Companies and employees

                Founded   Employees In Iceland
 Betware          1998       92          54
   CCP            1997      400         220
   Gogogic        2006       16          16
   Mind Games     2009        2          2
   On the Rocks   2002       43          10
   Sauma
                  2004       18          5
   Ymir mobile
                  2008        5          5

                             576        312
Gaming industry employees 2008
And we're hiring




     120 to 180 jobs in
     next 12-18 months


                   ...again, mostly CCP and BetWare
Icelandic Gaming Industry Turnover 2009




      ISK 10.000.000.000 *



                 *CCP 9, BetWare 1 and some change ...
...ergo




          It takes 10 years to
              make millions
Recognition

• CCP - Global MMO leader with dozens of awards, world
  record simultaneous players and growing
• Betware - Vaxtasproti 2008,Clients in Iceland, Denmark,
  Sweden, Spain and Canada
• Gogogic Nordic Game Awards nomiat Symbol6
• On the Rocks - Legion of Amon No1 Most Anticipated by
  AppGamer
• MindGames was one of the top 10 finalists in the innovit
  2009 Gulleggið competition
State of play in the States

Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA
   U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion –
    more than tripling industry software sales since 1996. S
   Sixty-five percent of American households play computer or video games.
   The average game player is 35 years old and has been playing games for 13 years.
   The average age of the most frequent game purchaser is 40 years old.
   Forty percent of all game players are women. In fact, women over the age of 18
    represent a significantly greater portion of the game-playing population (33 percent) than
    boys age 17 or younger (18 percent).
   In 2008, 26 percent of Americans over the age of 50 played video games, an increase
    from nine percent in 1999.
   Thirty-six percent of heads of households play games on a wireless device, such as a
    cell phone or PDA, up from 20 percent in 2002.
Quebec success story

• Game industry subsidies since     Number of Employees
  1996
• Professional game education
  started 2000
• More than 500 titles created
• Generic R&D tax credits return
  rate 20-35%.
• Montreal subsidises 30-37.5% of
  games companies’ salaries for 5
  years
• Income tax holidays for foreign
  experts of 75% for 5 years.
Prince Edward Island

•   Population: 140.000
•   Gaming industry: 100+
•   Aiming for 500 in 5 years
•   52.5% tax rebate
•   Tax credits processed weekly
Finland

• Tekes offers grants for R&D, and industry exports. Tekes
  also has demo funding for games.
• Finnvera (national financing company) offers non-games-
  specific loan guarantees.
• The Promotion Centre for Audiovisual Culture (AVEK) has a
  small demo fund for games.
• POEM (The Northern Film and Media Foundation) offers
  non-game-specific funding for game projects.
Games industry in Finland
France

• National games production tax credit (CIJV) covers 20% of
  most production costs on games that pass a cultural test.
• National Video Game Fund (FAJV) funds up to 35% of
  game prototypes.
• R&D tax credits (CIR) rebate 5% of R&D expenditure
• Paris has the publicly funded £220m venture fund which
  currently funds 8 games projects out of a total of 100
  candidates.
Applicable game development funding
Based on




http://www.hermia.fi/neogames/
www.igi.is

Icelandic Gaming Industry overview

  • 2.
    Companies and employees Founded Employees In Iceland Betware 1998 92 54 CCP 1997 400 220 Gogogic 2006 16 16 Mind Games 2009 2 2 On the Rocks 2002 43 10 Sauma 2004 18 5 Ymir mobile 2008 5 5 576 312
  • 3.
  • 4.
    And we're hiring 120 to 180 jobs in next 12-18 months ...again, mostly CCP and BetWare
  • 5.
    Icelandic Gaming IndustryTurnover 2009 ISK 10.000.000.000 * *CCP 9, BetWare 1 and some change ...
  • 6.
    ...ergo It takes 10 years to make millions
  • 7.
    Recognition • CCP -Global MMO leader with dozens of awards, world record simultaneous players and growing • Betware - Vaxtasproti 2008,Clients in Iceland, Denmark, Sweden, Spain and Canada • Gogogic Nordic Game Awards nomiat Symbol6 • On the Rocks - Legion of Amon No1 Most Anticipated by AppGamer • MindGames was one of the top 10 finalists in the innovit 2009 Gulleggið competition
  • 8.
    State of playin the States Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA  U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996. S  Sixty-five percent of American households play computer or video games.  The average game player is 35 years old and has been playing games for 13 years.  The average age of the most frequent game purchaser is 40 years old.  Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).  In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.  Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
  • 9.
    Quebec success story •Game industry subsidies since Number of Employees 1996 • Professional game education started 2000 • More than 500 titles created • Generic R&D tax credits return rate 20-35%. • Montreal subsidises 30-37.5% of games companies’ salaries for 5 years • Income tax holidays for foreign experts of 75% for 5 years.
  • 10.
    Prince Edward Island • Population: 140.000 • Gaming industry: 100+ • Aiming for 500 in 5 years • 52.5% tax rebate • Tax credits processed weekly
  • 11.
    Finland • Tekes offersgrants for R&D, and industry exports. Tekes also has demo funding for games. • Finnvera (national financing company) offers non-games- specific loan guarantees. • The Promotion Centre for Audiovisual Culture (AVEK) has a small demo fund for games. • POEM (The Northern Film and Media Foundation) offers non-game-specific funding for game projects.
  • 12.
  • 13.
    France • National gamesproduction tax credit (CIJV) covers 20% of most production costs on games that pass a cultural test. • National Video Game Fund (FAJV) funds up to 35% of game prototypes. • R&D tax credits (CIR) rebate 5% of R&D expenditure • Paris has the publicly funded £220m venture fund which currently funds 8 games projects out of a total of 100 candidates.
  • 14.
  • 15.
  • 16.