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Hi all,
For those of you who know me well, you'll know that eSports and video games play a pretty big part in my life. With that, I've decided to start doing something with that passion.
The Grand Finals of the 2016 League of Legends World Championships happen this Saturday, October 29th. In the lead-up to the Grand Finals, I've decided to upload a series of primers that help to explain the game, such that anyone who is interested can tune in on Saturday.
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The slide introduces no casino people to the world of casino gaming in brief covering major casino-reosrts in the world and how a casino organisation functions.
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Hi all,
For those of you who know me well, you'll know that eSports and video games play a pretty big part in my life. With that, I've decided to start doing something with that passion.
The Grand Finals of the 2016 League of Legends World Championships happen this Saturday, October 29th. In the lead-up to the Grand Finals, I've decided to upload a series of primers that help to explain the game, such that anyone who is interested can tune in on Saturday.
Here's Part 1, which is just a basic venture into what exactly League of Legends is, and how far the World Championships have come since their inauguration in 2011.
If you're interested, check back tomorrow - I'll be uploading the first part of a two-part series that helps teach the basics of the game to complete newbies.
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Find out industry stats, key private and public players and much more!
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Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
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students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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4. Philippine Industry Profile
Started as early as 1992 with
Micronet Software Manila (1992),
a subsidiary of Japan-based
Micronet, followed by Japan Media
Programming-Cebu (JAMP-Cebu,
1997)
Both companies produced game
content for Japanese publishers
Homegrown companies started
appearing in 2000
5. Philippine Industry Profile
First organization of game
developers was IGDA
(International Game
Developers Association)
Manila Chapter, established
in 2003 by Buddy Del Rosario
of Spoon Interactive
IGDA is now focused on interfacing with the
developer community in order to improve the
developer pool, as well as attract and educate
professionals and students about the local game
industry
6. Philippine Industry Profile
First major event intended to
promote the industry to the
community was UGotGame
(UGG) organized by IGDA
Manila Chapter and the
computer organizations of
University of the Philippines, De
La Salle University, Ateneo de
Manila University and Mapua
Institute of Technology
The first UGotGame was held
September 2004, second in May
2005, latest in September 2007
7. Philippine Industry Profile
To improve the ability of the
industry to represent itself to the
community and to the market, a
formal organization was founded
by the members of IGDA Manila
GDAP (Game Developers
Association of the Philippines)
was established in 2007 to
represent the industry to
government and other sectors
8. The Game Development
Value Chain
DEVELOPERS
PUBLISHERS
DISTRIBUTORS
RETAILERS
GAMERS
Much like a mini-Hollywood !
9. Examples of Developers
• Activision (US)
• Bioware (Canada)
• Blizzard (US)
• Bungie (US)
• Codemasters (UK)
• Eidos (UK)
• Foundation 9 Entertainment (US)
10. Examples of Publishers
• Atari (France)
• Electronic Arts (US)
• Konami (Japan)
• LucasArts (US)
• Nintendo (Japan)
• Sega (Japan)
• Sony Computer Entertainment
(Japan)
• Ubisoft (France)
11. Examples of Distributors (Phil.)
• Level-Up Games
• IP E-Games (IPVG)
• AMP
• Digital Media Exchange, Inc.
12. Examples of Retailers
• Netopia and other internet cafes
• Digital distribution
• ABS-CBN Interactive (Phil.)
• Steam and the iPhone App store
(others)
• Traditional retailers
• Datablitz (Phil.)
• Best Buy/Walmart (others)
13. The Game Development Process
What was outsourced to the Philippines in 2001 - 2008
PROGRAM
DEV’T
CONCEPT
PROTOTYPE TESTING RELEASE &
DESIGN
MAINTENANCE
ART & MUSIC
DESIGN
What is now outsourced to the Philippines
14. Outline
Overview of the Game Development
Industry
Industry Vital Statistics
Achievements of the Philippine Game
Development Industry
15. Game Development Companies
By 4Q of 2010, there were
at least 60 companies
involved in the game
development process
Of which, 15 are members
of the Game Developers
Association of the
Philippines (GDAP)
At least 3 more companies
are expected to join GDAP
by first quarter of 2011
16. Revenues
Estimated to
have reached
more than US$ 9
Million in 2010
Projected to
reach more than
US$ 14 Million by
the end of 2011
This is an annual
growth rate of
more than 50%
17. Markets Served
More than 90% of
the 2009 estimated
revenues were for
foreign markets
Of this figure, an increasing share are
game development projects conducted by
in-house subsidiaries (ex., Digital Octane
and Gameloft Philippines)
There is also an increasing share of
revenues from the domestic market
18. Market Share
Estimated to have
reached about
0.02% share of
the global market
in 2010, which
was valued at
almost US$37
Billion
Projected to increase to about 0.03% of the
global market in 2011, which will reach nearly
US$ 45 Billion
19. Employment
Employed about 1,200 by the end of
2010, mostly game programmers and
artists
Projected to employ
GAME DEVELOPMENT
more than 1,600 by the
EMPLOYMENT end of 2011, mostly
from the expansion of
1,000
large players (ex.,
800 640
Gameloft Philippines,
Headcount
Employee
600
CheQ Systems) and the
entry of more local
400
200
startups
0
2005 2006 2007 2008 2009E 2010P
20. Skill Requirements
By the end of 2009, of the
estimated 1,200 employed in
the game development
industry
• More than 1,100 are
programmers and artists, with
• More than 450 having skills in C/C++
• About 250 have skills in Adobe Flash
• About 150 have 3D skills including for
3D Studio Max
• About 70 are programmers with skills in
PHP
• About 70 have skills in Java
• About 70 have skills in Adobe Photoshop
• About 50 have skills for console and
Smartphone programming (SDKs)
21. Future Skill Demand
Of the projected 400 new
positions required in 2011
• About 150 new positions will be needed
for Flash programmers
• More than 80 new positions will be
needed for console and smartphone
programming (SDKs)
• About 80 new positions will be needed
for 3D artists
• More than 50 new positions will be
needed for C/C++ programming
• Other positions will be for voice
recording talent, concept design,
animation, and game level design
22. Game Development Projects
Up to 2008, most of game software
developed in the Philippines are for
the mobile and PDA (portables)
platforms
2009 saw the emergence of
online/browser-based and console
games (particularly for the
Nintendo Wii and DS)
2009 also saw a boom in games
developed for the iPhone, a trend
which will continue into 2011
2010 saw an increase in advergame
production
2011 will see an increase in
browser-based and online, social
networking-driven games
23. Game Development Projects
A majority of game development projects in the
Philippines are for completely built-up software
products
• Most are outsourced end-to-end game development
projects (from game design to game creation)
• Some are in response to an order by a publisher
• A rare few are sold by the developer thru a publisher
Other game development projects include
• Game art assets design and creation
• Character generation and design (typically 3D)
• In-game animation and concept art design
• Game testing and quality control
• Game community support
24. Outline
Overview of the Game Development
Industry
Industry Vital Statistics
Achievements of the Philippine Game
Development Industry
25. Achievements of the Philippine
Game Development Industry
Micronet Software Manila
(1992), a subsidiary of
Japan-based Micronet,
and Japan Media
Programming-Cebu
(JAMP-Cebu, 1997) were
the two earliest game
development companies,
producing game content
for Japanese publishers
26. Achievements of the Philippine
Game Development Industry
Anito: Defend A Land Enraged,
developed by Anino
Entertainment in 2003, became
the first game to be entirely
developed in the Philippines
Anito has since won two
awards: Innovation In Audio at
the Independent Games
Festival 2003, and 2003
Gametunnel Role-Playing Game
of the Year
27. Achievements of the Philippine
Game Development Industry
Anino Mobile, Anino
Entertainment’s
subsidiary, won the
‘Best Use of
Connectivity Award’ in
the 2007 International
Mobile Gaming Awards
28. Achievements of the Philippine
Game Development Industry
In 2007, Philippine-
based game
development firm
Pixelstream introduced
a homegrown 3D
graphics engine called
Pixelstream Graphics
Engine (PIXEGE) that
is currently being
offered for licensing to
companies across the
region.
29. Achievements of the Philippine
Game Development Industry
Several Pocket PC games
developed by eSoft
Interactive won
nominations for the 2007
Smartphone Pocket PC
Awards
30. Achievements of the Philippine
Game Development Industry
A game designed by
one of the leading
developers of casual
games, Boomzap
Entertainment,
contained artwork
produced by Philippine
game developer
Flipside Games
31. Achievements of the Philippine
Game Development Industry
In 2007, local developer Vitas Development also
introduced the Philippines’ first homegrown online
game, Bangu-Bang Mania!, an MMO fighting game
32. Achievements of the Philippine
Game Development Industry
2008 saw the launch of
the first Nintendo Wii
game that was co-
developed in the
Philippines by Matahari
Studios (now Kuju Manila)
33. Achievements of the Philippine
Game Development Industry
2010 saw innovations in the industry, with
projects such as advergames and game
applications in non-traditional settings such as in
interactive cinemas (SM Winema)