The document explores the potential of massive multi-user virtual environments (MMUVEs), particularly Second Life (SL), to enhance traditional teaching practices through immersive and interactive learning experiences. It discusses the development of a virtual food factory for training food regulators, emphasizing the importance of social interaction and role-playing in fostering cognitive skill development in a professional context. Additionally, it critiques the limited effectiveness of current educational spaces within SL, which often lack interactivity and fail to fully engage students compared to more social or realistic environments.