This document discusses simulating a local area network (LAN) using objects. It describes three main kinds of objects: Nodes, Packets, and a NetworkManager. Nodes represent devices connected to the LAN like workstations and printers. Packets represent information that flows between Nodes. The NetworkManager manages how Nodes are connected. It provides examples of creating these objects, transmitting a Packet between Nodes, and defining Classes and Methods in Smalltalk.