Gamification involves using game design elements in non-game contexts to attract and engage users. It has been applied in many areas from education and mobile apps to social media and careers. By making activities fun and rewarding users with badges/points, gamification can help address digital divides and make technology more relatable and accessible to broader groups. However, it also influences behaviors and has the potential to normalize certain social ideals through platforms like Tinder that gamify relationships and dating.
Presentation delivered at the Inbound Marketing Summit with Chris Brogan and Justin Levy.
The story of Humana's entry into the social media space.
NOTE: Speaker's notes included
Co-Create: Creating Better Together - DevCamp Brazil 2018Denise Jacobs
Despite the prevalent mythology of the lone creative genius, many of the most innovative contributions spring from the creative chemistry of a group and the blending of everyone’s ideas and concepts. How can we best leverage this collective wisdom to generate creative synergy and co-create? Let’s look at the process of recognizing and removing our personal creative blocks, connecting and communicating with others, combining ideas using play, and constructing a collaborative environment to discover effective methods for tapping into a group’s creative brilliance. Through these steps, you’ll learn to capitalize on the super-linearity of creativity to embrace and leverage diversity to create better together.
Your 30-Day Plan for Conflict Management Online, by Andrea WeckerleY'all Connect
Andrea Weckerle
Y'all Connect Presented by Alabama Power
July 23, 2013
Birmingham, Alabama
More and more people are talking about you and your organization online. They can also easily find out what others are saying about your business, whether it’s good or bad. Sometimes, they’re unable to tell the difference between what’s true or what’s simply an opinion or even a lie.
With millions of active users online, it’s no surprise that online misunderstandings, reputational harm and public relations disasters are commonplace. Knowing how to actively mitigate against these problems is vital in today’s global environment.
Takeaways:
• Execute your conflict inventory and assessment.
• Clearly identify your specific online conflict management goals.
• Determine whether you need to bury negative information about your organization.
• Create your unique social media conflict resolution response flow chart.
• Draft a robust employee social media policy.
Presentation delivered at the Inbound Marketing Summit with Chris Brogan and Justin Levy.
The story of Humana's entry into the social media space.
NOTE: Speaker's notes included
Co-Create: Creating Better Together - DevCamp Brazil 2018Denise Jacobs
Despite the prevalent mythology of the lone creative genius, many of the most innovative contributions spring from the creative chemistry of a group and the blending of everyone’s ideas and concepts. How can we best leverage this collective wisdom to generate creative synergy and co-create? Let’s look at the process of recognizing and removing our personal creative blocks, connecting and communicating with others, combining ideas using play, and constructing a collaborative environment to discover effective methods for tapping into a group’s creative brilliance. Through these steps, you’ll learn to capitalize on the super-linearity of creativity to embrace and leverage diversity to create better together.
Your 30-Day Plan for Conflict Management Online, by Andrea WeckerleY'all Connect
Andrea Weckerle
Y'all Connect Presented by Alabama Power
July 23, 2013
Birmingham, Alabama
More and more people are talking about you and your organization online. They can also easily find out what others are saying about your business, whether it’s good or bad. Sometimes, they’re unable to tell the difference between what’s true or what’s simply an opinion or even a lie.
With millions of active users online, it’s no surprise that online misunderstandings, reputational harm and public relations disasters are commonplace. Knowing how to actively mitigate against these problems is vital in today’s global environment.
Takeaways:
• Execute your conflict inventory and assessment.
• Clearly identify your specific online conflict management goals.
• Determine whether you need to bury negative information about your organization.
• Create your unique social media conflict resolution response flow chart.
• Draft a robust employee social media policy.
The three drivers demanding a change to the business of influence and the successful socialization of the enterprise. Recommendation to think in terms of the Six Influence Flows and adopt the Influence Scorecard approach to social strategy definition, mapping and execution.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
New media continues to shake up the way organizations work since it opens up processes and encourages user/member participation -- the key being to empower individuals to make the change they want to see in the world. This session will look at emerging trends in social tech and the principles that form the basis of effective online campaigns/communications. Participants will get a hype-free look at some examples of successful online initiatives, discuss what went into these successes, and share their own experiences and ideas.
An in-depth analysis into Clicktivism and it's limitations. By analyzing various cases, I have been able to conclude tips and suggestions into creating a useful and helpful campaign
Gamified Crowdsourcing: The Impact on Community EngagementBilal Mufti
FILM260 assignment called a FlipBook. Using inspiration through a software called HaikuDeck, I was able to create a FlipBook using PowerPoint and taking advantage of the many different design aspects embedded in the software.
I chose to create my FlipBook on how Gamified Crowdsourcing has an impact on community engagement.
The three drivers demanding a change to the business of influence and the successful socialization of the enterprise. Recommendation to think in terms of the Six Influence Flows and adopt the Influence Scorecard approach to social strategy definition, mapping and execution.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
New media continues to shake up the way organizations work since it opens up processes and encourages user/member participation -- the key being to empower individuals to make the change they want to see in the world. This session will look at emerging trends in social tech and the principles that form the basis of effective online campaigns/communications. Participants will get a hype-free look at some examples of successful online initiatives, discuss what went into these successes, and share their own experiences and ideas.
An in-depth analysis into Clicktivism and it's limitations. By analyzing various cases, I have been able to conclude tips and suggestions into creating a useful and helpful campaign
Gamified Crowdsourcing: The Impact on Community EngagementBilal Mufti
FILM260 assignment called a FlipBook. Using inspiration through a software called HaikuDeck, I was able to create a FlipBook using PowerPoint and taking advantage of the many different design aspects embedded in the software.
I chose to create my FlipBook on how Gamified Crowdsourcing has an impact on community engagement.
Our students are born into a digital era which has significantly changed their literacy and information encounters and the ways they can learn. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and the semantic web are all part of the new digital conversation of learning. On top of that the iPad and other mobile devices have compounded the changing role of school libraries forever. This is our story - a story about the transition to a new millennium where our library and learning ecology needs adaptability at its core so it can provide the keys to 21st lifelong learning.
Not re-decentralizing the Web is not only a missed opportunity, it is irrespo...Markus Luczak-Rösch
Slides of a public "Spotlight Lecture" given at Victoria University of Wellington on Tuesday, 17th April 2018. The purpose of the lecture was to inform the general public and policy makers about the recent facebook-Cambrige Analytica case and discuss possible ways out of the dilemma where large data monopolies accumulate and sell personal data at scale.
Presented at CPA Congress Vic, 11 Oct 2010.
Topics:
Trust and openness, the new paradigm for engagement
The importance of people and personality
Evaluating the benefits, risks and challenges
Existing channels and new strategies
Practical examples of social media
The Deception of Privacy, The Truth About a Plugged in LifeCindy Beneteau
Privacy in the digital age is challenged on many levels. Areas you may not even know are compromised. This assignment gives some examples where privacy has changed.
Film260 - Flipbook Assignment
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Leading Change strategies and insights for effective change management pdf 1.pdf
How Gamification Changes the Digital Game
1. Photo
via
Wikimedia
Commons
—
h2p://upload.wikimedia.org/wikipedia/commons/thumb/7/71/Ten-‐pin_bowling.jpg/1280px-‐Ten-‐pin_bowling.jpg
Image
by
Gamesrocket
GmbH
—
h2p://staLc1.gamesrocket.com/ga/images/product_images/42038/images/screenshots/Wii-‐Sports-‐Club-‐Bowling_13977387331.jpg
By: Charmaine Arellano-Chua
2. Photo
by
Pawel
Kadysz
—
h2p://www.pexels.com/photo/playing-‐sony-‐console-‐controller-‐498/
GAMIFICATION [n] —
• The use of game design elements in non-game contexts1
• The art (and sometimes science) of attracting users and
keeping them2
What is this trend?
3. Image
1
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/29/cheap-‐43900_640.png
Image
2
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/26/hearts-‐43887_640.png
Image
3
via
Clilpart
Panda
—
h2p://images.clipartpanda.com/locaLon-‐icon-‐vector-‐Map_pin.png
Image
4
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/53/money-‐43994_640.png
Image
5
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2014/03/24/13/42/people-‐294106_640.png
Photo
by
Luke
Plunke2
—
h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg
From crossing digital divides,
…to infiltrating relationships
—anytime, anywhere—
for others…
or yourself…
4. Photo
by
Luke
Plunke2
—
h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg
GAMIFICATION IS EVERYWHERE.
5. Today, many seniors feel that the “Internet… train
has left and [they are] not on board.” 3
—82-year-old study participant
Digital skill divides are hard to minimize.
Photo
by
Tambako
The
Jaguar
—
h2ps://flic.kr/p/7z9Vki
6. Luckily, gamification universalizes technology.
By engaging users in playful
activities, technology becomes
relatable regardless of previous
exposure to digital games. 4
Photo
via
Javier
Gacia
—
h2ps://www.unocero.com/wp-‐
content/uploads/2014/07/elevate-‐app.jpg
7. However, gamification
may also universalize
ROMANTIC
IDEALS.
Photo
by
Simmone
Henne
—
h2p://
www.quackd.com/wp-‐content/uploads/2015/04/
In-‐Degense-‐of-‐Tinder.png
8. Today, Tinder’s 50M users define
standards of conventional beauty. 5
“Tinder incorporates a lot of research
on what makes relationships successful,
but gamifies it to make it fun.”
—Susie Neilson 6
Photo
by
Ahmed
Sinan
—
h2ps://farm6.staLcflickr.com/5291/5499030446_5f4b023a9b_b.jpg
9. Photo
by
Marc
Levin
—
h2ps://farm1.staLcflickr.com/175/380101976_f00d433e51_b.jpg
Meanwhile, mobile applications like
Foursquare
are designed to turn real life into a game.7
10. Photo
by
Marc
Levin
—
h2ps://farm1.staLcflickr.com/
175/380101976_f00d433e51_b.jpg
Photo
by
Michael
Coté
—
h2ps://c1.staLcflickr.com/
3/2940/14096184146_9c9c3ee3a1_b.jpg
It rewards users with
“mayor-ships” and
badges for checking-in
at physical locations. 7
11. Photo
by
Marc
Levin
—
h2ps://farm1.staLcflickr.com/
175/380101976_f00d433e51_b.jpg
Photo
by
Michael
Coté
—
h2ps://c1.staLcflickr.com/
3/2940/14096184146_9c9c3ee3a1_b.jpg
Foursquare now sends
passive recommendations,
which incentivize users to
sacrifice privacy for a more
unique experience.8
12. Photo
by
Incase
—
h2ps://farm5.staLcflickr.com/4046/4647882815_53b252a85c_b.jpg
Social applications with a
charitable purpose are
on the rise.9
Gamification even
changes charity.
13. PEOPLE LIKE GIVING...
especially if their friends are notified.
Photo
by
Dell
on
Flickr
—
h2p://www.strategicobjecLves.com/wp-‐content/uploads/2014/01/Screen-‐Shot-‐2014-‐01-‐30-‐at-‐9.57.11-‐AM.png
14. Plus, microdonation platforms like Budge
make charity…
Fun & Simple.10
Image
via
Venture
Beat
—
h2p://1u88jj3r4db2x4txp44yqd1.wpengine.netdna-‐cdn.com/wp-‐content/uploads/2012/11/budge-‐1.jpg
Gradient
via
Colleen
M
—h2ps://farm5.staLcflickr.com/4007/5081303081_7bb923ca22_o_d.jpg
15. To build a strong career, HBR
recommends “creating a fan base.” 11
16. Images
from
LinkedIn
—
h2p://www.enterprise-‐gamificaLon.com/index.php?opLon=com_content&view=arLcle&id=187:an-‐analysis-‐of-‐linkedin-‐s-‐gamificaLon-‐design-‐
elements&caLd=15:social-‐media&lang=en&Itemid=22
Photo
by
Nan
Palermo
—
h2ps://flic.kr/p/7w564c
And with metrics like profile strength, network
size, and number of endorsements…12
17. Photo
by
Nan
Palermo
—
h2ps://flic.kr/p/7w564c
LinkedIn’s gamification design elements
are key to demonstrating a fan base digitally.
18. Image
1
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/29/cheap-‐43900_640.png
Image
2
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/26/hearts-‐43887_640.png
Image
3
via
Clilpart
Panda
—
h2p://images.clipartpanda.com/locaLon-‐icon-‐vector-‐Map_pin.png
Image
4
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/53/money-‐43994_640.png
Image
5
via
Pixabay
(CC)
—
h2p://pixabay.com/staLc/uploads/photo/2014/03/24/13/42/people-‐294106_640.png
Photo
by
Jeremy
Jaune
—
h2ps://farm5.staLcflickr.com/4123/4889078158_670633c1c3_b.jpg
Gamification impacts digital divides, online
relationships, mobile behaviour, social giving, digital
reputations, and more.
19. ARE YOU GAME?
Photo
by
Tinou
Bao
—
h2ps://farm4.staLcflickr.com/3308/3298193025_b5c7e6a389_b.jpg
20. Photo
by
Luke
Plunke2
—
h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg
WORKS CITED
1. MIT
EducaLon
Arcade.
“The
GamificaLon
of
EducaLon.”
Gamifica'on.org.
n.d.
Web.
June
2015.
<h2p://www.knewton.com/gamificaLon-‐educaLon/>
2. Ashworth,
Amanda.“Why
Recruiters
Need
GamificaLon.”Undercover
Recruiter.
n.d.
Web.
June
2015.
<h6p://theundercoverrecruiter.com/gamifica'on/>
3. Wu,
Ya-‐Huei
et
al.
“Bridging
the
digital
divide
in
older
adults:
a
study
from
an
iniLaLve
to
inform
older
adults
about
new
technologies.”Clinical
Interven'ons
in
Aging
(2015):
197.
Web.
4. Gerling,
Kathrin
M.
and
Maic
Masuch.
“Exploring
the
PotenLal
of
GamificaLon
Among
Frail
Elderly
Persons.”
Gamifica'on
Research
Network
(7
May
2011):
3.
Web.
5. Bilton,
Nick.
“Tinder,
the
Fast-‐Growing
DaLng
App,
Taps
an
Age-‐Old
Truth.”
The
New
York
Times.
29
Oct
2014.
Web.
June
2015.
<
h2p://www.nyLmes.com/2014/10/30/fashion/Lnder-‐the-‐fast-‐growing-‐daLng-‐app-‐taps-‐an-‐
age-‐old-‐truth.html?_r=0>
6. Neilson,
Susie.
“When
a
RelaLonship
Becomes
a
Game.”
The
Atlan'c.
8
Aug
2013.
Web.
June
2015.
h2p://www.theatlanLc.com/health/archive/2013/08/when-‐a-‐relaLonship-‐becomes-‐a-‐game/
278459/
21. Photo
by
Luke
Plunke2
—
h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg
WORKS CITED
7. Frith,
Jordan.
“Turning
life
into
a
game:
Foursquare,
gamificaLon,
and
personal
mobility.”
University
of
North
Texas.
2013.
Web.
June
2015.
h2ps://www.academia.edu/5140336/
Turning_life_into_a_game_Foursquare_gamificaLon_and_personal_mobility
8. Madden,
Sean.
“Tech
That
Tracks
Your
Every
Move
Can
Be
Convenient,
Not
Creepy.”
WIRED.
10
Mar
2014.
Web.
June
2015.
<
h2p://www.wired.com/2014/03/designers-‐tracking-‐tradeoffs/>
9. Swallow,
Erica.
“How
Social
Games
Are
Changing
the
World.”
Forbes.
23
Mar
2013.
Web.
June
2015.<h2p://www.forbes.com/sites/ericaswallow/2013/03/23/social-‐games/>
10. Takahashi,
Dean.
“Budge
makes
a
mobile
game
out
of
charitable
giving.”
Venture
Beat.
8
Nov
2012.
Web.
June
2015.
<h2p://venturebeat.com/2012/11/08/budge-‐makes-‐a-‐mobile-‐game-‐
out-‐of-‐charitable-‐giving/>
11. Clark,
Dorie.
“It’s
Not
a
Job
Search,
It’s
a
Permanent
Campaign.”
Harvard
Business
Review.
28
Mar
2012.
Web.
June
2015.
<h2ps://hbr.org/2012/03/its-‐not-‐a-‐job-‐search-‐its-‐a-‐p/>
12. Herger,
Mario.
“An
Analysis
of
LinkedIn’s
GamificaLon
Design
Elements.”
Enterprise
Gamifica'on
Consultancy.
12
Dec
2013.
Web.
June
2015.
<h2p://Lnyurl.com/n6t46qc>