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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title WorldOf Warcraft: Warlords of Draenor Cinematic
https://www.youtube.com/watch?v=TLzhlsEFcVQ
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Somewhere Demonic,A battlefield Foleyartistrywouldhave beenusedtomake
mostof the soundsinthiscutscene theywill have
alsousedaudiosoftware toeditthe voicesto
make themsoundmore demonicasnone of the
voicesinthiscutscene are humanand much
deeper
Mood Horrificat firstbecause of the demonicvoices,Quite intensealsobecause of the
musicheavydrums,the drumscut off whenthingsstart to buildupandyou hear
loadfootstepsmakingsuspense andthenthe musicbeginstointensifybeforeyou
hearthe start of a battle andthe musicbecomesveryintense andyoucantell a
battle isgoingon throughoutthe cut scene there isquite anevil andsinistermood
Game genre At firstyouwouldthinkit’sahorror game because of the conversationandthe
initial build-upof the musichoweverwhenthe cutscene actuallykicksinandthe
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
fightstartsit soundsmuchmore like anactiongame as the musicisintense andepic
and soundsverymuchlike alarge battle outof somethinglike lordof the rings
Narrative The narrative inthe cut scene isbetweentwocharacterswhose voicesare fairly
hard to understandastheirquite groggyone characterappearsto offerthe other
powerat the cost of everythingtheninaloaddemonicvoice shouting“Youwill
rejectthisgift?”thena battle scene happensandafterthisone charactershoutsto
whatappearsto be an army “We will neverbe slaves,butwe willbe conquerors”
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Gears of War 3 - Dom's Death Scene: https://www.youtube.com/watch?v=lEq0oV21tHI
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Some sort of war can tell bythe consistentfiringof gunsandpeople shouting Theywill have usedfoleyartistrytomake the
soundsforthe gunsand the explosionsorthey
couldof gotthemout of an audiolibrarytheywill
have mostlikelyusedfieldrecordinginorderto
make the soundsfor the car andeditedinthe
musicon top of the cutscene
Mood The mood at firstisintense the musicisveryfastand there isrelentlessshootingof
weaponsthenthere isabreak where it’skindof calmbutstill fairlyintenseandthen
suddenlyGarryJulesMadWorld startsto play andthe scene instantlybecomessad
mostof the backgroundsoundshave stoppedandyouknowsomethingbadisgoing
to happenthensuddenlyyouhearanexplosionandthe narrative atthispoint
explainsthatDomhasdiedand anotherexplosionconfirmsthis
Game genre The game genre isclearlyactionor shootergame eventhoughthisscene isavery
emotional andsadscene itstill containslotsof gunfire intense fastmusicatthe
start and loadsof explosionsevenusinganexplosiontoaddtoemotionsof the
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
scene these all verymuchtraitsof actiongamesand shootergames
Narrative The narrative for thisscene althoughthere isnotmuchis verypowerful “never
thoughtit wouldendlike thishuhMaria”If you’ve playedall the othergearsof war
gamesyouwouldknowthat Maria isDom’s deadwife andinhislastmomentsthis
showsthat he isstill thinkingof herthisinstantlyinvokesemotionswithinthe player
as at thispointit’sobviousthatDom isgoingto die than othercharactersare
constantlyshouting “Dom”hopingthathe’sstill alive andthenyouhearthe
dreadedwords“He’sgone Marcus” Marcus has justlosthisbestfriendandthese 3
wordsare so emotional andwiththe addedeffectof madworldinthe background
thisjustmakesthe playerwantto cry the narrative maybe verysimple inthisscene
howeveritissomeaningful andthere wouldn’tbe muchnarrative inatime like this
where someone hasjustdieditisusedveryeffectivelyandinvokesverystrong
emotionswithinaplayerif theyare investedintothisgame atall
Game Title BorderlandsOpeningCinematic- https://www.youtube.com/watch?v=uOTLrV_9t4Q
Provide detailed descriptions from chosen examples of Clearly state what production
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
sounds that establish… technique(s) you think have
been used to create specific
soundtrack elements
Setting Hard to tell butit isprobablysomewhereinthe wildernessbythe factthere’sa
roar earlyon inthe cutscene
Theywill have usedfoleyartistryforprettymuch
all the soundsinthiscutscene as there isn’tmany
soundsandthose of themthat are usedwould
have to be custom createdsuchas the soundsof
bonescrackingand thingsbeinghitaswell as
somethinggettingrunoverneartothe start of
the cutscene
Mood The mood of cutscene isupbeatand happyjustbythe fact that “Ain’tnorestfor
the wickedisplaying”throughoutthe cutscene
Game genre It’shard to guesswhatthe genre of the thisgame is bythe openingcutscene but
by the narrative “Alrightbackthere time towake up!it’sa beautiful dayfullof
opportunity”andthenyoucan a sword some magicand somethingthatsounds
like someone beinghit mybestguesswouldbe thatit’san actionor adventure
game of some description
Narrative The onlynarrative inthiscutscene is“Alrightbackthere time to wake up!it’sa
beautiful dayfull of opportunity”itdoesn’treallyletontoomuchaboutwhat the
game is aboutor reveal anythingaboutwhatyou’re goingtobe doing
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title League of Legends:The Pledge- Kalista- https://www.youtube.com/watch?v=GnT8jVCyh_E
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have
been used to create specific
soundtrack elements
Setting The settingseemstobe ina townof some descriptiondue tothe amountof doors
beingknockedonitalsoseemstobe inmedieval timesdue tothe soundof the
weaponsusedandthe wordsusedbythe people inthe cutscene
Mood The mood of the cutscene seemstobe quite creepybythe fact that there’sa
demonicvoice throughoutthe cutscene thatseemstokill someoneatthe endand
the fact that the cutscene startswitha murder
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game genre You can’t reallytell whatthe genre of the game isby the cutscene
Narrative The narrative inthiscutscene isabout someone gettingmurderedandthenthe
“Lady of Vengeance”comingtotake revenge forthe personwhojustdied
Game Title Heroesof the StormCinematic- https://www.youtube.com/watch?v=0ecv0bT9DEo
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have
been used to create specific
soundtrack elements
Setting The settingseemstobe on some sortof battlefieldbythe factthat there’sgun Foleyartistrywouldhave beenusedforalotof
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
firinganda nuclearlaunchlateron inthe cinematic thiscutscene inorderto create the soundsfor
the explosionsandthe lightingsoundstheywill
have alsohad to have useda lotof editingasthe
musicisverywell syncedupto the soundsof the
cutscene andgrowsin intensityandvolumeas
the battle growsinscale
Mood The mood of the cinematicisquite overthe topas rock musicstartsplayingthe
secondthe battle startsand there’slotsof bigexplosionsandlightingeffectsand
lotsof shooting
Game genre The game genre seemstobe an actiongame as there’snuclearlaunchesandlots
of fightingandexplosions
Narrative There isno narrative inthiscutscene

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Unit 73 Task 2

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title WorldOf Warcraft: Warlords of Draenor Cinematic https://www.youtube.com/watch?v=TLzhlsEFcVQ Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Somewhere Demonic,A battlefield Foleyartistrywouldhave beenusedtomake mostof the soundsinthiscutscene theywill have alsousedaudiosoftware toeditthe voicesto make themsoundmore demonicasnone of the voicesinthiscutscene are humanand much deeper Mood Horrificat firstbecause of the demonicvoices,Quite intensealsobecause of the musicheavydrums,the drumscut off whenthingsstart to buildupandyou hear loadfootstepsmakingsuspense andthenthe musicbeginstointensifybeforeyou hearthe start of a battle andthe musicbecomesveryintense andyoucantell a battle isgoingon throughoutthe cut scene there isquite anevil andsinistermood Game genre At firstyouwouldthinkit’sahorror game because of the conversationandthe initial build-upof the musichoweverwhenthe cutscene actuallykicksinandthe
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games fightstartsit soundsmuchmore like anactiongame as the musicisintense andepic and soundsverymuchlike alarge battle outof somethinglike lordof the rings Narrative The narrative inthe cut scene isbetweentwocharacterswhose voicesare fairly hard to understandastheirquite groggyone characterappearsto offerthe other powerat the cost of everythingtheninaloaddemonicvoice shouting“Youwill rejectthisgift?”thena battle scene happensandafterthisone charactershoutsto whatappearsto be an army “We will neverbe slaves,butwe willbe conquerors”
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Gears of War 3 - Dom's Death Scene: https://www.youtube.com/watch?v=lEq0oV21tHI Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Some sort of war can tell bythe consistentfiringof gunsandpeople shouting Theywill have usedfoleyartistrytomake the soundsforthe gunsand the explosionsorthey couldof gotthemout of an audiolibrarytheywill have mostlikelyusedfieldrecordinginorderto make the soundsfor the car andeditedinthe musicon top of the cutscene Mood The mood at firstisintense the musicisveryfastand there isrelentlessshootingof weaponsthenthere isabreak where it’skindof calmbutstill fairlyintenseandthen suddenlyGarryJulesMadWorld startsto play andthe scene instantlybecomessad mostof the backgroundsoundshave stoppedandyouknowsomethingbadisgoing to happenthensuddenlyyouhearanexplosionandthe narrative atthispoint explainsthatDomhasdiedand anotherexplosionconfirmsthis Game genre The game genre isclearlyactionor shootergame eventhoughthisscene isavery emotional andsadscene itstill containslotsof gunfire intense fastmusicatthe start and loadsof explosionsevenusinganexplosiontoaddtoemotionsof the
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games scene these all verymuchtraitsof actiongamesand shootergames Narrative The narrative for thisscene althoughthere isnotmuchis verypowerful “never thoughtit wouldendlike thishuhMaria”If you’ve playedall the othergearsof war gamesyouwouldknowthat Maria isDom’s deadwife andinhislastmomentsthis showsthat he isstill thinkingof herthisinstantlyinvokesemotionswithinthe player as at thispointit’sobviousthatDom isgoingto die than othercharactersare constantlyshouting “Dom”hopingthathe’sstill alive andthenyouhearthe dreadedwords“He’sgone Marcus” Marcus has justlosthisbestfriendandthese 3 wordsare so emotional andwiththe addedeffectof madworldinthe background thisjustmakesthe playerwantto cry the narrative maybe verysimple inthisscene howeveritissomeaningful andthere wouldn’tbe muchnarrative inatime like this where someone hasjustdieditisusedveryeffectivelyandinvokesverystrong emotionswithinaplayerif theyare investedintothisgame atall Game Title BorderlandsOpeningCinematic- https://www.youtube.com/watch?v=uOTLrV_9t4Q Provide detailed descriptions from chosen examples of Clearly state what production
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games sounds that establish… technique(s) you think have been used to create specific soundtrack elements Setting Hard to tell butit isprobablysomewhereinthe wildernessbythe factthere’sa roar earlyon inthe cutscene Theywill have usedfoleyartistryforprettymuch all the soundsinthiscutscene as there isn’tmany soundsandthose of themthat are usedwould have to be custom createdsuchas the soundsof bonescrackingand thingsbeinghitaswell as somethinggettingrunoverneartothe start of the cutscene Mood The mood of cutscene isupbeatand happyjustbythe fact that “Ain’tnorestfor the wickedisplaying”throughoutthe cutscene Game genre It’shard to guesswhatthe genre of the thisgame is bythe openingcutscene but by the narrative “Alrightbackthere time towake up!it’sa beautiful dayfullof opportunity”andthenyoucan a sword some magicand somethingthatsounds like someone beinghit mybestguesswouldbe thatit’san actionor adventure game of some description Narrative The onlynarrative inthiscutscene is“Alrightbackthere time to wake up!it’sa beautiful dayfull of opportunity”itdoesn’treallyletontoomuchaboutwhat the game is aboutor reveal anythingaboutwhatyou’re goingtobe doing
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title League of Legends:The Pledge- Kalista- https://www.youtube.com/watch?v=GnT8jVCyh_E Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settingseemstobe ina townof some descriptiondue tothe amountof doors beingknockedonitalsoseemstobe inmedieval timesdue tothe soundof the weaponsusedandthe wordsusedbythe people inthe cutscene Mood The mood of the cutscene seemstobe quite creepybythe fact that there’sa demonicvoice throughoutthe cutscene thatseemstokill someoneatthe endand the fact that the cutscene startswitha murder
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game genre You can’t reallytell whatthe genre of the game isby the cutscene Narrative The narrative inthiscutscene isabout someone gettingmurderedandthenthe “Lady of Vengeance”comingtotake revenge forthe personwhojustdied Game Title Heroesof the StormCinematic- https://www.youtube.com/watch?v=0ecv0bT9DEo Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settingseemstobe on some sortof battlefieldbythe factthat there’sgun Foleyartistrywouldhave beenusedforalotof
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games firinganda nuclearlaunchlateron inthe cinematic thiscutscene inorderto create the soundsfor the explosionsandthe lightingsoundstheywill have alsohad to have useda lotof editingasthe musicisverywell syncedupto the soundsof the cutscene andgrowsin intensityandvolumeas the battle growsinscale Mood The mood of the cinematicisquite overthe topas rock musicstartsplayingthe secondthe battle startsand there’slotsof bigexplosionsandlightingeffectsand lotsof shooting Game genre The game genre seemstobe an actiongame as there’snuclearlaunchesandlots of fightingandexplosions Narrative There isno narrative inthiscutscene