SlideShare a Scribd company logo
Pixeleap
•  Shipped 9 games
•  Shipped BattleSouls in May
•  Improving BattleSouls
•  Pitching for new projects
Post Mortem
•  What Went Wrong
•  Retention
•  Underestimating the competition
•  What Went Well
•  Open Development
•  Production
Retention – Day7
Underestimating the competition
•  A lot of similar games came out
•  We needed more of everything
•  Free is not enough
Production
•  We build an online multiplayer game
•  On time and on budget
•  We did a lot of prioritizing
•  Sticking with Unity
•  Coupling employees and outsourcing
Why Open Development
•  Better Games
•  We are a very small team
•  Marketing
•  We have limited budget
•  Community
•  The more the merrier
•  Sharing
•  Give back to the community
Early Testing
•  On location tests
•  Going where the testers are
•  Closed alpha as soon as possible
•  Asking dedicated testers to help us
•  Open Beta
•  Opening up for critical mass testing
•  Launch
•  Live ops is still a testing phase
Community Activity
Community Status Then
•  Reddit ~ 28 subscribers
•  TigSource ~ 2 comments
•  Player.me ~12 followers
•  Twitch ~ 140 followers
•  Youtube ~ 20 subscribers
•  Twitter ~ 750 followers
•  Facebook ~ 480 likes
Community Status Now
•  Reddit ~ 28 subscribers
•  TigSource ~ 5 comments
•  Player.me ~16 followers
•  Twitch ~ 170 followers
•  Youtube ~ 112 subscribers
•  Twitter ~ 870 followers
•  Facebook ~ 1.200 likes
•  Newsletter ~ 9.950 subscribers
Open Development
•  We changed our patching procedures
•  We upgraded all the artwork
•  We are keeping skills that we might not have
•  We are sticking with our vision!
Sticking With The Vision
•  Fast Paced Action
•  Don’t make decisions that slows down the game
•  Fun With Friends
•  Make teamwork shine
•  Don’t let one player have fun at the expense of others
•  Class Change Is King
•  Changing your class should always be a good choice
Summing Up
•  Start community work early
•  Test early and often
•  Stick with the tools you know
•  Never tell me the odds!
Twitter: @PeterPixeleap
Mail: Peter@Pixeleap.com
www.BattleSouls.com

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Peter Kjaer. BattleSouls Post Launch.

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  • 3. Pixeleap •  Shipped 9 games •  Shipped BattleSouls in May •  Improving BattleSouls •  Pitching for new projects
  • 4. Post Mortem •  What Went Wrong •  Retention •  Underestimating the competition •  What Went Well •  Open Development •  Production
  • 6. Underestimating the competition •  A lot of similar games came out •  We needed more of everything •  Free is not enough
  • 7. Production •  We build an online multiplayer game •  On time and on budget •  We did a lot of prioritizing •  Sticking with Unity •  Coupling employees and outsourcing
  • 8. Why Open Development •  Better Games •  We are a very small team •  Marketing •  We have limited budget •  Community •  The more the merrier •  Sharing •  Give back to the community
  • 9. Early Testing •  On location tests •  Going where the testers are •  Closed alpha as soon as possible •  Asking dedicated testers to help us •  Open Beta •  Opening up for critical mass testing •  Launch •  Live ops is still a testing phase
  • 11. Community Status Then •  Reddit ~ 28 subscribers •  TigSource ~ 2 comments •  Player.me ~12 followers •  Twitch ~ 140 followers •  Youtube ~ 20 subscribers •  Twitter ~ 750 followers •  Facebook ~ 480 likes
  • 12. Community Status Now •  Reddit ~ 28 subscribers •  TigSource ~ 5 comments •  Player.me ~16 followers •  Twitch ~ 170 followers •  Youtube ~ 112 subscribers •  Twitter ~ 870 followers •  Facebook ~ 1.200 likes •  Newsletter ~ 9.950 subscribers
  • 13. Open Development •  We changed our patching procedures •  We upgraded all the artwork •  We are keeping skills that we might not have •  We are sticking with our vision!
  • 14. Sticking With The Vision •  Fast Paced Action •  Don’t make decisions that slows down the game •  Fun With Friends •  Make teamwork shine •  Don’t let one player have fun at the expense of others •  Class Change Is King •  Changing your class should always be a good choice
  • 15. Summing Up •  Start community work early •  Test early and often •  Stick with the tools you know •  Never tell me the odds!