This document discusses teaching and learning in Second Life, a multi-user virtual environment. It provides context on what Second Life is and current educational uses. Potential positive outcomes of teaching in Second Life include learners finding it fun and engaging in a familiar video game-style environment. However, there are also challenges, such as a steep learning curve in navigating Second Life and the need for adequate system specifications and bandwidth. The appendix highlights the NMC Campus in Second Life as an exemplar educational resource that has hosted many seminars and discussions.