
Board Games & Robots
MAKING BOARD GAMES IS HAAAAAAARD

Inspirations and Precedents
(The starting seeds!)
Robot Animation
Various styles and animation studios!
‘Gunpla’
Gundam Plastic, or simply Plastic Models!
Various ‘futuristic’ Video Games
Sci-fi like stuff!
Collectible Toys/Figures
Random pot-luck is fun!
Customization in Video Games
Small feature, many possibilities!
Other Inspirations (non-pictured)

   Card games with a „personal load out‟ focus –
     Guts of Glory, Dominion

   Frame Arms – a figure line based around taking
     a frame and buying add-on/armor pieces to
     personalize

Agenda
(What‟s all this about?)
What’s this game trying to accomplish?

      The feeling of creating and building your own
        warrior, with easy entry

      Fun, outlandish „robotics‟ with an easy to jump
        in, entertaining setting

      Players to have a different robot each play
        though, and feel proud of it
Why should anyone care?

 A more handheld take on the customization in
   video games; midpoint between D&D
   customization and more limited approaches

 The enjoyment of playing through and seeing
   the result of your actions/endeavors
Glossary

 Robotics, Mechanical, Futuristic

 Customization, Add-ons/Pieces, Altering,
   Modification, Creation?

 Personification, „Personal Narrative‟

 Toys, figures, designer, etc.
Visual Map




Map made at
http://www.text2mindmap.com/

Demographic

The Project
(The good stuff!)
Elevator Pitch

   “A card game
    where you buy,
    repair and steal
    robot parts, to
    build your own
    pilotable robot.
    You then pit your
    robot against 3
    others in a final
    showdown to see
    who wins the
    robot tournament.”
Narrative

   The year is 2150, and robotic drones have become a widespread pop
    culture commodity. Among their more widely known roles in society,
    these drones are used as combatants in the GearBrawl, a tournament
    waged between controlled drones, outfitted with various accessories
    and performance-enhancing parts. With these modifications, these
    drones are made to fight in a four man free-for-all death-match. You,
    as a prospective competitor in these games, are given a base
    framework to use to your heart's content. How you accessorize and
    improve this base it up to you – will you do odd jobs to obtain
    guaranteed, top-of-the-line parts? Or will you commit to salvaging
    through scrapheaps to find, tweak and adjust parts to make them truly
    yours? Maybe stealing will be your best plan of action – why put forth
    more effort to find parts yourself when your opponents can do it for
    you? All options are on the table, with only one goal in sight – to have
    the best fighting drone and come out on top!
Setting

 Robots are used for
   multiple things, but mainly
   sport

 Not a huge leap into the
   future, but clear distinction
   between now and “Blade
   Runner” (Year 2040-
   2110?)

 Brightly-designed future,
   not very bleak and ridden
   with decline (See Image)
Card Game Rules

 Players draw each turn, picking up cards from
   the pile (these cards represent parts)
 Any card type can represent a part – some
   cards work better with others, and same suits
   are encouraged!
 6 cards all together equal your robot/hand –
   The 5 parts to the robot, and its weapon
 Players take turns attacking each other‟s
   robots, last one standing wins!
Robot Card Concept

   5/6 main parts to Robots:
     Head, Arms (L Arm and R
     Arm are separate), Torso,
     Legs, and Weapon

   Parts can have HP, DEF,
     or SPD; some have ATK
     values/modifiers, Most
     cards have effects
Going Forward

 Card Game only or Board Game w/Cards? If
   only cards, how do the buy/repair/steal
   mechanics come into play?
 Proper design: What will the cards/mat look
   like? How are the effects and modifiers be
   displayed on the cards? Who the hell is
   drawing all of this anyway?
 Distribution: Shareware/Print and Play? Starter
   pack + add-ons? Full on production of one
   singular game?

End

Thesis1 presentation

  • 1.
     Board Games &Robots MAKING BOARD GAMES IS HAAAAAAARD
  • 2.
  • 3.
    Robot Animation Various stylesand animation studios!
  • 4.
    ‘Gunpla’ Gundam Plastic, orsimply Plastic Models!
  • 5.
    Various ‘futuristic’ VideoGames Sci-fi like stuff!
  • 6.
  • 7.
    Customization in VideoGames Small feature, many possibilities!
  • 8.
    Other Inspirations (non-pictured)  Card games with a „personal load out‟ focus – Guts of Glory, Dominion  Frame Arms – a figure line based around taking a frame and buying add-on/armor pieces to personalize
  • 9.
  • 10.
    What’s this gametrying to accomplish?  The feeling of creating and building your own warrior, with easy entry  Fun, outlandish „robotics‟ with an easy to jump in, entertaining setting  Players to have a different robot each play though, and feel proud of it
  • 11.
    Why should anyonecare?  A more handheld take on the customization in video games; midpoint between D&D customization and more limited approaches  The enjoyment of playing through and seeing the result of your actions/endeavors
  • 12.
    Glossary  Robotics, Mechanical,Futuristic  Customization, Add-ons/Pieces, Altering, Modification, Creation?  Personification, „Personal Narrative‟  Toys, figures, designer, etc.
  • 13.
    Visual Map Map madeat http://www.text2mindmap.com/
  • 14.
  • 15.
  • 16.
    Elevator Pitch  “A card game where you buy, repair and steal robot parts, to build your own pilotable robot. You then pit your robot against 3 others in a final showdown to see who wins the robot tournament.”
  • 17.
    Narrative  The year is 2150, and robotic drones have become a widespread pop culture commodity. Among their more widely known roles in society, these drones are used as combatants in the GearBrawl, a tournament waged between controlled drones, outfitted with various accessories and performance-enhancing parts. With these modifications, these drones are made to fight in a four man free-for-all death-match. You, as a prospective competitor in these games, are given a base framework to use to your heart's content. How you accessorize and improve this base it up to you – will you do odd jobs to obtain guaranteed, top-of-the-line parts? Or will you commit to salvaging through scrapheaps to find, tweak and adjust parts to make them truly yours? Maybe stealing will be your best plan of action – why put forth more effort to find parts yourself when your opponents can do it for you? All options are on the table, with only one goal in sight – to have the best fighting drone and come out on top!
  • 18.
    Setting  Robots areused for multiple things, but mainly sport  Not a huge leap into the future, but clear distinction between now and “Blade Runner” (Year 2040- 2110?)  Brightly-designed future, not very bleak and ridden with decline (See Image)
  • 19.
    Card Game Rules Players draw each turn, picking up cards from the pile (these cards represent parts)  Any card type can represent a part – some cards work better with others, and same suits are encouraged!  6 cards all together equal your robot/hand – The 5 parts to the robot, and its weapon  Players take turns attacking each other‟s robots, last one standing wins!
  • 20.
    Robot Card Concept  5/6 main parts to Robots: Head, Arms (L Arm and R Arm are separate), Torso, Legs, and Weapon  Parts can have HP, DEF, or SPD; some have ATK values/modifiers, Most cards have effects
  • 21.
    Going Forward  CardGame only or Board Game w/Cards? If only cards, how do the buy/repair/steal mechanics come into play?  Proper design: What will the cards/mat look like? How are the effects and modifiers be displayed on the cards? Who the hell is drawing all of this anyway?  Distribution: Shareware/Print and Play? Starter pack + add-ons? Full on production of one singular game?
  • 22.