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E-Learning Evolution of Education
Technology
TIME
BY- SKILLSHARE
IMPACT
Internet:
Greatest
impact
 Books and journals have found their way to
the desktops of students and research
scholars.
Thanks to the invention of electronic
resources, easy, quick and anytime access to
books and journals have made an effective
learning.
E-resources serve as a platform for random
access to multiple users at the same time and
save plenty of time.
E-learning
E-learning has developed very fast due to internet.
The internet and the world wide web has provided us with
easy access to information and knowledge.
E-learning is a technology which supports teaching and
learning using a computer web technology.
It bridges the gap between a teacher and a student in
different ways.
The computer-based Instruction has progressed from
usage of CD-ROM to the internet then to the web-based
instruction(WWW.)
E-learning
• In an on-line multimedia learning
environment:
– teaching & learning is ‘one-to-one’ (individual)
– more interactivity (in normal classroom, it varies with
the class size)
– learner-centred
– Learner monitoring & grading system
In a true learner-centered environment, the learner is the
beginning and end point of the learning process, and the
learner’s needs are the focus of the program.
Tools are available as the learners needs.
The instructor adjusts to the student
The quality of instruction is measured against standards
The student is an active partner in the learning process
The course is continually renewed through feedback from
learners
LEARNER CENTERED
LEARNER MONITORING:
 Learners learn to assess their own progress.
 Helping learners to identify the progress they have made, to
understand what they have achieved and what they need to
do next, to make progress towards their goals and
qualifications.
GRADING SYSTEM:
 In a grading system learners are placed in ability bands that
represents a range of scores.
 It reflects on individual learners performance in the form of
certain level of achievement in relation to the whole group of
learners.
E-learning, Web-based learning
 E-learning is mostly associated with activities involving
computers and interactive networks simultaneously. The
computer does not need to be the central element of the
activity or provide learning content. However, the computer and
the network must hold a significant involvement in the learning
activity.
 Web-based learning is associated with learning materials
delivered in a Web browser, including when the materials are
packaged on CD-ROM or other media. disk.
Online learning
 Online learning :is associated with
content readily accessible on a computer.
The content may be on the Web or the
Internet, or simply installed on a CD-ROM
or the computer hard disk.
What is E-learning?
The letter `e’ in e-learning stands for the word
`electronic’.
E-learning pioneer BERNARD LUSKIN(2001)
explains `e’ as exciting, energetic, enthusiastic,
emotional, extended and educational.
E-learning is internet-enabled learning.
It is a store house of education, information,
communication, training, knowledge and
performance management.
MULTIMEDIA UNIVERSITY
Benefits
• Convenient
– self-service (mix and match)
– on-demand (anytime, anywhere)
– private learning
– self-paced
– Flexibility: (modular package)
MULTIMEDIA UNIVERSITY
Benefits
• Consistent
– Central control of content
– Same quality of content for all
– Same quality of education for all
Delivery methods of e-learning
Synchronous learning
Asynchronous learning
Instructor-led group
Self-study with subject expert
Web-based: blog-Wikis-forums
Computer-based (CD-ROM)
Video/audio streaming
Synchronous learning
 Within synchronous learning; learning and teaching takes place
in real time (same time) while the trainer and learners are
physically separated from each other (place shift).
 Examples include:
 listening to a live radio broadcast
 watching live a television broadcast
 audio/video conferencing
 Internet telephony
 online lectures
 two-way live satellite broadcast
Asynchronous learning
 Characteristic for asynchronous learning is the fact that that the
trainer prepares the courseware material before the course
takes place. The learner is free to decide when he wants to
study the courseware
 Examples include:
 self paced courses taken via Internet or CD-Rom
 videotaped classes
 stored audio/video Web presentations or seminars
 recorded audio tapes
 Q & A mentoring
 reading e-mail messages
Examples of synchronous learning
SYNCHRONOUS LEARNING
Telephone
Screen Sharing
Chat
Desktop Conferencing
Online seminar
 
Examples of Asynchronous learning
ASYNCHRONOUS LEARNING
Fax
E-mail
Newsgroups
Computer Based Training
Quick Reference Guide
Truth of e-learning
 Internet has started reshaping education.
 Education will not be the same in the next decade
Many formal universities/colleges may not
Have much attraction by the end of this
decade
There is no going back. The traditional
classroom
has to be transformed
Web-based Education Commission, US
Teacher’
s
Obligatio
n
use all
available
technology
Encourage
collaborative
learning
Lay
foundation
for
Lifelong
learning
incorporate
‘old’ &
‘new’
Teacher’s Obligation
Building an e-learning culture
 Learner:
 Self-directed
 Self-motivated
 Self-regulating
 Lifelong learning
Building an
E-learning
Culture
Teacher:
Develop knowledge & skills
Understand learning and its need
Facilitate learning
Create learning opportunities
Administrator:
Create Learning environment
Provide ICT infrastructure
Resources for lifelong learning
Traditional & E-learning Approach
Traditional and E-learning approaches
Traditional Classroom E-Learning
Classroom • Physical – limited size
• Synchronous
• Unlimited
• Anytime, anywhere
Content • PowerPoint/transparency/etc
• Textbooks/library
• Video
• Collaboration
• Multimedia / simulation
• Digital library
• On demand
• Syn & Asyn. Communication
Personalisation • One learning path • Learning path and pace
determined by learner
Instructor led training
It refers to the traditional classroom training where a
teacher teaches a classroom full of students.
The problems of this training are
1. Distance: Bringing together the students under
one roof for requires time and money.
2. Audience size and response time: Same planning
is required for smaller and larger group of students in
planning, infrastructure and instructors.
3. Off the job time: working people face difficulty in
finding a replacement for their jobs.
Concept of e-learning
In our rapid changing world, we find it
difficult to overcome the learning
challenges and the possible
achievements.
To bridge this gap, the concepts such
as e-learning, e-teaching, e-teachers has
become the part of effective education.
E-teaching
 E-teaching is the appreciation of live teaching with streaming lectures, whiteboards, downloadable slide sets and discussion
forum.
 E-teaching is an automation of an existing teacher-centered educational approach
 The real work is in creating content and learning management systems that support e-learning.
E-teachers
 E-teachers are teachers who work in an internet environment in both regular and virtual classroom situations.
 They build new concepts of working in time and space.
 They find new learning resources as they interact with information, materials and ideas with their students and colleagues.
Impact of e-learning on teaching learning process
 Computer based networking system has provided the present day teacher with a choice of modern tools to deliver the goods in
the classroom and end the instructional boundaries.
 Information and communication technology in which e-learning, e-teaching, e-teachers are built in components has some
impacts on teaching learning process
Impacts on teaching learning process
Improves efficiency both in learning and teaching
Increases motivation
Deepens understanding
Promotes collaborate learning
Gives new approach to learning and working
Provides new ways interacting
Paves way for personality development
Increases social skills
Creates interest in learning

Impacts on teaching learning process
 Helpful for self-evaluation
 Wide reach and consistent
 User convenient
 Flexible and rich medium for students
 Useful tool to address students with different learning and cognitive styles
 Self-pacing for slow and quick learners, reduces stress and increases satisfaction.
E-learning tools: scope of
E-mail
 Every teacher & student should have an e-mail
account
 Communicate with students
 Communicate with parents
 Students can submit assignment
 Can have attachments
 Create a paperless environment
 Simple but effective
 Efficient and cost effective
E-learning tools: Audio Chat
 Synchronous communication tool
 Communicate with students
 Communicate with parents
 More students participate
 Collaborative learning
E-learning tools: Online Forum
 Asynchronous discussion forum
 Teacher can create discussion groups
 Teacher could post a question and request
students to comment
 Students can post their comments
 Can encourage community participation
 Collaborative learning can be fostered
 Feedback from diverse culture
E-learning Tools: Web
 Wide range of materials available
 Teacher will need to narrow down
 It is a resource centre
 Sharing of resources
 Supported by images, audio, simulation
and multimedia
E-learning tools: Video Conference
 Can conduct a live lecture
 Communication with students
 Communication with parents
 Support by audio, chat and whiteboard
 Support sharing of applications
 Can be recorded and later be used for on
demand lectures
 Demo…
Tools: Learning Management System (LMS)
 Management of content
 Tracking students
 Administrative features
 Integration with various tools such as chat,
forum, e-mail, etc.
 Reporting
 Demo... of Multimedia Learning System
(MMLS)
Open source e-learning applications
Open source refers to a program in
which the source code (programming
language) is available to the general
public for use and /or modification from
its original and redistribution.
Open source software: eFront
A. eFront:
It is an open source eLearning platform to assist
with the creation of online learning communities while
offering various opportunities for collaboration and
interaction through an icon-based user interface. The
platform offers tools for content creation, tests
building, assignments management, reporting, internal
messaging, forum, chat, surveys etc
Moodle
Moodle:
Modular Object-Oriented Dynamic Learning
Environment is a free source e-learning software
platform and modular design allowing any
developer to create additional modules and
features. Many universities and colleges use it in
their daily teaching and learning. It is a free source
software (ie) the developer can make modification
based on their needs.
Dokeos
Dokeos:
Dokeos is an open source online
learning software. It provides all the
features needed for e-learning and
blended learning management :
From Authoring to Reporting.
Claroline
Claroline:
Claroline is an open source of
elearning and eWorking platform
allowing teachers to build effective
online courses and to manage learning
and collaborative activities on the web.
ILIAS learning management
ILIAS:
ILIAS is a powerful Open Source Learning
Management System for developing and
realizing web-based e-learning. The software
was developed to reduce the cost of new media
in education and further training and to ensure
the maximum level of customer influence in the
implementation of the software.
SAKAI project
SAKAI project:
The Sakai CLE is a free, community
source, educational software platform
distributed under the Educational Community
License (a type of open source license). The
Sakai CLE is used for teaching, research and
collaboration.
OLAT
OLAT:
OLAT is free software and is open
source Learning Management System that
supports any kind of online learning,
teaching, and tutoring with few
educational restrictions.
Teaching aids will change
Blackboard OHP TV video
Computer
LCD
LED
projector
WHITEBOARD
ADVANTAGES OF e-learning
Class work can be scheduled around personal and professional work
Reduces travel cost and time to and from school
Learners may have the option to select learning materials that meets their
level of knowledge and interest
Learners can study wherever they have access to a computer and Internet
Self-paced learning modules allow learners to work at their own pace
Flexibility to join discussions in the bulletin board threaded discussion areas
at any hour, or visit with classmates and instructors remotely in chat rooms
Different learning styles are addressed and facilitation of learning occurs
through varied activities
Development of computer and Internet skills that are transferable to other
facets of learner's lives
Successfully completing online or computer-based courses builds self-
knowledge and self-confidence and encourages students to take
responsibility for their learning
Disadvantages of e-learning
Unmotivated learners or those with poor study habits may fall behind
Lack of familiar structure and routine may take getting used to
Students may feel isolated or miss social interaction
Instructor may not always be available on demand
Slow or unreliable Internet connections can be frustrating
Managing learning software can involve a learning curve
Some courses such as traditional hands-on courses can be difficult to simulate
Chalk-and-board has long
ruled the classrooms
• will not be eliminated
• Less emphasis
Interactive Digital
Content:
• more emphasis
• on demand learning
• interactive
E-learning: Blended mode
Blended learning
 Blended learning combines e-learning tools with traditional
classroom learning to ensure maximum effectiveness.
 It offers
1.Face to face interaction thereby leading to social benefits.
2. Personalized system of instruction which requires
minimum interaction.
3. Improved retention and reinforcement through follow-up
mechanism on the web.
4. Highly flexible based on the learning style and the level of
audience.
Resume
 E-Learning
 It is not a cup of web pages! It is a complex learning
environment!
 We need a possibility professionally to create our
learning materials.
 We need a professional LMS system, which is
compliment with all e-learning relevant standards.
 We need money and peoples!
 And lot of optimism 
THANK YOU

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Skillshare Review | E-Learning Evolution of Education Technology

  • 1. E-Learning Evolution of Education Technology TIME BY- SKILLSHARE IMPACT Internet: Greatest impact
  • 2.  Books and journals have found their way to the desktops of students and research scholars. Thanks to the invention of electronic resources, easy, quick and anytime access to books and journals have made an effective learning. E-resources serve as a platform for random access to multiple users at the same time and save plenty of time.
  • 3. E-learning E-learning has developed very fast due to internet. The internet and the world wide web has provided us with easy access to information and knowledge. E-learning is a technology which supports teaching and learning using a computer web technology. It bridges the gap between a teacher and a student in different ways. The computer-based Instruction has progressed from usage of CD-ROM to the internet then to the web-based instruction(WWW.)
  • 4. E-learning • In an on-line multimedia learning environment: – teaching & learning is ‘one-to-one’ (individual) – more interactivity (in normal classroom, it varies with the class size) – learner-centred – Learner monitoring & grading system
  • 5. In a true learner-centered environment, the learner is the beginning and end point of the learning process, and the learner’s needs are the focus of the program. Tools are available as the learners needs. The instructor adjusts to the student The quality of instruction is measured against standards The student is an active partner in the learning process The course is continually renewed through feedback from learners LEARNER CENTERED
  • 6. LEARNER MONITORING:  Learners learn to assess their own progress.  Helping learners to identify the progress they have made, to understand what they have achieved and what they need to do next, to make progress towards their goals and qualifications. GRADING SYSTEM:  In a grading system learners are placed in ability bands that represents a range of scores.  It reflects on individual learners performance in the form of certain level of achievement in relation to the whole group of learners.
  • 7. E-learning, Web-based learning  E-learning is mostly associated with activities involving computers and interactive networks simultaneously. The computer does not need to be the central element of the activity or provide learning content. However, the computer and the network must hold a significant involvement in the learning activity.  Web-based learning is associated with learning materials delivered in a Web browser, including when the materials are packaged on CD-ROM or other media. disk.
  • 8. Online learning  Online learning :is associated with content readily accessible on a computer. The content may be on the Web or the Internet, or simply installed on a CD-ROM or the computer hard disk.
  • 9. What is E-learning? The letter `e’ in e-learning stands for the word `electronic’. E-learning pioneer BERNARD LUSKIN(2001) explains `e’ as exciting, energetic, enthusiastic, emotional, extended and educational. E-learning is internet-enabled learning. It is a store house of education, information, communication, training, knowledge and performance management.
  • 10. MULTIMEDIA UNIVERSITY Benefits • Convenient – self-service (mix and match) – on-demand (anytime, anywhere) – private learning – self-paced – Flexibility: (modular package)
  • 11.
  • 12. MULTIMEDIA UNIVERSITY Benefits • Consistent – Central control of content – Same quality of content for all – Same quality of education for all
  • 13. Delivery methods of e-learning Synchronous learning Asynchronous learning Instructor-led group Self-study with subject expert Web-based: blog-Wikis-forums Computer-based (CD-ROM) Video/audio streaming
  • 14. Synchronous learning  Within synchronous learning; learning and teaching takes place in real time (same time) while the trainer and learners are physically separated from each other (place shift).  Examples include:  listening to a live radio broadcast  watching live a television broadcast  audio/video conferencing  Internet telephony  online lectures  two-way live satellite broadcast
  • 15. Asynchronous learning  Characteristic for asynchronous learning is the fact that that the trainer prepares the courseware material before the course takes place. The learner is free to decide when he wants to study the courseware  Examples include:  self paced courses taken via Internet or CD-Rom  videotaped classes  stored audio/video Web presentations or seminars  recorded audio tapes  Q & A mentoring  reading e-mail messages
  • 16. Examples of synchronous learning SYNCHRONOUS LEARNING Telephone Screen Sharing Chat Desktop Conferencing Online seminar  
  • 17. Examples of Asynchronous learning ASYNCHRONOUS LEARNING Fax E-mail Newsgroups Computer Based Training Quick Reference Guide
  • 18. Truth of e-learning  Internet has started reshaping education.  Education will not be the same in the next decade Many formal universities/colleges may not Have much attraction by the end of this decade There is no going back. The traditional classroom has to be transformed Web-based Education Commission, US
  • 20. Building an e-learning culture  Learner:  Self-directed  Self-motivated  Self-regulating  Lifelong learning Building an E-learning Culture Teacher: Develop knowledge & skills Understand learning and its need Facilitate learning Create learning opportunities Administrator: Create Learning environment Provide ICT infrastructure Resources for lifelong learning
  • 21. Traditional & E-learning Approach Traditional and E-learning approaches Traditional Classroom E-Learning Classroom • Physical – limited size • Synchronous • Unlimited • Anytime, anywhere Content • PowerPoint/transparency/etc • Textbooks/library • Video • Collaboration • Multimedia / simulation • Digital library • On demand • Syn & Asyn. Communication Personalisation • One learning path • Learning path and pace determined by learner
  • 22. Instructor led training It refers to the traditional classroom training where a teacher teaches a classroom full of students. The problems of this training are 1. Distance: Bringing together the students under one roof for requires time and money. 2. Audience size and response time: Same planning is required for smaller and larger group of students in planning, infrastructure and instructors. 3. Off the job time: working people face difficulty in finding a replacement for their jobs.
  • 23. Concept of e-learning In our rapid changing world, we find it difficult to overcome the learning challenges and the possible achievements. To bridge this gap, the concepts such as e-learning, e-teaching, e-teachers has become the part of effective education.
  • 24. E-teaching  E-teaching is the appreciation of live teaching with streaming lectures, whiteboards, downloadable slide sets and discussion forum.  E-teaching is an automation of an existing teacher-centered educational approach  The real work is in creating content and learning management systems that support e-learning.
  • 25. E-teachers  E-teachers are teachers who work in an internet environment in both regular and virtual classroom situations.  They build new concepts of working in time and space.  They find new learning resources as they interact with information, materials and ideas with their students and colleagues.
  • 26. Impact of e-learning on teaching learning process  Computer based networking system has provided the present day teacher with a choice of modern tools to deliver the goods in the classroom and end the instructional boundaries.  Information and communication technology in which e-learning, e-teaching, e-teachers are built in components has some impacts on teaching learning process
  • 27. Impacts on teaching learning process Improves efficiency both in learning and teaching Increases motivation Deepens understanding Promotes collaborate learning Gives new approach to learning and working Provides new ways interacting Paves way for personality development Increases social skills Creates interest in learning 
  • 28. Impacts on teaching learning process  Helpful for self-evaluation  Wide reach and consistent  User convenient  Flexible and rich medium for students  Useful tool to address students with different learning and cognitive styles  Self-pacing for slow and quick learners, reduces stress and increases satisfaction.
  • 29. E-learning tools: scope of E-mail  Every teacher & student should have an e-mail account  Communicate with students  Communicate with parents  Students can submit assignment  Can have attachments  Create a paperless environment  Simple but effective  Efficient and cost effective
  • 30. E-learning tools: Audio Chat  Synchronous communication tool  Communicate with students  Communicate with parents  More students participate  Collaborative learning
  • 31. E-learning tools: Online Forum  Asynchronous discussion forum  Teacher can create discussion groups  Teacher could post a question and request students to comment  Students can post their comments  Can encourage community participation  Collaborative learning can be fostered  Feedback from diverse culture
  • 32. E-learning Tools: Web  Wide range of materials available  Teacher will need to narrow down  It is a resource centre  Sharing of resources  Supported by images, audio, simulation and multimedia
  • 33. E-learning tools: Video Conference  Can conduct a live lecture  Communication with students  Communication with parents  Support by audio, chat and whiteboard  Support sharing of applications  Can be recorded and later be used for on demand lectures  Demo…
  • 34. Tools: Learning Management System (LMS)  Management of content  Tracking students  Administrative features  Integration with various tools such as chat, forum, e-mail, etc.  Reporting  Demo... of Multimedia Learning System (MMLS)
  • 35. Open source e-learning applications Open source refers to a program in which the source code (programming language) is available to the general public for use and /or modification from its original and redistribution.
  • 36. Open source software: eFront A. eFront: It is an open source eLearning platform to assist with the creation of online learning communities while offering various opportunities for collaboration and interaction through an icon-based user interface. The platform offers tools for content creation, tests building, assignments management, reporting, internal messaging, forum, chat, surveys etc
  • 37. Moodle Moodle: Modular Object-Oriented Dynamic Learning Environment is a free source e-learning software platform and modular design allowing any developer to create additional modules and features. Many universities and colleges use it in their daily teaching and learning. It is a free source software (ie) the developer can make modification based on their needs.
  • 38. Dokeos Dokeos: Dokeos is an open source online learning software. It provides all the features needed for e-learning and blended learning management : From Authoring to Reporting.
  • 39. Claroline Claroline: Claroline is an open source of elearning and eWorking platform allowing teachers to build effective online courses and to manage learning and collaborative activities on the web.
  • 40. ILIAS learning management ILIAS: ILIAS is a powerful Open Source Learning Management System for developing and realizing web-based e-learning. The software was developed to reduce the cost of new media in education and further training and to ensure the maximum level of customer influence in the implementation of the software.
  • 41. SAKAI project SAKAI project: The Sakai CLE is a free, community source, educational software platform distributed under the Educational Community License (a type of open source license). The Sakai CLE is used for teaching, research and collaboration.
  • 42. OLAT OLAT: OLAT is free software and is open source Learning Management System that supports any kind of online learning, teaching, and tutoring with few educational restrictions.
  • 43. Teaching aids will change Blackboard OHP TV video Computer LCD LED projector WHITEBOARD
  • 44. ADVANTAGES OF e-learning Class work can be scheduled around personal and professional work Reduces travel cost and time to and from school Learners may have the option to select learning materials that meets their level of knowledge and interest Learners can study wherever they have access to a computer and Internet Self-paced learning modules allow learners to work at their own pace Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms Different learning styles are addressed and facilitation of learning occurs through varied activities Development of computer and Internet skills that are transferable to other facets of learner's lives Successfully completing online or computer-based courses builds self- knowledge and self-confidence and encourages students to take responsibility for their learning
  • 45. Disadvantages of e-learning Unmotivated learners or those with poor study habits may fall behind Lack of familiar structure and routine may take getting used to Students may feel isolated or miss social interaction Instructor may not always be available on demand Slow or unreliable Internet connections can be frustrating Managing learning software can involve a learning curve Some courses such as traditional hands-on courses can be difficult to simulate
  • 46. Chalk-and-board has long ruled the classrooms • will not be eliminated • Less emphasis Interactive Digital Content: • more emphasis • on demand learning • interactive E-learning: Blended mode
  • 47. Blended learning  Blended learning combines e-learning tools with traditional classroom learning to ensure maximum effectiveness.  It offers 1.Face to face interaction thereby leading to social benefits. 2. Personalized system of instruction which requires minimum interaction. 3. Improved retention and reinforcement through follow-up mechanism on the web. 4. Highly flexible based on the learning style and the level of audience.
  • 48. Resume  E-Learning  It is not a cup of web pages! It is a complex learning environment!  We need a possibility professionally to create our learning materials.  We need a professional LMS system, which is compliment with all e-learning relevant standards.  We need money and peoples!  And lot of optimism 

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