This document provides an overview of virtual reality from its origins in the 1950s to current applications. It describes how VR uses computer simulations to enable users to interact with simulated environments in real time. Early VR systems were hampered by bulky equipment and lag, but technology improvements have allowed VR to be used for military stress treatment, medical applications, movies, and video games. The document outlines some of the tradeoffs in VR design and argues that improved graphics, tracking, and portability will further VR development and could make it an even more immersive "reality".