This project is a narrative-driven level design exploration inspired by Resident Evil Village, introducing an original fifth lord, Lady Seraphine Corvenne — The Seamstress. The work focuses on integrating a new character and estate seamlessly into an existing AAA framework through environmental storytelling, player psychology, and systemic spatial design.
The documents showcase the full design process, including character conception, narrative structure, level layout, quest flow, and gameplay pacing. Emphasis is placed on how architecture, enemy behavior, and traversal support horror escalation and emotional beats, demonstrating a holistic approach to horror level design within an established IP.