The document provides details about the soundtrack for the video game Metal Gear Solid 4. It summarizes the setting as a graveyard outside a church in a fictional wooded terrain. The mood starts as normal but becomes more tense as the music intensifies, suggesting the character Snake may commit suicide. The game genre is described as a third-person action-adventure. The narrative context provided is that the game is set in 2014 and involves private military companies fighting wars for economic gain using nanomachines. Production techniques used in the soundtrack included using ambient sounds of the terrain at first with no music, and then foreign music as the character's dialogue continued, as well as likely recording the voice actor's lines in a small, enclosed space to
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Metal Gear Solid 4 https://www.youtube.com/watch?v=MMk0eoySP9E
Provide detailed descriptions from chosen examples that establish…
Setting
A graveyard of some sort. Outside the back of a church. Somewhere in a fictional
world in some kind of woodland terrain.
Mood
The mood starts of fairly normal, explaining what is happening during that time.
Then the tone starts to pick up, fading in is the music, during the music playing
there’s a gun, which lead you to think that snake is going to commit suicide.
Game genre
3rd person, action, adventure.
Narrative
Guns of the Patriots is set in 2014, nine years after the events of the original Metal
Gear Solid and five years after Sons of Liberty. The world's economy relies on
continuous war, fought by PMCs, which outnumber government military forces. PMC
soldiers are equipped with nanomachines that enhance their abilities on the
battlefield. The control network created through these nanomachines is called Sons
of the Patriots (SOP), and Liquid Ocelot is preparing to hijack the system.
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
The first couple of minutes there’s no music just
sounds of the terrain around solid snake. As the
voice over of the character progresses the music
picks up. It’s some sort of foreign music that was
used over the game.
The music starts to get settling, and calm. Whilst
the voice of David Hayter, the voice actor is doing
a scene from the script. Probably in a small
confined room with no sound, so they don’t pick
up any static noises.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games