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Animatronics
Under the guidance of
Mr. Abdulla K P
Presented by
Aswin Sarang
1118022
To understand the importance of a Mechatronics Engineer in the development of
Animatronics.
To study the design & working of Animatronics
To understand the advances of Animatronics in the present day as well as future
developments.
Agenda
Table of Contents
Introduction
Mechatronics & Animatronics Industry
Early Development of Animatronics
Design & Development of Animatronics
A Case Study : Jurassic Machine - Spinosaurus
Conclusion
Animatronics
Introduction
What is Animatronics?
Animatronics refers to the use of robotic devices to
emulate a human or an animal, or bring lifelike
characteristics to an otherwise inanimate object.
Animatronic creations include animals (including
dinosaurs), plants and even mythical creatures. A robot
designed to be a convincing imitation of a human is more
specifically labeled as an android. Modern animatronics
have found widespread applications in movie special
effects and theme parks and have, since their inception,
been primarily used as a spectacle of amusement.
Animatronics 1
Mechatronics & Animatronics Industry
Animatronics 2
Early Development of Animatronics
Disney’sTiki Room
The first use of Audio-Animatronics was for
Walt Disney's Enchanted Tiki Room in
Disneyland, which opened in June, 1963. The
Tiki birds were operated using digital
controls; that is, something that is either on
or off. Tones were recorded onto tape, which
on playback would cause a metal reed to
vibrate. The vibrating reed would close a
circuit and thus operate a relay. The relay
sent a pulse of energy (electricity) to the
figure's mechanism which would cause a
pneumatic valve to operate, which resulted in
the action, like the opening of a bird's beak.
Animatronics 3
During the design process, the client and the company
developing the animatronics decide what the character will be,
its appearance total number of moves, quality of moves, and
what each specific move will be. Budgets, time lines and check
points are established
Design Process
The sculpting department is responsible for converting
two-dimensional ideas into three dimensional forms.
This team can work from photos, artwork, videos,
models, statuettes and similar likenesses.
Sculpting
The molding department takes the form created by the sculptor
and creates the molds that will ultimately produce the character
skins.
Mold Making
Design & Development of Animatronics
Animatronics 4
Various body armatures are being created and are assembled in
the welding metal-fabricating areas. Each of the robot’s
movement’s axis points must have an industrial-rated bearing to
provide action and long life.
Armature Fabrication
The costume, if there is one, is usually tailored to the
character and its movements. Animation tailoring can be a
very difficult tedious process considering the variables.
Costuming
if it is an animated character the electronic wizard move in to
connect the control system into valve assembly in the
preparation for programming. Programming is the final step, and
for some animations it is the most rewarding.
Programming
Animatronics 5
• It is 43.5 feet (13.3 m) long -- almost as long as a bus -- and weighs
24,000 pounds (10,886.2 kg/12 tons).
• It is powered entirely by hydraulics.This is because the creature was
made to work above and below water.
• There are 42 hydraulic cylinders and approximately 2,200 feet (671 m)
of hydraulic hoses.
• The creature moves on a track that is 140 feet (43 m) long and made
from a pair of 12-inch (30.48 cm) steel I-beams.
• The creature is completely remote-controlled.
Case Study : Jurassic Machine - Spinosaurus
Animatronics 6
Spinosaurus
The first thing that happens with any animatronic is that an artist
creates preliminary sketches of the creature. The Spinosaurus
sketches were developed by working closely with expert
paleontologist Jack Horner and the crew working on "Jurassic
Park III." The sketches are analyzed and changes are suggested.
Eventually, the artist creates a detailed illustration of the
creature. In the case of Spinosaurus, SWS went from preliminary
sketch to final design in about three weeks.
The Making of Spinosaurus
Animatronics 7
Drawing
From the final paper design, a miniature scale model called a maquette is
created. Fashioned out of clay, the first maquette SWS made of
Spinosaurus was one-sixteenth scale. This initial maquette is used to
verify that the paper design is accurate. If there are any problems, they
are corrected and a new paper design is made.
Next, a one-fifth-scale maquette is made. This sounds small, until you
realize the sheer size of the Spinosaurus. The one-fifth-scale model was
about 8 feet (2.4 m) long! The larger maquette allows the designers to
add more surface detail. This maquette is then used to produce the full-
size sculpture.
Animatronics 8
Build A Maquette
The Making of Spinosaurus
The maquette is taken to Cyber F/X, where it is scanned by a 3-D
digitizer. This is nothing like a normal computer scanner. There are
a variety of methods used in 3-D digitizers, but the one that was
used for Spinosaurus is called laser scanning.
Laser scanning takes precise measurements of the maquette by
bouncing beams of laser light off its surface. As the laser scanner
moves around the maquette, it sends over 15,000 beams per
second. The reflected light from the beams is picked up by high-
resolution cameras positioned on either side of the laser. These
cameras create an image of the slice (cross section) of the object
that the laser is scanning. A custom computer system collects the
cross sections and combines them to create a perfect,
seamless computer model of the maquette.
Animatronics 9
Build A Full Size Sculpture
The Making of Spinosaurus
Laser triangulation scanners use either a laser line or single laser point to
scan across an object. A sensor picks up the laser light that is reflected off
the object, and using trigonometric triangulation, the system calculates
the distance from the object to the scanner.
The distance between the laser source and the sensor is known very
precisely, as well as the angle between the laser and the sensor. As the
laser light reflects off the scanned object, the system can discern what
angle it is returning to the sensor at, and therefore the distance from the
laser source to the object’s surface.
Animatronics 10
3D Digitizer : 3D Scanning the Sculpture
The Making of Spinosaurus
This process, developed by Cyber F/X, takes the
data from the full-scale computer model and
divides the model into manageable chunks. The
data for each chunk is then sent to the foam-
sculpting machine, where a life-size section of the
dinosaur is created by whittling away pieces of
foam from a large, solid block using tiny spinning
blades. Once all the sections are done, the SWS
team assembles the pieces like a giant 3-D jigsaw
puzzle. This creates a very basic full-sized model.
A lot of work still needs to be done and it is
handled by a team of sculptors at Stan Winston
Studio. They hand-carve the foam to add all the
incredible details that make it seem real.
Animatronics 11
CNC Sculpting
The Making of Spinosaurus
A set of molds are made of the full-sized
sculpture. The molds are made from an epoxy
that is very durable and has strong bonding
characteristics.
Once the components of the animatronic device
are ready, much of the frame work is test fitted
inside the molds before the foam rubber skin is
cast. In conjunction with this step is the
fabrication of the foam-running core, which is
created by lining the inside of the mold with
precise layers of clay to represent the skin
thickness
Animatronics 12
Molding & Casting
The Making of Spinosaurus
Mechanical
SWS engineers design and
the mechanical systems,
includes everything from
gears to sophisticated
hydraulics .An interesting
about the animatronic
Spinosaurus is that nearly
the mechanical systems
it are hydraulic
Electronics
Another group develops
the electronic control
systems needed to operate
the animatronic device.
Typically starting from
scratch and creating their
own custom circuit boards,
these engineers are
essentially building
giant remote-controlled
toys. Almost all of the
movement of the
Spinosaurus will be
manipulated by specialized
remote-control systems
known as telemetry
Structural
All of the electronic and
mechanical components need
something to attach to and
control, and the skin must
have a frame to maintain its
shape. This is done by
building a plastic and steel
frame. To increase the
realism, and because it is the
natural way to design it, the
frame of the Spinosaurus, as
well as most other creatures
made by SWS, resembles the
actual skeleton of the beast.
Surface
The "skin" of the Spinosaurus
is made from foam rubber,
which is a very light, spongy
rubber that is made by mixing
air with liquid latex rubber
and then curing (hardening)
it. While there are other
compounds, such as silicone
and urethane, that are
stronger and last longer,
foam rubber is used because
it is much easier to work with.
Animatronics 13
Creature Creation
The people that control the animatronic figure
are called puppeteers, because that is all that an
animatronic device is -- a sophisticated puppet.
Because the animatronic Spinosaurus is
controlled by radio-frequency (RF) devices,
certain precautions must be taken when it is in
use. Any other device, such as a cell phone, that
operates using RF technology must be turned off
in the vicinity of the animatronic device.
Otherwise, improper signals can interfere with
the control signals. This could have disastrous
effects when dealing with a 12-ton monster.
Clean power is important for the same reason.
The Spinosaurus has a dedicated uninterruptible
power supply (UPS) so that a power surge or
brownout would not cause it to go out of control.
Animatronics 14
Monster Mash
The Making of Spinosaurus
Telemetry is the highly automated
communications process by which measurements
are made and other data collected at remote or
inaccessible points and transmitted to receiving
equipment for monitoring.
A telemeter is a device used to remotely measure
any quantity. It consists of a sensor, a
transmission path, and a display, recording, or
control device. Telemeters are the physical
devices used in telemetry. Electronic devices are
widely used in telemetry and can be wireless or
hard-wired, analog or digital. Other technologies
are also possible, such as mechanical, hydraulic
and optical.
Telemetry Devices
• They are difficult to build or expensive to buy.
• Since the parts are moving, they may wear out.
• Animatronics require electricity or compressed air,
the cheap ones lack realistic movement or external
coverings.
• Animatronics used in theme parks can be damaged
easily by visitors can damage them if they can get
close and touch them.
• The mechanical noises they produce may ruin the
effect, most aren't weatherproof.
• Maintenance & repairing requires more time and
money.
Limitations
Animatronics 15
• After 3D printing was introduced, the tedious process of sculpting, Molding and
Casting became easier.
• Eventhough CGI is taking over Animatronics, Because of the originality
Animatronics are still preferred by many movie studios.
• 3D scanning is now further developed and are done using more advance and
sophisticated technology.
Future Development
Animatronics 16
Animatronics Presentation

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Animatronics Presentation

  • 1. Animatronics Under the guidance of Mr. Abdulla K P Presented by Aswin Sarang 1118022
  • 2. To understand the importance of a Mechatronics Engineer in the development of Animatronics. To study the design & working of Animatronics To understand the advances of Animatronics in the present day as well as future developments. Agenda
  • 3. Table of Contents Introduction Mechatronics & Animatronics Industry Early Development of Animatronics Design & Development of Animatronics A Case Study : Jurassic Machine - Spinosaurus Conclusion Animatronics
  • 4. Introduction What is Animatronics? Animatronics refers to the use of robotic devices to emulate a human or an animal, or bring lifelike characteristics to an otherwise inanimate object. Animatronic creations include animals (including dinosaurs), plants and even mythical creatures. A robot designed to be a convincing imitation of a human is more specifically labeled as an android. Modern animatronics have found widespread applications in movie special effects and theme parks and have, since their inception, been primarily used as a spectacle of amusement. Animatronics 1
  • 5. Mechatronics & Animatronics Industry Animatronics 2
  • 6. Early Development of Animatronics Disney’sTiki Room The first use of Audio-Animatronics was for Walt Disney's Enchanted Tiki Room in Disneyland, which opened in June, 1963. The Tiki birds were operated using digital controls; that is, something that is either on or off. Tones were recorded onto tape, which on playback would cause a metal reed to vibrate. The vibrating reed would close a circuit and thus operate a relay. The relay sent a pulse of energy (electricity) to the figure's mechanism which would cause a pneumatic valve to operate, which resulted in the action, like the opening of a bird's beak. Animatronics 3
  • 7. During the design process, the client and the company developing the animatronics decide what the character will be, its appearance total number of moves, quality of moves, and what each specific move will be. Budgets, time lines and check points are established Design Process The sculpting department is responsible for converting two-dimensional ideas into three dimensional forms. This team can work from photos, artwork, videos, models, statuettes and similar likenesses. Sculpting The molding department takes the form created by the sculptor and creates the molds that will ultimately produce the character skins. Mold Making Design & Development of Animatronics Animatronics 4
  • 8. Various body armatures are being created and are assembled in the welding metal-fabricating areas. Each of the robot’s movement’s axis points must have an industrial-rated bearing to provide action and long life. Armature Fabrication The costume, if there is one, is usually tailored to the character and its movements. Animation tailoring can be a very difficult tedious process considering the variables. Costuming if it is an animated character the electronic wizard move in to connect the control system into valve assembly in the preparation for programming. Programming is the final step, and for some animations it is the most rewarding. Programming Animatronics 5
  • 9. • It is 43.5 feet (13.3 m) long -- almost as long as a bus -- and weighs 24,000 pounds (10,886.2 kg/12 tons). • It is powered entirely by hydraulics.This is because the creature was made to work above and below water. • There are 42 hydraulic cylinders and approximately 2,200 feet (671 m) of hydraulic hoses. • The creature moves on a track that is 140 feet (43 m) long and made from a pair of 12-inch (30.48 cm) steel I-beams. • The creature is completely remote-controlled. Case Study : Jurassic Machine - Spinosaurus Animatronics 6 Spinosaurus
  • 10. The first thing that happens with any animatronic is that an artist creates preliminary sketches of the creature. The Spinosaurus sketches were developed by working closely with expert paleontologist Jack Horner and the crew working on "Jurassic Park III." The sketches are analyzed and changes are suggested. Eventually, the artist creates a detailed illustration of the creature. In the case of Spinosaurus, SWS went from preliminary sketch to final design in about three weeks. The Making of Spinosaurus Animatronics 7 Drawing
  • 11. From the final paper design, a miniature scale model called a maquette is created. Fashioned out of clay, the first maquette SWS made of Spinosaurus was one-sixteenth scale. This initial maquette is used to verify that the paper design is accurate. If there are any problems, they are corrected and a new paper design is made. Next, a one-fifth-scale maquette is made. This sounds small, until you realize the sheer size of the Spinosaurus. The one-fifth-scale model was about 8 feet (2.4 m) long! The larger maquette allows the designers to add more surface detail. This maquette is then used to produce the full- size sculpture. Animatronics 8 Build A Maquette The Making of Spinosaurus
  • 12. The maquette is taken to Cyber F/X, where it is scanned by a 3-D digitizer. This is nothing like a normal computer scanner. There are a variety of methods used in 3-D digitizers, but the one that was used for Spinosaurus is called laser scanning. Laser scanning takes precise measurements of the maquette by bouncing beams of laser light off its surface. As the laser scanner moves around the maquette, it sends over 15,000 beams per second. The reflected light from the beams is picked up by high- resolution cameras positioned on either side of the laser. These cameras create an image of the slice (cross section) of the object that the laser is scanning. A custom computer system collects the cross sections and combines them to create a perfect, seamless computer model of the maquette. Animatronics 9 Build A Full Size Sculpture The Making of Spinosaurus
  • 13. Laser triangulation scanners use either a laser line or single laser point to scan across an object. A sensor picks up the laser light that is reflected off the object, and using trigonometric triangulation, the system calculates the distance from the object to the scanner. The distance between the laser source and the sensor is known very precisely, as well as the angle between the laser and the sensor. As the laser light reflects off the scanned object, the system can discern what angle it is returning to the sensor at, and therefore the distance from the laser source to the object’s surface. Animatronics 10 3D Digitizer : 3D Scanning the Sculpture The Making of Spinosaurus
  • 14. This process, developed by Cyber F/X, takes the data from the full-scale computer model and divides the model into manageable chunks. The data for each chunk is then sent to the foam- sculpting machine, where a life-size section of the dinosaur is created by whittling away pieces of foam from a large, solid block using tiny spinning blades. Once all the sections are done, the SWS team assembles the pieces like a giant 3-D jigsaw puzzle. This creates a very basic full-sized model. A lot of work still needs to be done and it is handled by a team of sculptors at Stan Winston Studio. They hand-carve the foam to add all the incredible details that make it seem real. Animatronics 11 CNC Sculpting The Making of Spinosaurus
  • 15. A set of molds are made of the full-sized sculpture. The molds are made from an epoxy that is very durable and has strong bonding characteristics. Once the components of the animatronic device are ready, much of the frame work is test fitted inside the molds before the foam rubber skin is cast. In conjunction with this step is the fabrication of the foam-running core, which is created by lining the inside of the mold with precise layers of clay to represent the skin thickness Animatronics 12 Molding & Casting The Making of Spinosaurus
  • 16. Mechanical SWS engineers design and the mechanical systems, includes everything from gears to sophisticated hydraulics .An interesting about the animatronic Spinosaurus is that nearly the mechanical systems it are hydraulic Electronics Another group develops the electronic control systems needed to operate the animatronic device. Typically starting from scratch and creating their own custom circuit boards, these engineers are essentially building giant remote-controlled toys. Almost all of the movement of the Spinosaurus will be manipulated by specialized remote-control systems known as telemetry Structural All of the electronic and mechanical components need something to attach to and control, and the skin must have a frame to maintain its shape. This is done by building a plastic and steel frame. To increase the realism, and because it is the natural way to design it, the frame of the Spinosaurus, as well as most other creatures made by SWS, resembles the actual skeleton of the beast. Surface The "skin" of the Spinosaurus is made from foam rubber, which is a very light, spongy rubber that is made by mixing air with liquid latex rubber and then curing (hardening) it. While there are other compounds, such as silicone and urethane, that are stronger and last longer, foam rubber is used because it is much easier to work with. Animatronics 13 Creature Creation
  • 17. The people that control the animatronic figure are called puppeteers, because that is all that an animatronic device is -- a sophisticated puppet. Because the animatronic Spinosaurus is controlled by radio-frequency (RF) devices, certain precautions must be taken when it is in use. Any other device, such as a cell phone, that operates using RF technology must be turned off in the vicinity of the animatronic device. Otherwise, improper signals can interfere with the control signals. This could have disastrous effects when dealing with a 12-ton monster. Clean power is important for the same reason. The Spinosaurus has a dedicated uninterruptible power supply (UPS) so that a power surge or brownout would not cause it to go out of control. Animatronics 14 Monster Mash The Making of Spinosaurus Telemetry is the highly automated communications process by which measurements are made and other data collected at remote or inaccessible points and transmitted to receiving equipment for monitoring. A telemeter is a device used to remotely measure any quantity. It consists of a sensor, a transmission path, and a display, recording, or control device. Telemeters are the physical devices used in telemetry. Electronic devices are widely used in telemetry and can be wireless or hard-wired, analog or digital. Other technologies are also possible, such as mechanical, hydraulic and optical. Telemetry Devices
  • 18. • They are difficult to build or expensive to buy. • Since the parts are moving, they may wear out. • Animatronics require electricity or compressed air, the cheap ones lack realistic movement or external coverings. • Animatronics used in theme parks can be damaged easily by visitors can damage them if they can get close and touch them. • The mechanical noises they produce may ruin the effect, most aren't weatherproof. • Maintenance & repairing requires more time and money. Limitations Animatronics 15
  • 19. • After 3D printing was introduced, the tedious process of sculpting, Molding and Casting became easier. • Eventhough CGI is taking over Animatronics, Because of the originality Animatronics are still preferred by many movie studios. • 3D scanning is now further developed and are done using more advance and sophisticated technology. Future Development Animatronics 16

Editor's Notes

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