Virtual Reality (VR), a simulated computer environment in three dimensions, is becoming more popular for gaming, movies, and education. According to CoSpaces Edu, their creative platform “complements traditional teaching methods by immersing students into a world where they can create, consume and connect with the curriculum on a completely new level, even through the revolutionary visual mediums of Virtual and Augmented Reality (AR).” Take what you learn here to create your own library programs to teach your users how to create meaningful and interactive experiences using VR/AR. In this webinar:
- Discover what Virtual Reality is and gain a brief historical summary of it.
- Learn and explore the differences between virtual, augmented, and mixed realities.
- Explore 360° video and photograph technologies to include in a variety of formats.
- Create your own 3D/360° environments using CoSpaces EDU to test in Virtual Reality.
- Learn how to use CoSpaces EDU as a student and as a teacher.
The internet contents an average person see on internet is not the whole web. So the remaining is called dark web. This presentation is about types of web and mainly on dark web.
GDSC USICT organized an “INFO SESSION”. In this event the leads of all the teams introduced themselves to all the students and informed them about the benefits of joining GDSC. Leads gave students a broad idea about the technologies they would be working on and how it would help the students to solve real-life problems of society and to grow themselves.
The internet contents an average person see on internet is not the whole web. So the remaining is called dark web. This presentation is about types of web and mainly on dark web.
GDSC USICT organized an “INFO SESSION”. In this event the leads of all the teams introduced themselves to all the students and informed them about the benefits of joining GDSC. Leads gave students a broad idea about the technologies they would be working on and how it would help the students to solve real-life problems of society and to grow themselves.
Accessibility In Mobile Dev LifeCycle.pptxMarkSteadman7
Mobile apps are developed and deployed at a very fast pace, so how can accessibility become a part of that? With automation, quick testing, and definition of done for accessibility we can make it apart of the dev process!
Introduction to Flutter sharing session organized by MaGIC Cyberjaya.
In this session I focus on introducing important widgets to build simple application. The widgets are group as:
- Boilerplate (scaffold) widget
- Layouting widgets
- Design widgets.
Hopefully this will help those who would like to start and discover mobile app development with Flutter.
Full version of the presentation can be found on following link:
https://www.facebook.com/mymagic.my/videos/1141346269560536/
dark web
What is Dark Web ?
History
How big is the Dark Web?
Tor web.
Web sites.
Tor Browser
What can be seen in the Dark Web ?
Positive aspects of Dark Web
Users of dark web
Domain handling of dark web
Cross platform app development with flutterHwan Jo
Brief explanation of Flutter(Android / iOS cross platform development framework made by Google), presented on May 2018 at developers meetup, by Hyperconnect Inc.
Learn everything you need to know about the GDSC at IIT Goa by attending this session organized specifically for the 2021 Batch of IIT Goa, as a part of the orientation, to familiarize them with all the technical clubs at IIT Goa.
A brief introduction to Dark Web. Covers difference between Surface, Deep and Dark Web. Shows application of Dark Web like illegal marketing of drugs, arms, etc. Also covers a case study of Silk Road which shows how it works and it's payment mode. It also covers technologies used to access Dark Web using various browsers like TOR and covers it's internal mechanism how it works keeping anonymity using Onion Routing.It also shows some Illegal marketing statistics which shows how it's affecting real world.
This presentation about the Social Media and Prominent Types of Social media and also about the mobile social media includes using phone or mobile to connect with the social media.
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Accessibility In Mobile Dev LifeCycle.pptxMarkSteadman7
Mobile apps are developed and deployed at a very fast pace, so how can accessibility become a part of that? With automation, quick testing, and definition of done for accessibility we can make it apart of the dev process!
Introduction to Flutter sharing session organized by MaGIC Cyberjaya.
In this session I focus on introducing important widgets to build simple application. The widgets are group as:
- Boilerplate (scaffold) widget
- Layouting widgets
- Design widgets.
Hopefully this will help those who would like to start and discover mobile app development with Flutter.
Full version of the presentation can be found on following link:
https://www.facebook.com/mymagic.my/videos/1141346269560536/
dark web
What is Dark Web ?
History
How big is the Dark Web?
Tor web.
Web sites.
Tor Browser
What can be seen in the Dark Web ?
Positive aspects of Dark Web
Users of dark web
Domain handling of dark web
Cross platform app development with flutterHwan Jo
Brief explanation of Flutter(Android / iOS cross platform development framework made by Google), presented on May 2018 at developers meetup, by Hyperconnect Inc.
Learn everything you need to know about the GDSC at IIT Goa by attending this session organized specifically for the 2021 Batch of IIT Goa, as a part of the orientation, to familiarize them with all the technical clubs at IIT Goa.
A brief introduction to Dark Web. Covers difference between Surface, Deep and Dark Web. Shows application of Dark Web like illegal marketing of drugs, arms, etc. Also covers a case study of Silk Road which shows how it works and it's payment mode. It also covers technologies used to access Dark Web using various browsers like TOR and covers it's internal mechanism how it works keeping anonymity using Onion Routing.It also shows some Illegal marketing statistics which shows how it's affecting real world.
This presentation about the Social Media and Prominent Types of Social media and also about the mobile social media includes using phone or mobile to connect with the social media.
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Spatial computing is a new form of computing that combines computer vision and artificial intelligence to seamlessly integrate visual content into the real world around us. Read more about the tools, devices, platforms and implications for these technologies that can be used in learning, teaching and more.
Presented at Computers in Libraries 2019 with Alex Haber (Head of Education at Magic Leap), Washington D.C.
Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
Workshop given by Mark Billinghurst and Gun Lee on August 16th 2017, explaining how to develop VR experiences without any programming. Using the InstaVR tool and others.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
Suffolk County Library Association
Electronic Resources Committee.
Emerging Technology Presentation.
Thursday, December 10, 2015.
Emma S. Clark Memorial Library
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this keynote,
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
Presented at the Leading Edge Libraries Conference, hosted by the Special Library Association Florida and Caribbean Chapter. Orlando, Florida. September 21, 2018. Keynote address.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
AR + VR = MR (Mixed Reality)
This workshop will explore the learning possibilities of augmented reality, virtual reality and 360 ̊ video. Participants are encouraged to bring their own smartphone/tablet to view examples for themselves.
There are dozens of AR apps, a few 'really good' VR experiences and 360 ̊ has recently been supported by YouTube, Facebook and VIMEO.
An outline of how the technologies are converging and how to provide the tools to students to encourage them to demonstrate their understanding.
Too many examples while 'clever' are passive watching of a video, the WOW! wears off quickly with repetition..
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
Similar to Using CoSpaces Edu to Create Virtual and Augmented Reality Experiences (20)
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
In 2008, iTunes "listening stations" were created in the library so students could have easy access to a large, albeit hidden, CD collection. Hundreds of CDs were digitized and added to an iTunes collection that was shared to other computers located inside the library. The idea was to be more like a record store where people can browse for and listen to music before they buy it; but, in this case, it would be before they bring the CDs home. Fast forward to 2018 and see the vision of this “Listening Lab” becoming more clear and distinct. In this webinar,
- Learn how to digitize CDs and create a web page based on iTunes XML data.
- Discover how the donated/purchased music collection is being cataloged and shared.
- Explore a variety of programming ideas ranging from small concerts to workshops.
- Understand the basics of valuing CDs, vinyl, VHS, and other mediums.
- Highlight how people are using the space and interacting with the collection.
- Use technologies like 3D printing, graphic design, and videography for promotional purposes.
The Web is mature now. Web pages are ubiquitous and should provide a seamless experience while offering useful and engaging content to people who are accessing your pages in a variety of ways. In this webinar, discover what groundbreaking Web technologies will be on the horizon in the last half of 2018 and beyond and learn how all these advancements can fit into diverse libraries to help them remain a guiding light into the future. Specifically, we’ll
- Learn the key elements of good Web Design.
- Understand various technologies used to build Web sites.
- Highlight web design trends/techniques that are defining modern website design.
- Develop a toolkit filled with a variety of tools to help you analyze other sites to help build fresh, new Web sites.
3D printing has been a focal point in library makerspaces for several years; however, it seems that interest in the technology has decelerated. The technology may have slowed down, but there is still a lot going on in this space, which can be overwhelming to keep up with it all. In this webinar:
- Learn what 3D printing is, how it works, and gain insight on how to implement/maintain, and to perhaps build your own 3D printer.
- Get a snapshot of some of the best 3D printers and products on the market, including an overview on resin and carbon printers.
- Discover a variety of 3D design applications to help with getting ideas to working prototypes.
- Study trends in digital scanning and other emerging 3D design/printing technologies.
- Interview an expert 3D designer/printer in the industry to get even more insight into this exciting technology.
Are you receiving questions about cutting cable? Are you working on a program to help users get on board with this growing trend? Cutting cable is one of the biggest consumer trends of 2017 and often libraries are faced with helping users navigate this seemingly complex and daunting task. During this webinar, we will help you create a toolbox to help users:
- Understand how the cable and satellite industry works.
- Discover various hardware solutions to gain access to high-quality TV stations.
- Learn the pros and cons of streaming media services.
- Construct a checklist to you prepare users to successfully cut their cable
Audio with slides: https://goo.gl/CzskBr
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
Python is a widely-used and powerful computer programming language that has helped system administrators manage computer networks and problem solve computer systems for decades. Python has also built some popular applications like BitTorrent, Blender, Calibre, Dropbox, and much more. Going further, the “Pi” in Raspberry Pi stands for Python, so learning Python will instill more confidence when working with Raspberry Pi projects. Python is usually the first programming language people learn primarily because it is easy to learn and provides a solid foundation to learn other computer programming languages. In this webinar,
• Learn what Python is and what it is capable of doing.
• Install Python’s IDE for Windows and work in the Python shell.
• Use calculations, variables, strings, lists, and if statements.
• Discover Python’s built-in functions and understand modules.
• Create simple programs to build on later.
The recording is available at https://youtu.be/ThcWmJFf-ho.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
According to the Open Education Consortium, “sharing is probably the most basic characteristic of education: education is sharing knowledge, insights, and information with others, upon which new knowledge, skills, ideas, and understanding can be built." Whether they are purchased or freely acquired, librarians should be open to sharing their resources to everyone who wants to use them to enrich their lives through education. Open Education Resources (OER) include resources or tools that can be used and modified for free and without any legal or technical barriers, and when used properly can help foster a transparent culture of learning and engagement in our communities. In this webinar:
• Learn what Open Education Resources (OER) are and how they can be used to engender trust, generate rigorous learning opportunities, and potentially lead to smarter decision-making strategies.
• Discover a variety of OER and Open Access (OA) repositories to find accessible and authoritative resources, including textbooks, to use in curriculum.
• Acquire OER strategies for developing a variety of educational opportunities using a variety of formats.
•Understand various issues (e.g., GDPR) impacting OER in libraries.
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
How to Think in the Information Age: Finding Facts in a Post-Truth WorldSt. Petersburg College
With an ever-increasing daily torrent of information raining on people from almost every perceivable angle, it is impossible to process it all and, more importantly, to “separate the wheat from the chaff.” It is vital for everyone to be able to verify the accuracy and authority of information found on the Web while being able to detect bad data and lies to achieve the final goal of making intelligent decisions. As 21st Century library and information professionals, it is essential that we know how to think in the Information Age and to be able to pass this skill on to our users. In this webinar:
~ discover what misinformation is and explore ways to combat it.
~ learn to recognize misleading news, statistics, graphs, infographics, and more.
~ understand basic fallacies and how to detect bias.
~ appreciate how fast information spreads on social media and gather tools to help you become a stronger digital citizen.
~ utilize the scientific method to become a critical thinker in the Information Age.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
2. Agenda:
• Discover what Virtual Reality is and gain a brief historical summary of it.
• Learn and explore the differences between virtual, augmented, and mixed
realities.
• Explore 360° video and photograph technologies to include in a variety of
formats.
• Create your own 3D/360° environments using CoSpaces EDU to test in Virtual
Reality.
• Learn how to use CoSpaces EDU as a student and as a teacher.
4. Learn and explore the differences between
virtual, augmented, and mixed realities.
5. Virtual - not physically existing as such, but
made by software to appear to do so.
Source: http://goo.gl/Mck38L
6. Read more at http://goo.gl/51gGTb
Basically, it is a computer trying to trick
your brain into believing that you are in
a different environment.
A headset displays an image. That image
will be modified when you move your
head and/or interact with it.
What is virtual reality?
7. Origin/Timeline
• Cinematographer Morton Heilig in the 1950’s conceptualized an all
sensory theater experience.
• First Head Mounted Display (HMD) developed in 1961.
• Ivan Sutherland’s “Ultimate Display” concept guided almost all the
developments within the field of virtual reality. In 1966, he built an HMD
that was tethered to a computer system.
• In 1984, Michael McGreevy started exploring human-
computer interface (HCI) designs.
• Jaron Lanier created the term “Virtual Reality” in 1987.
• Facebook acquires Oculus Rift for $2 billion in 2014.
Source: http://goo.gl/em55d
8. Enhancing History and Other Subjects using VR
Unabomber Investigation VR Terra-Cotta Warriors
Pearl Harbor
Medieval Bruges
16. WebGL (Web Graphics Library) is a JavaScript API for
rendering interactive 3D and 2D graphics within any
compatible web browser without the use of plug-ins.
Source: https://goo.gl/UdqnLV
https://get.webgl.org
23. Adding AR Features to Chrome’s Desktop Browsers!
Source: https://goo.gl/vopDg6
24. Adding AR Features in Mobile Chrome Browsers!
“The unique power of AR is to blend digital content with the real world” so
we can “surf the web, find a model, place it in our room to see just how
large it truly is, and physically walk around it.”
~ Reza Ali and Josh Carpenter, Google’s Daydream WebXR team Source: https://goo.gl/vopDg6
27. Best tools for building an augmented reality experience
For Programmers:
Vuforia - Deliver AR innovation with the market-leading Vuforia platform
Kudan AR - Artificial Perception technologies
Wikitude - location-based, marker or markerless AR experiences
For Non-programmers:
Blippbuilder - Transform packaging, ads, magazines, posters and more.
HP Reveal - Adding value to printed content through visual interactivity
Source: https://goo.gl/1yLalY
28. Mixed Reality (MR) starts to blend augmented
and virtual reality with actual reality!
38. Use your smartphone in Facebook and experience Mars in 360 degrees.
Check it out! http://goo.gl/WTp9qr
39.
40. Dreams of Dalí: 360º Video
Experience it! https://youtu.be/F1eLeIocAcU
On a computer look for the
navigation dial to move around
inside the video!
Or use Google Cardboard to
move around inside the video!
41. Live 360° Video in Facebook/YouTube
Add Server URL and Stream Key using https://obsproject.com
42. Create your own 3D/360° environments using
CoSpaces to test in virtual reality and learn how to
use CoSpaces EDU as a student and as a teacher.