The document discusses sound design techniques used in the game Wolfenstein: The New Order. It analyzes three sections of a cutscene: 1) an aircraft setting with propeller sounds, 2) a park setting with children laughing and a dog barking, and 3) a return to the aircraft setting. For the propeller sounds, directional and ambient microphones were likely used. Children's laughter and dog barking were probably recorded separately for isolation, while barbecue sounds used directional recording with no echo. Mood shifts from bleak to calmer back to bleak, set by electronically produced or live orchestra music. The sounds initially suggest a war game but children's laughter causes confusion. Recording techniques included directional micro