A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Information has exploded. As a result libraries globally are facing huge challenges around staffing, funding, relevance, and technology. Some are struggling, some are thriving. The State Library of Victoria (SLV) is doing its best to stay current and engaging, fostering new connections and opportunities to grow audiences and learning potential. Collaboration and partnerships are integral to building new learning streams, and coupled with the use of technology, this Library is set to explode into new methods of engagement with the community. By applying some design-thinking processes in re-imagining the way information, knowledge, and communities intersect through libraries. Stepping through activities which frame current library assumptions against future library expectations (and possibilities), we’ll then pit these against the programs and tools already created in onsite and online environments.
Derived from the Latin term for “enslaved by” or “bound to”, Addictions primarily lead to cravings, dependence and uncontrollable use with negative consequences. Today, Addictions are being recognized as chronic diseases that alter both the structure as well as the function of the brain. With the evolution of humans and technology, addictions and compulsions are undergoing a constant metamorphosis and ave evolved from substance, behavioral and impulse controlled disorders to territories around Social media, electronics and applied science.
Creating a Positive Professional Presence (ISASA)Cathy Oxley
Teacher librarians are standing on the brink of a fantastic opportunity to make themselves indispensable within their schools. Now is the perfect time to embrace technology, develop a Professional Learning Network, upskill and become leaders in e-learning.
Trimmed version of the presentation given in New York on Thursday 16th May. Also essentially the same slide deck presented at the IDA Talks event in London on Wednesday 8th May.
Where Next? Virtual Worlds and Technology TrendsAndy Piper
Closing Keynote presentation given at ReLIVE (Research and Learning in Virtual Environments) 2011, at the Open University, Milton Keynes, UK.
Video available at http://stadium.open.ac.uk/stadia/preview.php?whichevent=1760&s=1&schedule=2238
My talk for media140's event at Social Media Week London 2011 - discussing how IBM has embraced social technologies as a form of internal and external communication.
How Gamification Changes the Digital GameCharmaineAC
Learn how gamification, the use of game design elements in non-game contexts, is being employed by 70% of the Forbes Global 2000 list today. This slideshow highlights how gamification impacts the world through the following topics: digital divides, online relationships, mobile technology, social giving, and digital reputation-building.
One thing is for sure, this trend is definitely a game-changer.
A presentation about the fact that Learning and Development is broken. How we are all navel gazing, focused too much on benchmarking and best practice and not aware of the Cynefin framework. The solution is to go to the edge. There are three examples of "edges" here: Automattic as an example of distributed virtual teams really working, experimental academics finding out how to scale personalised education in Massive Open Online Courses and Mozilla coming up with Open Badges as an alternative to competency management. The story closes with the lean startup methodology as a way to set up your own experimentation.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Information has exploded. As a result libraries globally are facing huge challenges around staffing, funding, relevance, and technology. Some are struggling, some are thriving. The State Library of Victoria (SLV) is doing its best to stay current and engaging, fostering new connections and opportunities to grow audiences and learning potential. Collaboration and partnerships are integral to building new learning streams, and coupled with the use of technology, this Library is set to explode into new methods of engagement with the community. By applying some design-thinking processes in re-imagining the way information, knowledge, and communities intersect through libraries. Stepping through activities which frame current library assumptions against future library expectations (and possibilities), we’ll then pit these against the programs and tools already created in onsite and online environments.
Derived from the Latin term for “enslaved by” or “bound to”, Addictions primarily lead to cravings, dependence and uncontrollable use with negative consequences. Today, Addictions are being recognized as chronic diseases that alter both the structure as well as the function of the brain. With the evolution of humans and technology, addictions and compulsions are undergoing a constant metamorphosis and ave evolved from substance, behavioral and impulse controlled disorders to territories around Social media, electronics and applied science.
Creating a Positive Professional Presence (ISASA)Cathy Oxley
Teacher librarians are standing on the brink of a fantastic opportunity to make themselves indispensable within their schools. Now is the perfect time to embrace technology, develop a Professional Learning Network, upskill and become leaders in e-learning.
Trimmed version of the presentation given in New York on Thursday 16th May. Also essentially the same slide deck presented at the IDA Talks event in London on Wednesday 8th May.
Where Next? Virtual Worlds and Technology TrendsAndy Piper
Closing Keynote presentation given at ReLIVE (Research and Learning in Virtual Environments) 2011, at the Open University, Milton Keynes, UK.
Video available at http://stadium.open.ac.uk/stadia/preview.php?whichevent=1760&s=1&schedule=2238
My talk for media140's event at Social Media Week London 2011 - discussing how IBM has embraced social technologies as a form of internal and external communication.
How Gamification Changes the Digital GameCharmaineAC
Learn how gamification, the use of game design elements in non-game contexts, is being employed by 70% of the Forbes Global 2000 list today. This slideshow highlights how gamification impacts the world through the following topics: digital divides, online relationships, mobile technology, social giving, and digital reputation-building.
One thing is for sure, this trend is definitely a game-changer.
A presentation about the fact that Learning and Development is broken. How we are all navel gazing, focused too much on benchmarking and best practice and not aware of the Cynefin framework. The solution is to go to the edge. There are three examples of "edges" here: Automattic as an example of distributed virtual teams really working, experimental academics finding out how to scale personalised education in Massive Open Online Courses and Mozilla coming up with Open Badges as an alternative to competency management. The story closes with the lean startup methodology as a way to set up your own experimentation.
Gamification “involves applying game design thinking to non-game applications to make them more fun and engaging” (http://gamification.org). In this presentation learn how libraries are using gamification to enhance their existing library systems, discover innovative gaming projects (Guest speakers: Iman Moradi from LibraryGame and Aaron Stanton from the Game of Books) and explore other more traditional ways to provide your library users with an exciting and fun time at their library.
Technology Trends in Libraries - Today & TomorrowRachel Vacek
This presentation discusses the basic concepts of Web 2.0 and how they are being used in libraries. It provides examples of these concepts, and emphasizes that over the next several years, the concepts of Web 2.0 (collaboration, participation, tagging, community, etc.) will only grow, but the actual technologies themselves will change.
Intelligent drones, wearable technology, becoming invisible, emailing wrenches to outer space, 3D printing and design, Virtual Reality, Deep Learning, Smart Virtual Personal Assistants, “It’s like Uber for ____”, Makerspaces, self-publishing, data security, Tor Project, Blackphone, IFTTT, IoT, Open Source, and much more will be covered. So, join the Novare Library Services’ team (Diana Silveira and Chad Mairn) as they take a look back to 2014 to highlight the most successful and useful technology trends impacting librarians. They will also share some technologies that may have been missed while providing a glimpse into what to look for in the upcoming year.
Our Guide to Digital disruption Update 2019John Ashcroft
A collection of our articles on Digital Disruption and Change Management updated for 2019.
Don't thumb your nose at Digital Disruption
So what do we mean by digital disruption
The six forces shaping digital disruption
Digital Disruption Industries of the future
Which jobs will be at risk in the years ahead
Digital Disruption and the UK Banking System
APD along with partners IBM and Australia Post, hosted ‘Best of the Next’, an event which brought industry leaders and clients together to discuss innovation in the face of digital disruption, and what businesses can do to capitalise on these trends.
The topics discussed by APD’s own Chief Transformation Officer, Inês Almeida and CEO, Scott Player included:
• Artificial Intelligence: Hopes and Fears in Perspective
• The Impact of 5G and Greater Connectivity
• Privacy and security after the Facebook uproar: self-sovereign ID, advertising and Blockchain
Guest speakers Tung Nguyen and Cameron Gough from Australia Post presented their latest innovation around Digital ID.
For more information visit: http://www.apdgroup.com/bestofthenext/
Defin
ing artificial intelligence is no easy matter. Since the mid
-
20th century when it
was first
recognized
as a specific field of research, AI has always been envisioned as
an evolving boundary, rather than a settled research field. Fundamentally, it refers
to
a programme whose ambitious objective is to understand and reproduce human
cognition; creating cognitive processes comparable to those found in human beings.
Therefore, we are naturally dealing with a wide scope here, both in terms of the
technical proced
ures that can be employed and the various disciplines that can be
called upon: mathematics, information technology, cognitive sciences, etc. There is
a great variety of approaches when it comes to AI: ontological, reinforcement
learning, adversarial learni
ng and neural networks, to name just a few. Most of them
have been known for decades and many of the algorithms used today were
developed in the ’60s and ’70s.
Since the 1956 Dartmouth conference, artificial intelligence has alternated between
periods of
great enthusiasm and disillusionment, impressive progress and frustrating
failures. Yet, it has relentlessly pushed back the limits of what was only thought to
be achievable by human beings. Along the way, AI research has achieved significant
successes: o
utperforming human beings in complex games (chess, Go),
understanding natural language, etc. It has also played a critical role in the history
of mathematics and information technology. Consider how many softwares that we
now take for granted once represen
ted a major breakthrough in AI: chess game
apps, online translation programmes, etc
Big Data and the Future of Journalism (Futurist Keynote Speaker Gerd Leonhard...Gerd Leonhard
This is a slightly edited version of my slides presented in London on June 7, 2013 and the Reuters Institute see https://reutersinstitute.politics.ox.ac.uk/research/conferences/forthcoming-conferences/big-data-big-ideas-for-media.html
BTW: You can download ALL of my slideshows, free books and other stuff at http://futuristgerd.com/downloads/
"Data stockpiles are growing exponentially...consumer profiles, media content usage patterns, Twitter and Facebook posts, online purchases, public records, real-time media user behavior and much more. The Big Ideas conference speakers will inspire tactics and strategies to harness these data.
The media industry's leading edge experts from journalism and business disciplines will detail their own case studies, outlining their challenges and triumphs using tools to understand complex data sets. They will outline how these experiences have paved the way to prize-winning journalism, audience insights and growing revenues..."
#WeeklyUpdate #NewsPaper
It’s about time to embrace the world of #Algorithms with caution. But, what is Algorithm trading? Understand the basics and get latest updates in our weekly newspaper.
For more Info : https://www.myfindoc.com/research/newspaper
#Update #investment #algotrading #equity #share #mutualfunds
A Glimpse Into the Future of Data Science - What's Next for AI, Big Data & Ma...Pangea.ai
We are living in the era of "the fourth industrial revolution". How did we get here? Read this presentation to explore current application trends in Artificial Intelligence (AI,) The Internet of Things (IoT), Big Data, and Machine Learning (ML) technology. Also, to discover the future implications of big data in our lives.
Read the original article here: https://www.pangea.ai/data-science-resources/future-of-data-science/
Work with a data science expert at Pangea: https://www.pangea.ai/
Evolution of Social Media and its effects on Knowledge OrganisationCollabor8now Ltd
There has been a lot of hype around social media, social networks and social business, much of it unhelpful in understanding what this is all about. For some people, “social” will always mean frivolity and time wasting. For others, social media just means marketing and communications.
The evolution of social media over the past several years has made it easier than ever before to find, connect and engage with “experts” and people with similar interests. Enlightened organisations have recognised that investment in social technologies and (most importantly) the organisational change required in order to nurture and embed a collaborative culture, can overcome the limitations of silo’d structures that have traditionally inhibited information flows and opportunities for innovation.
In a broader context, the pervasive and ubiquitous availability of social media in almost all aspects of daily life, from the way we communicate, get information, buy and sell, travel, live and learn is adding to the pressure on organisations to provide a more porous interface between internal (behind the firewall) and external services. Knowledge workers are increasingly making their own decisions on what tools, products and services that they need to work more effectively and will become increasingly disaffected if these are not available within the work environment.
This presentation looks at industry trends on how social media and social technologies are changing the way that we generate, organise and consume knowledge, and how this is driving emergent digital literacies for knowledge workers.
Trends are the natural changes in behaviours or proceedings. We like to be aware of those indicators for inspiration and guidance. At the beginning of every year we look at UX, UI trends and emerging technologies to get that guidance from.
I have provided a methodology for PR people to keep up-to-date with new things that are going to be important in the near future. I shall be adding content to it for the next couple of months.
What’s next on Artificial Intelligence, Augmented Reality, Robotics, Data & Visualization and Blockchain
Technology is moving at an incredible pace. We live in an amazing era where things like autonomous cars, personalized medicine and quantum computing are becoming real as we speak; Artificial Intelligence, crypto-currencies, advanced automation, deep learning and concepts like Universal Basic Income are about to reshape our world.
The years to come will bring impressive technological breakthroughs with massive impact on our lives, markets and societies. In our connected world, with the unprecedented level of information, knowledge and ideas exchange, innovation is happening continuously, at scale and in several forms; it is driven by corporations, secret labs, universities, startups, research scientists or simply by thousands of creative individuals across the globe.
Similar to Technologies and Innovation Worth Watching in 2016 (20)
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more.
Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar,
- Learn how to digitize CDs and create a web page based on iTunes XML data.
- Discover how the donated/purchased music collection is being cataloged and shared.
- Explore a variety of programming ideas ranging from small concerts to workshops.
- Understand the basics of valuing CDs, vinyl, VHS, and other mediums.
- Highlight how people are using the space and interacting with the collection.
- Use technologies like 3D printing, graphic design, and videography for promotional purposes.
Using CoSpaces Edu to Create Virtual and Augmented Reality ExperiencesSt. Petersburg College
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar:
- Discover what Virtual Reality is and gain a brief historical summary of it.
- Learn and explore the differences between virtual, augmented, and mixed realities.
- Explore 360° video and photograph technologies to include in a variety of formats.
- Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality.
- Learn how to use CoSpaces EDU as a student and as a teacher.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote,
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
The Web is mature now. Web pages are ubiquitous and should provide a seamless experience while offering useful and engaging content to people who are accessing your pages in a variety of ways. In this webinar, discover what groundbreaking Web technologies will be on the horizon in the last half of 2018 and beyond and learn how all these advancements can fit into diverse libraries to help them remain a guiding light into the future. Specifically, we’ll
- Learn the key elements of good Web Design.
- Understand various technologies used to build Web sites.
- Highlight web design trends/techniques that are defining modern website design.
- Develop a toolkit filled with a variety of tools to help you analyze other sites to help build fresh, new Web sites.
3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar:
- Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer.
- Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers.
- Discover a variety of 3D design applications to help with getting ideas to working prototypes.
- Study trends in digital scanning and other emerging 3D design/printing technologies.
- Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users:
- Understand how the cable and satellite industry works.
- Discover various hardware solutions to gain access to high-quality TV stations.
- Learn the pros and cons of streaming media services.
- Construct a checklist to you prepare users to successfully cut their cable
Audio with slides: https://goo.gl/CzskBr
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar,
• Learn what Python is and what it is capable of doing.
• Install Python’s IDE for Windows and work in the Python shell.
• Use calculations, variables, strings, lists, and if statements.
• Discover Python’s built-in functions and understand modules.
• Create simple programs to build on later.
The recording is available at https://youtu.be/ThcWmJFf-ho.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
How to Think in the Information Age: Finding Facts in a Post-Truth WorldSt. Petersburg College
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar:
~ discover what misinformation is and explore ways to combat it.
~ learn to recognize misleading news, statistics, graphs, infographics, and more.
~ understand basic fallacies and how to detect bias.
~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen.
~ utilize the scientific method to become a critical thinker in the Information Age.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
2. Agenda
• Discover what groundbreaking technologies and innovative people to
watch in 2016 and beyond.
• We will also discuss as a group how all these advancements can fit
into a variety of libraries to make them shine a bright light into the
future.
3. "Every age thinks it's the modern
age, but this one really is."
Tom Stoppard from 'The Invention of Love'
4.
5. 1. What’s Next for E-books?
2. A New Librarian of Congress?
3. Amid Unrest, Heroic Work in Baltimore
4. Google Wins... Again
5. Did Tide Turn in the GSU E-reserves Case?
6. The Carnegie Medals Yield “the Best Book Award Acceptance Speech Ever.”
7. Seattle’s Failed Rebranding Effort
8. An Independent Copyright Office?
9. Mergers and Acquisitions
10. We Need to Talk About Reference
Library Stories of 2015
Source: http://goo.gl/SMY3xB
8. 1. What’s Next for E-books?
2. A New Librarian of Congress?
3. Amid Unrest, Heroic Work in Baltimore
4. Google Wins... Again
5. Did Tide Turn in the GSU E-reserves Case?
6. The Carnegie Medals Yield “the Best Book Award Acceptance Speech Ever.”
7. Seattle’s Failed Rebranding Effort
8. An Independent Copyright Office?
9. Mergers and Acquisitions
10. We Need to Talk About Reference
Library Stories of 2015
Source: http://goo.gl/SMY3xB
9. “Stop thinking of the future, and
anchor yourself in the present.”
~ Darth Plagueis
11. Deep learning - brain-inspired systems capable of translating pixels into English.
Smart virtual personal assistants - semantic and natural language processing; data mined from our calendars,
email, and contact lists; and the last few minutes of our behavior to anticipate the next 10 seconds of our
thinking.
“It’s like Uber for ____” – the simple app connecting drivers to passengers is now worth more than
Halliburton Corporation, Aetna, General Mills, Delta Airlines, Kraft Foods, and Charles Schwab.
Oversight for algorithms - Time to discuss how to include accountability systems for algorithms.
Data privacy - people are increasingly concerned about their privacy, and they’re pointing the finger at
business, not maleficent hackers.
Block chain technology – the transaction database that’s shared by everyone participating in bitcoin’s digital
system.
An intellectually refreshing list of technology trends to watch for in
2015 that we should continue to watch for in 2016!
Source: http://goo.gl/Vo338Z
13. Deep learning - brain-inspired systems capable of translating pixels into English.
Smart virtual personal assistants - semantic and natural language processing; data mined from our calendars,
email, and contact lists; and the last few minutes of our behavior to anticipate the next 10 seconds of our
thinking.
“It’s like Uber for ____” – the simple app connecting drivers to passengers is now worth more than
Halliburton Corporation, Aetna, General Mills, Delta Airlines, Kraft Foods, and Charles Schwab.
Oversight for algorithms - Time to discuss how to include accountability systems for algorithms.
Data privacy - people are increasingly concerned about their privacy, and they’re pointing the finger at
business, not maleficent hackers.
Block chain technology – the transaction database that’s shared by everyone participating in bitcoin’s digital
system.
An intellectually refreshing list of technology trends to watch for in
2015 that we should continue to watch for in 2016!
Source: http://goo.gl/Vo338Z
16. Natural Language Processing
• Car User Interface (CUI?)
• Voice biometrics
• How do we interact with connected devices?
• How WILL we interact with connected devices?
–App based? Too many apps for one device (e.g., Philips Hue)
–Sentient?
–Hello Natural Language!
• Internet of Things (IoT) will capture, track, and share data
• Artificial Intelligence
–Turing Test
20. Deep learning - brain-inspired systems capable of translating pixels into English.
Smart virtual personal assistants - semantic and natural language processing; data mined from our calendars,
email, and contact lists; and the last few minutes of our behavior to anticipate the next 10 seconds of our
thinking.
“It’s like Uber for ____” – the simple app connecting drivers to passengers is now worth more than
Halliburton Corporation, Aetna, General Mills, Delta Airlines, Kraft Foods, and Charles Schwab.
Oversight for algorithms - Time to discuss how to include accountability systems for algorithms.
Data privacy - people are increasingly concerned about their privacy, and they’re pointing the finger at
business, not maleficent hackers.
Block chain technology – the transaction database that’s shared by everyone participating in bitcoin’s digital
system.
An intellectually refreshing list of technology trends to watch for in
2015 that we should continue to watch for in 2016!
Source: http://goo.gl/Vo338Z
24. Deep learning - brain-inspired systems capable of translating pixels into English.
Smart virtual personal assistants - semantic and natural language processing; data mined from our calendars,
email, and contact lists; and the last few minutes of our behavior to anticipate the next 10 seconds of our
thinking.
“It’s like Uber for ____” – the simple app connecting drivers to passengers is now worth more than
Halliburton Corporation, Aetna, General Mills, Delta Airlines, Kraft Foods, and Charles Schwab.
Oversight for algorithms - Time to discuss how to include accountability systems for algorithms.
Data privacy - people are increasingly concerned about their privacy, and they’re pointing the finger at
business, not maleficent hackers.
Block chain technology – the transaction database that’s shared by everyone participating in bitcoin’s digital
system.
An intellectually refreshing list of technology trends to watch for in
2015 that we should continue to watch for in 2016!
Source: http://goo.gl/Vo338Z
25. Are social networks REALLY about connecting with people? Are we presenting anything meaningful or is the general public
becoming mindless automatons reposting the “news” over and over again? Are we being pulled into “like behavior?”
Pretty soon we’ll have thought bubbles floating over our head and there will be no mystery to our lives.
26. Deep learning - brain-inspired systems capable of translating pixels into English.
Smart virtual personal assistants - semantic and natural language processing; data mined from our calendars,
email, and contact lists; and the last few minutes of our behavior to anticipate the next 10 seconds of our
thinking.
“It’s like Uber for ____” – the simple app connecting drivers to passengers is now worth more than
Halliburton Corporation, Aetna, General Mills, Delta Airlines, Kraft Foods, and Charles Schwab.
Oversight for algorithms - Time to discuss how to include accountability systems for algorithms.
Data privacy - people are increasingly concerned about their privacy, and they’re pointing the finger at
business, not maleficent hackers.
Block chain technology – the transaction database that’s shared by everyone participating in bitcoin’s digital
system.
An intellectually refreshing list of technology trends to watch for in
2015 that we should continue to watch for in 2016!
Source: http://goo.gl/Vo338Z
27. Turn on a light and have data transmission more than 100 times faster than traditional WiFi!
28. By 2019 more than ten
billion mobile devices will
exchange 35 quintillion (1
followed by 18 zeros)
bytes of information each
month — and that’s just
mobile devices.
Image source: http://goo.gl/7k4efJ
Source: http://goo.gl/cfiS8u
31. www.channel4.com/programmes/black-mirror/
Black Mirror is a great TV show that
highlights our “collective unease about
our modern world.”
Technology is the villain!
When a screen is off it is like a “black
mirror”, so perhaps it is a warning?
Funny thing: we are watching the show
on our screens!
32. Topics from the NMC Horizon Report > 2015 Library Edition
Go behind the scenes at
http://library.wiki.nmc.org/
34. 10 E-Learning Trends to Watch in 2016
1. Resources not courses
2. Gamification
3. Explosion of devices
4. Responsive design
5. Continued rise of video
Source: http://blog.aurionlearning.com/
6. Authoring in the cloud
7. Tin Can (xAPI)
8. The new blend
9. Invisible LMS
10. The self-directed learner
48. Read more at http://libraries.pewinternet.org/
Most of the Pew Reports state that Americans
value the role of libraries in their communities, so I
predict libraries will exist well into the future. ;)
66. We were just awarded $7,500 to continue our
successful Maker Boot Camp!!
http://www.ala.org/alsc/curiositycreates
67. Workshops filled very
quickly, so we had to create
3 different sessions: 2 for
homeschoolers and the
other for the public.
68. Maker Boot Camp workshops
• Video Game Design (3 sessions, 4 ½ hours)
• 3D Design/Printing (3 sessions, 4 ½ hours)
• Fun With Electronics/Circuitry (3 sessions, 4 ½ hours)
• Introduction to Robotics (3 sessions, 4 ½ hours)
• Virtual Reality (3 sessions, 4 ½ hours)
• Video Editing for Film (3 sessions, 4 ½ hours)
69. Big things can happen in small
spaces and with small budgets!
70. The cool thing about Makerspaces
is that you will have a space to
include interesting technologies
that are NOT even invented yet.
Perpetual Beta!
Splicing the unknown with the known and sharing experiences with others is my main goal in life – professionally and personally. My mission is to give people access to technologies, PEOPLE, organizations, and information so that they can take it to unknown territories and perhaps one day create something that makes lives better! I tell everyone I work with that if they have, what they think is a good idea, to GO WITH IT! Who knows were it will take them. Take things apart, turn stuff upside down so people can view it in new ways … be surprised and inspired. The Innovation Lab: a place to Dream. Think. Create.
SO … if libraries are no longer storage spaces THEN SHARE YOUR SPACE. Let the people do things. Let them experience things. We are now sharing pretty much the ENTIRE Seminole Campus for the upcoming Pinellas Comic and Maker Con. It is October 17th and it will be awesome! I hope to see you there. I will personally give you a tour of our innovation lab! Bring your kids, bring family, bring friends.
The lab has a growing list of technologies and the grants are starting to write themselves. The iLab is in “perpetual beta” and will never be done. We keep re-inventing ourselves.
I wrote a paper in Graduate school that compared librarians to Prometheus -- the Titan who stole fire from the gods in order to give it to humanity. Fire was considered by ancients as being a tiny spark of the sun (i.e., a physical manifestation of a deity). By bringing fire to mankind, Prometheus has therefore enabled humans to partake in “all things divine” and even allowed them to aspire to become gods themselves. I like to think librarians can offer people intellectual sparks that may become a huge fire or passion down the road.
My professor wrote on my paper that he loved the analogy, but that librarians and educators could also be like Sisyphus, a king who was punished for chronic deceitfulness by rolling a large rock up a hill, only to watch it come back down, repeating this action forever and ever … UGH! I can see it sometimes. ;)
Splicing the unknown with the known and sharing experiences with others is my main goal in life – professionally and personally. My mission is to give people access to technologies, PEOPLE, organizations, and information so that they can take it to unknown territories and perhaps one day create something that makes lives better! I tell everyone I work with that if they have, what they think is a good idea, to GO WITH IT! Who knows were it will take them. Take things apart, turn stuff upside down so people can view it in new ways … be surprised and inspired. The Innovation Lab: a place to Dream. Think. Create.
Brandon and Stephen, iLab volunteers, working together to revive an archaic PC.
It is my goal to stimulate creativity to enable people to explore their imaginations. I learn so much guiding people to these tools. I am not an expert with technology, but know enough to have a lot of fun.
This was from last year’s first Hour of Code event. Stephen, from the last picture, led the class and it was his first time teaching. He loved it and wants to do it again! Many of our lab volunteers teach classes and do excellent work. They inspire me!
I am very lucky to work with a variety of people in the iLab, which is housed in a joint-use facility: public and academic library. We get, for example, cosplay people who want to 3D print parts for their costumes and gamers who want to create new game pieces; however, we also get inventors who want to test out their ideas. I spoke with a dentist the other day who wants to test some 3D prints for his practice in the lab. It is pretty cool that we could have something to do with an invention or a tool that may change the world.
Watching kids play with these technologies is enlightening. They are not afraid to make mistakes. Adults can learn a lot from kids! I am thrilled to be able to offer technologies through the lab that people, in many cases, don’t have access to. We are a technology playground!
My daughter’s first reaction when using our homemade virtual reality headset. We built one of these to hold our interest until our Oculus Rift Developer Kit arrived.
We built a hologram out of a CD case and cell phone. I am going to do an Instructable for the tablet version next week.
We now let our Raspberry Pi and Arduino kits leave the lab so people can work in the comfort of their own homes. They can check out technology similarly to the way they check out books and other traditional library items.
Splicing the unknown with the known and sharing experiences with others is my main goal in life – professionally and personally. My mission is to give people access to technologies, PEOPLE, organizations, and information so that they can take it to unknown territories and perhaps one day create something that makes lives better! I tell everyone I work with that if they have, what they think is a good idea, to GO WITH IT! Who knows were it will take them. Take things apart, turn stuff upside down so people can view it in new ways … be surprised and inspired. The Innovation Lab: a place to Dream. Think. Create.
The maker movement isn’t all about Science, Technology, Engineering, and Mathematics. IT IS ABOUT COMMUNITY! IT IS ABOUT SHARING IDEAS AND WORKING TOGETHER TO CREATE SOMETHING USEFUL. Reach out to other organizations and people who will strengthen your mission, which, for me, is FOSTERING AND ENRICHING LIFELONG LEARNING.
I wrote a Letter of Support for NASA’s Education/Public Outreach initiative. We will help co-develop activities based on the STEM educational framework. The E/PO is funded by NASA and is a "provider of educational materials for students, educators, scientists, and the public.“
We are a littleBits Global Chapter. I get to meet with a huge global community of makers thanks to MIT’s Media Lab unhangout system powered by Google Hangouts. Very awesome stuff!