Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/flipped
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/ventesoltech
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://ShellyTerrell.com/VLE
How to stop sucking and be awesome insteadcodinghorror
If you're reading this abstract, you're not awesome enough. Attend this session to unlock the secrets of Jeff Atwood, world famous blogger and industry leading co-founder of Stack Overflow and Stack Exchange. Learn how you too can determine clear goals for your future and turn your dreams into reality through positive-minded conceptualization techniques.* Within six to eight weeks, you'll realize the positive effects of Jeff Atwood's wildly popular Coding Horror blog in your own life, transporting you to an exciting new world of wealth, happiness and political power.
O'Reilly Webcast: Tapworthy iPhone App DesignJosh Clark
Slides from live O'Reilly webcast on Sept 14, 2010. Video:
http://www.youtube.com/watch?v=_JobmIurqCY
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms.
INNOVATION BOOT CAMP is a large group intervention methode to generate breakthrough innovation in companies and organizations. It is proven and works great.
Innovation Boot Camp: Fostering a More Innovative Workplace (PPT)M.J. D'Elia
This presentation was delivered at the 2010 Creative Problem Solving Institute Conference in Buffalo, NY. The presentation is mostly images, so if you want the full presentation notes, find the PDF that goes with it. The content in this presentation is similar to the content presented at the 2010 LOEX of the West Conference in Calgary, AB.
Discover the wonderful world of littleBits! Learn the basics of sound, understand synthesizers and their history, and build a basic analog synthesizer that generates beeps, blips, and other fun electronic sounds. This workshop is hands-on and you will also learn how to control littleBits with an external MIDI controller and use littleBits to control Ableton Live and other Digital Audio Workstations (DAW).
Libraries are more than a storage house for books; they are friendly places for discovery where creativity and learning is nurtured! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to dream, think, and create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills and are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
Presented at TEDx Tampa Riverwalk on August 29, 2015.
Mobile tools and services continue to be a dominant force that is changing the way libraries and their users access and use information. Learn ways that libraries can improve their mobile connection with their users, from creating accessible information to loaning hotspots and more. Don’t disappoint your mobile users! Join Chad as he highlights at least 5 ways to provide stellar mobile library services today.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/flipped
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/ventesoltech
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://ShellyTerrell.com/VLE
How to stop sucking and be awesome insteadcodinghorror
If you're reading this abstract, you're not awesome enough. Attend this session to unlock the secrets of Jeff Atwood, world famous blogger and industry leading co-founder of Stack Overflow and Stack Exchange. Learn how you too can determine clear goals for your future and turn your dreams into reality through positive-minded conceptualization techniques.* Within six to eight weeks, you'll realize the positive effects of Jeff Atwood's wildly popular Coding Horror blog in your own life, transporting you to an exciting new world of wealth, happiness and political power.
O'Reilly Webcast: Tapworthy iPhone App DesignJosh Clark
Slides from live O'Reilly webcast on Sept 14, 2010. Video:
http://www.youtube.com/watch?v=_JobmIurqCY
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms.
INNOVATION BOOT CAMP is a large group intervention methode to generate breakthrough innovation in companies and organizations. It is proven and works great.
Innovation Boot Camp: Fostering a More Innovative Workplace (PPT)M.J. D'Elia
This presentation was delivered at the 2010 Creative Problem Solving Institute Conference in Buffalo, NY. The presentation is mostly images, so if you want the full presentation notes, find the PDF that goes with it. The content in this presentation is similar to the content presented at the 2010 LOEX of the West Conference in Calgary, AB.
Discover the wonderful world of littleBits! Learn the basics of sound, understand synthesizers and their history, and build a basic analog synthesizer that generates beeps, blips, and other fun electronic sounds. This workshop is hands-on and you will also learn how to control littleBits with an external MIDI controller and use littleBits to control Ableton Live and other Digital Audio Workstations (DAW).
Libraries are more than a storage house for books; they are friendly places for discovery where creativity and learning is nurtured! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to dream, think, and create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills and are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
Presented at TEDx Tampa Riverwalk on August 29, 2015.
Mobile tools and services continue to be a dominant force that is changing the way libraries and their users access and use information. Learn ways that libraries can improve their mobile connection with their users, from creating accessible information to loaning hotspots and more. Don’t disappoint your mobile users! Join Chad as he highlights at least 5 ways to provide stellar mobile library services today.
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Discover the wonderful world of Arduino, Circuit Scribe, Snap Circuits, LightUp, and more to help gain an understanding and appreciation of circuitry and electronics without the hassles of soldering and the dangers of being shocked.
How to Think in the Information Age: Finding Facts in a Post-Truth WorldSt. Petersburg College
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar:
~ discover what misinformation is and explore ways to combat it.
~ learn to recognize misleading news, statistics, graphs, infographics, and more.
~ understand basic fallacies and how to detect bias.
~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen.
~ utilize the scientific method to become a critical thinker in the Information Age.
Today, coding is a hot topic as everyone wants to get involved with programming for the future. In this two part series, day one will uncover tools you can use to learn about programming and get started without having any coding experience. Learn the theories of code and basic frameworks. Day two will focus on outlining bigger frameworks from web to application; and which languages can accomplish which goals.
Going further, it is important to have a basic understanding of computer programming. Although you may not become a computer programmer, knowing the basics can help you work more efficiently with software and be able to troubleshoot issues when they arise.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
STEM Programming Ideas at the Library.pdfBrian Pichman
With all the latest gadgets, gizmos, and everything in between, what are the latest programming ideas within library spaces? How can we use AI in different ways to engage our community? What about low costs or low-tech opportunities? Join Brian Pichman of the Evolve Project as he highlights some awesome programming ideas that you can implement within your library spaces! Bring in more patrons, build more collaboration, and improve your community outreach with some out-of-the-box STEM activities that really get your creative minds flowing.
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
Tech programs post pandemic tech to go and lending programsBrian Pichman
We learned a lot in the first few months of 2020 as the world shifted to provide more digital and online services and provide cleaner and safer in-person interactions. Through all these lessons learned, join Brian Pichman as he highlights some of the fun interactive virtual services in this new era of providing services to the public. We will cover some of the best tech tips for technology lending programs and things that patrons and users can do while away from your library. At the end of this workshop, pandemic or not, you’ll be able to provide greater services and resources to your patrons, regardless of their physical location and being as safe as possible to deliver these services.
Programming the Real World: Javascript for Makerspchristensen
Hardware is becoming easier to design and manufacture, approaching the ease of software. This presentation:
- takes you on a tour of the changes in hardware
- a crash course in building circuits
- teaches the basics of using and programming Arduino
- introduces Javascript libraries for controlling hardware and robots
- how to get involved with hardware projects
If you'd like me to present this or similar content at your event, please contact me: peter at pchristensen dot com
Attention Parents, Educators, College Students and Community Members!
Computer Science Education Week is December 4 – 10 and we need your help to get more kids into the tech field!
Computers are everywhere, changing every industry on the planet. But only 1 in 4 schools teach computer science and our pipeline of new, educated computer programmers is dwindling. Good news is, we’re on our way to change this. If you’ve heard about the Hour of Code before, you might know it made history. More than 100 million students have tried an Hour of Code to kick-start their education into Computer Science.
This presentation was made to participants at the recent Comview 2012 annual conference (Victorian Commercial Teachers Association). It illustrates some of my favourite web2.0 tools to use in the accounting classroom, how they can be used and shares some classroom uses.
You have a maker-space; so what’s next? Join Brian Pichman from the Evolve Project as he walks you through how plan, market, and organize your programming events for your MakerSpace. Brian will also share successful programming ideas learn about programming regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.
iCreate iIntegrate iDemonstrate with the iPad - TCEA 2016Diana Benner
This interactive workshop is focused on helping teachers design engaging lessons that their students can complete on their iPads. Along with learning about great apps, a variety of resources, all of which can be accessed on the iPad will be shared. Pick up tips and tricks for creating an authentic learning experience for students in your classroom.
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more.
Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar,
- Learn how to digitize CDs and create a web page based on iTunes XML data.
- Discover how the donated/purchased music collection is being cataloged and shared.
- Explore a variety of programming ideas ranging from small concerts to workshops.
- Understand the basics of valuing CDs, vinyl, VHS, and other mediums.
- Highlight how people are using the space and interacting with the collection.
- Use technologies like 3D printing, graphic design, and videography for promotional purposes.
Using CoSpaces Edu to Create Virtual and Augmented Reality ExperiencesSt. Petersburg College
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar:
- Discover what Virtual Reality is and gain a brief historical summary of it.
- Learn and explore the differences between virtual, augmented, and mixed realities.
- Explore 360° video and photograph technologies to include in a variety of formats.
- Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality.
- Learn how to use CoSpaces EDU as a student and as a teacher.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote,
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
The Web is mature now. Web pages are ubiquitous and should provide a seamless experience while offering useful and engaging content to people who are accessing your pages in a variety of ways. In this webinar, discover what groundbreaking Web technologies will be on the horizon in the last half of 2018 and beyond and learn how all these advancements can fit into diverse libraries to help them remain a guiding light into the future. Specifically, we’ll
- Learn the key elements of good Web Design.
- Understand various technologies used to build Web sites.
- Highlight web design trends/techniques that are defining modern website design.
- Develop a toolkit filled with a variety of tools to help you analyze other sites to help build fresh, new Web sites.
3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar:
- Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer.
- Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers.
- Discover a variety of 3D design applications to help with getting ideas to working prototypes.
- Study trends in digital scanning and other emerging 3D design/printing technologies.
- Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users:
- Understand how the cable and satellite industry works.
- Discover various hardware solutions to gain access to high-quality TV stations.
- Learn the pros and cons of streaming media services.
- Construct a checklist to you prepare users to successfully cut their cable
Audio with slides: https://goo.gl/CzskBr
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar,
• Learn what Python is and what it is capable of doing.
• Install Python’s IDE for Windows and work in the Python shell.
• Use calculations, variables, strings, lists, and if statements.
• Discover Python’s built-in functions and understand modules.
• Create simple programs to build on later.
The recording is available at https://youtu.be/ThcWmJFf-ho.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Digital Tools and AI for Teaching Learning and Research
Maker Boot Camp
1.
2. Agenda:
• Understand what it takes to create and manage a collaborative learning
space.
• Explore a variety of technologies and tools to help enhance learning.
• Learn how Maker Boot Camp was organized and how it continues to excite
people of all ages.
• Realize the importance of partnering with businesses and other organizations
21. DIG 2109 (Digital Imaging
Fundamentals) classes visited the
lab to learn about 3D printing.
They were learning Adobe
Illustrator's 3D extruded visuals
that week. More and more classes
are signing up!
26. Hmmm … we’ve been
offering a lot of
educational
opportunities, so I
wonder if we should
brand it?
27.
28. “The trick is not in knowing
the single solution. It’s having
lots of different options and
solutions to turn to.”
We also show real world
examples. Circuits are in
everything! 3D design
anything! Work with robots.
Source: Wired Magazine April ,2012, page 22
30. Want a copy of our grant? Please send an email to
mairn.chad@spcollege.edu and I’ll send you a copy.
31. Workshops filled very
quickly, so we had to create
3 different sessions: 2 for
homeschoolers and the
other for the public.
32. Maker Boot Camp workshops
• Video Game Design (3 sessions, 4 ½ hours)
• 3D Design/Printing (3 sessions, 4 ½ hours)
• Fun With Electronics/Circuitry (3 sessions, 4 ½ hours)
• Introduction to Robotics (3 sessions, 4 ½ hours)
• Virtual Reality (3 sessions, 4 ½ hours)
• Video Editing for Film (3 sessions, 4 ½ hours)
38. 3D Printing Process
1. Design an object via computer aided design (CAD) or animation
modeling software. Not design-oriented? Try
Shapeways, Sculpteo or Thingiverse.
2. The software will export the object as an .STL file ("stereolithography" or
"Standard Tessellation Language"), which will then be built (printed)
layer-by-layer (i.e., Additive Manufacturing).
3. Load the .STL file into the printer. (e.g., via Repetier).
4. Slice (i.e., create layers for the object). Note: Repetier integrates Slic3r
into the software.
5. 3D printing materials vary. We use PLA (Polylactic acid) filament. Visit
http://reprap.org/wiki/PLA for more information.
Source: http://goo.gl/rgOpMq
39. You can download your Tinkercad design into Minecraft, 3D
print it, upload it to Thingiverse, or order a print.
40. Matter and Form 3D scanner
https://matterandform.net/scanner
46. MIDI Out – littleBits becomes the controller
In Ableton Live, change All Ins
to littleBits KORG W5 MIDI
Note: MIDI Out only happens via USB port.
MIDI In
MIDI Out
84. Video Editing, April 2016
We are using one of our Macintosh
labs, so students can learn iMovie and
Adobe Premiere.
85. Sample interview questions for documentary film
How did you get involved with the Maker Boot Camp?
What makes technology exciting?
What was your favorite technology to explore at the MBC
(Chad's question from previous email)?
What would you like to learn more about? (Ditto)
Are video games art, are developers artists?
Tell us about the differences between teaching this subject at the
college level and at MBC.
Did you ever imagine that video games you played as a kid
would be played by kids in 2015?
What makes a video game a classic? What cabinet or early
console title has not gotten the recognition it deserves?
Source: Chris Demmons, videographer
86. Sample interview questions for documentary film
What do you hope that parents and kids took away from your
sessions on video games?
How is MBC different from working with the library's other
youth programs?
Has the MBC changed the way you look at technology?
Was there a common theme in the kid's MBC journals?
What do you hope that parents and kids got out of MBC?
What makes someone a "maker?"
Talk about the difference between working with college
students, and the kids at MBC.
What was your favorite session?
Are there any new additions to the lab that you'd like to show
us?
What are you hoping to do in the Innovation Lab in the future?
Source: Chris Demmons, videographer
87. Maker Boot Camp Celebration/Unconference, May 2016
• Our Maker Boot Camp Documentary film will be premiered.
• Participants will have opportunities to present their work.
• Community Notebooks will be shared.
• Various vendor tables to showcase technologies.
• Mini-workshops throughout the day.
88. Some upcoming workshops …
• Beginning Sewing For Cosplay
• Photography to Go
• Programming 101
• DIY Drone