Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Immersive Technology is any technology that extends reality or creates a new reality by leveraging the 360 space. Here is a detailed guide into the various facets of Immersive Technology!
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
Immersive Technology is any technology that extends reality or creates a new reality by leveraging the 360 space. Here is a detailed guide into the various facets of Immersive Technology!
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
Mixed reality Opens the door of Digital (virtual) World in real world with the help of it we can interact and manipulate virtual objects with our hands .
after the working of One Months maked this ppt
Virtual Reality simulates technology in environments that mimic the real world as imaginary worlds. It has been around since the 1950s! Read on to know more.
http://www.extentia.com/
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?SilverTech
This on-demand webinar will help your organization prepare for a very near future in which virtual reality (VR) and augmented reality (AR) will change the way we consume and interact with content.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more.
Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
Using CoSpaces Edu to Create Virtual and Augmented Reality ExperiencesSt. Petersburg College
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar:
- Discover what Virtual Reality is and gain a brief historical summary of it.
- Learn and explore the differences between virtual, augmented, and mixed realities.
- Explore 360° video and photograph technologies to include in a variety of formats.
- Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality.
- Learn how to use CoSpaces EDU as a student and as a teacher.
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
Mixed reality Opens the door of Digital (virtual) World in real world with the help of it we can interact and manipulate virtual objects with our hands .
after the working of One Months maked this ppt
Virtual Reality simulates technology in environments that mimic the real world as imaginary worlds. It has been around since the 1950s! Read on to know more.
http://www.extentia.com/
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?SilverTech
This on-demand webinar will help your organization prepare for a very near future in which virtual reality (VR) and augmented reality (AR) will change the way we consume and interact with content.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more.
Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
Using CoSpaces Edu to Create Virtual and Augmented Reality ExperiencesSt. Petersburg College
Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar:
- Discover what Virtual Reality is and gain a brief historical summary of it.
- Learn and explore the differences between virtual, augmented, and mixed realities.
- Explore 360° video and photograph technologies to include in a variety of formats.
- Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality.
- Learn how to use CoSpaces EDU as a student and as a teacher.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Talk given by Mark Billinghurst to Bajaj Finance Limited in India, on May 9th 2020. The talk describes AR and VR applications, example AR/VR applications in financial services, and potential research directions.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
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There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
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We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote,
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Magic Leap, a provider of smart glass-based Augmented Reality. Unlike other forms of AR that rely on cameras and either smart phones or tablet computers, Magic Leap provides AR in smart glasses. These glasses look like Google Glass, but users see a realistic 3D view that is superimposed on the real world, as seen through the glasses. Magic Leap expects its AR glasses to be used for gaming, education, commerce, and other applications. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Magic Leap.
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar,
- Learn how to digitize CDs and create a web page based on iTunes XML data.
- Discover how the donated/purchased music collection is being cataloged and shared.
- Explore a variety of programming ideas ranging from small concerts to workshops.
- Understand the basics of valuing CDs, vinyl, VHS, and other mediums.
- Highlight how people are using the space and interacting with the collection.
- Use technologies like 3D printing, graphic design, and videography for promotional purposes.
The Web is mature now. Web pages are ubiquitous and should provide a seamless experience while offering useful and engaging content to people who are accessing your pages in a variety of ways. In this webinar, discover what groundbreaking Web technologies will be on the horizon in the last half of 2018 and beyond and learn how all these advancements can fit into diverse libraries to help them remain a guiding light into the future. Specifically, we’ll
- Learn the key elements of good Web Design.
- Understand various technologies used to build Web sites.
- Highlight web design trends/techniques that are defining modern website design.
- Develop a toolkit filled with a variety of tools to help you analyze other sites to help build fresh, new Web sites.
3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar:
- Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer.
- Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers.
- Discover a variety of 3D design applications to help with getting ideas to working prototypes.
- Study trends in digital scanning and other emerging 3D design/printing technologies.
- Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users:
- Understand how the cable and satellite industry works.
- Discover various hardware solutions to gain access to high-quality TV stations.
- Learn the pros and cons of streaming media services.
- Construct a checklist to you prepare users to successfully cut their cable
Audio with slides: https://goo.gl/CzskBr
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar,
• Learn what Python is and what it is capable of doing.
• Install Python’s IDE for Windows and work in the Python shell.
• Use calculations, variables, strings, lists, and if statements.
• Discover Python’s built-in functions and understand modules.
• Create simple programs to build on later.
The recording is available at https://youtu.be/ThcWmJFf-ho.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
How to Think in the Information Age: Finding Facts in a Post-Truth WorldSt. Petersburg College
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar:
~ discover what misinformation is and explore ways to combat it.
~ learn to recognize misleading news, statistics, graphs, infographics, and more.
~ understand basic fallacies and how to detect bias.
~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen.
~ utilize the scientific method to become a critical thinker in the Information Age.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
2. Agenda:
• Understand Immersive Technologies and see how they will impact everything
ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to
introduce spatial computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning
and teaching.
• See what libraries can do to make use of immersive technologies to create
new user experiences.
3. Immersive Technologies imitate or extend our physical world via digital simulations
to give us the sense of immersion (i.e., to be completely absorbed into something.)
4. About: https://bit.ly/2M3MlHM
Committed to supporting the production,
availability, and preservation of
knowledge in its many manifestations. In
order to do this successfully for emerging
intellectual digital assets, it is essential that
library staff directly engage in the
knowledge-creation life cycle to ensure the
distribution of and ongoing access to
knowledge for generations to come.
Do immersive digital environments impact how
we create meaning or interpret phenomena? If
so, how? Can this impact be transformational?
5. “PLAY” by David Kaplan and Eric Zimmerman
Watch: https://youtu.be/8nWlR_LmCGc
7. XR is Extended Reality
• The X is a variable that can stand for anything.
• Right now, it includes 360°/360°virtual reality (VR), true VR, augmented reality (AR), mixed reality
(MR), spatial computing, holograms, etc. It’s the full spectrum of Immersive Technology.
• With spatial computing, programming also follows rules of gravity, space etc. so we will start to
see new immersive learning environments.
• Devices supporting these forms of immersive applications can be referred to as XR devices.
• XR technologies are being seen in many industries (e.g., art, education, real estate, medicine,
engineering, entertainment, interior design, music, libraries, etc.).
• Hyper Reality is a term used sometimes, too.
Source: https://goo.gl/bgyBC1
8. Source: https://bit.ly/2HjsFyX
When XR is expected to become mainstream
1% - never
6% - already is
8% - 10+ years
29% - 1-3 years
34% - 4-5 years
22% - 6-10 years
9. Source: http://goo.gl/51gGTb
Virtual reality completely isolates one from
the physical world and is surrounded by digital content while
able to interact with a synthetic world.
A head-mounted display (HMD) displays the image which is
modified when one moves their head and/or interacts with the
content via other input modalities (e.g., hand controllers, voice
commands, MRTouch etc.)
Essentially, VR is a computer that is trying to trick your brain into
believing that you are in a completely different environment.
18. Adding AR features to browsers will hopefully start a research paper
revolution. Immersive journalism undoubtedly will run with this!
Source: https://goo.gl/vopDg6
Try the AR section in the New York Times app.
19. Remember Google Glasses?
Fit: Adjustable nosepads and durable frame fits any face. Extra
nosepads in two sizes.
Display : High resolution display is the equivalent of a 25-inch-high
definition screen from eight feet away.
Camera: Photos - 5 MP; Videos - 720p
Audio: Bone Conduction Transducer
Connectivity: Wi-Fi - 802.11b/g; Bluetooth
Storage: 12 GB of usable memory, synced with Google cloud storage.
16 GB Flash total.
Battery: One day of typical use. Some features, like video recording,
are more battery intensive.
Charger: Included Micro USB cable and charger.
24. Mixed Reality (MR) real and virtual worlds to produce new environments and
visualizations where physical and digital objects co-exist and interact in real time.
25. The Weather Channel’s “immersive mixed reality” (IMR) videos are intense!
Video: https://youtu.be/69nUZmQ2w8A
28. Spatial Computing combines computer vision and artificial intelligence to
seamlessly integrate visual content into the real-world around us.
Use physical space as a medium to interact with technology.
44. Accessibility Guidelines
Spatial or Positional Sound Effects: creating sounds
that mimic the location of augmented objects allow users
with mobility impairments to locate objects without
requiring movement.
Adjustable Location of Augmented Reality
Objects: allowing users to move the augmented object
that they are required to interact prevents users from
requiring movement such as reaching, bending, or
accessing areas that are restricted to wheelchair users.
Avoid Space Conflicts: allowing augmented objects to
be unfixed forms increase options in the type of
movement, the angle of movement and the direction of
movement needed for interaction.
Source: https://bit.ly/32KT2Vd
Age concerns?
53. • Structure Sensor w/ Skanect
• Merge Cubes
• Merge VR Goggles
• 3D scanning projects for AR/VR
Source: https://goo.gl/Ee1W2j
Video: https://goo.gl/ZhxqzW
New workshops!
Video: https://goo.gl/A3EHAE
https://structure.io
54. Partnering with Museums!
360° and 3D scanning project, Seminole Historical Society
3D scanned object in VR, prototype for Imagine Museum
Showing artist/philanthropist, Trish Duggan,
what is possible using Magic Leap.
A meeting about VR inside VR.
Holograms via MERGE Cube
58. Best tools for building an augmented reality experience
For Programmers:
Vuforia - Deliver AR innovation with the market-leading Vuforia platform
Kudan AR - Artificial Perception technologies
Wikitude - location-based, marker or markerless AR experiences
For Non-programmers:
Blippbuilder - Transform packaging, ads, magazines, posters and more.
HP Reveal - Adding value to printed content through visual interactivity
Source: https://goo.gl/1yLalY
63. Godot Engine Now Has OpenVR and AR Support!
Source: https://goo.gl/eFqLw6
Download at https://godotengine.org
64. WebGL (Web Graphics Library) is a JavaScript API for
rendering interactive 3D and 2D graphics within any
compatible web browser without the use of plug-ins.
Source: https://goo.gl/UdqnLV
https://get.webgl.org
67. 360° Photo using Mozilla's A-Frame VR framework to
render it in the browser using WebGL
Try it!
RoundMe 360° iLab tour: https://goo.gl/QY8cJw
Dr. Sylvia Earle's childhood home, Seminole Historical Society, Low Season live