This document discusses synchronous communication tools that can be used in the classroom, including text chat, voice chat, and virtual worlds. It provides an overview of the advantages and disadvantages of these tools, such as engaging students but being reliant on internet connections. Examples of how these tools can be used for language learning activities like role-plays, discussions, and quizzes are also presented. The document encourages teachers to experiment with these tools while considering students' language levels and technical limitations.
Best Practices For Delivering Virtual Classroom TrainingFareeza Marican
The document discusses using telepresence and video walls for virtual classrooms. It explains that a virtual classroom allows participants to communicate, view presentations, interact with others, and engage with resources online. It then provides examples of how immersive technology and virtual reality can be used for medical and military training. Finally, it offers tips for presenting effectively in a virtual classroom, such as engaging learners at all sites, using clear communication, and designing suitable activities for all participants.
1) The document discusses a pilot course that used Web 2.0 tools like online voice recording, mind mapping, and vocabulary development to promote reading skills among first-year veterinary students.
2) Most students fulfilled the course requirement of commenting on 3 articles, with voice recording being the most popular tool. Mind mapping was the least popular due to its technical difficulty.
3) Student feedback was generally positive about the convenience of voice recording and vocabulary learning, but some felt there was too much homework. Technical challenges remain in making mind mapping and vocabulary tools easier to use.
This document summarizes an e-learning seminar presented by Mr. Mohammed Aiyaz Hussain. It defines e-learning as training conducted through the internet, intranet, CD/DVD, or combinations using a computer network and browser. The document outlines the key components of an effective e-learning environment including varying content, interaction, feedback, and engagement. It describes the main types of e-learning as synchronous training which is real-time and asynchronous training which is independent of time. Finally, it provides tips for planning an e-learning course and designing an intuitive user interface.
Evaluation of 3 learning environments or technologiesDr_Vijay
Dr. Vijay, an associate professor in medical college, discusses three learning environments: instructional teaching which is simple but limits comprehension and student numbers; participatory teaching which improves comprehension through group activities but also has limitations; and online teaching which enhances comprehension, has no limits on student numbers or timing but requires computer and internet access.
This document discusses assistive technology and its uses for students with special needs. It defines special needs as a broad term that can include various disabilities and conditions. Assistive technology promotes independence by enabling tasks that were difficult or impossible. There are three main types of assistive technology: high-tech uses computers and software; low-tech is electronic but without advanced components; and no-tech uses non-electronic devices. Examples of assistive technology include using webcams for remote learning, text-to-speech software, and study carrels. For students with mild disabilities, word processing and writing support tools can help with motivation, mechanics, and recalling words. The document also discusses inclusion in classrooms and communities,
The document discusses virtual classrooms and the Wimba collaboration suite. Virtual classrooms allow for flexible, distance education through synchronous and asynchronous online interactions. They provide community and control for learners. The primary contributor to student satisfaction is contact and interaction with instructors. The Wimba suite facilitates online collaboration through tools like virtual classrooms, audio/video conferencing, content sharing, and course authoring aids. It aims to reduce isolation and create community for distance learners.
One challenge of distance education is the lack of opportunities to meet synchronously. Text chats and one-way lectures have been used, but they lack the dynamics and flexibility that make two-way exchanges effective. Systems such as Adobe Connect have been used successfully to bring students and instructors “face to face”. Many are familiar with using these systems for virtual lectures and discussions but Clemson University faculty, technology consultants and trainers have extended Adobe Connect in a number of ways to enhance teaching and support:
* On-line class meetings, study sessions and office hours
* Group collaboration on class projects
* Live discussions among support staff in resolving issues
* Screen-sharing to support and train faculty remotely
* Recording and critiquing support staff’s contacts with faculty
* Webinars for “desktop training”
In this session we will see how far you can go with the new generations of live meeting places.
This document discusses synchronous communication tools that can be used in the classroom, including text chat, voice chat, and virtual worlds. It provides an overview of the advantages and disadvantages of these tools, such as engaging students but being reliant on internet connections. Examples of how these tools can be used for language learning activities like role-plays, discussions, and quizzes are also presented. The document encourages teachers to experiment with these tools while considering students' language levels and technical limitations.
Best Practices For Delivering Virtual Classroom TrainingFareeza Marican
The document discusses using telepresence and video walls for virtual classrooms. It explains that a virtual classroom allows participants to communicate, view presentations, interact with others, and engage with resources online. It then provides examples of how immersive technology and virtual reality can be used for medical and military training. Finally, it offers tips for presenting effectively in a virtual classroom, such as engaging learners at all sites, using clear communication, and designing suitable activities for all participants.
1) The document discusses a pilot course that used Web 2.0 tools like online voice recording, mind mapping, and vocabulary development to promote reading skills among first-year veterinary students.
2) Most students fulfilled the course requirement of commenting on 3 articles, with voice recording being the most popular tool. Mind mapping was the least popular due to its technical difficulty.
3) Student feedback was generally positive about the convenience of voice recording and vocabulary learning, but some felt there was too much homework. Technical challenges remain in making mind mapping and vocabulary tools easier to use.
This document summarizes an e-learning seminar presented by Mr. Mohammed Aiyaz Hussain. It defines e-learning as training conducted through the internet, intranet, CD/DVD, or combinations using a computer network and browser. The document outlines the key components of an effective e-learning environment including varying content, interaction, feedback, and engagement. It describes the main types of e-learning as synchronous training which is real-time and asynchronous training which is independent of time. Finally, it provides tips for planning an e-learning course and designing an intuitive user interface.
Evaluation of 3 learning environments or technologiesDr_Vijay
Dr. Vijay, an associate professor in medical college, discusses three learning environments: instructional teaching which is simple but limits comprehension and student numbers; participatory teaching which improves comprehension through group activities but also has limitations; and online teaching which enhances comprehension, has no limits on student numbers or timing but requires computer and internet access.
This document discusses assistive technology and its uses for students with special needs. It defines special needs as a broad term that can include various disabilities and conditions. Assistive technology promotes independence by enabling tasks that were difficult or impossible. There are three main types of assistive technology: high-tech uses computers and software; low-tech is electronic but without advanced components; and no-tech uses non-electronic devices. Examples of assistive technology include using webcams for remote learning, text-to-speech software, and study carrels. For students with mild disabilities, word processing and writing support tools can help with motivation, mechanics, and recalling words. The document also discusses inclusion in classrooms and communities,
The document discusses virtual classrooms and the Wimba collaboration suite. Virtual classrooms allow for flexible, distance education through synchronous and asynchronous online interactions. They provide community and control for learners. The primary contributor to student satisfaction is contact and interaction with instructors. The Wimba suite facilitates online collaboration through tools like virtual classrooms, audio/video conferencing, content sharing, and course authoring aids. It aims to reduce isolation and create community for distance learners.
One challenge of distance education is the lack of opportunities to meet synchronously. Text chats and one-way lectures have been used, but they lack the dynamics and flexibility that make two-way exchanges effective. Systems such as Adobe Connect have been used successfully to bring students and instructors “face to face”. Many are familiar with using these systems for virtual lectures and discussions but Clemson University faculty, technology consultants and trainers have extended Adobe Connect in a number of ways to enhance teaching and support:
* On-line class meetings, study sessions and office hours
* Group collaboration on class projects
* Live discussions among support staff in resolving issues
* Screen-sharing to support and train faculty remotely
* Recording and critiquing support staff’s contacts with faculty
* Webinars for “desktop training”
In this session we will see how far you can go with the new generations of live meeting places.
This document discusses e-learning and its integration, advantages, and disadvantages. It defines e-learning as learning facilitated through information and communication technologies. The document outlines different methods of e-learning delivery including CD/DVD, intranet, and internet-based systems. It describes asynchronous e-learning, where learners can study at their own pace, and synchronous e-learning, which occurs in real-time. Advantages of e-learning include flexibility, cost-effectiveness, and interactivity, while disadvantages include potential hardware/software issues, lack of networking, and isolation of learners.
The document provides an overview of virtual classrooms and their key features and applications. Virtual classrooms allow instructors and students to participate in training sessions without being physically in the same location. Current virtual classroom software offers features like presenting multimedia content in real-time, interactive activities, uploading/downloading materials, and communicating with other students. Technical requirements include having a computer and understanding basic navigation and etiquette for the virtual classroom platform.
This document provides an overview of mobile learning (mLearning) including definitions, examples of mLearning research projects, and a discussion of issues. It summarizes mLearning as learning that can occur anywhere and anytime using mobile technologies. It describes projects providing lecture content and review questions via text messages as well as enhanced podcasts of lectures. Key benefits of mLearning discussed are increased flexibility and ability to access content anywhere. Issues raised include ensuring optional use of technologies and balancing formal and informal learning.
This document discusses webinars as a tool for virtual teaching and learning. It defines webinars as live, web-based seminars that allow for interactivity, screen sharing, and archiving of presentations, videos, and other media. Several free webinar tools are described, including DimDim, which accommodates at least 10 people and allows uploading of materials, screen sharing, and audio/chat functions. The benefits of webinars for education are outlined, such as engaging remote students, creating professional development opportunities, and allowing students to present. Ideas for using webinars in teaching include study sessions, making up missed classes, and student-led webinars on research topics.
Virtual classrooms provide a successful business model for BMC Software's training programs. They allow for instructor-led online classes, private virtual classrooms, on-demand learning with virtual labs, and pre-configured lab environments. This reduces costs while growing revenue streams. BMC implemented virtual infrastructure from vendors like WebEx and ReadyTech. Various pricing and marketing strategies were developed for each modality. Metrics showed students responded positively to the virtual classrooms.
Lessons Learned In Using Video ConferencingAnne Adrian
The document discusses lessons learned from two attempts at conducting technical training via video conferencing. The first attempt was mostly successful, though follow up blogging by remote participants was delayed. The second attempt had several technical issues that disrupted the training, including problems connecting sites, poor audio/video quality, and distracting troubleshooting. Going forward, the organization plans to have facilitators for sites with many participants, use screen display instead of analog, and encourage more testing of connections in advance.
This document provides strategies and resources for incorporating technology into daily classroom instruction to increase student engagement, decrease teacher anxiety around technology usage, and increase student achievement. It identifies several must-have apps for teachers and students like How Stuff Works, Word Lens, Animoto, and Class Dojo. Useful websites for organization like Google Drive and Dropbox are also highlighted. The document then lists additional teacher tools and instructional planning and enrichment resources websites.
This document discusses various topics relating to technology in education, including virtual teaching and learning tools. It provides examples of live blogging and webinars as ways to integrate technology into teaching. DimDim and other free webinar tools are presented and their benefits and drawbacks discussed. Creating ePortfolios and open labs that are both virtual and face-to-face are also mentioned. Specific dates for open labs in the winter term are listed.
This document provides students with information about the technical skills, hardware, software, and communication methods required for an online course. It outlines minimum technology requirements such as having a computer with a modern internet browser and Microsoft Office, as well as dependable high-speed internet access. It also establishes expectations for communication via Blackboard, including using proper netiquette with academic language and avoiding unprofessional content. The document defines attendance as logging into Blackboard and completing assignments by the due dates for the first two weeks.
TextAloud and Speak It! are text-to-speech software programs that can be useful for students with disabilities. TextAloud converts text from Word, emails, web pages and PDFs into natural sounding speech that can be listened to or saved as audio files. Speak It! is a Mac text-to-speech app that can be used on iPad, iPhone and Mac and allows users to copy and paste text, save files, adjust speech settings. These programs provide independence for students with reading disabilities and can help with classroom work, homework, and developing technology skills needed for the future workforce.
This document discusses the benefits of incorporating technology into the classroom and emphasizes that the teacher decides how and when technology is used. It outlines several benefits, including increasing student engagement through polling apps, providing greater access to tools and documents, offering assistive technology support, improving executive function and organization, teaching life skills, and promoting collaboration. The overall message is that technology can enhance learning when used appropriately but the teacher is in control of the classroom.
TextAloud and Speak It! are text-to-speech software programs that can be helpful for students with disabilities. TextAloud converts text from documents, emails, web pages and PDFs into natural sounding speech that can be listened to or saved as audio files. Speak It! is a similar program for Mac that allows users to copy and paste text and save or share the audio files. These programs can help students with reading disabilities feel more independent and assist them in classroom lessons, homework, and developing job skills by allowing them to listen to written materials.
This document discusses various assistive technologies that can help teachers and students with disabilities. It defines assistive technology as any equipment, software, or product that helps improve functional capabilities for those with disabilities. Specific assistive technologies mentioned include VoiceOver on iPad which allows students to hear what they are doing on the iPad with minimal gestures; picture boards for nonverbal students to communicate; FM systems to help students with hearing loss hear the teacher clearly; and optical character recognition software to convert text to speech or manipulate text for easier reading. Links are provided to learn more about each technology.
The document discusses distance learning and the various technologies used, which are divided into synchronous and asynchronous categories. It describes different types of distance education courses such as correspondence, internet-based, telecourses, and mobile learning. The document compares traditional learning to online learning and lists some advantages of distance learning such as flexibility and reduced costs, while also noting potential disadvantages like lack of immediate feedback and social isolation.
This document summarizes a webinar session on distance learning hosted by NOVA Tech Summit. It introduces the Extended Learning Institute (ELI) at NOVA Community College and discusses webinars as a format for orienting students to distance learning. Key points covered include an overview of ELI student demographics, how webinars work, the goals and content of orientation webinars on distance learning and the student experience, best practices identified, and resources for participants.
This document outlines a presentation on web conferencing. It defines web conferencing as live meetings over the internet that allow sharing of text, audio, video, and screens. It discusses objectives of using web conferencing in distance education like enabling real-time communication and collaboration. Features, limitations, uses, and examples of web conferencing tools are also summarized, as well as concerns about its use and a case study on its impact on distance learning.
E Learning Resources And Opportunities At Whatcom Community CollegeMichael Shepard
This document summarizes e-learning resources and opportunities available at Whatcom Community College. It outlines software like Moodle, Angel, and Blackboard for online learning. It also lists hardware resources such as document cameras, projectors, and video equipment. Faculty have access to a resource center for training and workshops on technologies. Students can find online tutoring for subjects like math and writing. Staff are encouraged to get involved in e-learning initiatives and trainings held on campus.
Mathy Vanbuel - EMMA webinar: Capturing and delivering effective video as par...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
This document discusses technological tools that can help students with disabilities in college classrooms. It describes digital recording devices like Livescribe Smartpens that allow students to record lectures. It also discusses note-taking programs like Evernote and Dropbox that allow students to digitally capture and organize notes. Finally, it addresses ensuring accessibility of documents by using Word over PDFs when possible so screen readers can be used. The goal is for instructors to understand these tools and how they can help maximize students' abilities and participation.
This document discusses asynchronous and synchronous communication. Asynchronous communication transmits data intermittently without an external clock, with timing encoded in the symbols. It is used for variable bit rate applications like file transfers and email. Synchronous communication transmits data in a steady stream at a constant rate, requiring synchronized clocks, but allows more data transfer. It is used for real-time applications like telephone calls. Both methods have advantages and disadvantages related to overhead, speed and clock synchronization.
This document discusses asynchronous serial communication and standards. It provides an overview of serial communication concepts such as synchronous vs asynchronous communication, baud rate, protocols, and error checking methods. It then describes several common serial communication standards including RS-232, RS-422, and RS-485. Each standard is compared in terms of wiring, signaling type, voltage levels, data rates, cable lengths, and number of drivers and receivers supported. The document also discusses UARTs and how they are used to implement asynchronous serial communication with microcontrollers.
This document discusses e-learning and its integration, advantages, and disadvantages. It defines e-learning as learning facilitated through information and communication technologies. The document outlines different methods of e-learning delivery including CD/DVD, intranet, and internet-based systems. It describes asynchronous e-learning, where learners can study at their own pace, and synchronous e-learning, which occurs in real-time. Advantages of e-learning include flexibility, cost-effectiveness, and interactivity, while disadvantages include potential hardware/software issues, lack of networking, and isolation of learners.
The document provides an overview of virtual classrooms and their key features and applications. Virtual classrooms allow instructors and students to participate in training sessions without being physically in the same location. Current virtual classroom software offers features like presenting multimedia content in real-time, interactive activities, uploading/downloading materials, and communicating with other students. Technical requirements include having a computer and understanding basic navigation and etiquette for the virtual classroom platform.
This document provides an overview of mobile learning (mLearning) including definitions, examples of mLearning research projects, and a discussion of issues. It summarizes mLearning as learning that can occur anywhere and anytime using mobile technologies. It describes projects providing lecture content and review questions via text messages as well as enhanced podcasts of lectures. Key benefits of mLearning discussed are increased flexibility and ability to access content anywhere. Issues raised include ensuring optional use of technologies and balancing formal and informal learning.
This document discusses webinars as a tool for virtual teaching and learning. It defines webinars as live, web-based seminars that allow for interactivity, screen sharing, and archiving of presentations, videos, and other media. Several free webinar tools are described, including DimDim, which accommodates at least 10 people and allows uploading of materials, screen sharing, and audio/chat functions. The benefits of webinars for education are outlined, such as engaging remote students, creating professional development opportunities, and allowing students to present. Ideas for using webinars in teaching include study sessions, making up missed classes, and student-led webinars on research topics.
Virtual classrooms provide a successful business model for BMC Software's training programs. They allow for instructor-led online classes, private virtual classrooms, on-demand learning with virtual labs, and pre-configured lab environments. This reduces costs while growing revenue streams. BMC implemented virtual infrastructure from vendors like WebEx and ReadyTech. Various pricing and marketing strategies were developed for each modality. Metrics showed students responded positively to the virtual classrooms.
Lessons Learned In Using Video ConferencingAnne Adrian
The document discusses lessons learned from two attempts at conducting technical training via video conferencing. The first attempt was mostly successful, though follow up blogging by remote participants was delayed. The second attempt had several technical issues that disrupted the training, including problems connecting sites, poor audio/video quality, and distracting troubleshooting. Going forward, the organization plans to have facilitators for sites with many participants, use screen display instead of analog, and encourage more testing of connections in advance.
This document provides strategies and resources for incorporating technology into daily classroom instruction to increase student engagement, decrease teacher anxiety around technology usage, and increase student achievement. It identifies several must-have apps for teachers and students like How Stuff Works, Word Lens, Animoto, and Class Dojo. Useful websites for organization like Google Drive and Dropbox are also highlighted. The document then lists additional teacher tools and instructional planning and enrichment resources websites.
This document discusses various topics relating to technology in education, including virtual teaching and learning tools. It provides examples of live blogging and webinars as ways to integrate technology into teaching. DimDim and other free webinar tools are presented and their benefits and drawbacks discussed. Creating ePortfolios and open labs that are both virtual and face-to-face are also mentioned. Specific dates for open labs in the winter term are listed.
This document provides students with information about the technical skills, hardware, software, and communication methods required for an online course. It outlines minimum technology requirements such as having a computer with a modern internet browser and Microsoft Office, as well as dependable high-speed internet access. It also establishes expectations for communication via Blackboard, including using proper netiquette with academic language and avoiding unprofessional content. The document defines attendance as logging into Blackboard and completing assignments by the due dates for the first two weeks.
TextAloud and Speak It! are text-to-speech software programs that can be useful for students with disabilities. TextAloud converts text from Word, emails, web pages and PDFs into natural sounding speech that can be listened to or saved as audio files. Speak It! is a Mac text-to-speech app that can be used on iPad, iPhone and Mac and allows users to copy and paste text, save files, adjust speech settings. These programs provide independence for students with reading disabilities and can help with classroom work, homework, and developing technology skills needed for the future workforce.
This document discusses the benefits of incorporating technology into the classroom and emphasizes that the teacher decides how and when technology is used. It outlines several benefits, including increasing student engagement through polling apps, providing greater access to tools and documents, offering assistive technology support, improving executive function and organization, teaching life skills, and promoting collaboration. The overall message is that technology can enhance learning when used appropriately but the teacher is in control of the classroom.
TextAloud and Speak It! are text-to-speech software programs that can be helpful for students with disabilities. TextAloud converts text from documents, emails, web pages and PDFs into natural sounding speech that can be listened to or saved as audio files. Speak It! is a similar program for Mac that allows users to copy and paste text and save or share the audio files. These programs can help students with reading disabilities feel more independent and assist them in classroom lessons, homework, and developing job skills by allowing them to listen to written materials.
This document discusses various assistive technologies that can help teachers and students with disabilities. It defines assistive technology as any equipment, software, or product that helps improve functional capabilities for those with disabilities. Specific assistive technologies mentioned include VoiceOver on iPad which allows students to hear what they are doing on the iPad with minimal gestures; picture boards for nonverbal students to communicate; FM systems to help students with hearing loss hear the teacher clearly; and optical character recognition software to convert text to speech or manipulate text for easier reading. Links are provided to learn more about each technology.
The document discusses distance learning and the various technologies used, which are divided into synchronous and asynchronous categories. It describes different types of distance education courses such as correspondence, internet-based, telecourses, and mobile learning. The document compares traditional learning to online learning and lists some advantages of distance learning such as flexibility and reduced costs, while also noting potential disadvantages like lack of immediate feedback and social isolation.
This document summarizes a webinar session on distance learning hosted by NOVA Tech Summit. It introduces the Extended Learning Institute (ELI) at NOVA Community College and discusses webinars as a format for orienting students to distance learning. Key points covered include an overview of ELI student demographics, how webinars work, the goals and content of orientation webinars on distance learning and the student experience, best practices identified, and resources for participants.
This document outlines a presentation on web conferencing. It defines web conferencing as live meetings over the internet that allow sharing of text, audio, video, and screens. It discusses objectives of using web conferencing in distance education like enabling real-time communication and collaboration. Features, limitations, uses, and examples of web conferencing tools are also summarized, as well as concerns about its use and a case study on its impact on distance learning.
E Learning Resources And Opportunities At Whatcom Community CollegeMichael Shepard
This document summarizes e-learning resources and opportunities available at Whatcom Community College. It outlines software like Moodle, Angel, and Blackboard for online learning. It also lists hardware resources such as document cameras, projectors, and video equipment. Faculty have access to a resource center for training and workshops on technologies. Students can find online tutoring for subjects like math and writing. Staff are encouraged to get involved in e-learning initiatives and trainings held on campus.
Mathy Vanbuel - EMMA webinar: Capturing and delivering effective video as par...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
This document discusses technological tools that can help students with disabilities in college classrooms. It describes digital recording devices like Livescribe Smartpens that allow students to record lectures. It also discusses note-taking programs like Evernote and Dropbox that allow students to digitally capture and organize notes. Finally, it addresses ensuring accessibility of documents by using Word over PDFs when possible so screen readers can be used. The goal is for instructors to understand these tools and how they can help maximize students' abilities and participation.
This document discusses asynchronous and synchronous communication. Asynchronous communication transmits data intermittently without an external clock, with timing encoded in the symbols. It is used for variable bit rate applications like file transfers and email. Synchronous communication transmits data in a steady stream at a constant rate, requiring synchronized clocks, but allows more data transfer. It is used for real-time applications like telephone calls. Both methods have advantages and disadvantages related to overhead, speed and clock synchronization.
This document discusses asynchronous serial communication and standards. It provides an overview of serial communication concepts such as synchronous vs asynchronous communication, baud rate, protocols, and error checking methods. It then describes several common serial communication standards including RS-232, RS-422, and RS-485. Each standard is compared in terms of wiring, signaling type, voltage levels, data rates, cable lengths, and number of drivers and receivers supported. The document also discusses UARTs and how they are used to implement asynchronous serial communication with microcontrollers.
Synchronous data transfer involves sharing a common clock between a CPU and I/O interface so that data transfer is coordinated. Asynchronous transfer has independent clocks, so handshaking methods like strobe control and handshaking are used. Strobe control uses a single strobe pulse to indicate valid data. Handshaking adds a second control signal for acknowledgment between units. This ensures the source knows data was received and the destination knows data is available.
This document summarizes a study that compared asynchronous and synchronous e-learning methods. The study found:
- Asynchronous e-learning, such as email and discussion boards, allows learners to participate and reflect at their own pace, giving them more time to process information. However, it can be difficult to build learning communities asynchronously with few participants.
- Synchronous e-learning, like video conferencing and chat, increases psychological arousal, motivation, and a sense of personal participation similar to face-to-face communication. However, it focuses more on quantity over quality of discussion.
- Asynchronous e-learning better supports cognitive participation through reflection on complex issues. Synchronous e-learning better supports
Video Conferencing Tools by Amber GoetzAmber Goetz
The document compares two video conferencing tools, GoToMeeting and Zoom, for a company's training needs. It outlines key features of each platform, such as number of participants, recording ability, and price. While GoToMeeting is preferred for presenters, Zoom is recommended due to being more user-friendly for attendees. Zoom's cloud-based web app makes logging in effortless, and at $14.99/month it is a cost-effective option.
The document discusses technologies used in constructing a product. YouTube was used extensively for research and tutorials on editing techniques. Adobe Premier was used to add effects, cut scenes, and import sections to create a smooth final product. Working on this project increased the author's skills with Nikon DSLR camera, such as taking successful shots, as they had little prior experience with it. A tripod was also utilized.
Synchronous tools allow for real-time communication like video conferencing and chat, while asynchronous tools allow time-delayed communication through email, blogs, and narrated slideshows. Synchronous tools enable more interactive collaboration but can be difficult to coordinate across time zones, whereas asynchronous tools allow information to be accessed at convenient times and digested in context despite delays in responses.
Investigating asynchronous online communication sloanc2010Susan Wegmann
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Communication Strategies in synchronous CMC and face-to-face interactionsCristina Palomeque
This document summarizes a study that compared communication strategies used in synchronous online chat and face-to-face discussions. The study found that students used many paralinguistic strategies like emoticons and punctuation in chat. They also used fillers and self-correction. In face-to-face discussions, students relied more on paralinguistic cues like mime and emphasis, as well as fillers and self-correction. While chat helped organize ideas, students felt face-to-face was more immediate. The document proposes future research on communication strategies in virtual worlds which could provide immersive learning environments.
This document provides a brief history of photography from its origins to modern digital cameras. It describes early innovations like the camera obscura and Joseph Nicéphore Niépce's creation of the first permanent photograph in 1826. Key early photographic processes included the daguerreotype invented in the 1830s and William Henry Fox Talbot's negative/positive process. George Eastman's 1888 introduction of roll film and the Kodak camera brought photography to the masses. Edwin Land's 1948 Polaroid camera enabled instant photographs, while Steven Sasson's 1975 digital camera was the first recorded attempt at a digital camera.
A rich digital-age math course is like a Tetris game of interlocking pieces: The LMS, Online Homework, Jing, Wolfram Alpha, Discussion Boards, Interactive Materials, Synchronous online communication, Instructor Videos, Web 2.0, and Games.
Synchronous learning tools enable real-time communication and collaboration using audio conferencing, video conferencing, web conferencing, chat, instant messaging, white boarding, and application sharing. The author has used many synchronous tools in their classroom and graduate courses, including Voki for creating speaking avatars, Second Life for 3D virtual worlds, Blackboard Collaborate for virtual classrooms, Google tools like Docs and Sites, Skype for video calling, Adobe Connect for web conferencing, and Moodle as their online classroom platform. While there are disadvantages, the author believes the advantages of synchronous tools outweigh them.
The document discusses synchronous and asynchronous clocks. A clock is a square wave signal generated by an oscillator that provides two levels, high and low. Clocks are used to time signals in circuits to avoid glitches, which are unpredictable outputs caused by differences in propagation delays. There are two types of clocks: synchronous clocks have the same phase but frequencies may differ, while asynchronous clocks have different phases and frequencies may also differ. Asynchronous clocks can cause glitches, so synchronization is needed to make clocks operate synchronously.
Parallel Mode is the way the internal transfer of binary data takes place inside a computer.
Serial Mode is the predominant method of transferring information in data communications.
This document discusses different modes of data transmission including parallel transmission, serial transmission, asynchronous transmission, and synchronous transmission. Parallel transmission transmits all bits simultaneously but requires multiple wires, while serial transmission transmits bits one after the other on a single wire. Asynchronous transmission uses start and stop bits but does not require synchronization, while synchronous transmission transmits data in a continuous stream under a common clock and provides higher speeds without start/stop bits.
The document discusses different modes of data transmission: parallel transmission, serial transmission, asynchronous transmission, and synchronous transmission. Parallel transmission transmits data simultaneously over multiple wires, allowing for high speed but requiring many wires. Serial transmission transmits data over a single wire, reducing costs but resulting in lower speeds. Asynchronous transmission uses start and stop bits but does not require synchronization, while synchronous transmission operates under a common clock, transmitting data as blocks without start/stop bits but requiring precise timing.
The document discusses several different online tools, including avatars, Second Life, Google Hangouts, Adobe Connect, Skype, and Moodle. For avatars, the author describes using avatars embedded in their Google site and VoiceThreads. For Second Life, the author found it confusing to use and better suited for older students. Google Hangouts allows for both synchronous and asynchronous communication. Adobe Connect and Skype enable screen sharing and video conferencing. Finally, the author discusses using Moodle to create collaborative professional development pages for teachers to share technologies and activities.
Web conferencing enables virtual classrooms and collaboration for diverse student populations including non-traditional, part-time, commuting, and distance learning students. It allows for collaboration and engagement through shared documents, visuals, and participation in discussions as if in person. Students share information verbally and through presentations, videos, podcasts, whiteboards, text chat, and screen sharing. Popular web conferencing platforms like Wimba, Elluminate, and iLink provide audio, video, application sharing, and interactive features, allowing for dynamic online learning experiences through active student collaboration and participation. For effective use, faculty require training to facilitate online discussions and avoid simply lecturing, acting more as guides.
Most faculty don’t have time to learn costly, complex solutions for recording and distributing lectures. Grand Rapids Community College partnered with TechSmith to offer an easy and effective way to capture lectures accessible by students through Blackboard and RSS feeds. Learn how faculty can capture lectures and share them in multiple formats, such as Flash, iPod Video, or MP3. Participate in a live demo in which the software is used to record and send a mini-presentation to the server. Participants receive a free trial, online documentation, and an overview handout.
This document summarizes an e-learning project that aims to create an environment for live online teaching and learning. The system allows teachers to conduct live video conferences with students and provide a digital library of learning materials and notes. It has features for user authentication, broadcasting lectures, accountability, and a chat application. The system provides advantages for both students, who can easily access materials and chat with teachers, and teachers, who can upload various file formats and use discussion forums. It requires an internet connection, technological sophistication to distribute audio and video, and staff support to operate. Potential future enhancements include supporting more subjects, email integration, and online exams.
One To One Computing at Orange Grove Primarypaulfuller75
The document outlines Orange Grove Primary School's plan to provide laptops to students in Years 4-7. It discusses the benefits of a 1:1 laptop program in preparing students for an increasingly digital world and workplace. The school proposes a parent-funded laptop leasing program costing $2-3 per day. It highlights improvements in student engagement and outcomes from integrating online learning and describes strategies to ensure equitable access and internet safety.
Custom Training Solutions (CTS), a division of Northwest State Community College, offers eLearning courses using electronic media to deliver instruction remotely in both asynchronous and synchronous formats. Asynchronous courses include web courses developed by CTS or externally, as well as short term programs and online certifications. Synchronous delivery incorporates content, audio, and optional video components using internet meeting tools, phone conferencing, and video conferencing to allow interaction between instructors and remote students.
Ms. Jones's French class held a videoconference with a French school to practice their language skills. They also exchanged essays via email with pen pals. The classes plan to hold another videoconference before the end of the term to discuss the benefits of online collaboration. Videoconferencing allows participants in different locations to see and hear each other in real time using special equipment and software. It has many educational uses including practicing languages with native speakers and collaborating on projects. Schools must consider their bandwidth and equipment needs to ensure high quality audio and video transmission.
Experiences with openEyA-Lecture Capture System (Pros and Cons)Sara Valla
This document summarizes the experiences of using the OpenEyA lecture capture system at the University of Parma to record lectures and events. It discusses the pros and cons of the system, including that it has low costs, is easy to use, and portable, but also has issues with audio quality, organization, and usability. It provides examples of lectures and events recorded with OpenEyA. Overall, while the system has benefits, there are also technical challenges that would need to be addressed for widespread adoption. Continued use of the system depends on addressing these issues and gaining more user feedback.
In this session, Mark Dorsey and Emily Brett explore using videos (screencasting, Zaption, Periscope) to improve student learning in an online environment.
This document provides an overview of options for using video and multimedia in teaching. It discusses benefits of using video such as demonstrating concepts in ways text alone cannot. It outlines tools like Video Express, Camtasia, and WebEx for recording lectures and presentations. It also reviews best practices for multimedia design based on Mayer's principles and considerations for accessibility, such as captioning videos.
Video conferencing was piloted with HNC and National Diploma learners to improve collaboration and retention. Various video conferencing software were tested. Skype was preferred by learners but could not be used on the college network. Four video conferences per year were introduced covering course content. Benefits included maintaining course quality and addressing challenges for employed learners. Technical issues were encountered but overcome. Learners, teachers, managers, and assessors generally reacted positively and saw benefits, though some learners struggled to find quiet spaces. Lessons were learned around preparation and support.
This document discusses using video and multimedia for teaching. It outlines reasons why video is effective for teaching, such as demonstrating concepts that are difficult to explain with text alone. It also summarizes Richard Mayer's principles of multimedia learning, such as presenting words and pictures near each other. The document then provides guidance on implementing these principles when creating instructional videos. It also discusses tools for creating, editing, captioning, and publishing videos, such as Camtasia.
The document discusses common problems with help desks such as wasted potential of staff, inaccessibility, and recurring issues. It proposes a 3-pronged solution: 1) maximize staff potential by fostering collaboration and improving job descriptions, 2) increase accessibility through physical placement, virtual tools like Meebo and Skype, and a single phone number, and 3) help users help themselves through multimedia how-to guides on blogs and websites. These guides can be created inexpensively using free and low-cost screen recording, video editing, and graphic software. Contact information is provided for further assistance.
The document discusses using whiteboard videos and other multimedia tools in the classroom. It outlines how teachers at Westlake High School created whiteboard videos to provide students with 24/7 access to tutorials, reviews, and make-up work. The teachers have expanded their tools to include wireless tablets, audio recordings, and ways for students to create and share their own videos. They have received positive feedback from students and parents and see potential for collaborative learning and student-created content.
UltraLearn is an interactive video learning technology created by Softech Worldwide LLC that allows users to produce interactive videos with various elements and distribute them online. It evaluates learner understanding and provides analytics. UltraLearn offers rapid creation of interactive videos through its Mashup Studio and Player and allows videos to be broadcast, searched within, and tracked for effectiveness. It provides personalized learning experiences and detailed reporting and management of courses and users.
The document provides guidance on designing effective online content and materials for distance education. It recommends including multiple learning styles, mixing passive and active presentation models, and allowing students to uncover understanding rather than simply receiving information. Some specific tips suggested are using readable fonts and text sizes, limiting video and audio clips to 5-7 minutes, considering file sizes and formats, and ensuring images are clear for those with color blindness.
The document discusses the integration of the Adobe Connect technology into an online course for university instructors. It provides demographic data about the students in the course, which is mostly female and includes various races. Adobe Connect allows for real-time collaboration and discussion between instructors and students. Based on a survey given after using Adobe Connect, both students and instructors responded positively about increased engagement and preparation. However, some technical issues were experienced with the new technology. Suggestions are provided to help other instructors effectively implement Adobe Connect in their online classrooms.
This document discusses how technology can be used to enhance learning for students. It notes that most students are already creators of online content and regular users of technology. However, they still need help finding and evaluating information and applying it. The document advocates for using technology to enable collaboration, immediate feedback, active learning, and multiple learning styles. It also looks at how emerging technologies like video, collaboration webs, and collective intelligence can be leveraged at different levels of complexity. Time constraints and openness to change are discussed as barriers to integrating more technology into education.
Microsoft Word - 27Videoconferencing_Nov08_Videoguy
The document discusses videoconferencing in education. It defines videoconferencing as allowing participants in different locations to see and hear each other in real time using special equipment. It describes how videoconferencing can be used for classes, projects, and distance learning. It discusses technical considerations like equipment, software, and bandwidth needed for higher quality video and audio.
Video-conferencing technology allows individuals in different locations to communicate in real time through video and audio. It has applications in business, education, and healthcare. Key benefits include providing instant feedback and acting as a practical communication tool. Video-conferencing services like Skype provide free video calls between computers, with paid subscriptions for additional features. Skype can be used in educational settings for consultation, supervision, and collaboration between professionals.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
2. Definition
• Communication in ‘real time’.
• Includes
– Video Conferencing
– IM (Instant Messaging)
– Virtual Classrooms
According to Hrastinski (2008) quot;Synchronous
sessions help e-learners feel like participants
rather than isolates...quot;.
3. Skype
• Overview
• Founded in 2003
• Uses VoIP (Voice over Internet Protocol) technology which allows
voice communication over IP networks e.g the Internet.
• Software is free to download.
• Free Skype-to-Skype voice and video calls
• Cheaper local, national and international rates
• Incorporates the use of Instant Messaging.
• In 2008, Skype recorded 405 million user accounts and 33.7 million
active daily users.
4. System Requirements or Restrictions
• Both users must download Skype.
• Users must have a headset with a microphone.
• To make video calls, users must have a webcam.
• Skype requires users to be online at the same time.
5. Example of Skype in a Learning
Environment
EChinese Learning
• Learning a language via distance education.
• Incorporates face-to-face learning using Skype as a video conferencing tool
Benefits
• Learning can be ‘anytime, anywhere’ – learning more accessible
• Video-conferencing mirrors a traditional classroom – makes learning more
comfortable.
• Learning in ‘real-time’ allows for instant feedback.
6. Disadvantages
• Learners must be online at the same time.
• Time differences can be an issue.
• Technology sometimes fails
• Time is limited
7. Instant Messaging
(IM)
• What is IM?
• Examples of IM in use
• Benefits
• System restrictions &
requirements
• Disadvantages or
Challenges
• Recommendations
11. Recommendations for the appropriate
integration of IM into the workplace
• Authentic
• Security
• Anti Virus
• Special Features
• System Requirements
12. Global Virtual Classroom
• Overview
• Founded in 1996
• Collection of free, online educational activities and resources
• Aimed at students aged 7-18 years old
• Free to schools anywhere in the world
• Conducted completely online
• Incorporates the use of chat, instant messaging and video
conferencing
• Approximately 29,000 students and 1300 teachers participate from
over 500 schools and 50 countries
13. System Requirements or Restrictions
• Users have to be a member of Global Virtual Classroom
• Students need to be online at the same time
• Schools need access to Internet Explorer, headphones and video
camera
14. Benefits
• Connects students from around the world
• Teaches students cross-communication skills
• Provides students with useful computer skills
• Offers challenging goals and activities
• Safe and secure online environment
• Offers tips, guidance and online support
16. Recommendations
• Technologies should not be used on their own.
• Should be used in conjunction with a
traditional learning environment.
• A variety of learning techniques should be
used to cater to individual learning styles.