This production log documents Shaun Warburton's process of designing two mazes for a games design project from February to May 2014. He began by researching traditional maze styles and creating mood boards with ideas. Shaun then designed grid maps for two mazes and used 3D modeling software to turn them into virtual mazes. He added decorative elements like gates, fences, and paths. Texture mapping was applied to bring realism. Both mazes were rendered and compiled into videos for evaluation.