1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Gears of war 2
Provide detailed descriptions from chosen examples that
establish…
Setting
0:01 – 0:05 A lever or handle is pulled which
causes something to unlock.
0:04 – 0:08 What appears to be Heavily armed
figures walking towards something, possibly the
result of the lever being pulled.
0:10 – 0:15 Unsettling theme begins to play
followed by a loud metal clanging noise.
0:15 – 0:40 Mysterious unsettling noise plays in
background.
0:39 – 0:40 A loud bang, followed by splattered
blood & guts after.
0:44 – 0:46 Large obstacle or figure falls to the
ground, after the past events, one would presume
the remains of the comrades body.
Another comrade walks forward confronting the
protagonist.
0:53 – 1:10 A cold wind blows through the
surroundings.
Mood
0:01 – 0:30 Mysterious and oblivious of what is
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
(Studio recording & VST instruments and
effects .)
(Studio recording & VST instruments and
effects .)
(Studio recording, VST instruments and
effects &Use of traditional instruments.)
(Studio recording & &Use of traditional
instruments.
(Studio recording & VST instruments and
effects .)
(Studio recording & VST instruments and
effects .)
(Studio recording & VST instruments and
effects .)
(Studio recording & Audio field recordings.)
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
going on.
0:30 – 0:38 Concerned for the whimpering figure.
0:40 – 1:03 Scared and worried that the enemy
may do the same to them.
1:03 1:18 Regretful of the events that just
happened and filled with sorrow.
Game genre
Narrative
The game seems like an action horror and the
characters task is to rescue their comrade named
Tai.
0:08 – 0:10 Armed Character questions if what he
is seeing his one of his comrades, friends or
relatives.
(Studio recording.)
0:12 – 1:14 Heavy breathing and grunting from
what most would assume is his comrade he just
spoke of.
(Studio recording & VST instruments and effects .)
1:17 – 0:25 Other Comrade alerts protagonist of
an oncoming threat and the protagonist tells the
comrade with the heavy breathing to go with
them .
(Studio recording.)
0:25 – 0:38 Protagonist tells other comrades
names to guard their position, meanwhile the
heavy breathing comrade begins to whimper &
the protagonist follows by shouting his name.
(Studio recording.)
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
0:40 Straight after what most would assume was
a suicide , the protagonist shouts “NO” in disbelief
of what just happened.
0:52 – 1:03 Multiple comrades discuss in disbelief
why and who made their comrade kill himself.
(Studio recording.)
(Studio recording.)