A talk from the Tools & Products Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017. Chris Wren (WrenAR LLC): Beyond the Hands Commercial applications and games in AR and VR have primarily focused on interactions involving the hands. Whether using a controller like the HTC Vive, Oculus Touch to simulate hand positions and gestures, or using an optical gesture recognizer like LEAP Motion or USens, the majority of interactions we see are hand based. As we see more sophisticated peripherals arrive on the scene, what does the future look like for interactivity using other parts of your body for interactions. Tracked object peripherals, as well as utilizing more body parts including the feet and head to interact will become prominent this year. This moves the whole industry towards a deeper level of immersion and opens the possibility for many new types of interactions to take place. Imagine using your feet to juggle a soccer ball, bounce it off your head and then drill it into the back of the net, or pick up a hockey stick and actually do a slapshot complete with haptics and sounds to make it feel like the real thing. WrenAR has focused this past year on advanced human avatars which allow for this sophisticated and natural interaction with VR elements. This session will focus on the state of peripherals, the future of interactivity in VR space and lessons learned from working with these advanced avatars and developing interactions beyond the hands. http://AugmentedWorldExpo.com