Embed presentation
Download to read offline
















Every object in Scratch is a sprite which can have scripts to define its behavior and costumes to define its appearance. The stage is where all sprites are placed and can also contain scripts, which is useful for scripts not specific to individual sprites. Scripts start with the green flag and contain statements and conditions to control program flow. Loops are used to repeat statements either continuously or a set number of times. Variables store values and have a scope of either global across all sprites and stage or local to a single sprite. Events trigger sprite behaviors and broadcasting allows sprites to communicate through signaling and handling custom events. Threads allow simultaneous processes in Scratch.















