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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Metal Gear Solid 4 https://www.youtube.com/watch?v=MMk0eoySP9E

Provide detailed descriptions from chosen examples that establish…
Setting

A graveyard of some sort. Outside the back of a church. Somewhere in a fictional
world in some kind of woodland terrain.

Mood

The mood starts of fairly normal, explaining what is happening during that time.
Then the tone starts to pick up, fading in is the music, during the music playing
there’s a gun, which lead you to think that snake is going to commit suicide.

Game genre

3rd person, action, adventure.

Narrative

Guns of the Patriots is set in 2014, nine years after the events of the original Metal
Gear Solid and five years after Sons of Liberty. The world's economy relies on
continuous war, fought by PMCs, which outnumber government military forces. PMC
soldiers are equipped with nanomachines that enhance their abilities on the
battlefield. The control network created through these nanomachines is called Sons
of the Patriots (SOP), and Liquid Ocelot is preparing to hijack the system.

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

The first couple of minutes there’s no music just
sounds of the terrain around solid snake. As the
voice over of the character progresses the music
picks up. It’s some sort of foreign music that was
used over the game.

The music starts to get settling, and calm. Whilst
the voice of David Hayter, the voice actor is doing
a scene from the script. Probably in a small
confined room with no sound, so they don’t pick
up any static noises.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Ig1 task 2 analysis work sheet (4)

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Metal Gear Solid 4 https://www.youtube.com/watch?v=MMk0eoySP9E Provide detailed descriptions from chosen examples that establish… Setting A graveyard of some sort. Outside the back of a church. Somewhere in a fictional world in some kind of woodland terrain. Mood The mood starts of fairly normal, explaining what is happening during that time. Then the tone starts to pick up, fading in is the music, during the music playing there’s a gun, which lead you to think that snake is going to commit suicide. Game genre 3rd person, action, adventure. Narrative Guns of the Patriots is set in 2014, nine years after the events of the original Metal Gear Solid and five years after Sons of Liberty. The world's economy relies on continuous war, fought by PMCs, which outnumber government military forces. PMC soldiers are equipped with nanomachines that enhance their abilities on the battlefield. The control network created through these nanomachines is called Sons of the Patriots (SOP), and Liquid Ocelot is preparing to hijack the system. Clearly state what production technique(s) you think have been used to create specific soundtrack elements The first couple of minutes there’s no music just sounds of the terrain around solid snake. As the voice over of the character progresses the music picks up. It’s some sort of foreign music that was used over the game. The music starts to get settling, and calm. Whilst the voice of David Hayter, the voice actor is doing a scene from the script. Probably in a small confined room with no sound, so they don’t pick up any static noises.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games