This document proposes applying a computational model of consciousness called A-Consciousness to design more human-like and engaging game characters. It describes an architecture called CERA-CRANIUM that implements A-Consciousness and applies it to control game characters in Unreal Tournament 2004. An evaluation found that characters controlled by CERA-CRANIUM performed comparably to human players, outperforming other AI control methods. The authors conclude the approach is promising but needs to incorporate more advanced learning and memory capabilities.
Establishing a Roadmap and Metrics for Conscious Machines DevelopmentAccenture Analytics
From the point of view of Cognitive Informatics, consciousness can be considered as a grand integration of a number of cognitive processes. Intuitive definitions of consciousness generally involve perception, emotions, attention, self-recognition, theory of mind, volition, etc. Due to this compositional definition of the term consciousness it is usually difficult to define both what is exactly a conscious being and how consciousness could be implemented in artificial machines. When we look into the most evolved biological examples of conscious beings, like great apes or humans, the vast complexity of observed cognitive interactions in conjunction with the lack of comprehensive understanding of low level neural mechanisms makes the reverse engineering task virtually unreachable.
With the aim to effectively address the problem of modeling consciousness at a cognitive level, in this work we propose a concrete developmental path in which key stages in the progressive process of building conscious machines are identified and characterized. Furthermore, a method for calculating a quantitative measure of artificial consciousness is presented. The application of the proposed framework is illustrated with the comparative study of different software agents designed to compete in a first-person shooter video game.
Iowa State University Extension and the Iowa Energy Center are creating a new generation of resources to address on-farm energy conservation and efficiency in Iowa.
Assessing and Characterizing the Cognitive Power of Machine Consciousness Imp...Accenture Analytics
Many aspects can be taken into account in order to assess the power and potential of a cognitive architecture. In this paper we argue that ConsScale, a cognitive scale inspired on the development of consciousness, can be used to characterize and evaluate cognitive architectures from the point of view of the effective integration of their cognitive functionalities. Additionally, a graphical characterization of the cognitive power of artificial agents is proposed as a helpful tool for the analysis and comparison of Machine Consciousness implementations. This is illustrated with the application of the scale to a particular problem domain in the context of video game synthetic bots. Also, the problem of defining general architectural and behavioral criteria and their relation with the possibility of machine phenomenal states is briefly discussed.
BotPrize 2014 Results. Human-Like Bots Competition at IEEE CIGAccenture Analytics
Human-Like Bots Competition (BotPrize 2014) presented by Raul Arrabales at IEEE CIG - Computational Ingelligence and Artificial Intelligence in Games.
The BotPrize is a Turing Test for First-Person Shooter video game bots.
CERA-CRANIUM: A Test Bed for Machine Consciousness ResearchAccenture Analytics
This paper describes a novel framework designed as a test bed for machine consciousness cognitive models (MCCM). This MCCM experimentation framework is based on a general-purpose cognitive architecture that can be integrated in different environments and confronted with different problem domains. The definition of a generic cognitive control system for abstract agents is the root of the versatility of the presented framework. The proposed control system, which is inspired in the major cognitive theories of consciousness, provides mechanisms for both sensory data acquisition and motor action execution. Sensory and motor data is represented in the proposed architecture using different level workspaces where percepts and actions are generated thanks to the competition and collaboration of specialized processors. Additionally, this cognitive architecture provides the means to modulate perception and behavior; in other words, it offers an interface for a higher control layer to drive the way percepts and actions are generated and how they interact with each other. This mechanism permits the experimentation with virtually any high level cognitive model of consciousness. An illustrative application scenario, autonomous explorer robots, is also reviewed in this work.
Establishing a Roadmap and Metrics for Conscious Machines DevelopmentAccenture Analytics
From the point of view of Cognitive Informatics, consciousness can be considered as a grand integration of a number of cognitive processes. Intuitive definitions of consciousness generally involve perception, emotions, attention, self-recognition, theory of mind, volition, etc. Due to this compositional definition of the term consciousness it is usually difficult to define both what is exactly a conscious being and how consciousness could be implemented in artificial machines. When we look into the most evolved biological examples of conscious beings, like great apes or humans, the vast complexity of observed cognitive interactions in conjunction with the lack of comprehensive understanding of low level neural mechanisms makes the reverse engineering task virtually unreachable.
With the aim to effectively address the problem of modeling consciousness at a cognitive level, in this work we propose a concrete developmental path in which key stages in the progressive process of building conscious machines are identified and characterized. Furthermore, a method for calculating a quantitative measure of artificial consciousness is presented. The application of the proposed framework is illustrated with the comparative study of different software agents designed to compete in a first-person shooter video game.
Iowa State University Extension and the Iowa Energy Center are creating a new generation of resources to address on-farm energy conservation and efficiency in Iowa.
Assessing and Characterizing the Cognitive Power of Machine Consciousness Imp...Accenture Analytics
Many aspects can be taken into account in order to assess the power and potential of a cognitive architecture. In this paper we argue that ConsScale, a cognitive scale inspired on the development of consciousness, can be used to characterize and evaluate cognitive architectures from the point of view of the effective integration of their cognitive functionalities. Additionally, a graphical characterization of the cognitive power of artificial agents is proposed as a helpful tool for the analysis and comparison of Machine Consciousness implementations. This is illustrated with the application of the scale to a particular problem domain in the context of video game synthetic bots. Also, the problem of defining general architectural and behavioral criteria and their relation with the possibility of machine phenomenal states is briefly discussed.
BotPrize 2014 Results. Human-Like Bots Competition at IEEE CIGAccenture Analytics
Human-Like Bots Competition (BotPrize 2014) presented by Raul Arrabales at IEEE CIG - Computational Ingelligence and Artificial Intelligence in Games.
The BotPrize is a Turing Test for First-Person Shooter video game bots.
CERA-CRANIUM: A Test Bed for Machine Consciousness ResearchAccenture Analytics
This paper describes a novel framework designed as a test bed for machine consciousness cognitive models (MCCM). This MCCM experimentation framework is based on a general-purpose cognitive architecture that can be integrated in different environments and confronted with different problem domains. The definition of a generic cognitive control system for abstract agents is the root of the versatility of the presented framework. The proposed control system, which is inspired in the major cognitive theories of consciousness, provides mechanisms for both sensory data acquisition and motor action execution. Sensory and motor data is represented in the proposed architecture using different level workspaces where percepts and actions are generated thanks to the competition and collaboration of specialized processors. Additionally, this cognitive architecture provides the means to modulate perception and behavior; in other words, it offers an interface for a higher control layer to drive the way percepts and actions are generated and how they interact with each other. This mechanism permits the experimentation with virtually any high level cognitive model of consciousness. An illustrative application scenario, autonomous explorer robots, is also reviewed in this work.
Public lecture at Microsoft Research about the convergence of robots and artificial intelligence. This talk presented the development and how to approach generic software architectures for robots.
The victory of AlphaGo against Lee Sedol in March 2016 is a new milestone in Artificial Intelligence history, next one might be the mass adoption of self-driving cars or the generalized use of chatbots. These successes both raise expectations and increase the fear of an Artificial Intelligence getting out of control, which is now addressed in books and scientific papers.
Even though some other human capabilities like natural language are still way beyond machine's reach, the fear of this "control problem" is sometimes intensified by the assumption that human intelligence will be at some point surpassed in all domains by machines even if it is a controverse whether human elementary abilities like subjective experience, consciousness, moral values are even theoretically transferable to computers.
https://tech.rakuten.co.jp/
Invited talk held at the IEEE conference Hummanoids'06 in Genoa, Italy about Microsoft's recently released preview of the Microsoft Robotics Studio. Including a scalable runtime architecture supporting 8-bit up to 32-bit technologies with multi-core processors, the system provides access to simple touch sensors up to complex laser range finders. A 3D visual simulation environment and open architecture allows easy integration and simulation of newly constructed hardware platforms. While a wide variety of commercial and academic robots are already integrated within the Robotics Studio, there is a lack of humanoid platforms, yet. In this talk we will discuss the design of the software platform and the requirements to be met to integrate humanoid robots in the future.
Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Ai and robotics: Past, Present and FutureHongmei He
Abstract: Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Jopenmetaverse is a pure java implementation of client of 3D Virtual World Simulator called OpenSim.
You can get the source code from https://bitbucket.org/jchauhan/jopenmetaverse
The final lecture in the COSC 426 graduate course in Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on Sept. 19th 2012
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Public lecture at Microsoft Research about the convergence of robots and artificial intelligence. This talk presented the development and how to approach generic software architectures for robots.
The victory of AlphaGo against Lee Sedol in March 2016 is a new milestone in Artificial Intelligence history, next one might be the mass adoption of self-driving cars or the generalized use of chatbots. These successes both raise expectations and increase the fear of an Artificial Intelligence getting out of control, which is now addressed in books and scientific papers.
Even though some other human capabilities like natural language are still way beyond machine's reach, the fear of this "control problem" is sometimes intensified by the assumption that human intelligence will be at some point surpassed in all domains by machines even if it is a controverse whether human elementary abilities like subjective experience, consciousness, moral values are even theoretically transferable to computers.
https://tech.rakuten.co.jp/
Invited talk held at the IEEE conference Hummanoids'06 in Genoa, Italy about Microsoft's recently released preview of the Microsoft Robotics Studio. Including a scalable runtime architecture supporting 8-bit up to 32-bit technologies with multi-core processors, the system provides access to simple touch sensors up to complex laser range finders. A 3D visual simulation environment and open architecture allows easy integration and simulation of newly constructed hardware platforms. While a wide variety of commercial and academic robots are already integrated within the Robotics Studio, there is a lack of humanoid platforms, yet. In this talk we will discuss the design of the software platform and the requirements to be met to integrate humanoid robots in the future.
Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Ai and robotics: Past, Present and FutureHongmei He
Abstract: Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Jopenmetaverse is a pure java implementation of client of 3D Virtual World Simulator called OpenSim.
You can get the source code from https://bitbucket.org/jchauhan/jopenmetaverse
The final lecture in the COSC 426 graduate course in Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on Sept. 19th 2012
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Towards Conscious-like Behavior in Computer Game Characters
1. Towards Conscious-like
Behavior in Computer Game
Characters
Raúl Arrabales, Agapito Ledezma and Araceli Sanchis
g p
Computer Science Department
Carlos III University of Madrid
http://Conscious-Robots.com/Raul
htt //C i R b t /R l
IEEE Symposium on Computational Intelligence and Games 2009
Politecnico di Milano, Milano, 9th September 2009
3. Introduction (I)
Objective:
Design more appealing synthetic characters.
mo e s nthetic cha acte s
More engaging, more real.
Human-like (Conscious-like behaviors).
H lik (C i lik b h i )
Problem:
Many cognitive s s involved.
a y cog t e skills o ed
How to integrate them effectively?
www.Conscious-Robots.com 3
4. Introduction (II)
Character design challenges:
Emotions, planning, learning, opponent
E ti l i l i t
modeling, attention, set shifting, etc.
How can they be integrated effectively?
Our hypothesis:
Use a cognitive architecture based on a
model of consciousness.
www.Conscious-Robots.com 4
5. Motivation and Objectives
Ultimate goal:
Characters
Cha acte s able to pass the (adapted) Turing test.
T ing test
Why?
State of the art video games
g
Complex virtual environments.
Elaborated scripts.
Require more realistic behaviors.
www.Conscious-Robots.com 5
6. State of the art
Current AI characters cannot match human-
like behavior
behavior.
E.g. see last year 2K Botprize contest results.
Usually, playing with other humans is
more realistic and engaging that playing
with AI bots.
Apply Machine Consciousness to games to
improve believability?
www.Conscious-Robots.com 6
7. Consciousness and Games (I)
Embodiment and situatedness are claimed to be
critical for the production of consciousness.
p
We argue that consciousness based software
consciousness-based
agents can also be embodied and situated.
Software sensors and actuators
actuators.
Causal interaction with the world.
Virtual World (virtually situated).
Real World (interaction with human players).
www.Conscious-Robots.com 7
8. Consciousness and Games (II)
Games versus Physical Robots
Robots possess physical body.
body
Robots interact directly with physical world.
Robots have to deal with noise and uncertainty.
uncertainty
These aspect can b seen as benefits or
Th t be b fit
drawbacks
Games are ideal for focusing on h h l
d lf f high-level control.
l l
www.Conscious-Robots.com 8
9. Experimental Environment
FPS: Unreal Tournament 2004
Bot Behavior Controller
Basic Behaviors
B i B h i
Sensory Data
Processing Movement Animation
Module Module
Sensory Body
Inputs State Atomic Actions
Virtual World
www.Conscious-Robots.com 9
10. Proposed Architecture (I)
Context: Machine Consciousness Research.
Specifically: Design of machines showing conscious-like
p y g g
behavior.
Access Consciousness (A C
A C i A-Consciousness) Approach:
i A h
Only a small selection of contents gain access to a unique
sequential thread for explicit processing and volition.
q p p g
Computational model based on:
Global Workspace Theory (Baars, 1988).
Multiple Draft Model (Dennett, 1991).
www.Conscious-Robots.com
11. Proposed Architecture (II)
Computational model of consciousness:
Large number of specialized processors.
L b f i li d
Competing and collaborating to access a
g
global workspace (working memory).
p ( g y)
Where coherent information patterns are
selected.
www.Conscious-Robots.com
12. Proposed Architecture (III)
Contexts
Working Memory
Focus of
Attention
Specialized
Processors
Interim
Coalition
www.Conscious-Robots.com
13. Proposed Architecture (IV)
CERA-CRANIUM Architecture
Implements the computational model of A-
A
Consciousness.
CERA is a layered control architecture.
CRANIUM is a runtime component for the
management of specialized processors.
g p p
www.Conscious-Robots.com
14. Proposed Architecture (V)
CERA-CRANIUM Perception Flow
Agent’s
CERA World
Body
B d
Physical Layer Sensor
Sensors
S Accessible
Mission‐specific Services environment
Motor Reachable
Core Layer Actuators environment
Services
www.Conscious-Robots.com
18. Proposed Architecture (IX)
CERA-CRANIUM instantiation for UT2004
CERA sensory-motor services layer.
CERA physical layer specialized processors.
CERA mission-specific layer specialized
p y p
processors.
CERA core layer goals and model state
state.
www.Conscious-Robots.com
19. Proposed Architecture (X)
Example of percepts for UT2004
SP(Being Damaged) +
SP(S E
See Enemy) +
CP(Enemy Approaching) =
MP(EEnemy Att ki )
Attacking
www.Conscious-Robots.com
20. Evaluation (I)
Assessing believability is not straighforward.
Subjective process
process.
Depends on opponents behavior.
Game score is not significant.
AVERAGE
PLAYER
SCORE
Rule-Based System Bot 19.2
Q-Learning Bot 5.2
Q-Learning and Expert Systems Hybrid Bot 11.3
CERA-CRANIUM
CERA CRANIUM Bot 18.3
18 3
www.Conscious-Robots.com
21. Conclusions
The application of consciousness-inspired
cognitive architectures is promising
promising.
We
W need to incorporate learning algorithms
d i l i l ih
and long term (episodic and semantic)
memory t th model.
to the d l
Improve ToM (opponent/friend modeling).
www.Conscious-Robots.com