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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Shogun 2: Total war

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The setting is of a siege on a snowy Japanese mountain. There is a city surrounded
by an army of samurai warriors. One man steps forward from the army and the city,
the two then engage in a fight. And after a winner emerges the army start charging
towards the city

To give the Japanese setting there is a large
amount of recordings of Japanese instruments
used these instruments would have been
recorded in a sound studio. The snowy setting is
more subtle like little crunches in the snow that
could have been part of a ambient recording.

Mood

The mood changes from a relaxed and peaceful mood at the beginning of the cut
scene and then quickly changes to a darker and more violent mood. The mood is
also quite exhilarating at the point of the samurai fight

The calming string instruments are used for the
beginning and then to show the mood of the
impending battle and some of the more violent
scenes there is the use of brass instruments and
some high pitched flutes, all of which would have
been recorded in a sound studio.

Game genre

The genre of this game is a RTS this is shown by the mass amounts of people and the
fighting shown in scene. There is also a map that shows the split up Japan and many
things that imply war

Narrative

The narrative is of Japan being at war. The story starts with someone talking about

The fighting nature and war part of the game is
shown through the fight scenes with sounds of
swords clashing arrows being fired and the shouts
of people charging into battle. The swords could
have been recorded with a microphone and then
had any background noise edited out, whereas
the bow could have been recorded the same way
or by making a similar sound and editing it. Lastly
the roar of charging people could be either many
individual recording played at the same time or to
get a large group of people to shout at the same
time in a recording room.
The voice would have been recorded in a sound
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

harmony but his talk quickly ends by saying the reign of the old Shogun is over and
then it turns to a city being surrounded by soldiers and the preparation of a massive
battle. Two samurais one from each side meets each other outside the city and fight
to the death. The samurai from the invading army wins and as he walks back to his
army he is shot from behind by archers. After this the general orders his men to
charge the city.

studio. The rest of the narrative is shown through
sound effects that were mentioned earlier such as
the sound of swords the battle cry.

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Shogun 2

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Shogun 2: Total war Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is of a siege on a snowy Japanese mountain. There is a city surrounded by an army of samurai warriors. One man steps forward from the army and the city, the two then engage in a fight. And after a winner emerges the army start charging towards the city To give the Japanese setting there is a large amount of recordings of Japanese instruments used these instruments would have been recorded in a sound studio. The snowy setting is more subtle like little crunches in the snow that could have been part of a ambient recording. Mood The mood changes from a relaxed and peaceful mood at the beginning of the cut scene and then quickly changes to a darker and more violent mood. The mood is also quite exhilarating at the point of the samurai fight The calming string instruments are used for the beginning and then to show the mood of the impending battle and some of the more violent scenes there is the use of brass instruments and some high pitched flutes, all of which would have been recorded in a sound studio. Game genre The genre of this game is a RTS this is shown by the mass amounts of people and the fighting shown in scene. There is also a map that shows the split up Japan and many things that imply war Narrative The narrative is of Japan being at war. The story starts with someone talking about The fighting nature and war part of the game is shown through the fight scenes with sounds of swords clashing arrows being fired and the shouts of people charging into battle. The swords could have been recorded with a microphone and then had any background noise edited out, whereas the bow could have been recorded the same way or by making a similar sound and editing it. Lastly the roar of charging people could be either many individual recording played at the same time or to get a large group of people to shout at the same time in a recording room. The voice would have been recorded in a sound
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games harmony but his talk quickly ends by saying the reign of the old Shogun is over and then it turns to a city being surrounded by soldiers and the preparation of a massive battle. Two samurais one from each side meets each other outside the city and fight to the death. The samurai from the invading army wins and as he walks back to his army he is shot from behind by archers. After this the general orders his men to charge the city. studio. The rest of the narrative is shown through sound effects that were mentioned earlier such as the sound of swords the battle cry.