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SO YOU WANT TO BE
A VIRTUAL REALITY
DEVELOPER?
HELLO!
My name is Yoni Binstock
Today we’re going talk about becoming a
VR Developer.
You can find me at @YoniBinstock
My Path
Virtual Reality
VR is a tool that allows users to experience
things through our computers and headsets that
don't really exist.
They must be interactive and immersive giving
the user the illusion of an environment that
doesn’t exist in reality.
They can be used for training and education or for entertainment and
games.
In a research study by the Goldman Sachs Group, they predicted that
by 2025, the virtual reality industry will be worth $80 billion dollars.
Just in the past 2 years, there has $3.5 billion dollars of investment
into the industry and over 5 million Google Cardboard headsets have
been shipped out to consumers.
Virtual reality is projected to is set to completely reshape gaming, live
events, video, healthcare, education, and the real estate industry.
Greater Empathy
VR - so what?
Amazing Storytelling
VR - so what?
Immersive Education
VR - so what?
Connecting with People Around the World
VR - so what?
Overcoming fears and phobias
VR - so what?
Healthcare
VR - so what?
Gaming
VR - so what?
Travel
VR - so what?
What is WebVR?
WebVR is an amazing way to experience
immersive 3D Virtual Reality in a web
browser
Platform agnostic - desktop, phone,
dedicated VR headset
No installation or app store
Creating content for WebVR can be much
easier than for 3D engine technologies.
Example: Puzzle Rain
Example: A-Painter
Example: Access Mars
Example: A-blast
WebGL - Three.js - A-Frame
What is A-Frame? A
wrapper around the
webVR API
A-Frame can turn a
regular HTML website
into one with special 3D
powers!
Introduction to A-Frame
Steps to become a WebVR
Developer
See examples Learn HTML,
jQuery, A-Frame
Attend events
(like this one) in
real life
Build Projects Share
Tip 1
22
Tip 1: Audio Matters (a lot)
Tip 1
23
Tip 2: Use pen and paper
Tip 1
24
Tip 3: Get Emotional
Workshop
Glitch
Go to aframe.io,
click “Hello World”
scene.
Click on “View
Source”.
Click the green
“Remix” button
To view the scene,
click “Show Live”.
Attributes
Each primitive
element also
has “attributes”
inside of its
opening tag.
For example,
<a-box> has
position,
rotation, and
color
attributes.
Experiment
Try changing
the position.
What do you
think the x, y,
and z do?
Try changing
the scale or
rotation or
color values.
Inspector
Using the
Inspector while
clicking CTRL,
ALT and I.
Changes to
your scene
made in the
inspector will
not be saved
Save the values
somewhere
else and paste
them in the
code
Advanced
Try adding a 360
sky image from
bit.ly/360-photos
Try adding a gltf
model from
Sketchfab
Documentation at
aframe.io
Save and publish
Test on your phone
Resources
Assets
SketchFab:
https://sketchfab.com/
360 Photos Flickr:
https://www.flickr.com/groups/equirectangular/
Google Plus Photo Sphere Community:
https://plus.google.com/u/0/communities/11597
0110085205516914
3D Warehouse:
https://3dwarehouse.sketchup.com/
360 video:
http://360s.tv/index.php
Communities
Slack for WebVR:
https://webvr.slack.com/messages/general/
Subreddit for WebVR:
https://www.reddit.com/r/WebVR/
Slack for A-Frame:
https://aframevr.slack.com/messages/general/
Other
Resources
A-Frame Examples and Documentation:
https://aframe.io/
Things made with A-Frame:
https://aframevr.tumblr.com/
Thanks for
staying till the
end!
Any questions?
You can find me at
╺ @YoniBinstock
╺ ybinstock@gmail.com
╺ “What is Virtual Reality?” ebook
╺ Clarity for 1:1
╺ www.vrdev.yonibinstock.com

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So You Want to Become a VR Developer

  • 1. SO YOU WANT TO BE A VIRTUAL REALITY DEVELOPER?
  • 2. HELLO! My name is Yoni Binstock Today we’re going talk about becoming a VR Developer. You can find me at @YoniBinstock
  • 4. Virtual Reality VR is a tool that allows users to experience things through our computers and headsets that don't really exist. They must be interactive and immersive giving the user the illusion of an environment that doesn’t exist in reality. They can be used for training and education or for entertainment and games. In a research study by the Goldman Sachs Group, they predicted that by 2025, the virtual reality industry will be worth $80 billion dollars. Just in the past 2 years, there has $3.5 billion dollars of investment into the industry and over 5 million Google Cardboard headsets have been shipped out to consumers. Virtual reality is projected to is set to completely reshape gaming, live events, video, healthcare, education, and the real estate industry.
  • 8. Connecting with People Around the World VR - so what?
  • 9. Overcoming fears and phobias VR - so what?
  • 11. Gaming VR - so what?
  • 12. Travel VR - so what?
  • 13. What is WebVR? WebVR is an amazing way to experience immersive 3D Virtual Reality in a web browser Platform agnostic - desktop, phone, dedicated VR headset No installation or app store Creating content for WebVR can be much easier than for 3D engine technologies.
  • 18. WebGL - Three.js - A-Frame
  • 19. What is A-Frame? A wrapper around the webVR API A-Frame can turn a regular HTML website into one with special 3D powers! Introduction to A-Frame
  • 20. Steps to become a WebVR Developer See examples Learn HTML, jQuery, A-Frame Attend events (like this one) in real life Build Projects Share
  • 21.
  • 22. Tip 1 22 Tip 1: Audio Matters (a lot)
  • 23. Tip 1 23 Tip 2: Use pen and paper
  • 24. Tip 1 24 Tip 3: Get Emotional
  • 25. Workshop Glitch Go to aframe.io, click “Hello World” scene. Click on “View Source”. Click the green “Remix” button To view the scene, click “Show Live”. Attributes Each primitive element also has “attributes” inside of its opening tag. For example, <a-box> has position, rotation, and color attributes. Experiment Try changing the position. What do you think the x, y, and z do? Try changing the scale or rotation or color values. Inspector Using the Inspector while clicking CTRL, ALT and I. Changes to your scene made in the inspector will not be saved Save the values somewhere else and paste them in the code Advanced Try adding a 360 sky image from bit.ly/360-photos Try adding a gltf model from Sketchfab Documentation at aframe.io Save and publish Test on your phone
  • 26. Resources Assets SketchFab: https://sketchfab.com/ 360 Photos Flickr: https://www.flickr.com/groups/equirectangular/ Google Plus Photo Sphere Community: https://plus.google.com/u/0/communities/11597 0110085205516914 3D Warehouse: https://3dwarehouse.sketchup.com/ 360 video: http://360s.tv/index.php Communities Slack for WebVR: https://webvr.slack.com/messages/general/ Subreddit for WebVR: https://www.reddit.com/r/WebVR/ Slack for A-Frame: https://aframevr.slack.com/messages/general/ Other Resources A-Frame Examples and Documentation: https://aframe.io/ Things made with A-Frame: https://aframevr.tumblr.com/
  • 27. Thanks for staying till the end! Any questions? You can find me at ╺ @YoniBinstock ╺ ybinstock@gmail.com ╺ “What is Virtual Reality?” ebook ╺ Clarity for 1:1 ╺ www.vrdev.yonibinstock.com

Editor's Notes

  1. advantages for WebVR First, there’s no installation. There won’t be a need for additional software, app stores, and other restrictions that might limit adoption. Second, there’s no need for hardware besides your computer or phone. Third, creating content for WebVR can be much easier than for Unity or other 3D engine technologies.
  2. WebGL or Web Graphics Library is a Javascript API that uses that computer’s graphic card for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser But one criticism of WebGL was it’s complexity and steep learning curve, so along came three.js. Three.js is a library built on top of WebGL that allows creators to generate complex 3D environments while abstracting many of the details in WebGL. In December of 2015, the MozVR team at Mozilla launched A-Frame. It’s an open-source framework that wraps three.js and WebGL in custom HTML elements. Because WebGL is ubiquitous in modern browsers on desktop and mobile, A-Frame works across desktop, iOS, Android, and Oculus Rift headsets. It was designed to be very accessible to even beginner web developers, but also have deeper functionality options for experienced engineers. Also enabling easy interaction with other js frameworks like React and D3 allows for for engaging interactivity.
  3. In December of 2015, the MozVR team at Mozilla launched A-Frame. It’s an open-source framework that wraps three.js and WebGL in custom HTML elements. A-Frame works across desktop, iOS, Android, and Oculus Rift headsets Standard for WebVR development
  4. Read Science Fiction Especially books like Neuromancer by William Gibson Ready Player One by Ernest Cline Snow Crash by Neal Stephenson
  5. HTML: https://www.w3schools.com/html/ https://developer.mozilla.org/en-US/docs/Learn/HTML https://www.learn-html.org/ Three.js: http://learningthreejs.com/ http://blog.teamtreehouse.com/the-beginners-guide-to-three-js https://webdesign.tutsplus.com/tutorials/a-noobs-guide-to-threejs--cms-28639 A-Frame: https://aframe.io/aframe-school https://www.udemy.com/webvr-with-a-frame-coding-for-virtual-reality-websites/ https://aframe.io/blog/ Javascript: https://developer.mozilla.org/en-US/docs/Learn/JavaScript http://eloquentjavascript.net/ https://www.khanacademy.org/computing/computer-programming http://jsforcats.com/ WebGL: https://developer.mozilla.org/en-US/docs/Learn/WebGL http://www.webglacademy.com https://webglfundamentals.org/