A talk from the Consumer Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Steve Dann (Amplified Robot): Escape Room VR
Tick Tock Unlock, the story behind the creation of a multiplayer VR escape room experience.
http://AugmentedWorldExpo.com
Virtual reality (VR) is an artificial computer-generated simulation that immerses the user by making them feel like they are experiencing the simulated reality firsthand. Augmented reality (AR) layers computer-generated enhancements on existing reality to make it more interactive. 360 degree videos allow viewing in any direction during playback. While VR and AR have been theorized since the 1950s, mainstream use has increased in recent years with cheaper hardware options like smartphones, along with applications in gaming, video, and e-commerce.
This document discusses animatronics and provides information on its history, technology, and applications. It summarizes that:
- Animatronics uses electronics and programming to create the optical illusion of motion in animated creatures through the control of voltages and microcontrollers. Actuators enable facial movements.
- Applications include Walt Disney's Enchanted Tiki Room from 1963 as well as theme parks and movies. Skills like electronics, mechanics, sculpting, and control technology are important for animatronics careers.
- Diagrams show examples of animatronic robot kits, components like servos and software, and how a full animatronic system works using elements like a motor system, face and
Animatronics is a combination of animation and electronics that uses mechanized puppets or robots to simulate living creatures. It involves designing and sculpting animatronic figures, building an internal armature, programming complex movements, and integrating electronics and control systems. Major applications of animatronics include theme parks like Disneyland, movies to create special effects, and as a developing career field.
The evoMouse allows users to use their finger as a pointer instead of a physical mouse across nearly any flat surface. It requires little space. The evoMouse is made up of two principal components: 3D electronic perception sensor chips and image processing software. It connects to computers through both Bluetooth and a USB port.
Presentation about challenging situations in VR business.
From his involvement with the first wave of Virtual Reality in San Francisco in the 90s through the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, to 7 years of service as VP Business Development at EVE Online developer CCP Games, Thor gets his kicks from finding business opportunity in the adjacent possible between highly creative developers and disruptive technologies.
Previously Creative Director of CCP Games, where he lead global creative direction for the company. Before founding CCP in 1997 and leading the creative vision for EVE, Reynir served as the Design Director for virtual reality company OZ.COM, an early pioneer in virtual reality on the internet.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
The document is a seminar report on the Celluon Evo Mouse presented by Ratna Tejaswini Gade. It provides an overview of the history of computer mice from early mechanical mice to modern optical and laser mice. It then describes the key technologies used in the Celluon Evo Mouse, including 3D electronic perception technology and image processing software. The Evo Mouse works by using infrared sensors to track finger movements on surfaces and translates these into mouse functions without the need for a physical mouse.
Virtual reality (VR) is an artificial computer-generated simulation that immerses the user by making them feel like they are experiencing the simulated reality firsthand. Augmented reality (AR) layers computer-generated enhancements on existing reality to make it more interactive. 360 degree videos allow viewing in any direction during playback. While VR and AR have been theorized since the 1950s, mainstream use has increased in recent years with cheaper hardware options like smartphones, along with applications in gaming, video, and e-commerce.
This document discusses animatronics and provides information on its history, technology, and applications. It summarizes that:
- Animatronics uses electronics and programming to create the optical illusion of motion in animated creatures through the control of voltages and microcontrollers. Actuators enable facial movements.
- Applications include Walt Disney's Enchanted Tiki Room from 1963 as well as theme parks and movies. Skills like electronics, mechanics, sculpting, and control technology are important for animatronics careers.
- Diagrams show examples of animatronic robot kits, components like servos and software, and how a full animatronic system works using elements like a motor system, face and
Animatronics is a combination of animation and electronics that uses mechanized puppets or robots to simulate living creatures. It involves designing and sculpting animatronic figures, building an internal armature, programming complex movements, and integrating electronics and control systems. Major applications of animatronics include theme parks like Disneyland, movies to create special effects, and as a developing career field.
The evoMouse allows users to use their finger as a pointer instead of a physical mouse across nearly any flat surface. It requires little space. The evoMouse is made up of two principal components: 3D electronic perception sensor chips and image processing software. It connects to computers through both Bluetooth and a USB port.
Presentation about challenging situations in VR business.
From his involvement with the first wave of Virtual Reality in San Francisco in the 90s through the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, to 7 years of service as VP Business Development at EVE Online developer CCP Games, Thor gets his kicks from finding business opportunity in the adjacent possible between highly creative developers and disruptive technologies.
Previously Creative Director of CCP Games, where he lead global creative direction for the company. Before founding CCP in 1997 and leading the creative vision for EVE, Reynir served as the Design Director for virtual reality company OZ.COM, an early pioneer in virtual reality on the internet.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
The document is a seminar report on the Celluon Evo Mouse presented by Ratna Tejaswini Gade. It provides an overview of the history of computer mice from early mechanical mice to modern optical and laser mice. It then describes the key technologies used in the Celluon Evo Mouse, including 3D electronic perception technology and image processing software. The Evo Mouse works by using infrared sensors to track finger movements on surfaces and translates these into mouse functions without the need for a physical mouse.
This document presents information on the evolution mouse. It begins with objectives to describe features of the evolution mouse and compare it to other mice. It then provides an introduction and overview of traditional computer mice. The core of the document describes how the evolution mouse works using infrared sensors instead of physical movement. It provides details on functions like cursor control, clicking, dragging and handwriting recognition. The document discusses advantages like multi-touch capability and compatibility with different devices and operating systems. It concludes that the evolution mouse changes the way users interact with computers using natural hand movements.
Animatronics refers to using robotic devices to emulate humans, animals, or bring lifelike characteristics to inanimate objects. It has applications in film special effects and theme parks. Walt Disney pioneered the use of sophisticated animatronics called audio-animatronics in Disney theme parks starting in the 1950s. The design process for animatronics involves sculpting, mold making, fabrication, costuming, and programming to bring characters to life with realistic motion and appearance.
The document discusses the history and evolution of the computer mouse from its early prototypes to modern versions. It describes Douglas Engelbart's early wooden mouse from 1963. Later mice included the trackball, ball mouse, optical mouse, and laser mouse. The ball mouse replaced wheels with a single ball and light sensors to detect motion. Optical mice used LEDs and cameras rather than internal parts. Laser mice improved on optical mice with infrared lasers. Gyroscopic and 3D mice provided motion sensing in multiple axes. The document concludes with an introduction to the Evo Mouse, described as a portable, dog-shaped mouse that functions differently than previous models.
The EvoMouse is a dog-shaped multi-touch device that allows any flat surface to function as a touchpad using infrared sensors and image processing technology. It allows users to perform standard mouse functions with their fingers instead of a physical mouse by tracking finger movements in 3D. The EvoMouse requires very little space, has a rechargeable battery, and can connect via Bluetooth or USB to work with PCs, laptops, and mobile devices running various operating systems.
Virtual Reality (VR) - technology and product overviewKun-Da Wu
Virtual reality (VR) uses computer technology to create realistic immersive 3D environments that users can interact with. Major players in VR include HTC Vive, Oculus Rift, PlayStation VR, Samsung Gear VR, and Google Daydream. These systems range from tethered high-end PC-powered headsets to mobile headsets that utilize smartphones. They provide different levels of immersion through head-mounted displays, motion tracking, and input devices.
Animatronics refers to the use of robotic devices to emulate a human or an animal or bring lifelike characteristics to an otherwise inanimate object. Animatronic creations include animals (including dinosaurs), plants and even mythical creatures. A robot designed to be a convincing imitation of a human is more specifically labeled as an android. Modern animatronics have found widespread applications in movie special effects and theme parks and have, since their inception, been primarily used as a spectacle of amusement.
The document discusses two input devices: the Evo Mouse, which turns any flat surface into a touchpad using infrared sensors and image processing, and the Magic Cube projection keyboard, which projects a virtual keyboard that can be typed on using infrared detection of finger movements. Both devices connect via USB and work on various operating systems. They provide portable, space-saving alternatives to traditional mice and keyboards.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Ethereum dapps list you need to know in 2018Ali Raza
Ethereum Dapps List: As the Ethereum is providing the platform for dapps to work properly, the ethereum dapps list is growing day by day. We are witnessing the new coming projects on ethereum platform.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
The document discusses the Evo Mouse, a portable computer mouse that uses time-of-flight principles to track hand motions and gestures instead of requiring surface movement. The Evo Mouse works on nearly any flat surface and allows cursor control, clicking, dragging, zooming and more through natural hand gestures without needing space. Compatible with desktops and laptops via Bluetooth or USB, the Evo Mouse provides a more innovative way to interact with computers beyond traditional mice.
This document provides instructions for playing the Asteroids video game. It describes how to operate your spaceship using the joystick controller, how to score points by destroying asteroids of different sizes, and the different game variations involving features like hyperspace, shields, and difficulty levels. The instructions conclude by listing the 66 available game selections varying speed, extra lives, features, and options for young children.
The Evo Mouse is a multi-touch computer mouse shaped like a dog. It uses 3D Electronic Perception Sensor chips and image processing software to track finger movements on any flat surface, allowing basic mouse functions to be controlled through gestures without needing a physical mouse. The Evo Mouse provides features like multi-touch scrolling and digital handwriting recognition, and can connect to computers and mobile devices wirelessly via Bluetooth or with a USB cable.
The document traces the history and evolution of the computer mouse from its early inception in the 1960s by Douglas Engelbart as a bulky device with two perpendicular wheels to track motion, to later innovations like the ball mouse with rollers to detect movement, the optical mouse that detects motion with light, and more advanced mice like the laser mouse, gyroscope mouse, and evo mouse that track movement in innovative ways without balls or wheels.
The quality and technical capabilities of computer animation have changed with the advancement of technology. This is an exciting opportunity and fun-filled opportunity for aspiring animators. Review our guide and see if it's a fit for you!
Market Based Analysis of Virtual Reality Products - IT StrategyMohitMhapuskar
Virtual Reality is a rapidly advancing technology that initially began it's life as an entertainment product but has rapidly grown into other areas such as healthcare, education, live events and military. While there is massive scope for VR, the technology is still in it's infancy and there are avenues for improvements in the future which could allow it to expand and capture larger segments of the market. Our team selected the VR company Oculus for our case study and conducted various market based analyses such as SWOT Analysis, Scenario Analysis, Porter’s 5 Forces for Strategy, PESTEL Analysis, BCG Matrix, Ansoff Matrix and Fishbone analysis to propose a strategic roadmap for future VR products and services.
Yes, I like Virtual Reality because it allows me to experience new places and perspectives without physically being there. It's fascinating what technology can do.
Unreal Engine 4.20 includes improvements to depth of field and proxy LOD tools. Early access for mixed reality capture allows importing real-world video into VR/AR scenes. SIGGRAPH and E3 featured previews of new VR/AR studies and games. The VR digest also provided release dates for numerous VR games launching in June 2018 and news on VR hardware and software from companies like Apple, Leap Motion, and Varjo.
This document presents information on the evolution mouse. It begins with objectives to describe features of the evolution mouse and compare it to other mice. It then provides an introduction and overview of traditional computer mice. The core of the document describes how the evolution mouse works using infrared sensors instead of physical movement. It provides details on functions like cursor control, clicking, dragging and handwriting recognition. The document discusses advantages like multi-touch capability and compatibility with different devices and operating systems. It concludes that the evolution mouse changes the way users interact with computers using natural hand movements.
Animatronics refers to using robotic devices to emulate humans, animals, or bring lifelike characteristics to inanimate objects. It has applications in film special effects and theme parks. Walt Disney pioneered the use of sophisticated animatronics called audio-animatronics in Disney theme parks starting in the 1950s. The design process for animatronics involves sculpting, mold making, fabrication, costuming, and programming to bring characters to life with realistic motion and appearance.
The document discusses the history and evolution of the computer mouse from its early prototypes to modern versions. It describes Douglas Engelbart's early wooden mouse from 1963. Later mice included the trackball, ball mouse, optical mouse, and laser mouse. The ball mouse replaced wheels with a single ball and light sensors to detect motion. Optical mice used LEDs and cameras rather than internal parts. Laser mice improved on optical mice with infrared lasers. Gyroscopic and 3D mice provided motion sensing in multiple axes. The document concludes with an introduction to the Evo Mouse, described as a portable, dog-shaped mouse that functions differently than previous models.
The EvoMouse is a dog-shaped multi-touch device that allows any flat surface to function as a touchpad using infrared sensors and image processing technology. It allows users to perform standard mouse functions with their fingers instead of a physical mouse by tracking finger movements in 3D. The EvoMouse requires very little space, has a rechargeable battery, and can connect via Bluetooth or USB to work with PCs, laptops, and mobile devices running various operating systems.
Virtual Reality (VR) - technology and product overviewKun-Da Wu
Virtual reality (VR) uses computer technology to create realistic immersive 3D environments that users can interact with. Major players in VR include HTC Vive, Oculus Rift, PlayStation VR, Samsung Gear VR, and Google Daydream. These systems range from tethered high-end PC-powered headsets to mobile headsets that utilize smartphones. They provide different levels of immersion through head-mounted displays, motion tracking, and input devices.
Animatronics refers to the use of robotic devices to emulate a human or an animal or bring lifelike characteristics to an otherwise inanimate object. Animatronic creations include animals (including dinosaurs), plants and even mythical creatures. A robot designed to be a convincing imitation of a human is more specifically labeled as an android. Modern animatronics have found widespread applications in movie special effects and theme parks and have, since their inception, been primarily used as a spectacle of amusement.
The document discusses two input devices: the Evo Mouse, which turns any flat surface into a touchpad using infrared sensors and image processing, and the Magic Cube projection keyboard, which projects a virtual keyboard that can be typed on using infrared detection of finger movements. Both devices connect via USB and work on various operating systems. They provide portable, space-saving alternatives to traditional mice and keyboards.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Ethereum dapps list you need to know in 2018Ali Raza
Ethereum Dapps List: As the Ethereum is providing the platform for dapps to work properly, the ethereum dapps list is growing day by day. We are witnessing the new coming projects on ethereum platform.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
The document discusses the Evo Mouse, a portable computer mouse that uses time-of-flight principles to track hand motions and gestures instead of requiring surface movement. The Evo Mouse works on nearly any flat surface and allows cursor control, clicking, dragging, zooming and more through natural hand gestures without needing space. Compatible with desktops and laptops via Bluetooth or USB, the Evo Mouse provides a more innovative way to interact with computers beyond traditional mice.
This document provides instructions for playing the Asteroids video game. It describes how to operate your spaceship using the joystick controller, how to score points by destroying asteroids of different sizes, and the different game variations involving features like hyperspace, shields, and difficulty levels. The instructions conclude by listing the 66 available game selections varying speed, extra lives, features, and options for young children.
The Evo Mouse is a multi-touch computer mouse shaped like a dog. It uses 3D Electronic Perception Sensor chips and image processing software to track finger movements on any flat surface, allowing basic mouse functions to be controlled through gestures without needing a physical mouse. The Evo Mouse provides features like multi-touch scrolling and digital handwriting recognition, and can connect to computers and mobile devices wirelessly via Bluetooth or with a USB cable.
The document traces the history and evolution of the computer mouse from its early inception in the 1960s by Douglas Engelbart as a bulky device with two perpendicular wheels to track motion, to later innovations like the ball mouse with rollers to detect movement, the optical mouse that detects motion with light, and more advanced mice like the laser mouse, gyroscope mouse, and evo mouse that track movement in innovative ways without balls or wheels.
The quality and technical capabilities of computer animation have changed with the advancement of technology. This is an exciting opportunity and fun-filled opportunity for aspiring animators. Review our guide and see if it's a fit for you!
Market Based Analysis of Virtual Reality Products - IT StrategyMohitMhapuskar
Virtual Reality is a rapidly advancing technology that initially began it's life as an entertainment product but has rapidly grown into other areas such as healthcare, education, live events and military. While there is massive scope for VR, the technology is still in it's infancy and there are avenues for improvements in the future which could allow it to expand and capture larger segments of the market. Our team selected the VR company Oculus for our case study and conducted various market based analyses such as SWOT Analysis, Scenario Analysis, Porter’s 5 Forces for Strategy, PESTEL Analysis, BCG Matrix, Ansoff Matrix and Fishbone analysis to propose a strategic roadmap for future VR products and services.
Yes, I like Virtual Reality because it allows me to experience new places and perspectives without physically being there. It's fascinating what technology can do.
Unreal Engine 4.20 includes improvements to depth of field and proxy LOD tools. Early access for mixed reality capture allows importing real-world video into VR/AR scenes. SIGGRAPH and E3 featured previews of new VR/AR studies and games. The VR digest also provided release dates for numerous VR games launching in June 2018 and news on VR hardware and software from companies like Apple, Leap Motion, and Varjo.
MetatonZ: Troyer Patents Elevator uptodate 60614Diane Troyer
The document proposes the MetatronZ Project, which aims to deliver immersive virtual reality platforms called HIVEs (Holographic Immersive Virtual Environments) through a laser projection/camera technology. The technology, called MetatronZ, projects vivid 3D images without the need for glasses. It is presented as the missing link that could enable applications like simulation, training, gaming and more. The document provides an overview of the technology and patent portfolio, and pitches it as the solution for creating realistic immersive experiences.
Virtual reality (VR) provides an immersive experience by convincing the user's senses that they are present in a simulated 3D world. The document discusses the history of VR from early devices like the Sensorama to modern head-mounted displays. It describes the basic components of a VR system including input devices, output displays, software, and factors affecting user experience. Examples of VR applications are given such as 360-degree video, architecture, training, and entertainment. Concerns about VR include the risk of simulator sickness and the potential for users becoming disconnected from reality.
- The document provides an introduction to immersive reality, including virtual reality, augmented reality, and mixed reality. It discusses the history and types of these technologies.
- Examples of applications are given for each type of immersive reality, including gaming, medical, military, and more. Components of technologies like VR headsets and how they work are outlined.
- Challenges and benefits of these realities are compared. The Microsoft HoloLens mixed reality headset is discussed as a specific example.
This document provides an agenda for a Gamejam event at HackerDojo on July 12, 2014. The agenda includes announcing and launching a game development competition, demonstrating the game submission site and API, showcasing example games, holding a Q&A session, and providing time for participants to build and modify games. The goals of the event are to target JavaScript and game developers new to HTML5, explain the competition rules, and help participants learn HTML5 game development.
RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camer...Rob Blaauboer
RoomAlive: Magical Experiences Enabled by Scalable,
Adaptive Projector-Camera Units
Download your own copy at:
http://delivery.acm.org/10.1145/2650000/2647383/p637-jones.pdf?ip=86.85.98.96&id=2647383&acc=OPEN&key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E6D218144511F3437&CFID=438188496&CFTOKEN=52535816&__acm__=1412614965_396d64872e01a9e93c70a08be595b64b
The paper aims at extending an eminent feature of Virtual Reality (VR) which is an emerging
technology in which one is subjected to another reality or one can say another realm on your display screen. And when that technology is accessed via a Head Mounted Display(VR GEAR,Google Cardboard, Oculus etc). The Depth make us believe in that, like we are really standing there and the things we can do with that.
The document provides an overview of virtual reality (VR), including its definition, history, impact, uses, and implementation challenges. It discusses how VR originated from science fiction and theater in the 1930s. Key developments in its history include head-mounted displays in the 1960s, VR arcades in the 1990s, and the commercial releases of the Oculus Rift and HTC Vive in the 2010s. The document also outlines various applications of VR such as education, gaming, fine arts, therapy, and military training.
The document discusses Google Cardboard, a low-cost virtual reality headset developed by Google. It can turn smartphones into virtual reality displays. The cardboard headset contains lenses and magnets that allow users to view VR content on their phone through compatible apps. When placed in the headset, the phone's magnetometer detects button presses via magnet to control the VR experience. The headset allows users to explore various VR environments and experiences through apps like YouTube and Google Earth at a low price point, helping make VR more accessible.
The document provides an overview of mixed reality, including definitions of virtual reality, augmented reality, and mixed reality. It discusses the history and how mixed reality works by merging the real and virtual worlds. The types of mixed reality apps are enhanced environment apps, blended environment apps, and immersive environment apps. Examples of current and future applications are given across various industries like education, medicine, games, and more. Advantages include a detailed view while disadvantages are high costs and inability to touch.
Virtual reality uses computer technology to create realistic 3D environments that users can interact with through headsets, gloves, and other equipment. It has applications in entertainment, education, and training by simulating real-world experiences. While VR offers benefits like hands-on learning without risks, it still faces challenges like high costs, technical limitations, and potential overuse replacing real-world interactions. As the technology continues advancing, VR is poised to transform many industries and activities.
Virtual reality uses computer technology to create simulated environments that immerse users and make them feel like they are experiencing a three-dimensional world. The document discusses the history of VR from flight simulators in the 1950s to commercial VR systems in the 1980s and 1990s. It describes the key components of a VR system including head-mounted displays, audio units, gloves, and tracking interfaces. Applications of VR discussed include entertainment, medicine, manufacturing, education and training. Advantages are its uses in safe simulation and virtual experiences, while disadvantages include costs and health issues with extended use.
The document discusses the design and development of an animatronic Spinosaurus for the movie Jurassic Park III. It begins with an overview of the animatronic design process, from sculpting to programming. It then provides statistics for the Spinosaurus animatronic, which at 43.5 feet long and 24,000 pounds is the largest animatronic ever built by Jurassic Machines. The document concludes with details of the animatronic's design, including drawings, sculptures, molding, and programming to create a life-size, functioning Spinosaurus animatronic.
The document discusses the design and development of an animatronic Spinosaurus for the movie Jurassic Park III. It begins with an overview of the animatronic design process, including sculpting, mold making, armature fabrication, costuming and programming. It then provides statistics for the Spinosaurus animatronic, noting it is the largest ever built at 43.5 feet long and weighing 24,000 pounds. The document concludes with details on building a life-size sculpted model of the Spinosaurus and the animatronic's programming to bring it to life.
A-Rage AGDC (The Australian Game Developers Conference)JT Velikovsky
The document discusses gameplay and design issues for outdoor augmented reality (AR) games. It presents three case studies: ARQuake, an outdoor first-person shooter; a 3D moon landing game demonstrating the capabilities and limitations of consumer-level AR hardware; and 3D Sky Invaders, an outdoor AR adaptation of Space Invaders. Key challenges discussed include limited field of view, registration errors, and interaction difficulties. The document advocates for designing games around hardware limitations and prioritizing intuitive, simple gameplay over graphics to create fun, socially-oriented outdoor AR experiences.
Virtual reality (VR) allows users to interact with and become immersed in simulated 3D environments. A variety of input devices, from data gloves to VR headsets, track user movement and provide visual, auditory, and haptic feedback. VR finds applications in fields like scientific visualization, medicine, education, and training where it allows users to interact with and explore virtual environments that may be dangerous, inaccessible, or expensive to experience directly.
Similar to Steve Dann (Amplified Robot): Escape Room VR (20)
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
https://awexr.com
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting ToolsAugmentedWorldExpo
The MR Lighting Tools is a Unity library and MRTK extension that estimates and replicates the current environment's lighting on additive displays to increase immersion in mixed reality. It works by using physically based rendering techniques to shade 3D objects based on the normal, texture, and estimated lighting captured from the environment's cameras, though cameras cannot fully capture how lighting appears to the human eye. The library is available from Microsoft and the developer hopes to expand it to include shadows and better account for room size to further improve immersion.
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Rokid: Design a seamless solution for AR glasses
Qi Xiong | Rokid
Paris Fan | Rokid
Nan Wang | Rokid
Gonglue Jiang | Rokid
In this talk, we will discuss how Rokid creates a seamless AR experience from two aspects: ergonomic design(hardware) and systematic UI/UX design(software). The presentation will also share the insights of the entire product development cycle of Rokid Glass: from crafting product appearance with strict constraints, deploying user interfaces on a new and unique AR device, to the case studies and progressive design of real implementations. The talk offers a glimpse of the future AR design methodology by demonstrating the superpower enabled by design thinking. Rokid Glass is an AI-enabled, all-in-one AR glasses already in mass production, with seamless user experience which widely adopted by the industry.
https://awexr.com
A talk from the Marking & Sales Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Tom De Vos | Fat Boy
Dalia Lasaite | CGTrader
Augmented Reality is having a profound impact on the way people shop online. By enabling consumers to interact with and try products before purchasing as they would in a brick and mortar store, Augmented Reality has been proven to increase sales conversions, reduce product returns and extend online engagement. This presentation will examine the latest technologies, trends and strategies for deploying AR for e-Commerce.
https://awexr.com
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
A talk from the Start-up Pitch Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Owning Augmented Space
Neil Mandt | The Layer Group
Brian Wassom | Warner Norcross + Judd LLP
"How can I own the AR 'air rights' around my physical property?" This may be the most commonly asked legal question around AR content. It is gaining new momentum and importance today, as location-based AR finally turns a profit, and as the quest for the Open AR Cloud takes shape. Finding the answers requires crossing the boundaries of multiple legal disciplines and practical concerns, and will not always be easy. This session will equip you to understand the legal risks and give you strategies to protect the integrity of both physical space and digital expression.
https://awexr.com
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?
Microsoft has released HoloLens 2 on MWC. I think it is the benchmark for mixed reality devices, but it only reaches the pass mark. In order to be used by ordinary consumers, headsets must be turned into glasses to eliminate their fears of tech equipment.
https://awexr.com
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chris Pickett (DigiLens): XR is Hard: Here’s Why
Not only does it take great hardware and apps to bridge our digital and physical worlds, but also endurance to survive as the market matures.
https://awexr.com
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays ...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays for AR glasses and MR headsets
For years, many have tried to develop a see-through, near-eye display technology that combines beautiful design, excellent image quality and scalable mass production with high yields. At Dispelix, we’ve figured it out. Dispelix is helping product companies to create beautiful AR glasses based on single-waveguide full-color displays with superior image quality and mass manufacturability.
https://awexr.com
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applica...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applications
AI/AR industry has attracted attention never seen before of academia and industry, into which numerous talents and resources have been invested. However, academic achievements are not equal to products, which need to be adjusted and optimized in technology, engineering, product, etc. according to specific application scenarios. This talk will share with you some difficulties, misconceptions and experience in commercializing AR based on HiScene’s practice.
https://awexr.com
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR AppAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR App
Daniel Leary | The Ellen DeGeneres Show
Alexa Hook | The Ellen DeGeneres Show
Paul Hake | HitPoint Inc.
Ellen DeGeneres, America's most loved comedian and popular TV host, entered the augmented reality era with the "Game of Games" show. Over 900,000 app users get to tune in and play along with Ellen with AR by unlocking prizes that jump from the TV screen into viewers' phones. The app has hit 741,614 AR gift box markers scanned from NBC broadcasts of Game of Games, during the weekly Play Along Live game. At AWE, HitPoint Studios gives an insight into the creative and technical process of building the "Game of Games" Game app and how to connect traditional TV shows with AR technology.
https://awexr.com
Jennifer Cook (Dreamscape Immersive): Dreamscape Immersive PresentationAugmentedWorldExpo
Dreamscape Immersive was founded in 2016 to create shared virtual reality experiences combining storytelling, theme park rides, and new immersive VR technology. It is led by CEO Bruce Vaughn, formerly of Walt Disney Imagineering, and Chairman Walter Parkes, formerly of DreamWorks Pictures. Dreamscape uses motion capture and full-body tracking to allow social, wireless VR across large spaces. Its first location-based entertainment venue, called the Dreamscape Adventure, opened at the Westfield Century City mall in Los Angeles in 2019, with plans to expand to other malls. Dreamscape aims to push the limits of reality through emotionally powerful, multi-sensory VR adventures.
AWE USA 2019: 2 Partners sharing 1 vision for smart operatorsAugmentedWorldExpo
This document summarizes a company that provides digital workflow platforms and remote assistance solutions to guide deskless workers. The company was founded in 2014 and has offices in Belgium and the US. It offers state-of-the-art support for procedures and instructions through mobile and wearable technology. The company's platform provides clear, accessible work instructions and allows for two-way communication between workers and administrators. It aims to digitize workflows and enable complex processes to be handled away from the desk.
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Traini...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Training Supported by AR
Learn how Bosch is using Augmented Reality to facilitate technical training.
https://awexr.com
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Jo...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Job Eliminator or Creator?
As the speed of technology continues to accelerate automation in the manufacturing world, the inevitable question of whether or not the “human touch” will become obsolete is top of mind for workers. The fear that robots and smart technologies will take everyone's jobs is prevalent, but not necessarily true. AR has the power to be a job creator, not a job eliminator. Its ability to make anyone an instant expert can in fact increase job security by quickly helping workers become more proficient in tasks. Learn about real-world use cases where AR is making people better, and safer, at their jobs, and explore why enterprises who create a workplace that’s augmented, not automated, will be the leaders of tomorrow.
https://awexr.com
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Ad...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Advancements are Accelerating the Timeline to a Ubiquitous XR World
XR has the potential to become one of the world’s most disruptive computing platforms in the coming decade. Over the past year, we’ve seen significant strides in technology and with the introduction of new XR form factors such as standalone, tethered viewers and dual-mode HMDs – there has been an acceleration of XR opportunities, use cases and adoption. In this keynote presentation, Hugo Swart, Head of XR at Qualcomm Technologies, Inc. will speak to cutting-edge technological developments and how Qualcomm has met previous challenges, with a forward outlook on how strong ecosystem collaboration, the proliferation of 5G and AI will fast-track the industry timeline to an XR ubiquitous world.
https://awexr.com
Valentin Heun (PTC): One Reality - A 3rd generation AR User InterfaceAugmentedWorldExpo
This document discusses augmented reality and its potential to weave technology into everyday life seamlessly. It begins by introducing PTC's Reality Lab team and their work on AR. It then discusses how AR can enhance spatial learning and object recognition like the human brain. The document advocates that AR interfaces that leverage spatial knowledge can reduce cognitive load. It presents a vision for AR integrating various domains like robotics, big data, knowledge graphs and more. The conclusion is that combining AR, VR and other technologies spatially through cross-domain experiences could usher in an era where one unified reality replaces separate technological spheres.
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a cutting edge technology in modern healthcare businesses
This session will provide insights and a basis for further discussions on how technologies like Augmented and Virtual Reality are being tested and explored in the healthcare sector.
https://awexr.com
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by BiometricsAugmentedWorldExpo
A talk from the Humanities Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by Biometrics
Users aren't just watching your content, they're feeling it with their wearables. Brain patterns and heart rate are XR storytelling's new inputs. Peek inside the world's first VR & AR content channel powered by a brain-computer interface and heart rate to learn about a new study on XR's therapeutic impact on anxiety.
https://awexr.com
Iva Leon (ARVR Women and Allies): Building community with social VRAugmentedWorldExpo
This document discusses how Iva Leon founded ARVR Women, an online network and meetup group for women and allies in the immersive tech industry, to build community in both virtual reality and real life. Iva discovered the power of social VR platforms like Facebook Spaces and Tiltbrush to connect the community and host virtual events. This enabled members to feel present with each other and collaborate across distances. The community has since grown from 3 founders to over 4,000 members through combining VR and real-world events.
"Scaling RAG Applications to serve millions of users", Kevin GoedeckeFwdays
How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.