The document provides a history of the development of virtual reality technologies from the 1800s to present day. It discusses early concepts and inventions related to stereoscopic vision, virtual environments, and head-mounted displays. Key developments discussed include the Sensorama machine (1956), Telesphere Mask (1960), Headsight (1961), Sword of Damocles (1968), VIDEOPLACE (1975), Sayre Gloves (1982), DataGlove and EyePhone by VPL Research Inc. (1985), Virtuality arcade machines (1991), Virtual Vietnam PTSD therapy (1997), and Oculus Rift (2010). The document traces how VR has evolved from early concepts to commercial applications today.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The Metaverse is a collection of 3D virtual simulations or worlds. Here, users can access various activities and can create their very own avatars. Metaverse will act as an alternative digital world where people can socialize and collaborate on tasks, play games and do many other activities.
The infrastructure of the Metaverse needs to have a solid foundation before connecting multiple virtual spaces with one another. Metaverse needs to be decentralized to function properly.
Centralized Metaverse will be extremely limited where third parties can take control with no intention of fair play. This is where blockchain comes in handy. Blockchain is the perfect technology for Metaverse as it can offer it the decentralization it needs for the users.
Here, at 101 Blockchains, we offer full courses that will help you understand blockchain and how blockchain will be a crucial part of the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/metaverse-future/
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The Metaverse is a collection of 3D virtual simulations or worlds. Here, users can access various activities and can create their very own avatars. Metaverse will act as an alternative digital world where people can socialize and collaborate on tasks, play games and do many other activities.
The infrastructure of the Metaverse needs to have a solid foundation before connecting multiple virtual spaces with one another. Metaverse needs to be decentralized to function properly.
Centralized Metaverse will be extremely limited where third parties can take control with no intention of fair play. This is where blockchain comes in handy. Blockchain is the perfect technology for Metaverse as it can offer it the decentralization it needs for the users.
Here, at 101 Blockchains, we offer full courses that will help you understand blockchain and how blockchain will be a crucial part of the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/metaverse-future/
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Everything about metaverse. Advantages,Disadvantages, metaverse movies. Vaidehi Patel
Everything that you need to know about metaverse. how to enter metaverse? What are the advantages of metaverse? Who bought metaverse? metaverse crypto projects? Metaverse movies? metaverse development company. metaverse avatars? metaverse virtual world? metaverse platforms? metaverse companies? It is all based on the concept of broadly transporting our physical-world experiences into mixed reality, virtual reality, and eventually augmented reality. The ultimate focus is to develop decentralized, fully interoperable, and immersive digital communities.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
The metaverse is a concept of a persistent, online, 3D universe that combines multiple different virtual spaces. You can think of it as a future iteration of the internet. The metaverse will allow users to work, meet, game, and socialize together in these 3D spaces.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Everything about metaverse. Advantages,Disadvantages, metaverse movies. Vaidehi Patel
Everything that you need to know about metaverse. how to enter metaverse? What are the advantages of metaverse? Who bought metaverse? metaverse crypto projects? Metaverse movies? metaverse development company. metaverse avatars? metaverse virtual world? metaverse platforms? metaverse companies? It is all based on the concept of broadly transporting our physical-world experiences into mixed reality, virtual reality, and eventually augmented reality. The ultimate focus is to develop decentralized, fully interoperable, and immersive digital communities.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
The metaverse is a concept of a persistent, online, 3D universe that combines multiple different virtual spaces. You can think of it as a future iteration of the internet. The metaverse will allow users to work, meet, game, and socialize together in these 3D spaces.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Title: Unraveling the Quantum Realm: A Comprehensive Exploration of Quantum Computing
Introduction:
In the vast landscape of computing, where classical computers have long been the cornerstone of technological advancement, a new paradigm is emerging—one that promises to revolutionize the very foundations of computation. This paradigm shift is none other than quantum computing, a field that delves into the mysterious and counterintuitive world of quantum mechanics to unlock unprecedented computational power. In this comprehensive exploration, we embark on a journey into the heart of quantum computing, unraveling its principles, applications, challenges, and future prospects.
I. Understanding Quantum Mechanics:
To comprehend the essence of quantum computing, one must first grasp the fundamental principles of quantum mechanics. At its core, quantum mechanics describes the behavior of particles at the smallest scales, where classical physics no longer applies. Concepts such as superposition, entanglement, and quantum tunneling defy classical intuition, forming the bedrock of quantum computing.
II. Principles of Quantum Computing:
A. Quantum Bits (Qubits):
1. Unlike classical bits, which can exist in either a 0 or 1 state, qubits can exist in a superposition of both states simultaneously, exponentially increasing computational possibilities.
2. The manipulation of qubits through quantum gates enables the execution of complex quantum algorithms, offering computational capabilities far beyond classical systems.
B. Quantum Parallelism:
1. Superposition allows quantum computers to perform multiple calculations simultaneously, exploiting parallelism at an unprecedented scale.
2. Quantum parallelism underpins the efficiency of quantum algorithms, offering exponential speedup for certain problem classes, such as factoring large numbers or searching unsorted databases.
C. Quantum Entanglement:
1. Entanglement enables the correlation of qubits over large distances, creating a form of interconnectedness that defies classical communication limits.
2. Leveraging entanglement facilitates secure communication protocols (quantum cryptography) and enhances the computational power of quantum systems.
III. Applications of Quantum Computing:
A. Cryptography and Security:
1. Quantum-resistant cryptography algorithms are essential to safeguard data against quantum attacks, preserving the security of digital communications.
2. Quantum key distribution (QKD) protocols offer unbreakable encryption methods, ensuring secure communication channels resistant to eavesdropping.
B. Optimization and Simulation:
1. Quantum algorithms excel in solving optimization problems, ranging from logistics and supply chain management to financial portfolio optimization.
2. Quantum simulation enables the study of complex quantum systems, revolutionizing fields such as material science, drug discovery, and climate modeling.
C. Machine Learning and Artific
This power point presentation gives a brief description about metaverse technology.
All the information included in the above PPT is gathered and referred from various websites and thanks for the respective creators for providing such data.
The Effects Of The Metaverse On SocietyBernard Marr
The metaverse is coming – what positive and negative effects will it have on our society? Here we look at how the metaverse will transform different sectors and explore some of the challenges that come with it.
It is essential to know how to access the Metaverse and which apps to use in 2022, whether you are a new or seasoned user. Games and other interactive content that appeal to users of all ages can be created using these apps.
So, are you curious to know about Meta Verse? Great! You are visiting the right place. Let's understand all the crucial points about the Metaverse.
Please visit: https://www.glancesys.com/blogs/the-metaverse-a-glimpse-of-the-future-and-virtual-economy
The 10 Best Examples Of The Metaverse Everyone Should Know AboutBernard Marr
The metaverse – everyone is talking about it, but no one is exactly sure what it actually is. This makes it a bit difficult if we want to put together a list of platforms or experiences that represent the best of what it could be.
The metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space. Originally coined by Neal Stephenson in his 1992 science fiction novel "Snow Crash," the metaverse combines elements of virtual reality (VR), augmented reality (AR), and mixed reality (MR) to create an immersive digital experience.
Diving Into the World of Extended Reality: ARFibonalabs
Augmented Reality has been subjected to umpteen number of experiments from the time it has come into being. The tech has surely come a long way from portraying its use in movies to all the existing applications in real-time today. It is also believed that AR compared to VR, can be more sustainable and flexible as it is as simple as adding a layer to something in the real world. This experience connects with people and their real-world experiences.
Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet: a single, shared, immersive, persistent, 3D virtual space .
where humans experience life in ways they could not in the physical world.
Metaverse" became a household word when Facebook rebranded its corporate identity to Meta in October 2021 and announced plans to invest at least $10 billion in the concept that year. In addition to Meta, tech giants including Google, Microsoft, Nvidia and Qualcomm are also investing billions of dollars in the concept. Management consultancy McKinsey & Company has bullishly predicted that the metaverse economy could reach $5 trillion by 2030. E-commerce is expected to be the dominant engine, with gaming, entertainment, education and marketing in the metaverse also becoming important sectors.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
What is Metaverse ? What is Not ?
1. R. Erdem Erkul, PhD @rerdemerkul
@ErdemErkul
@R.Erdem Erkul
METAVERSE
Cerebrum Tech
Founder and Chairman
2. Source: Grayscale Research, Web 3.0 Virtual Cloud Economies "THE METAVERSE" Report, November 2021
The Metaverse did not suddenly enter our
lives:
• First in Web 1.0, Netscape connected us to
the online world with a web browser.
• Then in Web 2.0, Facebook brought us
together with online communities.
• In Web 3.0, Decentraland connected us to
a virtual world with vast lands and diverse
communities.
As we progressed through these ages, the
ways we interact, the tools we use to interact,
and the environments of interaction have
expanded and diversified.
Web 2.0 and the mobile Internet have
changed how, where, when, and why we use
the Internet. Thus, it has changed the
products, services, and companies that have
shaped our business models, culture, and
policies –
Metaverse in Web 3.0 has the potential to do
the same.
3.
4. Stereopsis
Headsight
Telesphere Mask
Sensorama
‘’The Sword of Damocles’’
Sir Charles Wheatstone was the first to
describe stereopsis in 1838. His research
showed that the brain combines two photos
of the same object taken from different
points (a separate photo for each eye), giving
the image a sense of depth (3D). These
findings have been the mainstay in the
creation of virtual reality products that will
be produced later in history.
In 1935, American science fiction writer
Stanley Weinbaum presented a fictional
model for VR in his short story called
Pygmalion's Spectacles. In the story, the
main character meets a professor who
shows him a movie and invents a pair of
glasses that give the person sight, hearing,
taste, smell and touch abilities. You are in
the story, you talk to the shadows
(characters) and they answer you.
In 1956, Cinematographer Morton Heilig
created the Sensorama, the first VR
machine. It had a large cabin that could fit
up to four people at once. The machine
used a combination of multiple
technologies to stimulate all the senses: full
color 3D video, sound, vibrations, smell and
even atmospheric effects like wind. This was
done using scent generators, a vibrating
chair, stereo speakers and a stereoscopic 3D
display.
In 1960 Morton Heilig patented the
Telesphere Mask, the first head-
mounted display (HMD). This was a
hood that provided stereoscopic 3D
images with wide vision and stereo
sound. Meanwhile, the glasses did not
have a motion tracking feature yet.
Headsight, produced in 1961, was the
world's first motion-tracking HMD.
There were built-in video screens for
each eye and a head tracking system.
However, these glasses were not used
for virtual reality; It was developed to
allow the military to monitor
dangerous situations from afar.
Ivan Sutherland, a computer scientist,
created the first virtual reality glasses called
"The Sword of Damocles" in 1968 with his
student Bob Sproull. These glasses were
connected to a computer rather than a
camera but were rather primitive as they
could only display simple virtual wireframe
shapes. It never went beyond a lab project as
it was too heavy for users to wear
comfortably; since it was suspended from the
ceiling, users had to connect to the device.
5. In 1975 VIDEOPLACE, the first interactive VR
platform, was exhibited at the Milwaukee
Arts Center. VIDEOPLACE, manufactured by
Krueger, used computer graphics, projectors,
video cameras, video footage, and position
sensing technologies, but not glasses or
gloves. VIDEOPLACE consisted of dark rooms
with large video screens used to surround the
user with "virtual reality".
In 1982, "Sayre gloves", the first corded
gloves, were produced by Sandin and
Defanti. They tracked hand movements
using light emitters and photocells placed
on the fingers of the gloves. When the user
moved their fingers, the amount of light
hitting the photocell changed, which in turn
converted the finger movements into
electrical signals. This may be the beginning
of the perception of body movements.
In 1985, Jaron Lanier and Thomas
Zimmerman founded VPL Research Inc.
This company is known as the first
company to sell VR glasses and gloves.
They have developed a range of VR
equipment such as DataGlove,
EyePhone HMD and Audio Sphere.
In 1991, Virtuality Group launched Virtuality.
These were VR arcade machines that players
could play in a 3D game world. Virtuality was
the first mass-produced VR entertainment
system. It contained a Virtuality pod, VR
headsets, and real-time immersive
stereoscopic 3D images. Some machines
could be linked together for multiplayer
games. There were even VR versions of some
of the very popular arcade games like Pac-
Man.
Georgia Tech and Emory University
researchers used VR to create warzone
scenarios for veterans receiving
exposure therapy for PTSD in 1997. This
method was known as "Virtual
Vietnam".
In 2010, 18-year-old entrepreneur Palmer
Luckey created the first prototype of the
Oculus Rift headset. It had a never-before-
seen 90-degree field of view and relied on a
computer's processing power to transmit
images. This new development has fueled
and renewed the interest in VR. In 2014,
Facebook bought Oculus VR for $2 billion.
Virtual Vietnam
VIDEOPLACE Sayre Gloves
Virtuality
VPL Research Inc.
Oculus Rift
6. In 2015, RYOT, a media company,
showcased Confinement, a short
VR film about solitary confinement
in US prisons.
In 2015, Gloveone was successful
in its Kickstarter campaign.
These gloves allow users to feel
and interact with virtual
objects.
• In 2016, TC released the HTC VIVE SteamVR headset. This was the first commercial release of a
headset with sensor-based tracking that allowed users to move freely.
• By 2017, many companies like HTC, Google, Apple, Amazon, Microsoft Sony, Samsung were
already selling their own VR headsets.
• Forbes defined 2019 as "The Year Virtual Reality Got Real".
• Oculus Quest, Facebook's headset, has generated a lot of interest and momentum, selling $5 million
worth of content in multiple locations.
• The move from wired glasses to wireless VR glasses represented a shift within the immersive ecosystem
as wireless glasses are much easier to use for the average consumer.
• Road to VR reported that monthly connected VR headsets on Steam have surpassed 1 million for the
first time.
• Nintendo entered the VR market with the Labo: VR kit for Nintendo Switch on April 12.
• In March, Beat Saber became the first app to sell over 1 million copies in less than a year.
HTC VIVE
Oculus Quest
7. Even though Metaverse is behind the futuristic visions of
science fiction writers for now, it is possible to generate trillions
of value with Metaverse as a new computing platform or
content medium.
Metaverse is literally becoming the gateway to most digital
experiences, a key component of all physical experiences, and
the next great business platform.
The effects of the Metaverse on our lives in the future may be as
follows;
• It can provide economic benefits for some technology and
game companies.
• Thanks to the Metaverse, more and more opportunities can
be created than what we see on the Internet now.
• New companies, products, and services may emerge to
manage everything from payment processing,
authentication, recruitment, advertising, content creation to
security, and more.
• Many jobs of today will end, many will be transformed, and
many new jobs and industries will be established.
Therefore, it is extremely important to follow the developing
technologies and develop our skills accordingly.
8. Metaverse has been a hot topic recently after Mark
Zuckerberg announced that Facebook's name has
changed to Meta.
HOWEVER!! Metaverse is not a new concept.
The Metaverse is based on author Neal Stephenson's 1992
book called Snow Crash.
The book deals with the theory that augmented reality and
virtual reality are shared on the Internet. In recent years,
the Metaverse has grown beyond Stephenson's 1992 vision
of the immersive 3D virtual world to include properties of
physical world objects, actors, interfaces, and networks
that create and interact with virtual environments.
Today, we can identify the Metaverse; as ‘’the point where
the physical world and the virtual world meet, a world
where the sharp lines between the two worlds are
blurred".
Metaverse is a combination of real and virtual worlds
and allows users to experience both to a certain extent.
9. Interest in Metaverse and the market value of
Metaverse are increasing rapidly. Web 3.0 Metaverse
virtual worlds have grown nearly 10x since the
beginning of 2020, reaching approximately 50,000
recurring users (active wallets as proxy).
Web 3.0 Metaverse virtual worlds create real-world value for
manufacturers, developers, and users of emerging internet-
based crypto cloud economies. The all-time total value spent on
Web 3.0 Metaverse product sales, such as virtual lands, goods,
and services, exceeded $200 million.
Source: Grayscale Research, Web 3.0 Virtual Cloud Economies "THE METAVERSE" Report, November 2021 Source: Grayscale Research, Web 3.0 Virtual Cloud Economies "THE METAVERSE" Report, November 2021
10. Source: Grayscale Research, Web 3.0 Virtual Cloud Economies "THE METAVERSE" Report, November 2021
When you mention Metaverse, people first think of
games that you can play with your own avatars. Of
course, we can play various games in the Metaverse
and games have an important place in the Metaverse.
HOWEVER!! The gaming industry is just one of the
areas that Metaverse provides.
Metaverse is estimated that it can create a trillion-dollar
revenue opportunity in various fields such as:
• Advertising
• Social Commerce
• Digital Events
• Monetization of Hardware and Content
Developers/Creators
Metaverse has great potential, especially in the fields of
advertising and social commerce.
11. • Second Life (2003) is an online multimedia
platform that allows people to create their own
avatars, open shops, socialize with others and
almost have a second life in the online virtual
world.
• Roblox (2006), as a Metaverse platform, focuses
primarily on children– 48.9% of daily active users
are children who are 13 years old or younger.
• Horizon Venues (2021) is Meta's (formerly
Facebook) platform focused on helping people
interact with each other in the virtual world. You
can participate in various activities, buy various
virtual products, and take selfies with your
friends in the virtual world without leaving your
room.
12. What can change in Cultures
with Metaverse?
1. In the Metaverse, people will not
wander around alone; They will
form friendships and
relationships that will affect their
decisions.
2. Accessibility, intimacy, and
interaction with businesses and
celebrities will increase
significantly as more
collaboration opportunities
emerge.
3. Customers will not only be able
to talk to brands like they do on
social media, but also interact
with them in the 3D virtual
world.
What can change in Economies
with Metaverse?
1. Companies will need to transform their
marketing strategies from buying online
ads to versions that can be used in a
shared virtual economy.
2. Companies will need to do market
research about their new customers in the
database, their behaviors, and preferences.
3. There will be new job opportunities for
people from every industry, from
consumer-focused industries such as retail
and entertainment to manufacturing,
construction, and beyond.
4. With the help of the network created by
the Metaverse, goods will be more
accessible, and businesses will be able to
sell their products worldwide, regardless of
the geographic locations of their stores
or/and factories.
13. What can change in Shopping and
Retail with Metaverse?
1. The number of games that
provide social interaction will
increase.
2. The e-sports industry and culture
will grow.
3. In the case of rapid and
widespread adoption of 5G
during the 2022-2024 period, the
mobile game market in Turkey
will also grow positively.
4. AR / VR technologies will adapt
more to both business sectors
and the daily life of the
consumers.
What can change in Gaming with
Metaverse?
1. Virtual fashion, avatars, and
virtual real estate (housing, cars,
etc.) will have their own values in
the Metaverse.
2. People who invest in Meta data
may own businesses and
properties in the Metaverse, so
there will be opportunities to
partner with businesses that do
not exist physically.
3. Virtual fashion brands and
designers will have the
opportunity to enter an entirely
new digital clothing market.
14. What can change in Health with
Metaverse?
1. Students will be able to conduct
experiments and laboratory
studies with virtual reality tools,
and practical lessons will become
more effective and efficient.
2. The lack of practicality and
application in education, which is
one of the most criticized issues
today, will directly disappear.
3. Education will be one of the
sectors that receive the most
virtual reality investments.
1. Thanks to artificial intelligence-
based health solutions, blood
pressure monitors, insulin level
measuring devices, taps, and
toilets we use in hospitals and
homes will be smart.
2. Artificial intelligence and mixed
reality technologies will also
change medical education.
3. The lack of hands-on experience,
which is the biggest issue of
medical students, will be solved
thanks to mixed reality
technologies.
What can change in Education
with Metaverse?
15. One of the most frequently encountered topics in the fight
against cybercrime is deepfake, Deepfake videos are usually
created using various digital methods to damage people's
reputations and victimize many people.
However, deepfake videos are not always harmful. These
videos are also used for entertainment purposes by various
institutions and individuals.
When you see videos like these, you might think, "I can't
trust any video I see on the internet anymore".
But don't worry!! There are many software and artificial
intelligence available today that can easily detect whether
videos are fake or not. You can also spot some deepfake
videos if you look at them carefully.
While social networks and cybercrime teams continue to
fight against deepfake, its use is increasing rapidly. The
latest AI and Metaverse revolution will be on the positive
side, for sure.
16. Blockchain, which has a chain structure
consisting of blocks, is a distributed database
system that provides tracking of encrypted
transactions.
Each block on the chain contains a series of
transactions, and each time a new transaction
occurs on the blockchain, a record of that
transaction is added to each participant's
ledger.
Blockchain spreads its operations across a
network of computers, allowing Bitcoin and
other cryptocurrencies to operate without the
need for a central authority.
This not only reduces risk, but also the number
of transactions and transaction fees.
Blockchain's principle of decentralization is
based on this technology.
17. Decentralized autonomous organization:
Imagine a vending machine that not only
takes money from you and delivers food, but
also uses that money to order products for
itself. This machine also pays for the
cleaning services and its own rent. In fact, as
you put money into the machine, you and
other users have a say in what the machine
will order and how often it will be cleaned. It
has no manager, all these operations are
written in its code.
This is more or less how the Decentralized
Autonomous Organizations (DAOs) work.
18. Decentralized Finance (or DeFi for short) refers to an
ecosystem of financial applications built on blockchain
networks.
The concept of Decentralized Finance can describe the
trend that aims to create an open source, and
transparent financial services ecosystem that is
available to everyone not based on approval and
operates without a central authority.
Users retain full control of their assets and interact with
the ecosystem through Peer-to-Peer decentralized
applications (dapps).
The main benefit of DeFi is easy access to financial
services, especially for those who do not have access to
the existing financial system.
Another potential advantage of DeFi is the modular
infrastructure on which it is built.
Interoperable DeFi applications on the blockchain have
the potential to create entirely new financial markets,
products and services.
19. • NFT (Non-Fungible Token) certifies that a digital asset is unique and therefore not interchangeable. This
system is a unit of data stored in a digital ledger in a blockchain structure.
• NFTs are used to represent virtual items such as photos, videos, audio, and other types of digital files.
However, access to any copy of the original file is not limited to the owner of the NFT.
• NFT is a brand-new revenue-sharing model for artists, content producers and digital content platforms.
• For this reason, its market value tripled in 2020 and reached $250 million.
• With the increase in the number of Metaverse universes and the creation of NFTs that can be integrated
into these universes, both NFTs and Metaverse tokens both got more popular and started to be used by
many people.
First Wedding in the Metaverse:
Traci Gagnon, 52, and Dave Gagnon, 60, became
the first couple to get married in the Metaverse.
The Metaverse wedding took place simultaneously
with the real wedding. Thanks to the wedding in
the Metaverse, although Traci's maid of honor
could not attend the actual wedding, she was able
to walk down the aisle in the metaverse thanks to
her avatar. Dave's close friend, on the other hand,
was unable to attend the actual wedding due to
health problems and was able to toast the couple
in the Metaverse.
Mike Winkelmann (Beeple):
Beeple who sold his NFT artwork for $69 million,
broke a new record.
Mike Winkelmann (Beeple), who had never
been able to sell a printed work of his even for
$100, has been made the most valuable living
artist by a well-established auction house.
20. In the near future, thanks to Metaverse and virtual
reality technologies, during a concert you will be able
to;
1. Buy the songs played during the concert you
attend,
2. Browse the products owned by the artist who
performs during the concert,
3. Browse the clothes and accessories worn by the
artists in the concert,
4. Buy the clothes and accessories of the artists while
watching the concert according to the colors and
sizes you want.
24. As Cerebrum Tech, we seek the knowledge that we have
yet to discover.
We aim to enlighten ourselves, the people of our
country, and the world by pursuing yet-not-discovered
and unattempted things.
With this purpose, we are trying to be a pioneer in our
field by doing what has not been done.
By building our own Cerebrum Tech meeting room in
Metaverse, we carry our meetings and discussions to the
virtual world.
By closing the distance via the virtual world, we remove
the physical barriers of meeting with our Cerebrum
Tech family members and Cerebroomers from Turkey
and different parts of the world.
We are waiting for you to join us as well!