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Multimedia Elements
Sound, Animation, and
               Video
Sound
Analog wave patterns – these wave
 patterns have two attributes
  Volume – the height of each peak in the sound
   wave
  Frequency – (sometimes referred to as pitch)
   the distance between the peaks. The greater
   the distance, the lower the sound.




            Image: scanned from Multimedia Concepts – James Schuman
Sampling

To include sound in a multimedia
 application, the sound waves must be
 converted from analog to digital form

This conversion is called sampling – every
 fraction of a second a sample the of sound
 is recorded in digital bits
Sampling
 Two factors affect the quality of digitized
  sound
  1) Sample rate – the number of times the sample
     is taken
      Most common sampling rates are: 11.025, 22.05,
       and 44.1 kHz


  1) Sample size – the amount of information
     stored about the sample
      Most common sampling sizes are: 8 and 16 bit
Sampling




       Image: scanned from Multimedia Concepts – James Schuman
Sound File Formats



WAV format – filename.wav
AIFF (Audio Interchange File Format)
AIFFC (compressed)
RealAudio – filename.ra
MP3 (mpeg layer 3)
Sound on the Internet




Your first consideration when using sound
 on the Internet is file size
Uncompressed files can be very large
  A 10 second recording of an audio CD can be
   as large as 2MB
Sound Tips for the Internet
Appropriate      Consider the appropriateness of using sound. Some
Use              sounds are content-related, such as hearing a foreign
                 phrase pronounced. Other sounds are for effect, such
                 as creating a mood or setting a scene. Avoid using
                 sound when there is no compelling benefit.

Quality          Start with the highest-quality sound available and
                 reduce the file size by converting the audio file to a
                 compressed format. When possible, avoid using free
                 sound clips available from the Internet. These are often
                 of poor quality and overused.

Cost           When recording audio files, it may be cost-prohibitive to
considerations contract with a recording studio and hire professional
               talent. Investing in reasonably high-end equipment
               (such as a sound card, microphone, and recording and
               editing software), however, will prove worthwhile.
Sound Tips for the Internet
Alternative Consider using sound and still images as an alternative to
Methods     video to reduce file sizes. It may be just as effective to
            show a photograph of a speaker and play the sound file
            of the speech as it is to show a video of a “talking head.”


Streaming    Consider streaming the audio, especially for large files.


User         If appropriate, provide a way to give the user some
Control      control over the audio. Consider allowing the user to skip
             a sound clip or adjust the volume. This issue is especially
             important if a musical introduction is played when the
             user first enters a Web site. The second time visiting the
             site, the user may not want to hear the musical
             introduction.
Animation on the Internet

Animation is an excellent way to provide
 appeal on a web site, choose from the
 following
  Animated text
  Animated GIF’s
  Marcomedia Director applications
  3-D environments
2-D Animation



Two types of animation exist
  Cel animation – based on changes that occur
   form one frame to the next

  Path animation – moves an object along a
   predetermined path on the screen
3-D Animation

 3-D Animation involves three steps
  1) Modeling – creating the broad contours and
     structure of 3-D objects and scenes

  2) Animation – defining the object’s motion

  3) Rendering – giving objects attributes such as
     color, surface textures, and amounts of
     transparency
3-D Animation




       Image: scanned from Multimedia Concepts – James Schuman
3-D Animation Special Effects

Morphing – blending together two images
 into a series of images

Warping – distorts a single image

Virtual Reality – creates an environment
 that surrounds the user so that he or she
 becomes part of the experience
Animation
Animated text – using the HTML <blink>
 command causes text to flash on and off
Animated gif – using a software program
 to create a series of gif files such as GIF
 Builder
Director movie – animation played using
 Shockwave plug-in
3-D environments – a computer language
 used to create 3-D images
Design Considerations

Give the user control over whether or not
 to display or enlarge graphic images
Allow the user to be active while graphic
 images are being displayed

Provide feedback to the user by
 displaying the amount of time a file will
 take to download
Video
Video, like sound, is recorded and played
 an as analog signal

Analog video must be digitized in order for
 it to put into a multimedia file

Digital video has many advantages, but
 file size is important
Video
Several elements determine file size:
  Frame rate
  Image size
  Color depth


To determine file size use the following
 formula:
  Frames per second X image size X color
   depth / 8 = file size
Video Compression and Editing

There are two types of video compression

  Lossless – preserves the exact image
   throughout the compression

  Lossy – eliminates some of the data in the
   image (provides greater compression ratios
   than lossless)

  Remember – there is always a trade off, file
   size versus image quality
Video on the Internet
There are two types of video transfer over
 the Internet
  HTTP (Hypertext Transfer Protocol) –
   downloads the entire video to the hard drive on
   the user’s computer

  RTSP (Real-Time Streaming Protocol) – is a
   continuous-playing, streaming technology in
   which the user’s computer is in constant contact
   with the server playing the video
Video Tips
Color     Reducing the color depth to less than 256 colors
depth     gives a markedly poorer-quality image.

Frame     Reducing the frame rate to less than 15 frames
rate      per second causes a noticeable and distracting
          jerkiness that is usually unacceptable.

File size A technique for reducing file size is to minimize
          the use of video in the image that appears on
          the screen – that is, to create video only for the
          parts of an object that are changing, such as a
          flickering candle. The video could be played over
          and over to create the motion of a flickering
          candle.
Video Tips
Display size    In most multimedia titles, you do not need
                to show full-screen video. The video can
                be played in a window that can be as
                small as one-fourth or even one-sixteenth
                the size of the screen.


Conclusion: Changing the image size and compressing
the file become the primary ways of reducing file size. In
most cases, a one-quarter screen image (320 X 240), an 8-
bit (256 colors) color depth, and a 15 frames per second
frame rate are acceptable in a multimedia title.
The End
Saheeba Anand
    Sybsc it (B)
            110

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Sound mm

  • 2. Sound Analog wave patterns – these wave patterns have two attributes Volume – the height of each peak in the sound wave Frequency – (sometimes referred to as pitch) the distance between the peaks. The greater the distance, the lower the sound. Image: scanned from Multimedia Concepts – James Schuman
  • 3. Sampling To include sound in a multimedia application, the sound waves must be converted from analog to digital form This conversion is called sampling – every fraction of a second a sample the of sound is recorded in digital bits
  • 4. Sampling  Two factors affect the quality of digitized sound 1) Sample rate – the number of times the sample is taken  Most common sampling rates are: 11.025, 22.05, and 44.1 kHz 1) Sample size – the amount of information stored about the sample  Most common sampling sizes are: 8 and 16 bit
  • 5. Sampling Image: scanned from Multimedia Concepts – James Schuman
  • 6. Sound File Formats WAV format – filename.wav AIFF (Audio Interchange File Format) AIFFC (compressed) RealAudio – filename.ra MP3 (mpeg layer 3)
  • 7. Sound on the Internet Your first consideration when using sound on the Internet is file size Uncompressed files can be very large A 10 second recording of an audio CD can be as large as 2MB
  • 8. Sound Tips for the Internet Appropriate Consider the appropriateness of using sound. Some Use sounds are content-related, such as hearing a foreign phrase pronounced. Other sounds are for effect, such as creating a mood or setting a scene. Avoid using sound when there is no compelling benefit. Quality Start with the highest-quality sound available and reduce the file size by converting the audio file to a compressed format. When possible, avoid using free sound clips available from the Internet. These are often of poor quality and overused. Cost When recording audio files, it may be cost-prohibitive to considerations contract with a recording studio and hire professional talent. Investing in reasonably high-end equipment (such as a sound card, microphone, and recording and editing software), however, will prove worthwhile.
  • 9. Sound Tips for the Internet Alternative Consider using sound and still images as an alternative to Methods video to reduce file sizes. It may be just as effective to show a photograph of a speaker and play the sound file of the speech as it is to show a video of a “talking head.” Streaming Consider streaming the audio, especially for large files. User If appropriate, provide a way to give the user some Control control over the audio. Consider allowing the user to skip a sound clip or adjust the volume. This issue is especially important if a musical introduction is played when the user first enters a Web site. The second time visiting the site, the user may not want to hear the musical introduction.
  • 10. Animation on the Internet Animation is an excellent way to provide appeal on a web site, choose from the following Animated text Animated GIF’s Marcomedia Director applications 3-D environments
  • 11. 2-D Animation Two types of animation exist Cel animation – based on changes that occur form one frame to the next Path animation – moves an object along a predetermined path on the screen
  • 12. 3-D Animation  3-D Animation involves three steps 1) Modeling – creating the broad contours and structure of 3-D objects and scenes 2) Animation – defining the object’s motion 3) Rendering – giving objects attributes such as color, surface textures, and amounts of transparency
  • 13. 3-D Animation Image: scanned from Multimedia Concepts – James Schuman
  • 14. 3-D Animation Special Effects Morphing – blending together two images into a series of images Warping – distorts a single image Virtual Reality – creates an environment that surrounds the user so that he or she becomes part of the experience
  • 15. Animation Animated text – using the HTML <blink> command causes text to flash on and off Animated gif – using a software program to create a series of gif files such as GIF Builder Director movie – animation played using Shockwave plug-in 3-D environments – a computer language used to create 3-D images
  • 16. Design Considerations Give the user control over whether or not to display or enlarge graphic images Allow the user to be active while graphic images are being displayed Provide feedback to the user by displaying the amount of time a file will take to download
  • 17. Video Video, like sound, is recorded and played an as analog signal Analog video must be digitized in order for it to put into a multimedia file Digital video has many advantages, but file size is important
  • 18. Video Several elements determine file size: Frame rate Image size Color depth To determine file size use the following formula: Frames per second X image size X color depth / 8 = file size
  • 19. Video Compression and Editing There are two types of video compression Lossless – preserves the exact image throughout the compression Lossy – eliminates some of the data in the image (provides greater compression ratios than lossless) Remember – there is always a trade off, file size versus image quality
  • 20. Video on the Internet There are two types of video transfer over the Internet HTTP (Hypertext Transfer Protocol) – downloads the entire video to the hard drive on the user’s computer RTSP (Real-Time Streaming Protocol) – is a continuous-playing, streaming technology in which the user’s computer is in constant contact with the server playing the video
  • 21. Video Tips Color Reducing the color depth to less than 256 colors depth gives a markedly poorer-quality image. Frame Reducing the frame rate to less than 15 frames rate per second causes a noticeable and distracting jerkiness that is usually unacceptable. File size A technique for reducing file size is to minimize the use of video in the image that appears on the screen – that is, to create video only for the parts of an object that are changing, such as a flickering candle. The video could be played over and over to create the motion of a flickering candle.
  • 22. Video Tips Display size In most multimedia titles, you do not need to show full-screen video. The video can be played in a window that can be as small as one-fourth or even one-sixteenth the size of the screen. Conclusion: Changing the image size and compressing the file become the primary ways of reducing file size. In most cases, a one-quarter screen image (320 X 240), an 8- bit (256 colors) color depth, and a 15 frames per second frame rate are acceptable in a multimedia title.
  • 23. The End Saheeba Anand Sybsc it (B) 110