and the internet.
•   In 2010, EA launched five games which sold in more than five million units
    each – FIFA 11, Medal of Honor, Madden NFL 11, Need for Speed Hot Pursuit
    and Battlefield: Bad Company™ 2.
•   In Western markets in the third quarter of fiscal 2010, EA was the #1
    publisher in the Apple App StoreSM for both iPhone® and iPad™ and #1 on
    Microsoft Windows® Phone 7.



                                                                   © 2011 Electronic Arts – Slide # 5
Key Business Strategy: Lead Digital to Consumer




                                       © 2011 Electronic Arts – Slide # 6
Consumer 360 Vision

                                                                                     Optimize D2C




                                            Full Understanding of Wants and Needs
                                                                                      Marketing


       Response
                                                                                      Customer
                     Demographics
           History                                                                   Development


Gameplay                     Engagement                                             High Satisfaction                    Grow
Behavior                       Behavior                                                & Loyalty                         Sales

       Product        Commerce                                                          Market
           Profile     Behavior                                                       Opportunity

                                                                                       Product
                                                                                     Development




                                                                                                        © 2011 Electronic Arts – Slide # 7
How to get there?

• Foundational Building Blocks ….
    –     Common Master Data
    –     Data Integration
    –     Single data warehouse
    –     Common Metrics
•       …. To enable Business Capabilities
    –     Reporting and Analytics
    –     Campaign Management


                                      © 2011 Electronic Arts – Slide # 8
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 9
Extensive set of offerings…
     78

                              24

                15

                                           131



86
                 13
                                   46
      11


              ….anywhere you are
                                         © 2011 Electronic Arts – Slide # 10
Approach
                          Governance and Process First, Technology Second
                                     View information as strategic asset
                                   1. Governance                  2. Organization

                             •Data standards                •Business Data Ownership




                                                                                                     Link to strategic objectives
Drive by business value




                             •Data Quality                  •Data Management
                                                            •Data Stewards

                                                    Successful
                                                      MDM
                                     3. Process                   4. Technology

                             •Data creation                 •MDM System
                             •Data maintenance              •EAI/ETL
                                                            •Workflow
                                                            •Presentation/Portal


                                        Enable with change leadership
                                                                                       © 2011 Electronic Arts – Slide # 11
Governance

 Business Community                                       Information Technology

                         Master Data Organization (MDO)
               Clear ownership of MDM
               MDO comprised of decision-makers
               Stewardship and support partnership of Business Users and IT
               Leverages Governance Model from Project Initiation



Maintenance                         Change Management                  Data Quality & Controls
 Dedicated to the administration    Facilitates the Change Control    Focuses upon Data Quality
  and maintenance of Master           process                           Performs Data quality audits for
  Data                               Work with Business/IT to drive     adherence to standards
                                      impact assessment                 Assists with control
                                     Communicates Changes               assessments
                                     Maintains and administrates       Tracks issues & drives
                                      MDO standards and policies         resolution




                                                                                        © 2011 Electronic Arts – Slide # 12
Benefits
Result                       Benefit
Data Consolidated,           • Item Reduction from 250K to 75K (3:1 ratio)
Cleansed and                 • 000’s of items set to obsolete
Standardized                 • Key attributes like product status and release dates scrubbed


Global Governance and        • Consistency and common understanding of product offerings supporting all
Ownership for Product          business models
Data                         • Workflow, request / approval implemented with audit trail
                             • Decision-makers driving the process

Common, Central              • Single point of entry and elimination of redundant data maintenance
Repository of Product Data     processes.
                             • Standard master data syndication architecture
Quality, Security and        • High-quality reporting by leveraging common definitions, governance and
Change Control with            control
complete view of EA          • Visibility drives quality
customer offerings

Ability to auto-generate     • Gained efficiency from manual to automated process
EA’s Titles Master Plan      • Single source of truth for product data; no manual tweaks

Enable an agile MDM          • Flexibility to support new data requirements of emerging business models like
platform to support future     Digital
growth                       • Ability to support business transformation initiatives



                                                                                           © 2011 Electronic Arts – Slide # 13
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 14
A Key Strategic Issue
                                                • Is there a conflict between “Accelerate Growth”
                 Option 1: Point-to-Point                     Option 2: Hub-N-Spoke
                                                   and “Achieve Operational Efficiency”?!
                                                • Tremendous complexity associated integrating
                                                   the various “nodes” – 20+ business units, 36+
                                                   products, 50+ territories, 600+ applications and
                                                   7500+ personnel                            IT
                                                      • Potential for propagating an inefficient
                                                        “point-to-point” operating model
                                                • As complexity increases, ability to scale
Business Unit,
Territory,
                                                   decreases and costs start to skyrocket
Application,
etc.
                                                • Must ensure Business Units (i.e., Studios &
                                                   Territories) solve for speed and increased
         N (N-1) / 2 where N = # of nodes          revenue while 1 where N = # of nodes
                                                            N + centralized Corporate Functions
            8 (8-1) / 2 = 28 connections                           = 8 connections
                                                   solve for standardization and cost efficiency

            What If We Add Another “Node” To Either Option? (i.e., Acquire
                                 Another Company)                   © 2011 Electronic Arts – Slide # 15
Data Integration Services
                             Demand
                                                             • Point-to-point connectivity
                             Planning

                                                             • Distributed development and support, no governance,
                 VMI                          Logistics        Integration cost „hidden‟ in projects, more overhead
Current State




                                                             • “Tightly coupled” integration, requires re-work for every
                                                               sender/consumer change, e.g. ERP consolidation roadmap will
                                                               require to change all interfaces
                                                             • Extensive regression testing upon change
                 ERP                           EDI           • No re-use, no efficiency gains over time
                                                             • Perpetuates obsolete legacy environments
                             Reporting




                                                             • Publish/subscribe connectivity, reduced number of interfaces
                             Demand
                             Planning
                                                             • Integration factory approach, centralized governance,
                                                               development and support, less overhead, integration cost
                                                               visible
                                                             • “Loosely coupled” integration, shields systems from changes
Target State




                VMI                              Logistics   • Encourages data standardization, enables publish
                             iHub                              once/subscribe many paradigm
                                                             • Foundation to leverage for future integration needs
                                                               • Simplifies M&A integration
                                                               • Simplifies application consolidation/retirement
                       ERP               Reporting           • Integration Review Process to facilitate consistent decisions
                                                             • Enables roadmap to retire legacy

                                                                                                             © 2011 Electronic Arts – Slide # 16
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 17
DW/BI Current State
     Source             Integration                     Aggregation                        Reporting


                                       Data Warehouse                          Reporting
              Source

 Source                                                                                                Reporting

            External                                                           Reporting


 MDM
                                                                               Reporting
                           ODS
              ERP 1
 Source                                      EDW                 Data
                                                                 Mart                                    CDS

              ERP 2
 Source                                                                        Reporting

              ERP 3                                              Data                                Reporting
                                                                 Mart
 Source                                                                       Web                    Dashboard
                                                                              App
            Source
                                                                                                     Reporting
 Source
                                                                              Reporting
            External
                                                                 Data
                                                                                                     Reporting
 Source                                                          Mart
                                                                                Metrics
            Source
                                                                                                       Analytics




Fragmented Source Systems                  Lack of data model
                                                                        Silo reporting solutions
                       Multiple data stores
          Point-to-Point Integration             No business rule documentation
                                                                Multiple technologies


                                                                                               © 2011 Electronic Arts – Slide # 18
EDW/BI Target State
     Source                                              Integration                Aggregation                                   Reporting


                                                                                                                                    Citadel
              Source                                                     Citadel
                                                                                                                            Reporting and Analytics
 Source                                                           Enterprise Data Model                                            Services
            External                                               & Data Warehouse
                                                                                                                                   Dashboards
 MDM                   Data Itnegration Service (iHub)




                                                                                                  Outbound Services Layer
                                                                                                                                 Std Operational
              ERP 1                                                                                                                 Reporting
 Source

              ERP 2                                                                                                              Std Management
                                                                                                                                    Reporting
 Source

              ERP 3                                                                                                              Ad hoc Reporting

 Source

            Source                                                                                                                 Self Service
                                                                                                                                    Reporting
 Source
            External
                                                                                                                                    Analytics
 Source                                                                                                                             Services

            Source                                                         CRM



Enterprise Data model                                                       Data integrity
                                                                                                  Reporting/Analytics Service
                                                         Single Data Warehouse
          Data Integration                                                       Security and compliance


                                                                                                                                         © 2011 Electronic Arts – Slide # 19
Benefits
• Single source of truth for all enterprise information, ability to
  gain new insight from having all data in a single place
  – Global reporting on retail sales
  – Consolidated reporting for all digital revenue sources

• Focus on gaining business value from data vs. chasing data
• Improved end-user experience due to consistent
  presentation layer vs. multiple disparate tools
• Increased end-user productivity due to increased data
  quality
• Reduced IT operations cost (h/w, s/w maintenance, s/w
  licensing, support and development staff)
                                                             © 2011 Electronic Arts – Slide # 20
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign

                            © 2011 Electronic Arts – Slide # 21
Digital Metrics Vision and Goal
 Establish a set of metrics that can be held as constants across business units and
regions to enable us to drive and monitor revenue growth, operational efficiency,
   profitability, and customer satisfaction in our Digital to Consumer business.

                            Three Tiers of Metrics

                             High level company wide metrics assessing health of
        Executive            business

                             Regional / Business Unit metrics used for tracking
        Business             performance against goals at detailed level
       Management


      Transactional          Game specific stats and telemetry metrics used to
                             understand player and behavior trends


                                                                        © 2011 Electronic Arts – Slide # 22
Governance
                                                • Metrics Council - the governing body responsible to approve,
                                                  monitor, and review access and process changes to the Tool
                                                • Power User – User with additional access to Reporting Data
                SPONSORS
                                                  Model
                 CFO, CIO                       • Data Steward – User with additional governance
                                                  responsibilities. Data Stewards are representatives from
         METRICS COUNCIL
                                                  Business Units, Functions, and Regions who will represent their
                Governance
                                                  respective constituency during data definition and drive
                                                  adoption of agreed upon definitions within their respective
                                                  constituency, including any process changes and source system
POWER USERS                DATA STEWARDS
                                                  data clean-up initiatives. They also act as first line trainers,
 +Data Model                      +Governance
                                                  trouble-shooters, and point of communication.
               SUPER USERS
                                                • Super User – User with access to Tier 1, Tier 2, and Tier 3
               Tier 1, 2, and 3
                                                  reports. Super users are further categorized into:
          GENERAL USERS                             • Tier 1 Report – Predefined dashboards with basic filtering
                Tier 1 and 2                          capabilities for Executive and Management reporting
                                                    • Tier 2 Report – Predefined report templates with wizards
                                                      that guide the end User to create reports for specific
                                                      analysis
                                                    • Tier 3 Report – Dynamic report with option to add/remove
                                                      objects and build derived metrics
                                                • General User – User with access to Tier 1 and Tier 2 reports




                                                                                                 © 2011 Electronic Arts – Slide # 23
Framework of Key Metrics
                      Billing   Studios   Console   3rd Party   Ads   Retailers           E-Tailers
             Source   Systems


Metric
Visits
Registered users
Game session               Utilize business governance to
Payment methods            1. Agree on common metrics
Paying users
                           2. Agree on definition
Purchase
conversions                3. Define data sources
Net sales                  4. Define roadmap
Revenue
Units ordered
Units sold
Cost
Gross profit


                                                                                  © 2011 Electronic Arts – Slide # 24
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 25
Reporting & Analytics




• Single set of reports based on consistent definitions of metrics and
  dimensions
• Complete view of business performance
• Data structures enable self-service, ad-hoc reporting and analysis
• Improved data quality increases user productivity
• Timeliness of data accelerates ability to make decisions


                                                                © 2011 Electronic Arts – Slide # 26
How to get there?




• Common Master Data
• Data Integration
• Single data warehouse
• Common Metrics
• Reporting and Analytics
• Campaign Management

                            © 2011 Electronic Arts – Slide # 27
What does Consumer 360 mean to CRM?


                                                Leverage all available data source (all EA,
                                         BESL        strategic partnerships , events, etc.)

                                                More opt-ins = more chances to
                                                         boost sales
                                       APAC




Demographic               Attitudinal
 •   Age              •   Influencer
 •   Country          •   Hard Core             Leverage modeling/scoring & analysis to
 •   Platform         •
 •   Genres / Games
                          Hit Buyer              drive actionable customer profiling and
                      •   Casual
     played                                                   segmentation
                                                    Better targeting = more
Value                      Lifecycle                     engagement
                      •   Prospect
• High, Medium,       •   New Customer
  Low ARPU            •   Loyalist
  value               •   Lapsed
                                                                          © 2011 Electronic Arts – Slide # 28
CRM Use Examples - Custom Messaging
Personalization
• What’s New: New entitlement set-up
• How we can leverage it:
  • Customize communications with gamers' favorite team,
    character, weapon, class, position, etc.
  • Custom emails acknowledging key in-game achievements


SEGMENTED COMMUNICATIONS
• What’s New: Ability to define, flag & store customer
  segments within the database
• How we can leverage it:
  • New segment (e.g. high-value, influencers, etc.) specific
    highly targeted/relevant communications


“PROSPECT” Lifecycle Communications
• What’s New: Expanded sources of new “Prospects”
• How we can leverage it:
  • Customized “welcome” emails for all new people to the
    database (with personalized info on their situation/source)


                                                                  © 2011 Electronic Arts – Slide # 29
CRM Use Examples – Custom Timing

DEMO & ONLINE PASS FOLLOW-UP
• What’s New: Consistent Entitlement set-up across games
• How we can leverage it:
  • Automated follow-up after gamer engages with EA
       • e.g. 100% follow-up with all Demo players

GAME-PROGRESS
• What’s New: Leverage new entitlements & telemetry
  data to identify customers’ progress through the game
• How we can leverage it:
   • Trigger of emails based on in-game activity
       • e.g. Tips/tips delivered for gamers’ current level
       • e.g. Engagement email sent when play stops/stalls

Conversion Communications
• What’s New: Access to EA Store data
• How we can leverage it:
  • Automated follow-up emails on abandoned
    shopping carts (to boost store conversion rates)


                                                              © 2011 Electronic Arts – Slide # 30
CRM Use Examples – Cross-sell/Up-sell

GAME FRANCHISE Cross-sell
• What’s New: Ability to profile & store statistical models
  designed to predict the likelihood of future purchases
• How we can leverage it:
  • Communications with 1-to-1 personalized new game recos



DOWNLOAD Up-sell/Conversion
• What’s New: Customer specific download sales data
• How we can leverage it:
  • PDLC promotional emails based on past sales (i.e. if they
    bought one gun they’re likely to buy another)


EA DIVISION Cross-sell
• What’s New: All EA Customer data in one location
      • e.g. Pogo, Playfish, Mobile, Bioware, etc.
• How we can leverage it:
  •   New ability to target a much wider audience for marketing (e.g.
      target Playfish FIFA Superstars opt-ins for FIFA World Cup & vice-
      versa)


                                                                           © 2011 Electronic Arts – Slide # 31
EA Roadmap
      Previous          Current                                                                 Target
                                         Step 1         Step 2         Step 3
       State             State                                                                   State


   List Pull                                  Behavior Based Marketing
                                             Better Targeted and Triggered
                     Database Marketing                                                 Customer
                     Marketing-Initiated                                               Interaction




 Ad Hoc Tools                                    Closed Loop Marketing
Manual Marketing                             Integrated Analysis, Analytics,
  Reliant on IT                               and Campaign Management.


                                                                        Customer Initiated, Relationship
                         Relational DB
                                                                       Driven, Dynamic Offer Generation
                      Sophisticated Tools
                                                                      across multiple channels, Real-Time
                   Marketing less reliant on IT
                                                                               Behavior Analysis.




                                                                                   © 2011 Electronic Arts – Slide # 32
Campaigns in Numbers

250
                                         Observations
200
                                         • Increasing reach
150                                        (300+%)
100
                             Delivered   • Effectiveness not
                             Opened
 50
                             Clicked
                                           proportional to
      0                                    volume
                                         • Effectiveness higher
                                           for highly targeted
                                           campaigns
*)   FY11 = Projection




                                                       © 2011 Electronic Arts – Slide # 33
Lessons learned

• Align initiatives to business strategies and prioiries
• Find areas of business sponsorship and start with governance;
  without that target state will look like current state
• Define and implement process before technology; solve the what
  before the how
• Consistently deliver incremental business value in context of a
  strategic roadmap; maintain credibility with stakeholders
• Establish loosely coupled data integration based on standards;
  flexibility to manage change
• Consider bringing all data related activities into one IT organization
  to accelerate alignment and progress
• Plan data warehouse migrations carefully; they are complex

                                                           © 2011 Electronic Arts – Slide # 34
EA Confidential
                        35   © 2011 ElectronicIT AllSlide # 35
For Internal Use Only           Q4 Global Arts – Hands
                                              March 2009

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Enabling Business Strategy with Effective Data Management

  • 1. © 2011 Electronic Arts – Slide # 1
  • 2. Data Management Planning & Analysis San Francisco, March 7th Enabling Business Strategy with Effective Data Management Raoul Schuhmacher, Sr. Director Enterprise Architecture Electronic Arts, Inc. © 2011 Electronic Arts – Slide # 2
  • 3. Today’s Agenda • Overview of the Gaming Industry and Electronic Arts, Inc • Case Study: Enabling EA to lead Digital-to-Consumer ‒ Common Master Data ‒ Data Integration ‒ Single Data Warehouse ‒ Common Metrics ‒ Business Intelligence ‒ CRM/Campaign Management • Lessons Learned • Q&A © 2011 Electronic Arts – Slide # 3
  • 4. Gaming Industry Outlook 100,000 • Media & Entertainment $B 90,000 Industry includes 80,000 Television, Film, Music, 70,000 Radio, Video/Computer 60,000 50,000 Games, Publishing, 40,000 Advertising 30,000 • Games is one of the fastest 20,000 growing segments in the 10,000 media & entertainment 0 industry 2009 2010 2011 2012 2013 2014 Advertising 1,554 1,843 2,135 2,388 2,598 2,845 • Stable revenue stream in PC 3,816 3,731 3,672 3,608 3,540 3,483 traditional console / Wireless 7,313 8,467 9,642 10,957 12,021 13,061 packaged goods gaming Online 11,655 14,127 17,068 20,781 25,258 30,593 Console/handheld 28,169 30,000 31,334 32,873 34,674 36,774 • High growth opportunities Source: PwC Media & Entertainment Industry Outlook in Online & Mobile gaming © 2011 Electronic Arts – Slide # 4
  • 5. Overview of Electronic Arts • Founded in 1982 (Nasdaq: ERTS) • GAAP Net Revenue for CY10 $3.48B • Global Headquarters in Redwood City, California • 8,000+ employees worldwide • Leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the internet. • In 2010, EA launched five games which sold in more than five million units each – FIFA 11, Medal of Honor, Madden NFL 11, Need for Speed Hot Pursuit and Battlefield: Bad Company™ 2. • In Western markets in the third quarter of fiscal 2010, EA was the #1 publisher in the Apple App StoreSM for both iPhone® and iPad™ and #1 on Microsoft Windows® Phone 7. © 2011 Electronic Arts – Slide # 5
  • 6. Key Business Strategy: Lead Digital to Consumer © 2011 Electronic Arts – Slide # 6
  • 7. Consumer 360 Vision Optimize D2C Full Understanding of Wants and Needs Marketing Response Customer Demographics History Development Gameplay Engagement High Satisfaction Grow Behavior Behavior & Loyalty Sales Product Commerce Market Profile Behavior Opportunity Product Development © 2011 Electronic Arts – Slide # 7
  • 8. How to get there? • Foundational Building Blocks …. – Common Master Data – Data Integration – Single data warehouse – Common Metrics • …. To enable Business Capabilities – Reporting and Analytics – Campaign Management © 2011 Electronic Arts – Slide # 8
  • 9. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 9
  • 10. Extensive set of offerings… 78 24 15 131 86 13 46 11 ….anywhere you are © 2011 Electronic Arts – Slide # 10
  • 11. Approach Governance and Process First, Technology Second View information as strategic asset 1. Governance 2. Organization •Data standards •Business Data Ownership Link to strategic objectives Drive by business value •Data Quality •Data Management •Data Stewards Successful MDM 3. Process 4. Technology •Data creation •MDM System •Data maintenance •EAI/ETL •Workflow •Presentation/Portal Enable with change leadership © 2011 Electronic Arts – Slide # 11
  • 12. Governance Business Community Information Technology Master Data Organization (MDO)  Clear ownership of MDM  MDO comprised of decision-makers  Stewardship and support partnership of Business Users and IT  Leverages Governance Model from Project Initiation Maintenance Change Management Data Quality & Controls  Dedicated to the administration  Facilitates the Change Control  Focuses upon Data Quality and maintenance of Master process  Performs Data quality audits for Data  Work with Business/IT to drive adherence to standards impact assessment  Assists with control  Communicates Changes assessments  Maintains and administrates  Tracks issues & drives MDO standards and policies resolution © 2011 Electronic Arts – Slide # 12
  • 13. Benefits Result Benefit Data Consolidated, • Item Reduction from 250K to 75K (3:1 ratio) Cleansed and • 000’s of items set to obsolete Standardized • Key attributes like product status and release dates scrubbed Global Governance and • Consistency and common understanding of product offerings supporting all Ownership for Product business models Data • Workflow, request / approval implemented with audit trail • Decision-makers driving the process Common, Central • Single point of entry and elimination of redundant data maintenance Repository of Product Data processes. • Standard master data syndication architecture Quality, Security and • High-quality reporting by leveraging common definitions, governance and Change Control with control complete view of EA • Visibility drives quality customer offerings Ability to auto-generate • Gained efficiency from manual to automated process EA’s Titles Master Plan • Single source of truth for product data; no manual tweaks Enable an agile MDM • Flexibility to support new data requirements of emerging business models like platform to support future Digital growth • Ability to support business transformation initiatives © 2011 Electronic Arts – Slide # 13
  • 14. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 14
  • 15. A Key Strategic Issue • Is there a conflict between “Accelerate Growth” Option 1: Point-to-Point Option 2: Hub-N-Spoke and “Achieve Operational Efficiency”?! • Tremendous complexity associated integrating the various “nodes” – 20+ business units, 36+ products, 50+ territories, 600+ applications and 7500+ personnel IT • Potential for propagating an inefficient “point-to-point” operating model • As complexity increases, ability to scale Business Unit, Territory, decreases and costs start to skyrocket Application, etc. • Must ensure Business Units (i.e., Studios & Territories) solve for speed and increased N (N-1) / 2 where N = # of nodes revenue while 1 where N = # of nodes N + centralized Corporate Functions 8 (8-1) / 2 = 28 connections = 8 connections solve for standardization and cost efficiency What If We Add Another “Node” To Either Option? (i.e., Acquire Another Company) © 2011 Electronic Arts – Slide # 15
  • 16. Data Integration Services Demand • Point-to-point connectivity Planning • Distributed development and support, no governance, VMI Logistics Integration cost „hidden‟ in projects, more overhead Current State • “Tightly coupled” integration, requires re-work for every sender/consumer change, e.g. ERP consolidation roadmap will require to change all interfaces • Extensive regression testing upon change ERP EDI • No re-use, no efficiency gains over time • Perpetuates obsolete legacy environments Reporting • Publish/subscribe connectivity, reduced number of interfaces Demand Planning • Integration factory approach, centralized governance, development and support, less overhead, integration cost visible • “Loosely coupled” integration, shields systems from changes Target State VMI Logistics • Encourages data standardization, enables publish iHub once/subscribe many paradigm • Foundation to leverage for future integration needs • Simplifies M&A integration • Simplifies application consolidation/retirement ERP Reporting • Integration Review Process to facilitate consistent decisions • Enables roadmap to retire legacy © 2011 Electronic Arts – Slide # 16
  • 17. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 17
  • 18. DW/BI Current State Source Integration Aggregation Reporting Data Warehouse Reporting Source Source Reporting External Reporting MDM Reporting ODS ERP 1 Source EDW Data Mart CDS ERP 2 Source Reporting ERP 3 Data Reporting Mart Source Web Dashboard App Source Reporting Source Reporting External Data Reporting Source Mart Metrics Source Analytics Fragmented Source Systems Lack of data model Silo reporting solutions Multiple data stores Point-to-Point Integration No business rule documentation Multiple technologies © 2011 Electronic Arts – Slide # 18
  • 19. EDW/BI Target State Source Integration Aggregation Reporting Citadel Source Citadel Reporting and Analytics Source Enterprise Data Model Services External & Data Warehouse Dashboards MDM Data Itnegration Service (iHub) Outbound Services Layer Std Operational ERP 1 Reporting Source ERP 2 Std Management Reporting Source ERP 3 Ad hoc Reporting Source Source Self Service Reporting Source External Analytics Source Services Source CRM Enterprise Data model Data integrity Reporting/Analytics Service Single Data Warehouse Data Integration Security and compliance © 2011 Electronic Arts – Slide # 19
  • 20. Benefits • Single source of truth for all enterprise information, ability to gain new insight from having all data in a single place – Global reporting on retail sales – Consolidated reporting for all digital revenue sources • Focus on gaining business value from data vs. chasing data • Improved end-user experience due to consistent presentation layer vs. multiple disparate tools • Increased end-user productivity due to increased data quality • Reduced IT operations cost (h/w, s/w maintenance, s/w licensing, support and development staff) © 2011 Electronic Arts – Slide # 20
  • 21. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign © 2011 Electronic Arts – Slide # 21
  • 22. Digital Metrics Vision and Goal Establish a set of metrics that can be held as constants across business units and regions to enable us to drive and monitor revenue growth, operational efficiency, profitability, and customer satisfaction in our Digital to Consumer business. Three Tiers of Metrics High level company wide metrics assessing health of Executive business Regional / Business Unit metrics used for tracking Business performance against goals at detailed level Management Transactional Game specific stats and telemetry metrics used to understand player and behavior trends © 2011 Electronic Arts – Slide # 22
  • 23. Governance • Metrics Council - the governing body responsible to approve, monitor, and review access and process changes to the Tool • Power User – User with additional access to Reporting Data SPONSORS Model CFO, CIO • Data Steward – User with additional governance responsibilities. Data Stewards are representatives from METRICS COUNCIL Business Units, Functions, and Regions who will represent their Governance respective constituency during data definition and drive adoption of agreed upon definitions within their respective constituency, including any process changes and source system POWER USERS DATA STEWARDS data clean-up initiatives. They also act as first line trainers, +Data Model +Governance trouble-shooters, and point of communication. SUPER USERS • Super User – User with access to Tier 1, Tier 2, and Tier 3 Tier 1, 2, and 3 reports. Super users are further categorized into: GENERAL USERS • Tier 1 Report – Predefined dashboards with basic filtering Tier 1 and 2 capabilities for Executive and Management reporting • Tier 2 Report – Predefined report templates with wizards that guide the end User to create reports for specific analysis • Tier 3 Report – Dynamic report with option to add/remove objects and build derived metrics • General User – User with access to Tier 1 and Tier 2 reports © 2011 Electronic Arts – Slide # 23
  • 24. Framework of Key Metrics Billing Studios Console 3rd Party Ads Retailers E-Tailers Source Systems Metric Visits Registered users Game session Utilize business governance to Payment methods 1. Agree on common metrics Paying users 2. Agree on definition Purchase conversions 3. Define data sources Net sales 4. Define roadmap Revenue Units ordered Units sold Cost Gross profit © 2011 Electronic Arts – Slide # 24
  • 25. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 25
  • 26. Reporting & Analytics • Single set of reports based on consistent definitions of metrics and dimensions • Complete view of business performance • Data structures enable self-service, ad-hoc reporting and analysis • Improved data quality increases user productivity • Timeliness of data accelerates ability to make decisions © 2011 Electronic Arts – Slide # 26
  • 27. How to get there? • Common Master Data • Data Integration • Single data warehouse • Common Metrics • Reporting and Analytics • Campaign Management © 2011 Electronic Arts – Slide # 27
  • 28. What does Consumer 360 mean to CRM? Leverage all available data source (all EA, BESL strategic partnerships , events, etc.) More opt-ins = more chances to boost sales APAC Demographic Attitudinal • Age • Influencer • Country • Hard Core Leverage modeling/scoring & analysis to • Platform • • Genres / Games Hit Buyer drive actionable customer profiling and • Casual played segmentation Better targeting = more Value Lifecycle engagement • Prospect • High, Medium, • New Customer Low ARPU • Loyalist value • Lapsed © 2011 Electronic Arts – Slide # 28
  • 29. CRM Use Examples - Custom Messaging Personalization • What’s New: New entitlement set-up • How we can leverage it: • Customize communications with gamers' favorite team, character, weapon, class, position, etc. • Custom emails acknowledging key in-game achievements SEGMENTED COMMUNICATIONS • What’s New: Ability to define, flag & store customer segments within the database • How we can leverage it: • New segment (e.g. high-value, influencers, etc.) specific highly targeted/relevant communications “PROSPECT” Lifecycle Communications • What’s New: Expanded sources of new “Prospects” • How we can leverage it: • Customized “welcome” emails for all new people to the database (with personalized info on their situation/source) © 2011 Electronic Arts – Slide # 29
  • 30. CRM Use Examples – Custom Timing DEMO & ONLINE PASS FOLLOW-UP • What’s New: Consistent Entitlement set-up across games • How we can leverage it: • Automated follow-up after gamer engages with EA • e.g. 100% follow-up with all Demo players GAME-PROGRESS • What’s New: Leverage new entitlements & telemetry data to identify customers’ progress through the game • How we can leverage it: • Trigger of emails based on in-game activity • e.g. Tips/tips delivered for gamers’ current level • e.g. Engagement email sent when play stops/stalls Conversion Communications • What’s New: Access to EA Store data • How we can leverage it: • Automated follow-up emails on abandoned shopping carts (to boost store conversion rates) © 2011 Electronic Arts – Slide # 30
  • 31. CRM Use Examples – Cross-sell/Up-sell GAME FRANCHISE Cross-sell • What’s New: Ability to profile & store statistical models designed to predict the likelihood of future purchases • How we can leverage it: • Communications with 1-to-1 personalized new game recos DOWNLOAD Up-sell/Conversion • What’s New: Customer specific download sales data • How we can leverage it: • PDLC promotional emails based on past sales (i.e. if they bought one gun they’re likely to buy another) EA DIVISION Cross-sell • What’s New: All EA Customer data in one location • e.g. Pogo, Playfish, Mobile, Bioware, etc. • How we can leverage it: • New ability to target a much wider audience for marketing (e.g. target Playfish FIFA Superstars opt-ins for FIFA World Cup & vice- versa) © 2011 Electronic Arts – Slide # 31
  • 32. EA Roadmap Previous Current Target Step 1 Step 2 Step 3 State State State List Pull Behavior Based Marketing Better Targeted and Triggered Database Marketing Customer Marketing-Initiated Interaction Ad Hoc Tools Closed Loop Marketing Manual Marketing Integrated Analysis, Analytics, Reliant on IT and Campaign Management. Customer Initiated, Relationship Relational DB Driven, Dynamic Offer Generation Sophisticated Tools across multiple channels, Real-Time Marketing less reliant on IT Behavior Analysis. © 2011 Electronic Arts – Slide # 32
  • 33. Campaigns in Numbers 250 Observations 200 • Increasing reach 150 (300+%) 100 Delivered • Effectiveness not Opened 50 Clicked proportional to 0 volume • Effectiveness higher for highly targeted campaigns *) FY11 = Projection © 2011 Electronic Arts – Slide # 33
  • 34. Lessons learned • Align initiatives to business strategies and prioiries • Find areas of business sponsorship and start with governance; without that target state will look like current state • Define and implement process before technology; solve the what before the how • Consistently deliver incremental business value in context of a strategic roadmap; maintain credibility with stakeholders • Establish loosely coupled data integration based on standards; flexibility to manage change • Consider bringing all data related activities into one IT organization to accelerate alignment and progress • Plan data warehouse migrations carefully; they are complex © 2011 Electronic Arts – Slide # 34
  • 35. EA Confidential 35 © 2011 ElectronicIT AllSlide # 35 For Internal Use Only Q4 Global Arts – Hands March 2009