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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Beyond: Two souls ending cutscene 11:03

Provide detailed descriptions from chosen examples that establish…
Setting

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

In the choice of life or death, Jodie chooses to go into the beyond, showing light
blue lights representing spirits and choosing life shows the previous scene in which
she had to disable ‘the black sun’
Now she gets the choice of life or death, 11:03 shows the life option in which
consists of bright blue lights and water-like lighting around her as she walks through
It then goes back to showing the result of her disabling ‘the black sun’ as her
Companion Ryan is left alone, sounds of explosions as it shuts down and spirits
going back inside the rift of the black sun
The aftermath of the explosion shows cracks In the ground and debris all around.

Lighting effects from the start to represent the
afterlife, camera effects like water lightings
around the main character as she walks to her
death.
The use of explosions after the death scene shows
the state left with the debris and state of the
area.
The sounds of violins and pianos at the choice of
death makes us feel saddened about the choice,
but playing the game helps us see why this choice
is logical

Mood

From 11:03 at the choice of walking into the Beyond violins and pianos are used in a
light saddening tone to show that choosing death over life may have been a better
choice and it makes us feel heavy at the heart.
The mood back at the explosion is still sad due to knowing that the companion to
the main character will witness the death they have and further send us on an
emotional trip.

Sounds of violins to create a sad effect backed
with a piano to also add towards it.
The sound of the black sun retracting like an
implosion as the volume backs away.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game genre

Interactive drama, action-adventure

Due to being an Interactive drama, most cutscenes consist of user input as Quantic dream
make their games this way.

Narrative

Due to a scientist going insane to return his family as ghosts, all his research leads
him to insanity as he only wants to see his family, leading him to release a rift into
the world, which brings in entities which kill anyone, although most ghosts escape,
they can’t keep the rift open for long
Leading the main character who has connections with the ghost realm to shut it off
and causes the decision of life or death, leading to an un-interactive cutscene after a
crucial choice

With the storyline of the character being adopted
from birth and then abandoned after having
‘special powers’ from another realm, we feel
emotions when something happens to the
character.

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Ig1 task 2 analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Beyond: Two souls ending cutscene 11:03 Provide detailed descriptions from chosen examples that establish… Setting Clearly state what production technique(s) you think have been used to create specific soundtrack elements In the choice of life or death, Jodie chooses to go into the beyond, showing light blue lights representing spirits and choosing life shows the previous scene in which she had to disable ‘the black sun’ Now she gets the choice of life or death, 11:03 shows the life option in which consists of bright blue lights and water-like lighting around her as she walks through It then goes back to showing the result of her disabling ‘the black sun’ as her Companion Ryan is left alone, sounds of explosions as it shuts down and spirits going back inside the rift of the black sun The aftermath of the explosion shows cracks In the ground and debris all around. Lighting effects from the start to represent the afterlife, camera effects like water lightings around the main character as she walks to her death. The use of explosions after the death scene shows the state left with the debris and state of the area. The sounds of violins and pianos at the choice of death makes us feel saddened about the choice, but playing the game helps us see why this choice is logical Mood From 11:03 at the choice of walking into the Beyond violins and pianos are used in a light saddening tone to show that choosing death over life may have been a better choice and it makes us feel heavy at the heart. The mood back at the explosion is still sad due to knowing that the companion to the main character will witness the death they have and further send us on an emotional trip. Sounds of violins to create a sad effect backed with a piano to also add towards it. The sound of the black sun retracting like an implosion as the volume backs away.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game genre Interactive drama, action-adventure Due to being an Interactive drama, most cutscenes consist of user input as Quantic dream make their games this way. Narrative Due to a scientist going insane to return his family as ghosts, all his research leads him to insanity as he only wants to see his family, leading him to release a rift into the world, which brings in entities which kill anyone, although most ghosts escape, they can’t keep the rift open for long Leading the main character who has connections with the ghost realm to shut it off and causes the decision of life or death, leading to an un-interactive cutscene after a crucial choice With the storyline of the character being adopted from birth and then abandoned after having ‘special powers’ from another realm, we feel emotions when something happens to the character.