This class focuses on predicting how emerging technologies will change media. It will explore wearable technologies like Google Glass and activity trackers, gesture interfaces, virtual and augmented reality, drones, and sensors for journalism. Students will write blog posts, conduct a field test of a technology, and submit a final vision paper. The grade is based on blog posts, field tests, participation, and the final paper. The class will provide devices like Oculus Rift and drones for student projects. Students are assigned to research technologies for a potential field test to write about by the next class.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
COMP 4010 Lecture 6 on Virtual Reality. This time focusing on Interaction Design for VR and rapid prototyping tools. Taught by Bruce Thomas at the University of South Australia on September 3rd 2019. Slides by Mark Billinghurst
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
The second lecture for the course COMP 4010. This lecture was about the concept of Presence in Virtual Reality and was taught by Bruce Thomas on August 2nd 2016.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
COMP 4010 Lecture 6 on Virtual Reality. This time focusing on Interaction Design for VR and rapid prototyping tools. Taught by Bruce Thomas at the University of South Australia on September 3rd 2019. Slides by Mark Billinghurst
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
The second lecture for the course COMP 4010. This lecture was about the concept of Presence in Virtual Reality and was taught by Bruce Thomas on August 2nd 2016.
Five emerging technology trends that bend, that is, that will substantially change how we do live, learn, work and play. Trends (as of 2/2014) are: Big Data, Augmented Reality, Semantic Web, xTreme BYOD, and Transmedia Storytelling.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://www.pearltrees.com/t/implementation-resources/qr-codes/id14744612
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/research
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Resources for Lawyers to Help Create SpaceJack Pringle
The legal profession faces a bewildering array of challenges. And when new computer technologies, evolving client expectations, and competition force changes on the profession and the way we do business, some of the tools that have served us well in the past may fall a little short. As a result, managing change when the “new” becomes “the normal” can be overwhelming. Unfortunately, too many attorneys react to the distresses of the law practice by isolating themselves and turning to unhealthy and dangerous actions and habits.
These materials are a compendium of short pieces and resources that have helped me create some practical strategies for surviving- and hopefully thriving- in an uncertain world.
Lecture 1 of the COMP 4010 course on Augmented and Virtual Reality. Taught by Mark Billinghurst, Bruce Thomas and Gun Lee from the University of South Australia. This lecture provides an introduction to Virtual Reality. Taught on July 24th 2018.
The Internet and various other forms of technology are here to stay. They make our lives easier in many ways, but they can be addictive and, at times, cause more harm than good. Dr. Mike Brooks reviewed some of the positive and negative effects of technology and discussed the importance of finding a balanced life in our increasingly tech-dependent society to the 9th grade students at Lake Travis High School in Austin, Texas on April 27, 2010.
Society is currently going through a phase of having an adversarial relationship with personal data. Our data is gathered by third parties ranging from companies like Facebook and Google to governments and their agencies and although in theory we ourselves own our data, we don’t manage, get value from it, or use it ourselves. The only times we encounter our own data is when we read about abuses of it, or we get confused when we try to understand what GDPR means. One day we will live in a world where we actually own our own data and it will be managed for us, with our interests at heart, by trusted third parties analogous to how banks manage our wealth. Those third parties may increase the value of our data by pooling it, equivalent to banks lending money, and by sharing it with organisations like social media companies, educational institutions, entertainment companies, etc. In such a world we would be delighted rather than afraid, to gather data and to have data gathered about ourselves and used for our benefit. In such a world, what are the data points that can be gathered, what is our digital footprint ? In this talk I will present an overview of what data can, and is gathered by people about themselves. I will cover off-the-self and popular sensors as well as the more unusual and uncommon and as a focus I will give an overview of sleep, how it can be measured and what use that can be. Gathering data about oneself is also known as lifelogging or the quantified self and I will draw inspiration and case studies from the work we have done in the area of lifelogging over the last 15 years. (thanks to Cathal Gurrin for some of the slides).
Lecture 2 in the COMP 4010 AR/VR class taught at the University of South Australia. This lecture is about VR Presence and Human Perception. Taught by Mark Billinghurst on August 6th 2019.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
Intelligence is not Artificial - Stanford, June 2016piero scaruffi
A critical analysis of the state of A.I. and predictions about its realistic future. Based on the book of the same title, see http://www.scaruffi.com/singular/ where i keep updating these slides
Google, IBM, Microsoft, Apple, Facebook, Baidu, Foxconn, and others have recently made multi-billion dollar investments in artificial intelligence and robotics. Some of these investments are aimed at increasing productivity and enhancing coordination and cooperation. Others are aimed at creating strategic gains in competitive interactions. This is creating "arms races" in high-frequency trading, cyber warfare, drone warfare, stealth technology, surveillance systems, and missile warfare. Recently, Stephen Hawking, Elon Musk, and others have issued strong cautionary statements about the safety of intelligent technologies. We describe the potentially antisocial "rational drives" of self-preservation, resource acquisition, replication, and self-improvement that uncontrolled autonomous systems naturally exhibit. We describe the "Safe-AI Scaffolding Strategy" for developing these systems with a high confidence of safety based on the insight that even superintelligences are constrained by mathematical proof and cryptographic complexity. It appears that we are at an inflection point in the development of intelligent technologies and that the choices we make today will have a dramatic impact on the future of humanity.
Video of the talk: https://www.parc.com/event/2127/ai-and-robotics-at-an-inflection-point.html
Five emerging technology trends that bend, that is, that will substantially change how we do live, learn, work and play. Trends (as of 2/2014) are: Big Data, Augmented Reality, Semantic Web, xTreme BYOD, and Transmedia Storytelling.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://www.pearltrees.com/t/implementation-resources/qr-codes/id14744612
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/research
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Resources for Lawyers to Help Create SpaceJack Pringle
The legal profession faces a bewildering array of challenges. And when new computer technologies, evolving client expectations, and competition force changes on the profession and the way we do business, some of the tools that have served us well in the past may fall a little short. As a result, managing change when the “new” becomes “the normal” can be overwhelming. Unfortunately, too many attorneys react to the distresses of the law practice by isolating themselves and turning to unhealthy and dangerous actions and habits.
These materials are a compendium of short pieces and resources that have helped me create some practical strategies for surviving- and hopefully thriving- in an uncertain world.
Lecture 1 of the COMP 4010 course on Augmented and Virtual Reality. Taught by Mark Billinghurst, Bruce Thomas and Gun Lee from the University of South Australia. This lecture provides an introduction to Virtual Reality. Taught on July 24th 2018.
The Internet and various other forms of technology are here to stay. They make our lives easier in many ways, but they can be addictive and, at times, cause more harm than good. Dr. Mike Brooks reviewed some of the positive and negative effects of technology and discussed the importance of finding a balanced life in our increasingly tech-dependent society to the 9th grade students at Lake Travis High School in Austin, Texas on April 27, 2010.
Society is currently going through a phase of having an adversarial relationship with personal data. Our data is gathered by third parties ranging from companies like Facebook and Google to governments and their agencies and although in theory we ourselves own our data, we don’t manage, get value from it, or use it ourselves. The only times we encounter our own data is when we read about abuses of it, or we get confused when we try to understand what GDPR means. One day we will live in a world where we actually own our own data and it will be managed for us, with our interests at heart, by trusted third parties analogous to how banks manage our wealth. Those third parties may increase the value of our data by pooling it, equivalent to banks lending money, and by sharing it with organisations like social media companies, educational institutions, entertainment companies, etc. In such a world we would be delighted rather than afraid, to gather data and to have data gathered about ourselves and used for our benefit. In such a world, what are the data points that can be gathered, what is our digital footprint ? In this talk I will present an overview of what data can, and is gathered by people about themselves. I will cover off-the-self and popular sensors as well as the more unusual and uncommon and as a focus I will give an overview of sleep, how it can be measured and what use that can be. Gathering data about oneself is also known as lifelogging or the quantified self and I will draw inspiration and case studies from the work we have done in the area of lifelogging over the last 15 years. (thanks to Cathal Gurrin for some of the slides).
Lecture 2 in the COMP 4010 AR/VR class taught at the University of South Australia. This lecture is about VR Presence and Human Perception. Taught by Mark Billinghurst on August 6th 2019.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
Intelligence is not Artificial - Stanford, June 2016piero scaruffi
A critical analysis of the state of A.I. and predictions about its realistic future. Based on the book of the same title, see http://www.scaruffi.com/singular/ where i keep updating these slides
Google, IBM, Microsoft, Apple, Facebook, Baidu, Foxconn, and others have recently made multi-billion dollar investments in artificial intelligence and robotics. Some of these investments are aimed at increasing productivity and enhancing coordination and cooperation. Others are aimed at creating strategic gains in competitive interactions. This is creating "arms races" in high-frequency trading, cyber warfare, drone warfare, stealth technology, surveillance systems, and missile warfare. Recently, Stephen Hawking, Elon Musk, and others have issued strong cautionary statements about the safety of intelligent technologies. We describe the potentially antisocial "rational drives" of self-preservation, resource acquisition, replication, and self-improvement that uncontrolled autonomous systems naturally exhibit. We describe the "Safe-AI Scaffolding Strategy" for developing these systems with a high confidence of safety based on the insight that even superintelligences are constrained by mathematical proof and cryptographic complexity. It appears that we are at an inflection point in the development of intelligent technologies and that the choices we make today will have a dramatic impact on the future of humanity.
Video of the talk: https://www.parc.com/event/2127/ai-and-robotics-at-an-inflection-point.html
'Media' is a plural for medium. The medium for impact of digital technologies at MIT Media Lab can be photons, electrons, neurons, atoms, cells, musical notes and more.
Over the last 40 years, computing has moved from processor, network, social and more sensory.
MIT Media Lab works at the intersection of computing and such media for human-centric technologies.
Artificial Intelligence (AI) is quickly moving from a science-fiction concept to reality where machines now have the capability to perform tasks commonly associated with humans. We are starting to see our society transformed because of AI, so having a better understanding of what it is and what it is capable of doing is essential. AI helps power Amazon’s Alexa personal assistant, Google’s Deep Dream neural network, various marketing initiatives, health applications, the aviation industry, and much more. In this webinar:
- Discover what Artificial Intelligence (AI) is and how it is becoming a “machine trait.”
- Gain an appreciation of AI pioneers like John McCarthy, Alan Turing, Marvin Minsky et al.
- Learn how AI works and explore some applications that could play a role in your library.
- Reflect on the future of AI and the implications for libraries and society in general.
- Special Guest, Owen Cegielski from STEM School and Academy in Highlands Ranch, Colorado, will discuss various AI projects.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
We focus on Invisible Interfaces and their influence on digital experiences. With the advent of 5G creating the foundation for the increased adoption of ‘invisibility’ in our interaction with technology – we’ll discuss what this could mean for the UX and CX industry.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
"Bugünün Teknolojisi ve Korkusuz Makinelerin Yarını!"
"Today's Tech versus Brave Machine's Tomorrow !"
Yarının güvenli geleceğini inşa etmek için ihtiyacımız olan makine felsefesi nedir sizce? Bu konuşmamda Bilgisayar Görüsü'nün kilit taşı olacağı çözümlerden bahsedeceğiz. Günümüz tekniklerini ve bu tekniklerin sınırlarını inceleyeceğiz.
Today's Tech versus Brave Machine's Tomorrow !
What kind of machine philosophy do we need to build safe future of tomorrow? We will talk about proposals of computer vision as future's keystones. By examining today's pain points and limitations we will try to derive tomorrow's technologic boundaries.
AI and the Researcher: ChatGPT and DALL-E in Scholarly Writing and PublishingErin Owens
The artificial intelligence tool ChatGPT has taken the world by storm, prompting concerns about student plagiarism. But A.I. text and image generators also pose ethical and legal conundrums for scholarly researchers. This session will delve into some of the emerging issues and developments that may affect faculty in scholarly writing and publishing.
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The rise of the empowered public and its impact on the journalist-source relationship. This presentation was originally given by S.I. Newhouse School Professor Dan Pacheco at the Beyond Convergence conference at the University of Nevada, Las Vegas
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Embracing GenAI - A Strategic ImperativePeter Windle
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
1. New Tech for New Media
Part three of the Digital Media 3-Pack
NEW 300 (undergrad), 600 (grad)
TUES 12:30-3:15 P.M.
NEWHOUSE 1, 212
Also the Alan Gerry Center for Media Innovation
2. This class is about the future
• This course is about predicting and projecting change in media
through the lens of technology.
• It’s not just about the technology.
– Edward Murrow on “electronic media” (television and radio): It “can
teach, it can illuminate; yes, and it can even inspire. But it can do so
only to the extent that humans are determined to use it to those ends.
Otherwise it is merely wires and lights in a box.”
– Think about how these technologies can be used to teach, illuminate,
inspire, engage and affect change.
3. Arthur C. Clarke
Science fiction author.
“Any sufficiently advanced
technology is indistinguishable from
magic.”
-- Profiles of the Future: An Inquiry Into the Limits
of the Possible
4. Predicted iPad in 1968!
“When he tried of official reports …. He would plug in his foolscap-size
newspad into the ship’s information circuilt and scan the latest
reports from earth.” – 2001 A Space Odyssey
5. Other Clarke predictions
Already realized:
•Communications satellites.
•The Y2K bug.
Will these come true?
•Brain backup
•Cryogenics
•Deflecting asteroids by landing on them
6. Predictions can be wrong
Source: Wikipedia, Time Magazine
• 1899: Horsey Horseless Carriage
• Uriah Smith
• "The live horse would be thinking of
another horse, and before he could
discover his error and see that he had
been fooled, the strange carriage would
be passed.”
• #1 in Time’s 50 Worst Cars of All
Time
8. 2009: Pranav Mistry, Sixth Sense. Closer?
(But still not here after 5 years)
http://www.youtube.com/watch?v=YrtANPtnhyg
9. 2014: George Bloom and “The Metaverse”
https://www.youtube.com/watch?v=ZjwjomAPMlw
10. What we’ll investigate
1. Wearables – Google Glass, Android Wear, Autographer and
other wearable infotech.
2. Waveables – Gesture interfaces like Leap Motion, interfaces
that use Kinect sensors.
3. Virtuals – Immersive virtual reality and “storyexperiencing.”
Reality capture with 3D scanning.
4. Flyables – Camera drones.
5. Sensor journalism – Using sensors and Arduino processors
to collect and report on real-world data.
11. Class syllabus
• Download and read the class syllabus. Linked
to from the Tumblr blog.
• http://journovationsu.org/
12. Note: Class meets 5 times
• The class must meet 5 times, but because of
Thanksgiving we’re short one week.
• We can either meet on Finals Week, or if we
can find another day and time that works for
everyone we can go out and do some drone
test flights.
13. Ask critical questions
• What new things does this enable that were
difficult or impossible before?
• If this were everywhere, what would it mean for
how we publish & consume information?
• What could go wrong? Privacy, ethics, law …
• How can I use this in my stories today?
14. Then, test it!
• Field test.
• Choose a technology we’re studying.
• Come up with a media-related hypothesis you
want to test.
• Test it, write up a report on the blog.
• Present to class.
15. Example of a field test
• Irfan Uraizee
• Hypothesis: Wearable cameras
improve the coverage of a
baskball game by providing
player perspective.
• Conclusion: maybe not yet
(technology limitations)
Writeup: http://bit.ly/10hIgnA
Test video:
http://www.youtube.com/watch
?v=rcBdvY9C76s
16. My own example
Hypothesis: Experiencing
coastal flooding in virtual
reality will impact the way
people relate to stories about
climate change.
Test: Model places in the real world in Unity, flood them. Have
them read a story about climate change predictions. Compare to a
control group that did not experience the flooding.
17. Class Blog
• http://journovationsu.org
• You already have accounts.
• See previous class posts here:
http://newtechnewmedia.tumblr.com
18. Reading / Sharing
• Post links in Twitter to
#NTNM hash tag.
• Your links will appear
on Class Finds page.
19. Expectations
• Attend every class and arrive on time.
• One absence allowed no questions asked.
After that, final grade goes down a half letter
grade for each unexcused absence.
• Turn in each assignment by the due date:
usually Thursday a.m. for Tuesday
assignments, Monday a.m. for Thursday
assignments.
20. Grade breakdown
• Blog posts: 20 points possible. One post each week for five
weeks. I assign the topic.
• Field tests: 20 points possible. Test assumptions and report back
in the blog, and to the class, on what you learn.
• Professionalism and participation: 20 points possible. Includes
attendance, group labs, sharing finds to #ntnm, participating in
discussions, quizzes.
• Vision Paper: 40 points. Due Thursday, Dec. 11.
22. Different flavors
• Notifications – “Glance media”
– Google Glass, Android Wear, Apple Watch, Pebble
• Sharing – text, images, video
– Google Glass, Autographer
• “Semantic Me” – get context about you or your
environment from where you are.
– FitBit, Nike Fuel Band, Samsung Gear
• Augmented reality
– Some Google Glass, Magic Leap. Oculus Rift (sort of).
27. Digital Petting Zoo
• Collection of emerging tech for media, available for student
projects.
• http://journovation.syr.edu/digital-petting-zoo/
– Two Oculus Rift virtual reality headsets (a DK1 and DK2).
– A high-end graphics PC running Unity3D with software that can generate environments for the Oculus Rift.
– Two camera-equipped drones (a DJI Phantom 2 and an AR Parrot).
– A GoPro Hero 3 camera that can be used standalone, or with the DJI Phantom.
– A Structure sensor that can create 3D “photos” of people and objects when connected to an iPad.
– Gesture-based interfaces, including the LeapMotion and local hacker NoirFlux’s fully body-responsive display.
– Arduino and Raspberry Pi units for hacking together sensors that record things like motion, light level, air pressure and
air quality.
– COMING SOON: a Giroptic 360-degree camera that works with Oculus Rift and a Haptix multitouch sensor.
28. Think …
• What technology – either in the zoo, or
something else I learn about – would I like to
use for a field test?
• Start early. Don’t wait until last week.
• Want something we don’t have? If it’s under
$500 I’ll get it.
29. Exercise
• We Are a Camera exercise
• Install a photo or video app that can post to Twitter
(Instagram, Vine, Videolicious, other)
• Ask question: Did you vote today? Why or why not?
• Tag to #ntnm
• Responses will post live to Rebelmouse
30. Assignment
• Do some quick research on the technologies
mentioned in the syllabus and which we went
over in class.
• By Tuesday morning, post a blog entry about
which tech you think you want to use for a
field test, some high level thoughts about the
test, and why.