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How to create a gaming industry:
        The story of the
  Icelandic Gaming Industry
     Ólafur Andri Ragnarsson

     http://www.olafurandri.com/?p=1872
Meeting to discuss forming a
gaming organization May 6th 2009
Formally founded
September 25 th 2009
7
620 employees in 2011
Turnover of 62.820.513 EUR
                    in 2011
Raise awareness among the public and
governemnt of the gaming industry as a
rapidly growing internatinal industry with
well-paid and diverse jobs
Work with other companies within the
creative industries and the hightech
sector within the Association of Industries
for shared interests
Establish connection with educational
institusions both in teaching and in
research to promote game
development as an interesting choice of
education for students
Samstarfssamningur HR og IGI
Háskólinn í
Reykjvík mun
bjóða upp á
Leikjalínu í
tölvunarfræðum

Áhersla á fög
sem tengjast
leikjum og
leikjagerð
                                www.hr.is
IGI AWARDS 2010 –
Game Creator 2012
Provide a platform for cooperation and
knowledge sharing within the gaming
industry in Iceland
IGI MEETUPS
(cc) Johannes Jansson/norden.org




                                   All in a day’s work for the
                                    wannabe entrepreneur.
The Nordic Game Program budgets
                      12.3
                             11.3   11.2   11.3
 MDKK          10.0




         6.0




 MEUR    0.5   1.35   1.65   1.5    1.5    1.5
        2006   2007   2008   2009   2010   2011
Growth of startups!
  180


  160


  140


  120


  100

                                                                                       Applications
  80
                                                                                       Accepted
  60


  40


  20


    0
        2006   2007:1 2007:2 2008:1 2008:2 2009:1 2009:2 2010:1 2010:2   2011   2012
Hit rate  Funding
Denmark      12,1% 12,400,000
 Sweden        6,9% 10,300,000
  Finland      7,5% 7,600,000
 Norway      10,5% 3,600,000
 Iceland     10,9% 2,200,000
NORDIC GAME
Íslandsstofa og IGI

    
                      islandsstofa.is
 NORDICGAME


         islandsstofa.is



    islandsstofa.is



    islandsstofa.is

    islandsstofa.is
Really?
- So, they actually pressed ”JA”.
Nordic Games Institution +
Nordic Games Resources




    Picture: Marcus Bengtsson (Creative Commons Attribution 3.0 Unported)
The Nordic Game Program 2 budget
              as adopted by the Nordic Council of Ministers for Culture
                                in Turku/Åbo, Finland, on 2011-04-04:


       11.2    11.3
MDKK
                           9.0

The Nordic
                                     6.5       6.5
    Game
  Program                                                4.0



MEUR   1.5      1.5        1.2       0.9       0.9       0.5
       2010   2011        2012      2013      2014      2015
WHY
COMPUTER
 GAMES?
Average age of gamers is


37
82%
of gamers are
over 18
175%
increase of females
             in 2009
Why stop playing when getting old?
17%
Increase of 2-5 years
      old since 2010
Computer
games are part
of growing up
By age 21 games
have played for

10.000
hours




         Copyright © 2010, Ólafur
Compulsory school is
10.000 hours
$50 bn


Games
            $20 bn


   $10 bn




      1990     2000     2010
2014
Games are the most powerful force
to make people to stuff
“ ... people who play
action games far
outperform the people
who don’t”
- Green and Bavelier’s experiment




                  Copyright © 2011, Ólafur
Better in problem
solving




           Copyright © 2011, Ólafur
Better in unknown
situations




           Copyright © 2011, Ólafur
Better in exploring
new options




            Copyright © 2011, Ólafur
Track more objects




           Copyright © 2011, Ólafur
Better in monitoring
cluttered world




            Copyright © 2011, Ólafur
Better at processing
visual stream of
information




            Copyright © 2011, Ólafur
DISRUPTION!


  Copyright © 2011, Ólafur
IN THE NEXT DECADE
  MILLIONS OF JOBS
       WILL BE
     DISRUPTED!
MANY JOBS WILL
  DISAPPEAR
WE DON’T KNOW
WHAT JOBS WILL BE
 NEEDED IN THE
    FUTURE
THE IPHONE
DID NOT EXIST
5 YEARS AGO
AND THIS iS
2 YEARS OLD
SO, WHAT KIND OF
PEOPLE WILL YOU
     HIRE?
Let your kids play
more games!
Ólafur Andri Ragnarsson
        @olandri
  andri@betware.com
 www.olafurandri.com
 slideshare.net/olandri
 youtube.com/olandri

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IGI Meetup September 2012