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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Halo Wars - http://www.youtube.com/watch?v=e_cRZ24BVKM

Provide detailed descriptions from chosen examples that establish…
Setting

It is set on a fantastical bridge in another world, during the cut scene a battle
unfolds between the Spartans and the elite’

Mood

A tense and ferocious battle between Spartans and elites with a sense that the elite
are more confident. The battle is fought out with vengeance. Each of them is out to
take the other person’s life.

Use of traditional instruments

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Lightening strike as the energy blade is shown.
Clunking of metal gears and cogs. Guns shooting
at the elite. Punching and kicking.

00:00-03:02
From start to end there is a orchestra playing in
the background that starts off being a soft tune
then becoming violent and once the battle is over
the orchestra returns to the soft mellow tune that
they began with.
Between 00:40-00:56 seconds a choir Is can be
heard this creates a sense that something big is
going to occur and it drags our attention towards
what is going on or what is going to occur. The
choir disappears 00:56 and returns at 02:32 but
this time it’s not that something big is going to
happen it gives us a sense that the battle is over
but something must be done while watching the
video it gives us a sense of sympathy
While the battle between the main Spartan and
the main elite the music completely cut off and
the sound was just the guns the punching, the
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game genre

Narrative

RTS (Real-Time-Strategy)

The Spartan plans to detonate their ships advanced engine in the planets sun, as the
explosion would create a supernova. before they can get the reactor ready they are
attacked by the elites and the Spartans kill all the elites but the advanced engine is
damaged in the battle making it having to be detonated manually, the Spartan
leader volunteers for a suicidal task telling the other Spartans to get away as they
need to prepare for the upcoming fight

sounds of people being punched but when it goes
back to the battle on the bridge the music comes
back in and goes silent again when the main fight
returns.
The sounds that make this game a RTS game is
that the use of traditional instruments like violins,
cello, trombone etc...
They also use the choir to make the game an RTS
as it changes the tempo when you’re in a calm
moment in the game the pitch will be soft and
mellow but when the battle starts the tempo
picks up and once the battle has finished the
tempo returns to what it was at the start.
At the start and when the battle is happening
between the elite and the Spartan they speak to
each other. This is being recorded and produced
in a studio by a voice actor and so there also
might be a possibility of their voices being altered
to make the voice either rougher.

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Task 2 - Halo Wars analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo Wars - http://www.youtube.com/watch?v=e_cRZ24BVKM Provide detailed descriptions from chosen examples that establish… Setting It is set on a fantastical bridge in another world, during the cut scene a battle unfolds between the Spartans and the elite’ Mood A tense and ferocious battle between Spartans and elites with a sense that the elite are more confident. The battle is fought out with vengeance. Each of them is out to take the other person’s life. Use of traditional instruments Clearly state what production technique(s) you think have been used to create specific soundtrack elements Lightening strike as the energy blade is shown. Clunking of metal gears and cogs. Guns shooting at the elite. Punching and kicking. 00:00-03:02 From start to end there is a orchestra playing in the background that starts off being a soft tune then becoming violent and once the battle is over the orchestra returns to the soft mellow tune that they began with. Between 00:40-00:56 seconds a choir Is can be heard this creates a sense that something big is going to occur and it drags our attention towards what is going on or what is going to occur. The choir disappears 00:56 and returns at 02:32 but this time it’s not that something big is going to happen it gives us a sense that the battle is over but something must be done while watching the video it gives us a sense of sympathy While the battle between the main Spartan and the main elite the music completely cut off and the sound was just the guns the punching, the
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game genre Narrative RTS (Real-Time-Strategy) The Spartan plans to detonate their ships advanced engine in the planets sun, as the explosion would create a supernova. before they can get the reactor ready they are attacked by the elites and the Spartans kill all the elites but the advanced engine is damaged in the battle making it having to be detonated manually, the Spartan leader volunteers for a suicidal task telling the other Spartans to get away as they need to prepare for the upcoming fight sounds of people being punched but when it goes back to the battle on the bridge the music comes back in and goes silent again when the main fight returns. The sounds that make this game a RTS game is that the use of traditional instruments like violins, cello, trombone etc... They also use the choir to make the game an RTS as it changes the tempo when you’re in a calm moment in the game the pitch will be soft and mellow but when the battle starts the tempo picks up and once the battle has finished the tempo returns to what it was at the start. At the start and when the battle is happening between the elite and the Spartan they speak to each other. This is being recorded and produced in a studio by a voice actor and so there also might be a possibility of their voices being altered to make the voice either rougher.