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Welcome to the future:
http://youtu.be/S8ZWQ1hfkpg
Text1: Online education: before
and after cyberculture

Eleison Diettrich de São Christovão
A little history of Online
education
After phases of evolution, such as instructional,
 through courses by mail (40's), cassettes (70s) and
 even CD's and DVD's (80's), distance education
 takes a pulse quantum with the advent the
 internet (in the 90s) and it stands as a new way of
 thinking about the world and develop
 relationships with knowledge Pierre Lévy (1997).
 http://youtu.be/j47qTc18_Qg
Decades of 40’s and 50’s




http://youtu.be/WvYeiluUBQw
Three approaches to distance
education, according to Valente
(1999)
According   to Valente (1999) there are three
 approaches in distance education.1 - A The call
 broadcast, which is nothing more than the
 transmission of information via technological
 apparatus.
2 –-Virtualization classroom classroom, where the
 teacher transfers to the virtual space the same class
 dynamics classroom.

  Unfortunately that’s what we see around:

http://youtu.be/xLRt0mvvpBk
3    - Finally, the approach "virtual togetherness"
  dominated by dynamic communication mediated by the
  teacher, through technology, making the cycle
  constructionist        "description-execution-reflection-
  debugging-description."
http://youtu.be/ShRODbkFIJ0
Following the story of Ead and
technological advances:
The Web 1.0 (first generation) did not allow even the
 experience of digital dialogism and mediation shared
 (PESCE & BRUNO), between teachers and students,
 the experience of the concept of co-authoring still not
 pronounced.
It was with the advent of Web 2.0 (second
generation) that cyberculture is consolidated.
With the second generation of the Internet, the so-
 called Web 2.0, is that cyberculture is consolidated.
 With the arrival of Web 2.0, the architecture
 intertextual, hypermedia, and dialogical coautoral
 cyberculture might more properly be thought of in
 the educational, as we will see below, from notes in a
 previous publication (PESCE, 2010).
http://www.youtube.com/watch?v=hCFXsKeIs0w
Second Generation - Web 2.0
Now with cyberculture, the user enters as a producer
 and content developer and not only as a receiver
 message and / or learning content posted by others.
 Cyberculture combines text, audio, image, animation
 video, hypermedia nature, enhancing publishing,
 sharing and organizing information, expanding the
 interaction space.
http://youtu.be/NJsacDCsiPg
Online education
and interactivity in its scope:
To Lévy (1997), ICT (information and communication
 technologies), bring a new way of thinking about the
 world and develop relationships with knowledge.
 Social networks oppose the cultural industry,
 impacting the current corporate organizations
 (Adorno & Horkheimer, 1985), and Antoun (2008), in
 contrast to irradiated media, they promote
 community activity or interest, not only thanks to the
 democratization access to information, but also the
 production and publication of "participatory
 surveillance", a term which refers to the set of
 expressions of opinion as comments posted in digital
 environments.
This video goes to show the potential of
interactivity in cyberculture mediated by Web 2.0
tools.
http://youtu.be/ugzHL4qA0eo
So here is a summary of the contribution of
cyberculture for qualitative improvement of
online education:
Cyberculture nods to other logic DL, not the
 instrumental, pragmatic and prescriptive;
Cyberculture enables expansion from the perspective
 of otherness, promoting links between social subjects
 from different cultures, living socio-historical
 circumstances like;
Cyberculture offers the possibility of working with
 different dimensions of language (text, imagery, noise
 ...);
The record of interactions in cyberspace brings an
 important contribution to metarreflexão the student,
 the teacher and the group on the process of
 knowledge construction, the interface between the
 intra and intersubjective dimensions;
The characteristics of the devices and interfaces
 coautorais cyberculture nurture the full experience of
 mediation and shared digital dialogy: founding
 elements of the formation of learning communities,
 beyond time and space of the classroom.

  http://www.slideboom.com/presentations/355612/PIGEAD_UFF_AVMC_Tar
  efa-Semana4_Silvio_Luis_de_Carvalho
Conclusion:
Students of distance learning (distance
education) have not yet realized the
potential of their interventions in an
environment of interaction (VLE) and
learning. They do not realize the
importance of his words spoken there,
registered, either synchronously or
asynchronously, the fact that particular
group and perhaps the world, having
read his words and shared their
knowledge, and not stopping there,
once there recorded can still be
accessed by millions of people, how
many times they want. If we compare it
with the present teaching, where these
words can simply be ignored,
esvanecidas, forgotten and never
revisited.
References:
TV ESCOLA – Cibercultura: o que muda na educação –
  Disponível em:
http:/tvbrasil.org.br/fotos/salto/series/212448cibercultu
  ra.pdf. Acesso em 13 de maio de 2011.
SILVA, Marco – O que é interatividade – Disponível em:
http://youtu.be/ShRODbkFIJ0 . Acesso em 13 de maio
  de 2011.
CARVALHO, Sílvio L. – Pigead/Uff – AVMC –
  Disponível                                          em:
  http://www.slideboom.com/presentations/355612/PIG
  EAD_UFF_AVMC_Tarefa-
  Semana4_Silvio_Luis_de_Carvalho Acesso em 14 de
  maio de 2011.

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Cyberculture

  • 1. Welcome to the future: http://youtu.be/S8ZWQ1hfkpg
  • 2. Text1: Online education: before and after cyberculture Eleison Diettrich de São Christovão
  • 3. A little history of Online education After phases of evolution, such as instructional, through courses by mail (40's), cassettes (70s) and even CD's and DVD's (80's), distance education takes a pulse quantum with the advent the internet (in the 90s) and it stands as a new way of thinking about the world and develop relationships with knowledge Pierre Lévy (1997). http://youtu.be/j47qTc18_Qg
  • 4. Decades of 40’s and 50’s http://youtu.be/WvYeiluUBQw
  • 5. Three approaches to distance education, according to Valente (1999) According to Valente (1999) there are three approaches in distance education.1 - A The call broadcast, which is nothing more than the transmission of information via technological apparatus.
  • 6. 2 –-Virtualization classroom classroom, where the teacher transfers to the virtual space the same class dynamics classroom. Unfortunately that’s what we see around: http://youtu.be/xLRt0mvvpBk
  • 7. 3 - Finally, the approach "virtual togetherness" dominated by dynamic communication mediated by the teacher, through technology, making the cycle constructionist "description-execution-reflection- debugging-description." http://youtu.be/ShRODbkFIJ0
  • 8. Following the story of Ead and technological advances: The Web 1.0 (first generation) did not allow even the experience of digital dialogism and mediation shared (PESCE & BRUNO), between teachers and students, the experience of the concept of co-authoring still not pronounced.
  • 9. It was with the advent of Web 2.0 (second generation) that cyberculture is consolidated. With the second generation of the Internet, the so- called Web 2.0, is that cyberculture is consolidated. With the arrival of Web 2.0, the architecture intertextual, hypermedia, and dialogical coautoral cyberculture might more properly be thought of in the educational, as we will see below, from notes in a previous publication (PESCE, 2010). http://www.youtube.com/watch?v=hCFXsKeIs0w
  • 10. Second Generation - Web 2.0 Now with cyberculture, the user enters as a producer and content developer and not only as a receiver message and / or learning content posted by others. Cyberculture combines text, audio, image, animation video, hypermedia nature, enhancing publishing, sharing and organizing information, expanding the interaction space. http://youtu.be/NJsacDCsiPg
  • 11. Online education and interactivity in its scope: To Lévy (1997), ICT (information and communication technologies), bring a new way of thinking about the world and develop relationships with knowledge. Social networks oppose the cultural industry, impacting the current corporate organizations (Adorno & Horkheimer, 1985), and Antoun (2008), in contrast to irradiated media, they promote community activity or interest, not only thanks to the democratization access to information, but also the production and publication of "participatory surveillance", a term which refers to the set of expressions of opinion as comments posted in digital environments.
  • 12. This video goes to show the potential of interactivity in cyberculture mediated by Web 2.0 tools. http://youtu.be/ugzHL4qA0eo
  • 13. So here is a summary of the contribution of cyberculture for qualitative improvement of online education: Cyberculture nods to other logic DL, not the instrumental, pragmatic and prescriptive; Cyberculture enables expansion from the perspective of otherness, promoting links between social subjects from different cultures, living socio-historical circumstances like; Cyberculture offers the possibility of working with different dimensions of language (text, imagery, noise ...);
  • 14. The record of interactions in cyberspace brings an important contribution to metarreflexão the student, the teacher and the group on the process of knowledge construction, the interface between the intra and intersubjective dimensions; The characteristics of the devices and interfaces coautorais cyberculture nurture the full experience of mediation and shared digital dialogy: founding elements of the formation of learning communities, beyond time and space of the classroom. http://www.slideboom.com/presentations/355612/PIGEAD_UFF_AVMC_Tar efa-Semana4_Silvio_Luis_de_Carvalho
  • 15. Conclusion: Students of distance learning (distance education) have not yet realized the potential of their interventions in an environment of interaction (VLE) and learning. They do not realize the importance of his words spoken there, registered, either synchronously or asynchronously, the fact that particular group and perhaps the world, having read his words and shared their knowledge, and not stopping there, once there recorded can still be accessed by millions of people, how many times they want. If we compare it with the present teaching, where these words can simply be ignored, esvanecidas, forgotten and never revisited.
  • 16. References: TV ESCOLA – Cibercultura: o que muda na educação – Disponível em: http:/tvbrasil.org.br/fotos/salto/series/212448cibercultu ra.pdf. Acesso em 13 de maio de 2011. SILVA, Marco – O que é interatividade – Disponível em: http://youtu.be/ShRODbkFIJ0 . Acesso em 13 de maio de 2011. CARVALHO, Sílvio L. – Pigead/Uff – AVMC – Disponível em: http://www.slideboom.com/presentations/355612/PIG EAD_UFF_AVMC_Tarefa- Semana4_Silvio_Luis_de_Carvalho Acesso em 14 de maio de 2011.