Global and national games industry numbers. Growth rates, platforms, turnover, export etc. Key Trends in Games – Things to Consider. Presentation from Growing Games Workshop, April 2016, by Jan Neiiendam
Is there any hope for financing games? Maz Spork, head of innovation at Egmont Publishing, on the possibilities and challenges in the game industry. What you need to know when you want to think long term and need a way to finance your growth.
Process, pitfalls and opportunities in deal-making and contracts.
Making decisions and striking deals with your partners, employees, customers, publishers, investors and the like. How to enter into an agreement, and to know whether a deal is good or bad. Ali Emek, CEO of game studio Logic Artists is covering it all.
Where, how, when - start planning your international presence now. At Growing Games, June 2016, Game Consultant Søren Lass gave the grand tour of conferences. Lass is former International Brand Manager at Ubisoft and Business Development Director at Hamburg-based dtp entertainment and knows his way around the industry.
GDC 2015. All you need to know about PLAY, Events, PartiesInteractive Denmark
Going to Game Developers Conference? All you need to know about PLAY, Events, Parties by Dajana Dimovska, CEO Knapnok Games. Slides from the GDC preparation workshop, January 22, 2015 at Io-Interactive.
Is there any hope for financing games? Maz Spork, head of innovation at Egmont Publishing, on the possibilities and challenges in the game industry. What you need to know when you want to think long term and need a way to finance your growth.
Process, pitfalls and opportunities in deal-making and contracts.
Making decisions and striking deals with your partners, employees, customers, publishers, investors and the like. How to enter into an agreement, and to know whether a deal is good or bad. Ali Emek, CEO of game studio Logic Artists is covering it all.
Where, how, when - start planning your international presence now. At Growing Games, June 2016, Game Consultant Søren Lass gave the grand tour of conferences. Lass is former International Brand Manager at Ubisoft and Business Development Director at Hamburg-based dtp entertainment and knows his way around the industry.
GDC 2015. All you need to know about PLAY, Events, PartiesInteractive Denmark
Going to Game Developers Conference? All you need to know about PLAY, Events, Parties by Dajana Dimovska, CEO Knapnok Games. Slides from the GDC preparation workshop, January 22, 2015 at Io-Interactive.
What does the danish game industry look like in 2014?
Turnover: 823mkr (+27%)
T.O/Employee: 1.131tkr (+27%)
Profit (40 companies): 214 mkr (+133%)
Companies: 149 (+3%)
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
Slides by Don Sim, CEO of influencer agency Madeviral (1500 infulencer in Souteast Asia with 850M followers). Shown on conference Pocket Gamer Connects Hong Kong 2019. Published with author's permission. More about the conference here: https://medium.com/@maxon/17-factoids-on-mobile-games-trends-from-pocket-gamer-connects-hong-kong-2019-1ac8379b1803
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
My latest business plan for Artoncode (a game development studio), which at the time explored expanding strategy from international 3rd party contractor to having additional intellectual property development.
7 Years of Independent Publishing | Dieter SchoellerJessica Tams
Delivered at Casual Connect Europe 2016
This talk will briefly summarize the lessons learned over the last seven years when it comes to publishing independent games, collaborating with young studios and successfully bringing their games to market. Having built up all pillars of distribution, from dinosaur retail business to Steam to mobile to digital console, we will share an insight into best practices and the biggest failures encountered along this path through concrete case studies and subjective insights.
What does the danish game industry look like in 2014?
Turnover: 823mkr (+27%)
T.O/Employee: 1.131tkr (+27%)
Profit (40 companies): 214 mkr (+133%)
Companies: 149 (+3%)
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
Slides by Don Sim, CEO of influencer agency Madeviral (1500 infulencer in Souteast Asia with 850M followers). Shown on conference Pocket Gamer Connects Hong Kong 2019. Published with author's permission. More about the conference here: https://medium.com/@maxon/17-factoids-on-mobile-games-trends-from-pocket-gamer-connects-hong-kong-2019-1ac8379b1803
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
My latest business plan for Artoncode (a game development studio), which at the time explored expanding strategy from international 3rd party contractor to having additional intellectual property development.
7 Years of Independent Publishing | Dieter SchoellerJessica Tams
Delivered at Casual Connect Europe 2016
This talk will briefly summarize the lessons learned over the last seven years when it comes to publishing independent games, collaborating with young studios and successfully bringing their games to market. Having built up all pillars of distribution, from dinosaur retail business to Steam to mobile to digital console, we will share an insight into best practices and the biggest failures encountered along this path through concrete case studies and subjective insights.
Similar to Growing Games. Vejen til stjernerne. Jan Neiiendam, 20160429 (20)
A loyal community can help you create buzz around your game and give constructive feedback. But how do you build a community and when do you to start engaging, how often should you be posting to social media? Kristyna Paskova, Social Media Manager at Unity, got you covered!
Peter Neve, Lawyer at LETT on dealing with international partners. All you need to know about the Negotiation phase:
- Preparation
- Know your partner
- Exchange of confidential information
- Must-have and nice-to-have
Presentation from GrowingGames Aarhus, June 27, 2016. Pixeleap moved from Mobile to PC Development and released BattleSouls on Steam in May 2016. How did the product launch go, and how does the team keep their customers engaged?
Being an entrepreneur is harder than you think, reaching your goals take longer than you expected, and you need luck! That's why you need to know your pain and manage risk.
Survival kit - Going to Game Developers Conference / Game ConnectionInteractive Denmark
Going to Game Developers Conference or Game Connection? All you need to know about … A general introduction + survival tips from Thomas H. Lund, CEO of Full Control
Going to GDC 2015? All you need to know about Game Connection + meetings at hotels etc by Søren Lass, Business Development Director at dtp entertainment AG. Slides from the GDC preparation workshop, January 22, 2015 at Io-Interactive.
Gaming and animation in China, Innovation Centre Denmark, Growing Games 2014 Interactive Denmark
- Chinese gaming market (size/scale, opportunities)
- Chinese gaming companies (giant vs the gazelles)
- Success story of western games in China
- How to develop, publish and sale a digital product in China (platforms, channels, publishers) – go to market
- Popular types of gaming products in China
- How ICDK Shanghai could help in facilitating you and your company.
Ning Kang is ICT Innovation Officer at Innovation Centre DK, Shanghai. Works on a daily basis with the digital industries in Asia and knows the potential for games, apps and interactive products in the region. Growing Games, november 2014.
Going global. The KOGAMA experince. Kaspar Strandbygaard, Growing Games 2014Interactive Denmark
Caspar Strandbygaard is founder and CEO of Multiverse, whose games are sold throughout the world in both Europe, North America and countries such as Brazil and Russia.
Boosting internationalization and market acces. Watagame, Growing Games 2014Interactive Denmark
Henrik Riis, +10 years experience in game industry, founder and CEO of watAgame and the kids-aimed social media networks GoSupermodel and Momio shares his Internationalization Recipe. Growing Games, november 2014.
.
You, as a team manager, need to have self-insight, set goals and stick to them, listen and communicate. Most important is to Protect Your Team. Also: remember the champagne! Charlotte Delrans slides on team management. Growing Games, September 11. 2014
How do you build motivation and lead highly specialized? Ten short steps, presented by Jeppe Kilberg Møller, Kiloo CPH. Slides from Growing Games, September 11, 2014 on Leadership and Management.
Growing Games: The Primadonna Theory. How do you motivate?Interactive Denmark
How do you motivate?
How to lead highly specialized people, who are motivated by a higher purpose, wishing to make a difference?
Anna Porse Nielsens slides from Growing Games, September 11, 2014 on Leadership and Management.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
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➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
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➢ Korean President visits Samsung Electronics R&D Center
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"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
Skye Residences | Extended Stay Residences Near Toronto Airportmarketingjdass
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Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
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Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
6. • Consumer spent more time on playing
• Consumer time spent on games has seen an 40% YoY increase
• Games are the primary driver on mobile devices
• Games generate >66% of mobile revenues
• From paid to F2P
• Free games generate >95% of mobile games revenue
• Games are no longer seen as boxed products
• Games have evolved into continuous services
Why are games and gamification good business?
7.
8. Latin America
4%
North America
27%
Europe, Middle
East & Africa
24%
Asia- Pacific
45%
+14% YoY
182 mio gamers
$3.3Bn
+1% YoY
195 mio gamers
$22.2Bn
+2% YoY
553 mio gamers
$19.1Bn
+15% YoY
817 mio gamers
$36.8Bn
You can make money in North America & Europe,
but growth is in Asia…
Source: NEWZOO, November 2014
9. Online Casual Games
12%
Games on Mobile
47%
MMO games
4%
Games on console
and portable
1%
Boxed and Downloaded
games
30%
Game middleware and
service providers
6%
Online Casual Games
Games on Mobile
MMO games
Games on console and portable
Boxed and Downloaded games
Game middleware and service providers
Danish game developers focus on mobile, tablet
and the PC platform markets
Source: Interactive Denmark, November 2014
10. Choose your target market carefully…
PC Market Segment is far from dead!
CASUAL WEB GAMES MMO GAMES PC(MID-) CORE GAMES
2014 GAMERS 2014 REVENUES 2013-2017 CAGR 2014 GAMERS 2014 REVENUES 2013-2017 CAGR 2014 GAMERS 2014 REVENUES 2013-2017 CAGR
1,289M $7.6Bn +5.8% 885M $17.8Bn +11,2% 1,045M $7.4Bn +3,3%
Source: NEWZOO, November 2014
11. The big money still comes from consoles, but tablet
and mobile are booming…
SMARTPHONE TABLET CONSOLE
2014 GAMERS 2014 REVENUES 2013-2017 CAGR 2014 GAMERS 2014 REVENUES 2013-2017 CAGR 2014 GAMERS 2014 REVENUES 2013-2017 CAGR
1,268M $15.2Bn +19.0% 527M $6.5Bn +28.2% 727M $23.4Bn +0.8%
Source: NEWZOO, November 2014
15. Export growth up 500 millioner kr.
Producentforeningen & Interactive Denmark
Danske Indholdsproducenter i tal, 2014
16. From 72 to 190 companies
Producentforeningen & Interactive Denmark
Danske Indholdsproducenter i tal, 2014
17. 735 full time employed
Producentforeningen & Interactive Denmark
Danske Indholdsproducenter i tal, 2014
18. 1. How flexible are you when it comes to business model? How have you
prepared yourself for change?
2. How will you satisfy the need of consumers to create and share (in addition to
having a cool experience) within your game/marketing experience?
3. How will your game keep the consumer entertained without too much effort
(e.g. content creation) from your side, because time is money?
4. How do you envisage your launch strategy over time? Do you need time or
money?
5. Who will manage your community and who will analyse all the data coming in
after launch?
6. What is the contribution of the typical screens that surround a consumer to
your success? At start and after becoming profitable? Marketing vs experience
vs monetization vs community.
7. With all your new (commercial) responsibilities in running games as a service,
how will you make sure not to compromise your genius creativity and game
concept?
Key Trends in Games – Things to Consider
19. A special thanks to Peter Warman and Newzoo for providing us with industry data