This document defines and clarizes terms related to user experience design. It distinguishes between two contexts: a website as a software interface and as a hypertext system. In the software interface context, visual design refers to the graphic treatment of interface elements, interface design refers to designing interface elements to facilitate user interaction, and information design refers to presenting information to facilitate understanding. Interaction design involves developing application flows to facilitate tasks. In the hypertext system context, visual design refers to visual treatment of text and page elements, navigation design refers to facilitating user movement, and information design refers to presenting information to facilitate understanding. Information architecture refers to structurally designing the information space.
Kate is a User Experience strategist and designer with a talent for bringing companies and customers closer together through lean strategies, inventive design and participatory practices. Kate’s background spans technology, marketing, interactive media, business management and organizational development.
Realify your Secret Idea with Lean Startup MethodsKate Rutter
Admit it. Inside you there is a secret product idea. Yet it falls prey to that deadly statement: “Someday, when I have more time…”
In an action-packed 180 minutes, you’ll “realify” it: get that idea out and into the world. This session is about skill-building through personal expression; a structured and engaging way to get hands-on with design methods from the Lean UX / Lean Startup world and explore an idea that is personally meaningful.
These techniques are directly and immediately applicable to UX design in the enterprise, startups and mid-sized companies.
Los Angeles User Experience Meetup March 5, 2013. "Lean UX with Lane Halley, Jaime Levy and Chris Chandler" at Cross Campus, Santa Monica CA
http://www.meetup.com/ia-55/events/98595432/
Kate is a User Experience strategist and designer with a talent for bringing companies and customers closer together through lean strategies, inventive design and participatory practices. Kate’s background spans technology, marketing, interactive media, business management and organizational development.
Realify your Secret Idea with Lean Startup MethodsKate Rutter
Admit it. Inside you there is a secret product idea. Yet it falls prey to that deadly statement: “Someday, when I have more time…”
In an action-packed 180 minutes, you’ll “realify” it: get that idea out and into the world. This session is about skill-building through personal expression; a structured and engaging way to get hands-on with design methods from the Lean UX / Lean Startup world and explore an idea that is personally meaningful.
These techniques are directly and immediately applicable to UX design in the enterprise, startups and mid-sized companies.
Los Angeles User Experience Meetup March 5, 2013. "Lean UX with Lane Halley, Jaime Levy and Chris Chandler" at Cross Campus, Santa Monica CA
http://www.meetup.com/ia-55/events/98595432/
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
Talk on Rapid Prototyping for Augmented Reality, given by Mark Billinghurst on April 5th 2016. Given to students at Stanford University's Augmented Reality class
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
Ідентифікація багатофакторних залежностей на основі нечіткої бази знань з рі...Роман Тилець
Розглядається ідентифікація багатофакторних залежностей за допомогою гібридної нечіткої бази знань, в яку входять правила різних форматів – Мамдані, Сугено, Ларсена тощо. Такий формат дозволяє описати досліджувану залежність в різних зонах факторного простору за допомогою нечітких правил найбільш релевантного формату.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
Talk on Rapid Prototyping for Augmented Reality, given by Mark Billinghurst on April 5th 2016. Given to students at Stanford University's Augmented Reality class
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
Ідентифікація багатофакторних залежностей на основі нечіткої бази знань з рі...Роман Тилець
Розглядається ідентифікація багатофакторних залежностей за допомогою гібридної нечіткої бази знань, в яку входять правила різних форматів – Мамдані, Сугено, Ларсена тощо. Такий формат дозволяє описати досліджувану залежність в різних зонах факторного простору за допомогою нечітких правил найбільш релевантного формату.
Logical Abduction and an Application on Business Rules ManagementTobias Trapp
A tour d'horizon about last developments in Artifical Intelligence, my personal opinion about the future role of AI in ERP systems and a small application of established theories in Business Rules Management.
In order for UX to achieve it’s potential, we need to reframe it as a profess...Peter Merholz
Presentation at Adaptive Path's UX Week 2012, wherein I attempt to articulate a professional definition for "UX Design" that is substantially different from the workflows-and-wireframes with which it is typically associated.
User experience is vital, and the word "design" seems to be a buzz word and a magical pill to elevate products or services - all thanks to global success and publicity of Apple. Organisations in Asia will benefit by grasping the essence of user experience and design research. Lean UX evolved from well-understood UX practices, to conduct UX in a much leaner and cost effective way. As the saying goes" Some UX is better than no UX"!
Raven will share fundamental concepts and "quick-and-dirty" tips that enable improvement on user experience of products or services in a cost effective manner with case studies.
A basic duality: The Web was originally conceived as a hypertextual information space;
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.
Author: Jesse James Garret, 30 March 2000
Gastronomy: A source of inspiration for user experience designPeter Bogaards
Presentation for the EuroIA 2010 conference in Europe's culinary capital Paris by Peter Bogaards (with support of Ruud Ruissaard) of INFORMAAT Experience Design. Designers will find lots of inspiration in the field of gastronomy as a conceptual metaphor for user experience design. Besides prior art, eight similarities, analogies and parallels between the fields are identified.
See also: FoodUX.org
Software prototyping is an important UX design skill that many people “just do” but effective prototyping requires crucial knowledge and practices that aren’t obvious. In this talk, Everett will explain prototyping and its goals, compare prototyping to sketching, and explore the different types of prototyping. He will then characterize effective prototyping and explain why those characteristics are so important.
Everett will review several commonly available prototyping tools (including SketchFlow), and evaluate their pros and cons. He will conclude by working through some examples so that you can see effective prototyping in practice.
If you or your team is prototyping now or considering prototyping in the future, this talk is for you!
Using Customer Research to Build Amazing Products & FeaturesZack Naylor
We know how important talking to our customers is but sometimes we don’t know what to ask or how to do the user research. Collecting customer feedback means we have a ton of data all over the place that we don’t know what to do with. Even then, we still need to figure out how to use it to build the right products and features.
This presentation will help you ask the right questions in your customer research, how to make sense of what you learn and use it to build amazing products and features that solve the right problems for your company and your customers.
Helping Your Company Adopt a User-Centered ProcessZack Naylor
Have you found yourself designing features that don't seem to make sense? Do you have this gut feeling that there is just a better way to determine what it is that your website should be doing? Alas there is, and it all starts with the user. Find out some creative ways of promoting UX within an organization that has not yet recognized it as their development process. Get ideas on how to sell the value of UX and start designing great experiences.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
8. Not all Design is created equal.
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9. Not all Design is created equal.
Nor is any design philosophy universally
appropriate.
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10. Self Design
Genius Design
User Centered Design
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11. Self Design
Solves your own problem.
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12. Self Design
Solves your own problem.
I hope.
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13. Self Design
When is Self Design appropriate?
When YOU are the user.
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14. Genius Design
Draws from your experience.
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15. Genius Design
Draws from your experience.
Meh.
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16. Genius Design
When is Genius Design appropriate?
...not really ever...
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17. Genius Design
...except...when you have sufficient domain
experience with
both the product & users
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18. User Centered Design
Focuses on behavior, use & context.
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19. User Centered Design
Focuses on behavior, use & context.
Winner, winner, chicken dinner.
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20. “User centered development process shifts from focus on
the way the product is made, to how the product is used.”
- Mike Kuniavsky “Observing the User Experience”
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21. We call it
User Experience Design
(UX) for short
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35. Just like science.
http://reeleyes.wordpress.com/2011/07/28/309-back-to-the-future/
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36. Scienti c theory:
a type of inductive theory, in that its content (i.e. empirical data) could be
expressed within some formal system of logic whose elementary rules (i.e.
scientific laws) are taken as axioms.
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37. Scienti c Method:
1. Define a question
2. Gather information and resources (observe)
3. Form an explanatory hypothesis
4. Perform an experiment and collect data, testing the hypothesis
5. Analyze the data
6. Interpret the data and draw conclusions that serve as a starting point
for new hypothesis
7. Publish results
8. Retest (frequently done by other scientists)
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38. UX Method:
1. Define a question
2. Form a hypothesis
3. Observe
4. Collect data
5. Analyze the data
6. Report results
7. Create a solution
8. Retest (often done by the same designer/team)
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39. Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.
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40. Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.
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42. Why do research?
Build empathy.
Inform decisions.
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43. Why do research?
oroughly de nes the problem.
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44. Why do research?
Design for the end user.
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45. Deductive Reasoning:
1. Men are mortal.
2. Zack is a man.
3. Therefore, Zack is mortal.
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46. Inductive Reasoning:
1. Small text is hard to read.
2. Most people can understand larger text.
3. Therefore, we can assume larger text will be easier to read.
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47. Abductive Reasoning:
1. Iʼve seen people have a hard time reading small text.
2. Sometimes, people understand a message better if itʼs a picture.
3. We can abduct, people may understand our content better with pictures.
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48. This is the good stuff
Abductive Reasoning:
1. Iʼve seen people have a hard time reading small text.
2. Sometimes, people understand a message better if itʼs a picture.
3. We can abduct, people may understand our content better with pictures.
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49. We’re now using scienti c
theory, applied to creative
process in order to solve
problems through design.
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50. anks
www.zacknaylor.com
@zacknaylor
http://speakerrate.com/talks/8176
Sources:
“Observing the User Experience”- Mike Kuniavsky
http://www.uie.com/articles/five_design_decision_styles/ – Jared Spool
“Mental Models” - Indi Young
Thoughts on Interaction Design - Jon Kolko
http://en.wikipedia.org/wiki/Inductive_reasoning
http://en.wikipedia.org/wiki/Deductive_reasoning
http://en.wikipedia.org/wiki/Abductive_reasoning
Saturday, August 20, 2011